Crypt of the Everflame! (Inactive)

Game Master Jellyroll

Crypt, lvl 1
Acquired Equipment

Init:

[dice=Hessiel]1d20+6[/dice]
[dice=Leb]1d20+3[/dice]
[dice=Mordack]1d20+8[/dice]
[dice=Giltman]1d20-1[/dice]
[dice=Cazithiel]1d20+8[/dice]


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Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Worth mentioning, Nicolae... two of those skeletons are at the bottom of the pit, so you shouldn't have to take attacks from them.


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RFX: 1d20 + 2 ⇒ (3) + 2 = 5
RFX: 1d20 + 2 ⇒ (12) + 2 = 14
RFX: 1d20 + 2 ⇒ (18) + 2 = 20

Leb causes huge waves in the water, severely hurting the skeletons around the blast, taking two of them out, and also making life hard for Giltman. Giltman who, emerging from the surface, gasps for air and tries to climb ashore. Nicolae then crashes his mace into the one skeleton in front of him.

The final skeleton keeps pushing, clawing its way towards Nicolae

Attack, Nic: 1d20 + 2 ⇒ (13) + 2 = 15

--
Mordack
Giltman
Nicolae
Leb

---
Skeleton - Dead
Skeleton - Dead
Skeleton -Dead
Skeleton - Dead
Skeleton - Dead
Skeleton (2)

Skeleton (pit)
Skeleton (pit)
---

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Climb: 1d20 - 1 ⇒ (8) - 1 = 7

Sigh.

Climb: 1d20 - 1 ⇒ (6) - 1 = 5

Wow. Giltman is STILL treading water, holding onto the edge of the water-filled pit.

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Now that the bulk of the skeletons are dealt with, Leb steps back up where he was before and swings his quarterstaff again.

attack: 1d20 + 1 ⇒ (11) + 1 = 12 damage: 1d4 ⇒ 2

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

hit: 2 + 1d20 ⇒ 2 + (18) = 20 vs touch, and with the power of the force, Mordack hit his target in the ribs.
dmg: 1d3 ⇒ 2 acid.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]
Giltman Pennywhistle wrote:
Worth mentioning, Nicolae... two of those skeletons are at the bottom of the pit, so you shouldn't have to take attacks from them.

Yea, I know. Nicolae is my "unlucky" character. Already been in a TPK and 2 failed games with him and he is only lvl 2! I am always a little anxious when I play him, sorry.

Nicolae Attacks the last skeleton standing.
Attk: 1d20 + 5 ⇒ (3) + 5 = 8
dmg: 1d6 + 4 ⇒ (6) + 4 = 10


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Mordack finally finds his aim, and manages to destroy the last skeleton above the surface. Only the two skeletons deep in the pit remains, and with Giltman up at the surface, they are no longer a threat.

Combat over

It turns out that this flooded room actually is a higher level over a lower room, with a bridge connection the north and south part of it. At the far south end is a wheel.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"Can someone give me a hand? I can't seem to climb out of here at the moment."

Once someone aids him to climb out, Climb: 1d20 + 1 ⇒ (18) + 1 = 19 <= OF COURSE NOW I ROLL AN 18!!! GRRRR LOL
Giltman looks longingly down into the pit. "I had to drop my shield just to get back to the surface. It's made of cold iron... but otherwise is nothing special I suppose. I wouldn't be averse to leaving it if no one wants to brave those last two skellys. Would be a shame to leave them to their undeath, however, as opposed to putting them out of their eternal misery."


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Did someone say 'depth charge?' :-)


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Any actions? Giltman is safely on solid - though wet - ground again, and the large wheel in the southern end of the room is affixed to the wall, in motionless disdain of the party...

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Ok, lets get this dealt with. Nicolae moves to the wheel (taking 10 for 15 on perc.) and starts to work it.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Mordack will wait here until he is sure there is something beyond that room, which he has a feeling they traveled that way for nothing.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman looks longingly at the pool once again, then follows over toward the wheel with the others.


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Carefully crossing the narrow bridge in the middle of the room, no more threats emerge. The wheel seems to be connected to a chain, which in turn activates something outside of this room.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Well if those instructions on the first room are right the way should be clear now on the other side. I hope so.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae moves back to the porticulis room to check if its open now.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Mordack will go to, but he will move, very very slowly, until he gets to the room where they first were, when they got upstairs. It will take him about 1-2 minutes just to get to that room alone, but 1-2 minutes is nothing when they have hours or maybe even a day or two to find this everflame.


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The portcullis is indeed up. This chamber behind it has a number of recesses carved into the walls and a fissure in the ceiling. The sound of bats can be heard from above - there's quite a few of them. The slightest disruption might disturb them...

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae awaits for everybody to get together before moving slowly forward. Lets try not to awake the wild life.

Double move with Stealth: 1d20 + 6 ⇒ (7) + 6 = 13


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Nicolae moves silently, and this does not seem to disturb the bats too much.

I'll need stealth checks from the other party members as well...

---
Nicolae - Stealth 13
Mordack
Leb
Giltman

---

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman whispers to the others "I apologize in advance..."

Stealth: 1d20 - 6 ⇒ (16) - 6 = 10

Surprisingly, he's relatively quiet as he moves forward.

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Stealth: 1d20 + 9 ⇒ (11) + 9 = 20


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Giltman, Nicolae and Leb all move relatively silently, and do not disturb the bats. Mordack...


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Stealth, Mordack: 1d20 + 2 ⇒ (9) + 2 = 11

..does so as well. Beyond the room is another corridor, that leads north, then east, ending in a door.

