Crain Tresselmore |
"I always knew you were all wet, Drakus," Crain laughs as he punches Donager on the back.
Donagar |
"Like I said we should take a boat an ave tha water breathin jus in case we get knocked unner tha water."
As far as the stuff goes, I have alomost too many wands, but who else can use one? I am tempted to give all the potions to non-casters
DireMerc |
Ok sounds good.
It's late at night and you make your way to old Korvosa you see the grey maidens patrolling the area and you manages to sneak past their patrols to get to the water. Using potions of waterbreathing you manage to walk along the bottom and climb up the other shore.
You make you way towards the inner sector of old Korvosa were Vencarlo has his manor and his Academy. It is night-time and the streets are totally derserted. You see lights in the homes and a few people peek at you from their windows but there is nobody outside at all.
The gate leading into the inner sector is not guarded and as you approach the manor you see that the Vencarlo academy has been burned to the ground but that his manor still stands.
Mai Asta Isabella |
Mai thinks
"Oh boy, this is not a good sign.
That academy is where I learn the art of disguise."
"Looks like we'll be checking the manor for Mr Orisini."
Sgt. Drakus |
Drakus looked around for other people in the area.
Perception: 1d20 - 1 ⇒ (17) - 1 = 16
"OK, we should be good." He said confidently.
He marched up to the front door of the mansion and knocked heavily on it.
Crain Tresselmore |
"Someone burned the Academy? We might be too late to save Orisini. Save your knocks, let's go find him....or what's left of him.". Crain takes a mighty kick at the door, trying to pop the lock.
Strength check 1d20 + 3 ⇒ (9) + 3 = 12
DireMerc |
The door comes upon with little resistance, the lock was already broken.
The smell in this entry is of must and mildew, much of it coming from the mud tracked over the floorboards, as if a small army had marched through the room. To the south stands a single empty set of shelves. A door leads north and a hallway leads to the west.
Crain Tresselmore |
Crain pulls his falchion and boldly strides down the hallway to the west, looking for anything untowards as he does so.
Perception 1d20 + 15 ⇒ (8) + 15 = 23
Donagar |
"I'm right behind yah lad, this place smell like a herd o orcs came marchin long, watch yer step lad, might be an orc patty err two layin bout."
Donagar things about everything that this means, especially a consolidation of central power and removing opposition, it might be the temples next and then possibly the field marshall.....Indeed the idea of a half demon advanced doppelganger working with githyanthi and red dragons seemed more and more possible
Perception Partly cloudy at all times
1d20 + 11 ⇒ (12) + 11 = 23
DireMerc |
There is a door on each side of the hall.
At the end of the hall two large sofas face a brick fireplace; a fire burns brightly inside the hearth, despite the fact that the building seems to be abandoned. While two tall cabinets filled with books about sword fighting and philosophy stand to the north. The papers on the desk are mostly accounting documents and ledgers for Vencarlo’s Academy. It appears that up until the death of King Eodred II, Vencarlo’s Academy was doing rather well, but then things turned bad as students failed to show and Vencarlo himself took an increasing number of breaks from teaching.
There is a door in the south-east corner of the room that appears to be a closet and stairs leading up in the north-east corner.
You notice a strange scent in the air. The entire area seems to smell of charcoal.
Crain Tresselmore |
Crain helps the others look through the paperwork to try to find any clues as to where Vencarlo might be. "Anyone else smell charcoal? Is someone roasting a goat?"
Perception 1d20 + 15 ⇒ (5) + 15 = 20
DireMerc |
You guessed it
You check the downstairs and find a pantry filled with well preserved food for simple meals and barrels of water and a rack of wine bottles.
You also find a workshop for working on swords with a few knives and a masterwork rapier.
You also find a training room with practice dummies and wooden swords.
You head upstairs and find a study and his bedroom. Vencarlo’s bedroom appears well lived in, but the bed is made and unslept in. A desk and chair sit next to the bed, and a small clothes closet is to the north
behind a narrow door.
Searching everywhere Mai finds a hidden compartment in the closest and inside is a small iron chest.
Before you can ingestive further however flames spread into the room. The flames move very quickly it's obvious that this is either magic or some kind of accelerant was placed before hand.
The flames bite at your feet a bit. damage fire: 1d6 ⇒ 2
Before you can do anything about it two men come up the stairs. Red manthis assasins who walk in the flames unbothered.
roll init/ post reactions
Sgt. Drakus |
"Ow!" Drakus said as the fire spread and stun his feet.
Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Spotting the attackers, Drakus swung his shield around to face them and lifted his bardiche menacingly.
"Watch it, Mantis assassins!" He barked as a warning.
DireMerc |
donogar init: 1d20 + 0 ⇒ (17) + 0 = 17
assassins init: 1d20 + 6 ⇒ (17) + 6 = 23
The assassin are first to react they advance going in for a quick kill.
One attacks Drakus and the other crain.
sneak attack Crain: 1d20 + 14 ⇒ (11) + 14 = 251d8 + 6 + 3d6 ⇒ (6) + 6 + (2, 5, 5) = 24
sneak attack Drakus: 1d20 + 14 ⇒ (4) + 14 = 181d8 + 6 + 3d6 ⇒ (4) + 6 + (2, 5, 5) = 22
If hit fort save vs poison.
At the same time a third assassin comes crashing in by the window.
Your go.
On your turn reflex save vs fire. It deals 2d6 fire damage and a save for half dc 15. if you fail the save you catch on fire.
Donagar |
Donagar had just finished his second bottle of wine taken from the pantry below when the fire erupted and the assassins appeared....
Donagar throws an empty wine bottle at the assassins in reality he is casting sound burst on the two assassin's in front of his companions...
In front of Crain and Drakus
The two assassins take 1d8 ⇒ 7
Fortitude save DC 19 or stunned for 1 round...
Reflex save 1d20 + 2 ⇒ (4) + 2 = 6
"Tha blasted hot foot won't werk on me yah fools, I em drunk an just sittin a might too close tah tha forge!"
2d6 ⇒ (2, 4) = 6 fire damage and currently on fire!
Crain Tresselmore |
Fort save 1d20 + 10 ⇒ (12) + 10 = 22
Crain growls at the newly appeared enemies and swings his new sword at the baddie that just struck him.
Attack 1d20 + 12 ⇒ (14) + 12 = 26
Damage 1d10 + 6 ⇒ (7) + 6 = 13
Attack 1d20 + 7 ⇒ (9) + 7 = 16
Damage 1d10 + 6 ⇒ (6) + 6 = 12
Sgt. Drakus |
Drakus' shield boomed as he blocked the assassins first blow.
Fire damage: 2d6 ⇒ (4, 1) = 5
Ref Save vs DC15: 1d20 + 4 ⇒ (1) + 4 = 5 Nope, on fire now.
Sgt. Drakus took a step to his left, then lashed out at the center assassin!
Bardiche Attack 1 vs Center Assassin: 1d20 + 12 - 1 ⇒ (2) + 12 - 1 = 13 for a possible 1d10 + 6 ⇒ (6) + 6 = 12 slashing, silver and magic damage.
Bardiche Attack 2 vs Center Assassin: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22 for a possible 1d10 + 6 ⇒ (9) + 6 = 15 slashing, silver and magic damage.
Crain Tresselmore |
Reflex save 1d20 + 5 ⇒ (4) + 5 = 9
Damage 2d6 ⇒ (5, 5) = 10
Crain can't avoid the flames as he tries to battle the rogues.
DireMerc |
Donagar (there are now 3 assassins, but you can only hit 2 assuming the two up top not the one that came in the window)
Saves:
Assassin 1 fort save: 1d20 + 10 ⇒ (9) + 10 = 19
Assassin 2 fort save: 1d20 + 10 ⇒ (16) + 10 = 26
They both save.
Crain lands a hit and then misses.
Drakus misses then hits.
Mai is up.
DireMerc |
Sorry was away without computer access for a while.
If you are on fire you automatic take 2d6 fire damage on your round no save. You can take a standard action to put out the flames on yourself or cast a spell to get rid of the flames.
Mai bangs into the wall without making a dent.
One assasin steps back casting hold person on Crain. Dc 18 will negates.
If crains fails the save and is held one makes 5 step to attack crain and they both focus him.
First assassin
attack crain: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 6 ⇒ (4) + 6 = 10
sneak attack: 3d6 ⇒ (4, 1, 3) = 8
attack crain: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 6 ⇒ (7) + 6 = 13
sneak attack: 3d6 ⇒ (4, 2, 2) = 8
Second assassin
attack crain: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 6 ⇒ (6) + 6 = 12
sneak attack: 3d6 ⇒ (2, 6, 4) = 12
attack crain: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 6 ⇒ (1) + 6 = 7
sneak attack: 3d6 ⇒ (2, 5, 5) = 12
If Crain makes the save ignore the sneak attack and the second one will attack Drakus instead staying were he is.
your go again.
