Giltman Pennywhistle
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Giltman will boldly step through the door, heedless of any dangers on the other side! Then when he realizes he should be heedful, he thinks Perhaps I should look around!
Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Leb Unin
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Leb carefully walks around the traps to join the others by the door.
| DM Jelly |
As the fearless quartet moves forward the lead armored hulk, Giltman, notices he has a choice. Which direction? Left or Right?
One corridor could lead to certain DOOM or the other could lead to RICHES...we might never know...
As you near the now open door way you hear sorrowful moans coming from the left (East) corridor.
Leb Unin
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"I'm curious about that wailing. Should we check it out?"
Giltman Pennywhistle
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"Left sounds right to me, brother!"
Giltman turns toward the left corridor and heads that way.
Leb Unin
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Leb follows Giltman with his hand on the vial containing his mutagen.
Leb Unin
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Leb says, "Sure, I'll give it a shot. Just a second.". Leb drinks his mutagen and then attempts to pick the lock.
+4 Dex, -2 Wisdom, +2 natural armor for 10 min.
Disable Device: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Giltman Pennywhistle
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*KNOCK KNOCK*
"Hello?!?" Are you alright in there? Weren't you just crying a second ago? We can help you! We're the good guys!"
Giltman Pennywhistle
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"Oh, my friend, we are absolutely not dead ones, no no! I am very much alive! You say there's a dead one who speaks... we will end whatever the foul creature is, that I will promise you!"
Sense Motive: 1d20 + 3 ⇒ (12) + 3 = 15 just incase it happens to be a trick on HIS part!
Mordack Dune
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*KNOCK KNOCK*
"Hello?!?" Are you alright in there? Weren't you just crying a second ago? We can help you! We're the good guys!"
You could roll diplomacy here if you want to if you really want to make him believe it.
Nicolae Tiberius
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A distant noise can be heard from the passage the group have just came from, footsteps. And they are getting closer!
Hmm, hello!?
Helloooo?
Hello, who is there?
In walks a young varisian warrior clad in plate armor and bright colorfull clothes with most fingers full of golden rings and matching pair of earrings to complete the outfit. His face is of the brutish type with a nose broken too many times. Strapped to his head is a miner's lantern, in one hand he has a short sword and in the other a half eaten meat pie.
Are you guys with Roldare? The varisian asks while swallowing his last bite. I dont think there were supposed to be that many bodies at this place's entrance, what happened?!
Giltman Pennywhistle
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"Oh, good sir! It's nice to see another friendly face here! How did you come about being in a place such as this?"
Sense Motive: 1d20 + 3 ⇒ (12) + 3 = 15 does he seem to be legit, based on his mannerisms?
Nicolae Tiberius
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I was in town waiting for someone and enjoying the harvast festival when one of the village's old ladies offered me so gold to bring provisions to her son and the guys here. You are the ones that came for the flame right? Why is everybody dead?!
Not lying ;P
Giltman Pennywhistle
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"Well then, my good man, what is your name? Perhaps you can help us persuade the gentleman behind this door to come out, and leave the skeleton-fighting to we professionals, yes?"
Would he be willing to make a Diplomacy roll to help us with the guy behind the door?
Leb Unin
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Leb looks around excitedly. "Ooh! So many new people! Hey, my name is Leb, and this here is Giltman, and that guy over there is Mordack. Not sure what happened to Cazithiel, but he's gotta be around here somewhere. Yep, we came looking for the flame. Mr. Guy-behind-the-door, yes we are from Kassen."
Nicolae Tiberius
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My name is Nicolae, I work for the Pathfinder Society. Nice to meet ya all. The varisian says nodding and approuches the locked door.
Come out fella. We are all friends and we are all alive here. And I got some meat pie, its really good, no tricks. What is your name?
Aid Another Giltman's Diplomacy: 1d20 + 2 ⇒ (14) + 2 = 16
| DM Jelly |
"N-n-n-not coming out! T-t-t-tricks of a-a-angry bones ye are!
A trick of the dead one, the dead one who speaks. G-g-g-go away!"
