Crypt of the Everflame (Inactive)

Game Master Stetrix

Character Sheets

Inner Sea Map > Kassen

Kassen Map

Map to Crypt

Treasure

Crypt of the Everflame Level 1

Crypt of the Everflame Level 2


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Unable to make anything happen Fernleaf leaves the switch for later and advances further down the hall toward the what clearly sounds like sobbing and crying. Just as he sees a door down the north corridor the floor drops out. Pit Trap! he falls 10 feet into some pillows and takes Fall: 1d6 ⇒ 5 luckily the pillows make the damage non-lethal.

Cela chats with her kitty and she says you can call me Fahari (fah-HAH-ree) "magnificent" in Kelish.


How far behind him are we?

Silver Crusade

what's with all the pillows, anyway? And why didn't the mayor give us a map of this place? Why are there arrows on everyone, but no bows?

I can't imagine any end to this outing that won't make me want to break the Mayor's nose when we get back.


25' feet behind the 10' pit. Fahari looks down at Fernleaf. "Meooow. Maybe they like to sleep in pits??


Am I detecting any hidden doors etc?


i throw some rope to Fernleaf and pull him up.. roll ?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Cela throws in a rope and hoists Fernleaf out of the pit. "Whats the thread count on those pillows?"

-Posted with Wayfinder

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Fernleaf can roll disable device to lock the trap so you can walk over the square

-Posted with Wayfinder


Make the roll and lets move along, nothing to see here.

Silver Crusade

Yes, the element of surprise may not be ours at this point.

Dark Archive

M Halfling Rogue L2

Disable Device: 1d20 + 5 ⇒ (5) + 5 = 10

Dark Archive

M Halfling Rogue L2

If successful we will move along to the originally intended location in front of the giant head.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

You are not able to lock it down but can skirt the edge of the pit without rolling by taking 10 (a full minute)

-Posted with Wayfinder

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

You go around and are standing in front of a door clearly hearing sobbing. Checking you find no traps but the door is locked

-Posted with Wayfinder

Dark Archive

M Halfling Rogue L2

I will attempt to unlock the door.
Disable Device: 1d20 + 5 ⇒ (4) + 5 = 9

Dark Archive

M Halfling Rogue L2

*smh*
"Sigh..."


if Fernleaf is not able to unlock the door i will hit the lock with my spear

Spear: 1d20 + 3 ⇒ (19) + 3 = 22
Spear damage: 1d8 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I think we just broke the doorbell!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

How well built is this door?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Fernleaf tries but can't open the door Cela stabs at the door (there is no obvious lock), but it does little damage. The crying stops for a second. "go away you monsters, just go away!"

-Posted with Wayfinder

Dark Archive

M Halfling Rogue L2

"We are here to help! My name is Fernleaf and we are trying to get this door open so you can leave and go see your loving parents. What is your name? Are you alone? Do not fear. We are friends."

Dark Archive

M Halfling Rogue L2

Is this locked door forever locked to me? Until I gain a level? If so, let's burn the sumb&$%% down

Anyone else able to open doors, disable devices or get really big and strong? Or tiny? Any magical aid like Dimension Door? Could we dig a tunnel? Teleport? Could there, perhaps be a key located nearby?

Silver Crusade

Yes, there is nothing to be afraid of. We are heavily armed and we have killed everything else out here.

woo low wisdom / charisma!


Diplomacy checks please!

Fernleaf - you can change the condition for a reroll
to do that you can...have someone change the bonus via spell or ability such as the cantrip Guidance. If someone else has disable device you can retry and have them assist. You can have someone break the door down or try to get the man behind the door to open it with your pretty words. The door however seems to have some kind of unusually complex mechanism DC30 to pick it open.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I am not a diplomat. I am for the break it method! Did we see anything that could be used as a ram

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

?
OY!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Was the crying that of a man? Was the voice that of a man?

Silver Crusade

I'm not arguing with a frightened man locked in a closet.


Does it sound like the kids we are looking for?


It was a a man your not sure the age, but he seems to have lost it . PTSD - Post Traumatic Skeletal Disorder


You could also try to intimidate to get him to open, but can't diplomacy after trying that

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I think we should all try a roll. What the heck?

