Crypt of the Everflame! (Inactive)

Game Master Jellyroll

Crypt, lvl 1
Acquired Equipment

Init:

[dice=Hessiel]1d20+6[/dice]
[dice=Leb]1d20+3[/dice]
[dice=Mordack]1d20+8[/dice]
[dice=Giltman]1d20-1[/dice]
[dice=Cazithiel]1d20+8[/dice]


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Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman tries the door with both switches pulled.


With all switches pulled the door clicks loudly and 'pops' open. The wailing from beyond the locked door began again but once the door popped open, the wailing ended abruptly.

Map updated.

The traps look like pit traps not bear traps.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel joins Giltman by the door, avoiding the marked traps along the way.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Mordack gets behind him as well, walking around all the known traps.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman will boldly step through the door, heedless of any dangers on the other side! Then when he realizes he should be heedful, he thinks Perhaps I should look around!

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Leb carefully walks around the traps to join the others by the door.


As the fearless quartet moves forward the lead armored hulk, Giltman, notices he has a choice. Which direction? Left or Right?

One corridor could lead to certain DOOM or the other could lead to RICHES...we might never know...

As you near the now open door way you hear sorrowful moans coming from the left (East) corridor.

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

"I'm curious about that wailing. Should we check it out?"

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"Left sounds right to me, brother!"

Giltman turns toward the left corridor and heads that way.


The mournful wailing grows louder with each step you take towards the door at the end of this musty hallway. There are a host of bones strewn on the floor here, many of which are cracked and broken.

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Leb follows Giltman with his hand on the vial containing his mutagen.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Mordack moves forward and listens at the door.
taking 10 on perception for a 10.


You hear faint sobbing beyond this door. As if someone is terribly alone, afraid and a bit loony...

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Someone want to go in first?


The sturdy door is locked tightly from the inside.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Mordack steps back allowing someone with a disable device skill do the work. Locked, can someone pick it?

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Leb says, "Sure, I'll give it a shot. Just a second.". Leb drinks his mutagen and then attempts to pick the lock.

+4 Dex, -2 Wisdom, +2 natural armor for 10 min.

Disable Device: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13


Mordack steps back from the door and Leb gives the lock a whirl. When leb begins tinkering with the lock the whimpering stops.

DC 20 Perception check:
You hear a crossbow being cocked.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

*KNOCK KNOCK*
"Hello?!?" Are you alright in there? Weren't you just crying a second ago? We can help you! We're the good guys!"


Through the door you hear a frightened response of "Angry bones! A trick of the dead one, the dead one who speaks." G-g-g-go away!

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"Oh, my friend, we are absolutely not dead ones, no no! I am very much alive! You say there's a dead one who speaks... we will end whatever the foul creature is, that I will promise you!"

Sense Motive: 1d20 + 3 ⇒ (12) + 3 = 15 just incase it happens to be a trick on HIS part!

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
Giltman Pennywhistle wrote:

*KNOCK KNOCK*

"Hello?!?" Are you alright in there? Weren't you just crying a second ago? We can help you! We're the good guys!"

You could roll diplomacy here if you want to if you really want to make him believe it.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Good call!
Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

A distant noise can be heard from the passage the group have just came from, footsteps. And they are getting closer!
Hmm, hello!?
Helloooo?

Hello, who is there?

In walks a young varisian warrior clad in plate armor and bright colorfull clothes with most fingers full of golden rings and matching pair of earrings to complete the outfit. His face is of the brutish type with a nose broken too many times. Strapped to his head is a miner's lantern, in one hand he has a short sword and in the other a half eaten meat pie.
Are you guys with Roldare? The varisian asks while swallowing his last bite. I dont think there were supposed to be that many bodies at this place's entrance, what happened?!

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"Oh, good sir! It's nice to see another friendly face here! How did you come about being in a place such as this?"

Sense Motive: 1d20 + 3 ⇒ (12) + 3 = 15 does he seem to be legit, based on his mannerisms?

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

I was in town waiting for someone and enjoying the harvast festival when one of the village's old ladies offered me so gold to bring provisions to her son and the guys here. You are the ones that came for the flame right? Why is everybody dead?!

Not lying ;P


Solid diplomacy roll but you'll need more than one to persuade this poor fellow.

From behind the door you hear the weeping individual pause and say "Town? You're from Kassen?"

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"Well then, my good man, what is your name? Perhaps you can help us persuade the gentleman behind this door to come out, and leave the skeleton-fighting to we professionals, yes?"

Would he be willing to make a Diplomacy roll to help us with the guy behind the door?

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Mordack is going to wait and let Giltman do all the talking as he is the higher diplomat.

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Leb looks around excitedly. "Ooh! So many new people! Hey, my name is Leb, and this here is Giltman, and that guy over there is Mordack. Not sure what happened to Cazithiel, but he's gotta be around here somewhere. Yep, we came looking for the flame. Mr. Guy-behind-the-door, yes we are from Kassen."

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

My name is Nicolae, I work for the Pathfinder Society. Nice to meet ya all. The varisian says nodding and approuches the locked door.
Come out fella. We are all friends and we are all alive here. And I got some meat pie, its really good, no tricks. What is your name?

