Curse of the Crimson Throne (Inactive)

Game Master DireMerc

The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only a small group of heroes can hope to save the city from its own darkest tendencies.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Loot tracker
Google docs


1,051 to 1,100 of 2,122 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

It's your turn also so post your actions.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Round 2____________

Drakus gritted his teeth at the horrible fly damage he was taking, but he kept on fighting.

Bardiche attack 1: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14 for a possible 1d10 + 6 + 4 ⇒ (4) + 6 + 4 = 14 magic, silver and slashing damage.

Bardiche attack 2: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 for a possible 1d10 + 6 + 4 ⇒ (5) + 6 + 4 = 15 magic, silver and slashing damage.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Reflex 1d20 + 5 ⇒ (18) + 5 = 23

Fortitude 1d20 + 10 ⇒ (4) + 10 = 14

Is Donager channelling to heal or to harm? I haven't added any HP yet, let me know if it is to heal all of us.

Crain flies into a rage and attacks the demon.

Attack w/ PA and Rage 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
Damage 1d10 + 16 ⇒ (8) + 16 = 24


Hmm yes if it's to heal it would heal everyone but Mai


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai moves 2 east, 4 south.
and prepares for her attack next round.


Hmm I made another version with coordinates but I guess I forgot to change the link. Here is the version with the coordinates.

updated map


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar uses his wand to place magic weapon on his flail.....


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Round 2

Gregor shares what he knows in an effort to aid his compatriots in the fight against the thing. "It's a Daemon, not a Demon. Leukodaemon to be exact. Do not waste time with any energy effects beyond sonic or force based attacks. Also, you will need either a holy weapon or one made of silver to have full-effect with your attacks, so Mithril works. Be wary, it has a penchant for spreading disease with its bow."

Bard song, Inspire Courage (round 2-4) +2 to atk/dmg


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai Sneak attacks from G8 with her katana
attack: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 Crit
Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Crit: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 Confirm
Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Sneak: 3d6 ⇒ (2, 6, 6) = 14
1 point of Dex Damage

Mai then disappears again.


Sorry for the delay I was away from the pc for the past 2 days. Assume the channel from before was to heal

Crain I assumes most out of the cloud of flies going to d9 to attack.

Every attack in the first round misses the daemon.

Drakus is still in the cloud of flies and so takes another damage from flies: 4d6 ⇒ (3, 6, 3, 2) = 14 14 damage, reflex save dc 21 for half and must make another dc 19 fort save or be sickened.

The demon steps back to F9 moving into a corner he targets Crain and shoots his bow loosing two arrows.
attack 1: 1d20 + 18 ⇒ (19) + 18 = 372d6 + 8 ⇒ (6, 1) + 8 = 15
attack 2: 1d20 + 13 ⇒ (4) + 13 = 172d6 + 8 ⇒ (5, 6) + 8 = 19

Make a fort save dc 21 with a -4 penalty for each hit, I assume 1.

Mai moves up and lands the first successful hit on the daemon dealing it 22 damage (assuming it doesn't bypass his Dr)

updated map

Everyone can go again except for Mai who posted a little ahead. That crit was her action for this round.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Round 3____________
Ref Save: 1d20 + 4 ⇒ (19) + 4 = 23 He saves for half!
Fort Save: 1d20 + 9 ⇒ (9) + 9 = 18 Fail. Sickened.

Step to (D,8)
Drakus gritted his teeth at the horrible fly damage he was taking, but he kept on attacking the daemon.

Bardiche attack 1: 1d20 + 12 - 2 + 2 - 2 ⇒ (9) + 12 - 2 + 2 - 2 = 19 for a possible 1d10 + 6 + 4 + 2 - 2 ⇒ (8) + 6 + 4 + 2 - 2 = 18 magic, silver and slashing damage.

Bardiche attack 2: 1d20 + 7 - 2 + 2 - 1 - 2 ⇒ (9) + 7 - 2 + 2 - 1 - 2 = 13 for a possible 1d10 + 6 + 4 + 2 - 2 ⇒ (6) + 6 + 4 + 2 - 2 = 16 magic, silver and slashing damage.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Fort save 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26

Crain moves forward to E9, and swings his weapon twice at the deamon.

PA w/Rage 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
Damage 1d10 + 16 ⇒ (7) + 16 = 23

PA w/Rage 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Damage 1d10 + 16 ⇒ (8) + 16 = 24


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar looks for a way around the flies and to the demon.....


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Round 3

Gregor sees the daemon back itself into a corner, and feels a little exulted by the prospect. "If we can keep him hemmed in, he'll have less options." he explains for the others.