He's not opening the door and starts moaning again yet those of you with above average hearing hear him mumble something about "Dimira, is still alive...the voice took her"
Mordack Dune
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"Well then, my good man, what is your name? Perhaps you can help us persuade the gentleman behind this door to come out, and leave the skeleton-fighting to we professionals, yes?"
Would he be willing to make a Diplomacy roll to help us with the guy behind the door?
Quick Giltman, roll the diplomacy you forgot to roll, or we will be forced into fighting this guy, who I think is not evil.
We can prove we are not undead if you give us the chance
diplomacy: 3 + 1d20 ⇒ 3 + (3) = 6 Crap
Giltman Pennywhistle
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Good call!
Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25
^ Already did, and it was a good one!
"My friend, how about this? You tell us about this undead creature that you're so afraid of, we'll go kill it, and then you can come out and be safe!"
Diplomacy again: 1d20 + 8 ⇒ (19) + 8 = 27
| DM Jelly |
With four successful Diplo rolls he's showing signs of composure...small signs...
"Well, y-y-y-you might be from K-k-k-kassen but I'm still not o-o-o-opening this door." A quiet pause and you hear some boxes being moved but no door opening.
Synopsis:
He can explain the basic story of what happened but he does so in a disjointed way, describing the events out of sequence. They arrived
here 3 days ago and were attacked 2 days ago. There were six villagers total, but only he and his sister are left alive. After setting up the traps on the first level of the dungeon, they were attacked by the “walking bones” in the middle of the night. He knows little about the leader of the undead, just that there is “one with the voice of death, who stalks these halls in ancient mail".
He offers no advice on how to overcome the perils of the crypt, as he simply does not remember most of them. He knows that the you will
need “the shields and the keys” and he also mentions that the you will need to go for a swim, but he cannot remember where.
At this point he emphatically states:
"My sister Dimira is still alive! I saw her dragged off by the skeletons. I know she's not dead...b-b-but th-th-the voice t-t-t-took her."
Nicolae Tiberius
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%#$@! My pay just went down the toilet. Ok kid, ok. We will look for your sis. I am leaving a bag with some food here outside. Take what you need.
Getting away from the door Nicolae whispers. What do you guys want to do?
| DM Jelly |
As soon as you state you'll help look for his sister the door opens slightly.
An unshaven and sickly looking man peaks his head in the crack looking at the bold adventurers.
"Here, take these, they might help you..."
With that, he hands you a pillow case filled with:
1 +1 crossbow with 20 bolts
2 bullseye lanterns with 4 flasks of oil
5 days’ worth of rations
2 potions of cure light wounds
He then quickly closes the door and mutters something about fools and praying to Desna for luck.
Giltman Pennywhistle
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"Well, it sounds like we're going to have to go deal with these undead creatures! Sounds like a job for the Pathfinder Society! Let's go save the young man's sister!"
Giltman starts wandering down the hallway to the right, content that the young man will keep himself safe locked in that room until we return.
Mordack Dune
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updated the loot list for the DM and the rest of us
Well, it is nice he handed us the stuff, but we really need to find his sister and return him alive. His parents are probably worried about him.
Giltman Pennywhistle
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Perception: 1d20 + 3 ⇒ (13) + 3 = 16
If Giltman doesn't see any traps on the door, he opens it!
| DM Jelly |
Giltman searching door and walls surrounding it, finds no traps then opens revealing a small chamber which is mostly empty, save for the body of a human sprawled in the center. Perched atop the corpse is a man-sized brown and yellow beetle, trying to push the corpse into the corner where a pile of trash and filth awaits.
Noticing the door being opened, the beetle 'glances' your way then returns to its daunting task.
Mordack Dune
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Mordack will immediately cast magic missile and then immediately close the door as soon as he releases the missile taunting it. damage: 1d4 + 1 ⇒ (4) + 1 = 5
The best the best way to defeat this thing is through trickery. I say we go around and to another door were we hit it again from behind. While it is looking for us here.
Assuming this thing doesn't rush through the door and Mordack does do all that, he will move away from the door afterward as indicated with new position on map.
Giltman Pennywhistle
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"Ooh, that doesn't sound too good! Does anyone know anything about that big 'ol bug?"
I'm wondering if someone can Knowledge(nature) it to see if it can spit acid again quickly or if there's a "cooldown" in which we can rush in and kill it?