Crypt of the Everflame (Inactive)

Game Master Stetrix

Character Sheets

Inner Sea Map > Kassen

Kassen Map

Map to Crypt

Treasure

Crypt of the Everflame Level 1

Crypt of the Everflame Level 2


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Silver Crusade

I'm just worried that, if there's a problem behind each doors, we would have to deal with both problems at once. Plus, how are we going to open both doors at once? Fernleaf is the only one who learned how a doorknob works at the Academy.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will make a Knowledge Arcana check and a Spellcraft check to help see what I can. Shall we team this Sekkim? It will improve our chances of discovering anything if there is anything to discover.

Knowledge Arcana: 1d20 + 6 ⇒ (15) + 6 = 21

Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12

GM Pablo, can you give us a time check? I figure we've been in here about 4-5 hours.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Sekkim wrote:
I'm just worried that, if there's a problem behind each doors, we would have to deal with both problems at once. Plus, how are we going to open both doors at once? Fernleaf is the only one who learned how a doorknob works at the Academy.

lol!


Yes about 4-5 hours in here. You can rest whenever you want or keep going. It is raining outside and about 6pm. The keys seem very similar, but obviously fit different locks. Detect magic reveals the magic is transmutation. Inspecting the keys and locks you think there is something lice arcane lock spells cast on these items.

Silver Crusade

I'll support Buchart.

Knowledge:Arcana: 1d20 + 8 ⇒ (4) + 8 = 12
Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25


Together with Your spellcraft and Knowledge Arcana your pretty sure a modified arcane lock making the doors extra difficult to open without it's matching key.

Fernleaf can confirm the doors have really nice locks.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I have all my spells an 2 out of 3 pool points. I'm for contunuing.


Fernleaf Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Fernleaf Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Fernleaf does not hear any noise behind the doors and sees no traps on either one.


Left, right or try both at the same time?

Silver Crusade

Logically, the key we got from the smoke filled room is more likely to have someone to rescue behind its door, because that key was retrieved, and possibly used, by a recent visitor.

The key from the bottom of the pool might have been down there a long time. That door might not have been opened by recent visitors at all.

So whichever door fernleaf's key opens, we should try there first.


Why am I and kitty in the other room? Last I wrote I was up front behind Fernleaf for ranged attacks.


Fernleaf checks the keys to match the locks
Fernleaf Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Fernleaf is pretty sure the key from the smoke filled room is the left door and the Pool key is right.

Rolande moved you and kitty, but no doors opened yet - been here a while so figured someone was checking on the open door to the outside behind the party.


That was the email, it looks like it is good on the map here now


Yep, try the lock Fernleaf. We got your back.

Dark Archive

M Halfling Rogue L2

Click

I try the key in the lock on the Left Door. If it unlocks, I will open the door and step to the side.


The key works and Fernleaf pushes the door open then moves aside.

A small stone bench sits in the center of this dusty chamber. On the far wall is a faded mural depicting the hero Kassen defeating the mercenaries at the entrance to this crypt, with his blade piercing the chest of the mercenary leader. These figures stand alone in the center of a scene of carnage, with dead villagers and mercenaries all around them.

The corridor exits north then turns west out of the room.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Before we sally forth I will compliment Sikkem for his logic. I will also hand him the Wand of Burning Hands, as I will most likely be too busy fighting to use it effectively.

Dark Archive

M Halfling Rogue L2

Looks safe enough to me. Someone should go in and have a look.


I send in fahari. And follow if nothing happens immediately

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will detect magic before we enter.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Also, since it is dusty, do we see any footprints on the floor?


Buchart finds nothing magical in the room or down the hall.

Fahari walks into the room sniffs looks about then hops up on the bench and stretches out. Yawwwwwwwn...

It looks like the rooms have been taken care. There is not much dust about and you see no obvious footprints here or signs of combat. It looks as if someone has been keeping the areas you have been in clean with the exception of the parts of bone and blood from recent fighting. You remember there were some brooms back in the maze area leaning against the wall.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Onward then, carefully.