Hello. Your mayor sent us to collect you and the children. Do you want us to take you to safety?

Diplomacy: 1d20 - 2 ⇒ (4) - 2 = 2

Oh, well. I said I am no diplomat. Next?


Yes, the mayor has sent us to help, is the door locked from your side?
Diplomacy: 1d20 + 0 ⇒ (9) + 0 = 9


Bugger all!


I will amend my statement on Disable device Try Again: Varies. You can retry checks made to disable traps if you miss the check by 4 or less. You can retry checks made to open locks. So yes you can retry. When you get back to civilization a set of masterwork tools will help immensely. Feel free to retry, but it isn't an easy one.

Disable Device.

"The mayor sent you?...You evil bastards are not going to trick me into opening this door so you can rip me apart. Ohhhh I am doomed to starve in here." He stops crying and all goes quiet.

Mentioning the mayor seems to have helped a little and Rolande your roll will count as an assist +2 also new rolls now have a +4 (+6 total with the assist).

Anaba Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Buchart Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Cela Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Fernleaf Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Rolande Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Sekkim Perception: 1d20 - 1 ⇒ (1) - 1 = 0

Cela hears the sound of a crossbow being loaded behind the door.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I am going to mark this passage with chalk.


Buchart wuz here

Dark Archive

M Halfling Rogue L2

"Mr Prisoner dude. I am but a tiny halfling sent to rescue you at great peril to myself. Surely if a little halfling can manage to get to you, then you can at least open the door like a big boy? C'mon. Preeeeettty please? I have some lovely food here for you. Just crack the door a little and you can see we are harmless."

Diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7

Dark Archive

M Halfling Rogue L2

"Or I suppose we can just let you rot in there. Let's move on girls and boys. I guess we call this "Acceptable Losses" and will report the location of the body to the Pathfinder Society and the Mayor. Maybe we can still find the kids. They are probably smarter than this coward."


retry your disable device and diplomacy Fernleaf...(you really had some bad rolls in there!) or try a different tact or move on to explore more areas. Don't forget you have a +6 in addition to you +5 skill bonus

Dark Archive

M Halfling Rogue L2

Disable Device: 1d20 + 11 ⇒ (3) + 11 = 14

Diplomacy: 1d20 + 11 ⇒ (1) + 11 = 12

Let's try one more time...

Dark Archive

M Halfling Rogue L2

wow... OK moving on...

I want new dice!

"Sorry sir, guess we will have to move along. Good luck with starving and all. I guess we'll just find the children and rescue them. Enjoy your lonely, agonizing death."

Then I will head South and stealth my way through the columns, etc. as before.


3 and 1 wow ...just wow! you can keep trying or tell me where you are moving or doing
Fernleaf hears quiet sobbing as he moves away from the door in frustration
"Why do you torment me so!!??"

Moving south away from the door 10' Fernleaf finds another pit trap and lands on more pillows. Falling Non-lethal: 1d6 ⇒ 6

You may want to do some healing - you stil have damage from the first fall. Now -11/18...and start rolling perception checks as you move for traps too!

Dark Archive

M Halfling Rogue L2

The Fernleaf show is not very entertaining. Maybe it is from where you stand...

I take out my grappling hook and rope and throw it up over the lip of the pit trap. Then climb out if possible

Climb: 1d20 + 3 ⇒ (7) + 3 = 10

Does anybody have the ability to find traps continuously? Like a spell? These comfy pillows are getting less comfy by the minute.

Dark Archive

M Halfling Rogue L2

And the healing. Yes, the healing please. You can't have a stealth-tank without healing him. I may be small, but I hurt just as big as the rest of you!


You have a wand of Cure light wounds Cela can use on you.
Wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Two charges and you are off. I will make the rolls for traps (in this room) as you move if that is OK for you.

At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Dear sir, we've food in our bags we'd be happy to share with you. What do you require to prove we are not a threat?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Hello. My name is Buchart. What's yours?

Well, Mayor Uptal said that you were sent to find the town's young folk. Did you see them?


you can roll at +4 to assist Fernleaf or +6 if you are trying DC25.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I am going to look through the gear we found for a quarterstaff or a mace. I have no blunt weapons for the skeleton horde! Being careful of the traps we have discovered so far.

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