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Leb walks up to the door and tries to hear what (if anything) is going on on the other side.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


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A slight draft and some cold, but otherwise everything is completely silent on the other side of the door.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

yep got behind on posting, fixing my position since an arcanist taking the front is a bad idea. he waits for someone to open the door.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae checks the door for traps and if nothing is found, opens it.
Perc: 1d20 + 5 ⇒ (6) + 5 = 11

If necessary.
D. Device: 1d20 + 9 ⇒ (14) + 9 = 23

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman will take point through the door once Nicolae opens it.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Just realise something. I would like to heal Nicolae before moving foward.

Before moving forward again Nicolae takes the time as Giltman to cast some healing with the varisia's own wand.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (7) + 1 = 8


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The door opens into another vast underground area. The vaulted ceiling of this vast chamber shows significant signs of damage, with numerous cracks along its surface. In the center of the room, a 10-foot-wide bridge crosses a deep chasm. On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors. The statues depict villagers holding shields and spears.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman will also pop a charge from his CLW wand before entering the room.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

mordack will cast acid splash on the statues, but he will be behind them when he does. If the statues do not move, then he feels relief that they are not constructs, but will continue casting his at will spell for a minute to see if the statue breaks and if treasure is inside it, he does this for both statues or until 2 minutes pass whichever is first.

If this thing attacks back, obviously he would only get 1 attack before combat starts, but 2 minutes time is 20 attacks total, assuming this thing isn't alive

hit: 20d20 ⇒ (7, 12, 14, 19, 19, 9, 19, 19, 8, 7, 7, 2, 10, 9, 4, 20, 7, 2, 14, 18) = 226 add 2 to each individual attack, to find out the total, but only apply the first attack if it is a construct that attacks back and ignore the other 19

dmg: 20d3 ⇒ (2, 2, 2, 1, 3, 1, 2, 1, 3, 3, 3, 3, 3, 3, 2, 1, 3, 2, 1, 1) = 42 acid.


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Mordack produces an arcane tantrum of acid, but the statues remain motionless. Also, acid takes a looong time to dissolve stone, as Mordack finds out.

Uhm... hardness?

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Watching Mordack cast several minor spells on the statue, Giltman places a hand on his shoulder. "You're doing no good wasting your arcane powers on such things, my friend. Let us move on."

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

you go first, I will stay in the back behind the statues. And I suggest you be observant along the way. I have a bad feeling about all of this as this seems to easy. not sure, but I think all stone has acid resistance, I know the oread does. Just wanted to try it anyway, to find out for sure.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae moves side by side with Giltman checking the way for traps.
Perc: 1d20 + 5 ⇒ (12) + 5 = 17
No hurry, lets go slow while I check the path.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Moved myself and Giltman on the map. I hope its alright mate.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

No problem :)


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Nicolae and Giltman position themselves opposite of the two statues, which remain ever inert.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae slowly advances to the door checking the path.
Perc: 1d20 + 5 ⇒ (6) + 5 = 11


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Nicolae carefully steps forward. The first five feet are no problem, but then an audible >click< signifies the activation of a pressure plate. One of the statues slides forward and bullrushes the fighter, who not only gets swooped back, but also gets pushed into the pit on the side!

Bull rush: 1d20 + 10 ⇒ (19) + 10 = 29

Falling forty feet is painful, as Nicolae experiences first-hand.
damage: 4d6 ⇒ (3, 1, 4, 6) = 14

The bull-rushing statue slides back into place.

Ouch, that has got to hurt...

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Cant Nicolae try a climb check to hold on to the side of the bridge before falling? Also I think Giltman and the rest of the group gets an action against it before it returns to its place, no?


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Yes, you can make a climb check to try and hold on. The rest of the group may try to run across, but note that this was only one of the statues moving.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Climb: 1d20 + 7 ⇒ (20) + 7 = 27

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

if it is a trap, we need disable device, as I doubt we can just simply go around the trap. Or acrobatics, depending upon how big the trap is. I need 10 feet running start not to take penalties, which if I start from the very back and I will, I won't take any penalties as I have that running start.

Mordack will run and jump over the pressure plates when his allies are out of the way. looking at my acrobatics modifier, please wait.

He takes 10 for a 16 total to try to jump over the pressure plate. He doesn't intentionally jump in the pit though, He would make sure to land before the pit. Drew a picture to show Mordacks jump.

Then mordack goes to the corner so that his allies don't knock into him after the jump. Dm, you can delete my arrows once you've seen them.

Edit: That's odd the rules state if going for a long jump you need 10 feet not to take penalties, but with a high jump, you need 20 feet not take penalties. Was double checking to see if the task was even possible with my character.


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While Nicolae clings on for his dear life, Mordack manages to jump over the pressure plates, and makes it to the other side.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"Mordack, quickly! Tie this rope to something sturdy over there!"
Giltman tosses one end of a rope from his pack to Mordack across the gap. rope toss?: 1d20 + 0 ⇒ (12) + 0 = 12

He then ties his end to something sturdy on his side of the pit, or failing that just stretches the rope as near to the clinging Nicolae as possible. "Grab hold and pull yourself to that side!"

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

I'm already on the other side. Or are you trying to get me to pull up Nicolae with the rope? If we are trying to pull up Nicolea, Mordack will do his best to find something to tie the rope too, without having to backtrack across the plates.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Trying to get Nicolae to grab on and have you pull him up, or at least tie it to something sturdy so he can climb back up.

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