5' Around the corner is another door.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Detecting magic.

Dark Archive

M Halfling Rogue L2

I will:

Head to the door where indicated

Observe the door in my thiefly way, checking for traps and locks. Also, smelling and feeling for heat.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

If nothing, I will perform the well-rehearsed push-and-duck maneuver and open the door. If it is locked, I will attempt to open it; but not just yet...

"Should we continue forth? Or should we use the other key on the other door first?"


Fernleaf skulks about and investigates the door closely. Finding no traps he opens it and moves back. The door opens revealing a single pillar in the center of the room which supports this wide, domed chamber. The pillar is surrounded by a pit, but a stone bridge crosses the pit on the north side. Dozens of arrows jut from holes in the pillar, facing every direction. There is a door to the north and west.

As you look the pillar starts to spin then the door slams shut. You hear the door pelted with arrows.


You hear the pillar spin down and the arrows stop.
This looks perfectly harmless...


Let's try it again. See if it reloads...


You see the floor has several arrows lying about.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19
You notice all the arrows are blunt like the ones you found. So the damage would be non-lethal. When your nonlethal damage equals your current hit points, you're staggered. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). You cease being staggered when your current hit points once again exceed your nonlethal damage. When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage.

As you look the pillar starts to spin then the door slams shut. You hear the door pelted with arrows.
You hear the pillar spin down and the arrows stop.
Looks like it has more ammo!

Sekkim, Smek is nervous about someone in the room behind the barred door. FYI - there is no bar blocking the door looking from this side.

Dark Archive

M Halfling Rogue L2

I ask again... Should we check the other door/key combo before facing this obvious PITA juggernaut?


Are you allergic to arrows Fernleaf? And what do you have against Greek flatbreads?

Dark Archive

M Halfling Rogue L2

It is well known that Halflings are highly susceptible to infection by arrows. Therefore, we avoid them at all costs.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Rinse. Repeat. Rinse. Repeat
This thing has to run out of ammo sometime!


Continue messing with the room of a 1000 arrows? Rinse and repeat or other door sorry - if this door...
How long do you want to do the rise repeat Buchart?

Dark Archive

M Halfling Rogue L2
GM Pablo wrote:
So try the other door or continue messing with the room of a 1000 arrows?

THIS!! ^^^^^^^^^


You guys pick have two different actions requested - I can do both at the same time if Buchart wants to stay and play "Fun with traps" for a while.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Do I detect magic on the pillar/arrows?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Shall we try one of the keys on the barred door?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

You know, I don't think the mayor was totally honest with us! There seems to be a allot more here than some seasonal snipe hunt.


I say try the other door or. ... One person(someone with a Sheild) opens it and runs away lets it just shoot arrows while we mess with the other door

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I think we now know where the blocked staircase goes, too! I think we need to figure out how to get in there to disable this trap. Or, just take our chances with the arrows.


Buchart not be possible to concentrate on the detect magic in the room without taking some arrow fire - they go into the halls. The barred door has no visible lock on the other side by Smek.

Who is doing what?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Can we find any boards around this place? If not, can we take a door off of its hinges and use it as a tower shield?


Buchart wrote:
Can we find any boards around this place? If not, can we take a door off of its hinges and use it as a tower shield?

Sorry no boards. Will be very difficult to do that these are all heavy iron-bound doors and I don't think you have tools.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Hmmmm. Perhaps we can rig some of the backpacks we've found into some sort of curtain to block the blunt arrows? I can tie them to my staff or one of our new brooms! Perhaps this will give us a sweeping success!


It will give some protection (+4)

Dark Archive

M Halfling Rogue L2

The Comfy Pillows will work!! We lash them artistically to our bodies and let the arrows bounce off harmlessly.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Have we checked to see if there is some sort of concealed lever in this passage.

Also, I want to do another sweep of the chamber with the mural while detecting magic.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

OK. I'll lash the backpacks to my staff and give it a try. Want to come Fernleaf? The other door might be locked or trapped. Maybe we can jam the pillar with a piton!

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