Crain Tresselmore |
[Will save 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 I added in my plus two bonus against Enchantments. If I should not have, please take two off the score. Thanks.
Fire damage 2d6 ⇒ (6, 5) = 11
So to summarize, Crain is at -2, surrounded by assassins and on fire.
Help, lol!
Sgt. Drakus |
Drakus is burned for: 2d6 ⇒ (5, 4) = 9 fire damage.
Gritting his teeth against the fire, Sgt. Drakus took a five foot step to the south, then lashed out at the center assassin again.
Bardiche Attack 1 vs Center Assassin: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19 for a possible 1d10 + 6 ⇒ (10) + 6 = 16 slashing, silver and magic damage.
Bardiche Attack 2 vs Center Assassin: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10 for a possible 1d10 + 6 ⇒ (5) + 6 = 11 slashing, silver and magic damage.
DireMerc |
+2 for vs enchantment applies. Mai and Donagar should be taking fire damage as well. Mai I recommend using the door you need to roll 18+ to break trough the wall. This could go badly you might want to start considering escape
Drakus lands a hit on his foe and misses his second blow.
Crain is at 8 hp. Takes fire damage on his round.
Assassins shift focus to Drakus. The one in the middle steps back and cast hold person on Drakus dc 18.
The other two move to flank Drakus.
One assassin steps over Crain (here Crain can make and attack of op from prone to stop him which will likely result in the assassin attacking him instead or Crain can play dead for now)
Assassin standing over crain
attack: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 6 ⇒ (1) + 6 = 7
sneak attack if held: 3d6 ⇒ (1, 6, 3) = 10
attack: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 6 ⇒ (8) + 6 = 14
sneak attack if held: 3d6 ⇒ (6, 2, 5) = 13
Assassin over by window
attack: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 6 ⇒ (4) + 6 = 10
sneak attack if held: 3d6 ⇒ (3, 4, 1) = 8
attack: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 6 ⇒ (6) + 6 = 12
sneak attack if held: 3d6 ⇒ (4, 4, 1) = 9
your go again post in any order.
Crain Tresselmore |
Crain fire damage 2d6 ⇒ (3, 5) = 8
Crain takes a standard action to put out the flames.
Crain is at 0 HP and staggered.
DireMerc |
The assassins focus their attacks on Drakus
attack: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 6 + 3d6 ⇒ (1) + 6 + (2, 6, 1) = 16
attack: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 6 + 3d6 ⇒ (4) + 6 + (5, 2, 2) = 19
attack: 1d20 + 14 ⇒ (2) + 14 = 161d8 + 6 + 3d6 ⇒ (4) + 6 + (2, 1, 5) = 18
attack: 1d20 + 9 ⇒ (6) + 9 = 151d8 + 6 + 3d6 ⇒ (3) + 6 + (6, 2, 5) = 22
attack: 1d20 + 14 ⇒ (4) + 14 = 181d8 + 6 + 3d6 ⇒ (5) + 6 + (5, 2, 5) = 23
attack: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 6 + 3d6 ⇒ (6) + 6 + (5, 5, 6) = 28
your go
Mai Asta Isabella |
With Mai flanking she attacks a assassin flanking Drakus.
atk: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Sneak: 3d6 ⇒ (1, 3, 2) = 6
Crain Tresselmore |
Crain activates his rage and swings his sword at the closest assassin as hard as he could.
Power attack with blood rage 1d20 + 12 ⇒ (10) + 12 = 22
Damage 1d10 + 16 ⇒ (7) + 16 = 23
Power attack with blood rage 1d20 + 7 ⇒ (19) + 7 = 26
Damage 1d10 + 16 ⇒ (5) + 16 = 21
Possible crit 1d20 + 7 ⇒ (20) + 7 = 27
Damage 1d10 + 16 ⇒ (3) + 16 = 19
Donagar |
"Well I guess were stayin in this!"
Pulls the loot wand (Cure Serious wounds) and uses it on Crain, knowing how vulnerable he will be after raging...
wand cure serious 3d8 + 7 ⇒ (7, 7, 2) + 7 = 23
DM please specify the additional points this wand has, I am using mine via default.....
Crain Tresselmore |
Was putting out the flames an action that out me on the ground, DM? If I was tripped, I missed it somewhere.