Aid Another Giltman's Diplomacy: 1d20 + 2 ⇒ (14) + 2 = 16


"N-n-n-not coming out! T-t-t-tricks of a-a-angry bones ye are!
A trick of the dead one, the dead one who speaks. G-g-g-go away!"

He's not opening the door and starts moaning again yet those of you with above average hearing hear him mumble something about "Dimira, is still alive...the voice took her"

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
Giltman Pennywhistle wrote:

"Well then, my good man, what is your name? Perhaps you can help us persuade the gentleman behind this door to come out, and leave the skeleton-fighting to we professionals, yes?"

Would he be willing to make a Diplomacy roll to help us with the guy behind the door?

Quick Giltman, roll the diplomacy you forgot to roll, or we will be forced into fighting this guy, who I think is not evil.

We can prove we are not undead if you give us the chance
diplomacy: 3 + 1d20 ⇒ 3 + (3) = 6 Crap

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds
Giltman Pennywhistle wrote:

Good call!

Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25

^ Already did, and it was a good one!

"My friend, how about this? You tell us about this undead creature that you're so afraid of, we'll go kill it, and then you can come out and be safe!"

Diplomacy again: 1d20 + 8 ⇒ (19) + 8 = 27


With four successful Diplo rolls he's showing signs of composure...small signs...

"Well, y-y-y-you might be from K-k-k-kassen but I'm still not o-o-o-opening this door." A quiet pause and you hear some boxes being moved but no door opening.

Synopsis:
He can explain the basic story of what happened but he does so in a disjointed way, describing the events out of sequence. They arrived
here 3 days ago and were attacked 2 days ago. There were six villagers total, but only he and his sister are left alive. After setting up the traps on the first level of the dungeon, they were attacked by the “walking bones” in the middle of the night. He knows little about the leader of the undead, just that there is “one with the voice of death, who stalks these halls in ancient mail".
He offers no advice on how to overcome the perils of the crypt, as he simply does not remember most of them. He knows that the you will
need “the shields and the keys” and he also mentions that the you will need to go for a swim, but he cannot remember where.

At this point he emphatically states:
"My sister Dimira is still alive! I saw her dragged off by the skeletons. I know she's not dead...b-b-but th-th-the voice t-t-t-took her."

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

%#$@! My pay just went down the toilet. Ok kid, ok. We will look for your sis. I am leaving a bag with some food here outside. Take what you need.

Getting away from the door Nicolae whispers. What do you guys want to do?


As soon as you state you'll help look for his sister the door opens slightly.
An unshaven and sickly looking man peaks his head in the crack looking at the bold adventurers.
"Here, take these, they might help you..."

With that, he hands you a pillow case filled with:
1 +1 crossbow with 20 bolts
2 bullseye lanterns with 4 flasks of oil
5 days’ worth of rations
2 potions of cure light wounds

He then quickly closes the door and mutters something about fools and praying to Desna for luck.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"Well, it sounds like we're going to have to go deal with these undead creatures! Sounds like a job for the Pathfinder Society! Let's go save the young man's sister!"

Giltman starts wandering down the hallway to the right, content that the young man will keep himself safe locked in that room until we return.

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

"Sounds good, Giltman! Let's go"

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

I was afraid they would say that.
Nicolae shrugs and taking another bite at the pie, follows the others.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

updated the loot list for the DM and the rest of us

Well, it is nice he handed us the stuff, but we really need to find his sister and return him alive. His parents are probably worried about him.


Map is updated.
There's a door in front of you....what to do, what to do...

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Perception: 1d20 + 3 ⇒ (13) + 3 = 16
If Giltman doesn't see any traps on the door, he opens it!


Giltman searching door and walls surrounding it, finds no traps then opens revealing a small chamber which is mostly empty, save for the body of a human sprawled in the center. Perched atop the corpse is a man-sized brown and yellow beetle, trying to push the corpse into the corner where a pile of trash and filth awaits.

Noticing the door being opened, the beetle 'glances' your way then returns to its daunting task.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Mordack will immediately cast magic missile and then immediately close the door as soon as he releases the missile taunting it. damage: 1d4 + 1 ⇒ (4) + 1 = 5

The best the best way to defeat this thing is through trickery. I say we go around and to another door were we hit it again from behind. While it is looking for us here.

Assuming this thing doesn't rush through the door and Mordack does do all that, he will move away from the door afterward as indicated with new position on map.


Mordack steps in front of Giltman and fires off a missile towards the beetle, slamming the door quickly thereafter!

DM:
Acid: 2d6 ⇒ (6, 3) = 9
Door - 9/20

You hear a painful screeching from behind the door and then something akin to pan frying bacon yet smelling like acrid smoke.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"Ooh, that doesn't sound too good! Does anyone know anything about that big 'ol bug?"

I'm wondering if someone can Knowledge(nature) it to see if it can spit acid again quickly or if there's a "cooldown" in which we can rush in and kill it?

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Knowledge (nature): 1d20 + 7 ⇒ (14) + 7 = 21

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Right, like it can break down the nearly indestructible door. Just like many creatures it probably has a cool down period.

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