Inspire courage continues +2 atk/dmg
Double move to F8 (as Pai said she was in G8).
Pathing: A6, B6, C5-G5-G7, F8


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

DM, I forgot the Inspire Courage bonuses to my attacks and damage in my last post. Please add two to each attack and damage, although I suspect I still missed with both.


Forgot to mention the flies are gone. They deal initial damage, linger a round then disperse.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar had been looking for a way around the flies...seeing them disperse he goes ahead and goes for a hit on the demon....

Dire flail Including magic weapon
attack 1d20 + 8 ⇒ (8) + 8 = 16
damage 1d10 + 5 ⇒ (2) + 5 = 7

"Sure you don't want tah bargain?"


While the cornered the daemon is putting up a good defense blocking every blow.

The daemon roars in anger and lets go of his bow that turns to vapor and attacks with his claws targeting Crain again.
attack: 1d20 + 16 ⇒ (8) + 16 = 241d6 + 8 ⇒ (1) + 8 = 9
attack: 1d20 + 16 ⇒ (6) + 16 = 221d6 + 8 ⇒ (6) + 8 = 14

updated map

your go


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Round 4____________

Drakus continued his attack on the daemon.

Bardiche attack 1: 1d20 + 12 - 2 + 2 - 2 ⇒ (17) + 12 - 2 + 2 - 2 = 27 for a possible 1d10 + 6 + 4 + 2 - 2 ⇒ (4) + 6 + 4 + 2 - 2 = 14 magic, silver and slashing damage.

Bardiche attack 2: 1d20 + 7 - 2 + 2 - 2 ⇒ (10) + 7 - 2 + 2 - 2 = 15 for a possible 1d10 + 6 + 4 + 2 - 2 ⇒ (8) + 6 + 4 + 2 - 2 = 18 magic, silver and slashing damage.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain continues swinging away with all his might!

PA w/Rage and Inspire Courage 1d20 + 12 - 2 + 2 ⇒ (14) + 12 - 2 + 2 = 26
Damage 1d10 + 16 + 2 ⇒ (9) + 16 + 2 = 27

PA w/Rage and IC 1d20 + 7 - 2 + 2 ⇒ (18) + 7 - 2 + 2 = 25
Damage 1d10 + 16 + 2 ⇒ (7) + 16 + 2 = 25

Possible crit on Iterative attack 1d20 + 7 - 2 + 2 ⇒ (2) + 7 - 2 + 2 = 9
Damage 1d10 + 16 + 2 ⇒ (3) + 16 + 2 = 21


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"How do yah like me now!"

Dire flail Including magic weapon
attack 1d20 + 8 ⇒ (10) + 8 = 18
damage 1d10 + 5 ⇒ (10) + 5 = 15


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Round 4

Not having much else to resort to, Gregor swings his heavy mithral shield at the creature, knowing that at least the metal should help get past its defenses. "Great work, Crain, keep on him. Everyone, we must ensure that Sgt Drakus and Crain can continue to be at their best."

Last round of Bard song (but will redo next round)
Mithral shield bash, 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20, don't think it hits, but 1d4 + 2 ⇒ (4) + 2 = 6


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai would of been in F9 when she attacked so the creature can't back peddle there


It's to late for that now he moved into that spot like 2 rounds ago.


I never saw a post from you moving to f9 your last post put you in g8 to attack him while he was in f9.


Anyway the demon will attack as crain is the one doing him the most damage.

attack claw: 1d20 + 16 ⇒ (13) + 16 = 291d6 + 8 ⇒ (6) + 8 = 14
attack claw: 1d20 + 16 ⇒ (4) + 16 = 201d6 + 8 ⇒ (6) + 8 = 14

your go again.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Those both miss with my current AC.

Crain laughs as he sees the tide turning. "I told you what would happen if you didn't leave, demon! Soon, they will call me Demonslayer!"

PA w/ rage and IC 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 29
Damage 1d10 + 16 + 2 ⇒ (4) + 16 + 2 = 22

Second attack 1d20 + 7 - 2 + 2 ⇒ (15) + 7 - 2 + 2 = 22
Damage 1d10 + 16 + 2 ⇒ (3) + 16 + 2 = 21


Ac 29 misses? I know you casted shield but were did the other +6 ac come from?


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Shield is +4 and the Ironskin spell is another +4.

My last post on June 11 has me casting Ironskin.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Round 5____________

Drakus continued his attack on the daemon.

Bardiche attack 1: 1d20 + 12 - 2 + 2 - 2 ⇒ (1) + 12 - 2 + 2 - 2 = 11 for a possible 1d10 + 6 + 4 + 2 - 2 ⇒ (8) + 6 + 4 + 2 - 2 = 18 magic, silver and slashing damage.

...Fumble confirm?: 1d20 + 12 - 2 + 2 - 2 ⇒ (14) + 12 - 2 + 2 - 2 = 24 for a possible extra 1d10 + 6 + 4 + 2 - 2 ⇒ (4) + 6 + 4 + 2 - 2 = 14 magic, silver and slashing damage.

Bardiche attack 2: 1d20 + 7 - 2 + 2 - 2 ⇒ (3) + 7 - 2 + 2 - 2 = 8 for a possible 1d10 + 6 + 4 + 2 - 2 ⇒ (9) + 6 + 4 + 2 - 2 = 19 magic, silver and slashing damage.

Sparks fly as Drakus puts mighty hits on everything except the demon.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Were doin better tha I thought we would."

Dire flail Including magic weapon
attack 1d20 + 8 ⇒ (10) + 8 = 18
damage 1d10 + 5 ⇒ (6) + 5 = 11

"Nex time a demon says he jus wants tah kill tha one tha brought em here an leave we should let em do it."


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

That thing is completely boxed in, I can't get a good flank, unless it moves westward.

Mai thinks
"It would of been better to let him fight the high Priestess and not us."

Mai moves to G8->G5->D5 and gets out her bow.

She's going for a shot and hide, repeat stick.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Round 5:

At Donager's comment, Gregor sneers "Maybe that's what they teach to the followers of a God whose claim to fame is being blackout drunk, but as a proud member of the Korvosan Guard, I will not just take a denizen of known plane of evil simply on their word. Sgt Drakus and I have the protection of the city to uphold, as is our duty, and we stand by it." Gregor hates to hear the kind of talk that equates to standing by and doing nothing, and it impassions his words.

Standard, Inspire Courage: +2 atk/dmg saves vs fear/charm (rounds 5-7)

Crain, don't you also get a -2 AC for raging? I think that's why the GM asked about the +6 you needed to have a 30 AC.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Aw heck, Gregor, you are right! I completely forgot that! So yes, I got hit with the first claw. Do I need a fort save for the attack? That makes my AC 28 while raging.


I thought something wasn't adding up although I'd forgotten about Ironskin as well.

Fort save vs contagion yes dc 19

attacks crain again.

Struck once more by crain but avoiding each other blow the demon says
"We will see mortal you may yet not survive this encounter."
attack claw: 1d20 + 16 ⇒ (4) + 16 = 201d6 + 7 ⇒ (2) + 7 = 9
attack claw: 1d20 + 16 ⇒ (14) + 16 = 301d6 + 7 ⇒ (1) + 7 = 8

The demon is a little below half hp he has taken 55 damage (dr included) out of around ~100 hp...ac 23

your go


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Round 6____________

Still sickened, Drakus continued his apparently fruitless attack on the daemon.

Bardiche attack 1: 1d20 + 12 - 2 + 2 - 2 ⇒ (1) + 12 - 2 + 2 - 2 = 11 for a possible 1d10 + 6 + 4 + 2 - 2 ⇒ (10) + 6 + 4 + 2 - 2 = 20 magic, silver and slashing damage.
...fumble confirm?: 1d20 + 12 - 2 + 2 - 2 ⇒ (2) + 12 - 2 + 2 - 2 = 12

Bardiche attack 2: 1d20 + 7 - 2 + 2 - 2 ⇒ (15) + 7 - 2 + 2 - 2 = 20 for a possible 1d10 + 6 + 4 + 2 - 2 ⇒ (8) + 6 + 4 + 2 - 2 = 18 magic, silver and slashing damage.

Sparks fly as Drakus puts mighty hits very close to his teammates.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Fort 1d20 + 10 ⇒ (15) + 10 = 25


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain keeps the pressure up on the demon.

PA w/ rage and IC 1d20 + 12 - 2 + 2 ⇒ (2) + 12 - 2 + 2 = 14
Damage1d10 + 16 + 2 ⇒ (7) + 16 + 2 = 25

Second attack 1d20 + 7 - 2 + 2 ⇒ (13) + 7 - 2 + 2 = 20
Damage 1d10 + 16 + 2 ⇒ (10) + 16 + 2 = 28


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Yeah yah lunger heads, but we could have waited fer tha demon an whoever is behind tha door tah have it out instead o us fighten both!"

Dire flail Including magic weapon, inspiration
attack 1d20 + 10 ⇒ (3) + 10 = 13
damage 1d10 + 7 ⇒ (2) + 7 = 9


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai here's Donagar's words and thinks
"I could not of agreed more."

Mai shots
Attack: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Sneak: 3d6 ⇒ (5, 2, 6) = 13

then hides
Hide: 1d20 + 12 ⇒ (14) + 12 = 26


I'm starting to feel bad fro Drakus man oh man the dice hate you this fight

attacks Crain again
attack claw: 1d20 + 16 ⇒ (17) + 16 = 331d6 + 7 ⇒ (5) + 7 = 12
attack claw: 1d20 + 16 ⇒ (10) + 16 = 261d6 + 7 ⇒ (4) + 7 = 11

your go again.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Now hold still an be pounded!"

Attack Including inspiration and magic weapon
1d20 + 10 ⇒ (11) + 10 = 211d10 + 7 ⇒ (3) + 7 = 10


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Ready to pass out from blood loss, Crain can only swing twice more and hope he lives to see another day.

PA w/ rage and IC 1d20 + 12 - 2 + 2 ⇒ (11) + 12 - 2 + 2 = 23
Damage 1d10 + 16 + 2 ⇒ (5) + 16 + 2 = 23

Second attack 1d20 + 7 - 2 + 2 ⇒ (14) + 7 - 2 + 2 = 21
Damage 1d10 + 16 + 2 ⇒ (6) + 16 + 2 = 24


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Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Round 6:

Seeing one of their allies greatly wounded, and the cleric do nothing about it beyond swinging futilely at the daemon, Gregor rushes over to where he can safely cast a spell on Crain. "Stay with us Crain, you are definitely producing results."

Inspire courage continues (rounds 6-7)
Move, to D9
Standard, Cast Cure Moderate on Crain 2d8 + 5 ⇒ (4, 8) + 5 = 17

EDIT: Crain at this level, your Raging Max HP should be 3 higher.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Is that right? If you all haven't noticed, I'm a little bit out of my element playing a front liner (usually a caster), so please, if you see something wrong or that I am not doing my math correctly, please yell at me and I'll get it straightened out. I'll add the three HP now.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Round 7____________

Still sickened, Drakus continued his apparently futile attack on the daemon.

Bardiche attack 1: 1d20 + 12 - 2 + 2 - 2 ⇒ (6) + 12 - 2 + 2 - 2 = 16 for a possible 1d10 + 6 + 4 + 2 - 2 ⇒ (6) + 6 + 4 + 2 - 2 = 16 magic, silver and slashing damage.

Bardiche attack 2: 1d20 + 7 - 2 + 2 - 2 ⇒ (14) + 7 - 2 + 2 - 2 = 19 for a possible 1d10 + 6 + 4 + 2 - 2 ⇒ (8) + 6 + 4 + 2 - 2 = 18 magic, silver and slashing damage.

Growling with irritation, Drakus gouged an outline of the daemon into the wall with his repeated flailings.


The Daemon roars in frustration striking at Crain again.
attack: 1d20 + 16 ⇒ (4) + 16 = 201d6 + 7 ⇒ (1) + 7 = 8
attack: 1d20 + 16 ⇒ (11) + 16 = 271d6 + 7 ⇒ (1) + 7 = 8

Your go again. Demon has 30 hp.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

in this battle of attrition, Crain hopes he can carry the day. He grits his teeth and chops away.

PA w/ rage and IC 1d20 + 12 - 2 + 2 ⇒ (14) + 12 - 2 + 2 = 26
Damage 1d10 + 16 + 2 ⇒ (8) + 16 + 2 = 26

Second attack 1d20 + 7 - 2 + 2 ⇒ (18) + 7 - 2 + 2 = 25
Damage 1d10 + 16 + 2 ⇒ (5) + 16 + 2 = 23

Possible crit on second attack, if it hits 1d20 + 7 + 2 - 2 ⇒ (2) + 7 + 2 - 2 = 9
Damage 1d10 + 16 + 2 ⇒ (10) + 16 + 2 = 28


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Is tha dern ting flail proof, err am I drunk?"

Attack Including inspiration and magic weapon
1d20 + 10 ⇒ (15) + 10 = 251d10 + 7 ⇒ (10) + 7 = 17


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Round 8____________

Still sickened, Drakus continued his attack on the daemon.

Bardiche attack 1: 1d20 + 12 - 2 + 2 - 2 ⇒ (9) + 12 - 2 + 2 - 2 = 19 for a possible 1d10 + 6 + 4 + 2 - 2 ⇒ (6) + 6 + 4 + 2 - 2 = 16 magic, silver and slashing damage.

Bardiche attack 2: 1d20 + 7 - 2 + 2 - 2 ⇒ (18) + 7 - 2 + 2 - 2 = 23 for a possible 1d10 + 6 + 4 + 2 - 2 ⇒ (8) + 6 + 4 + 2 - 2 = 18 magic, silver and slashing damage.

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