Crypt of the Everflame (Inactive)

Game Master Stetrix

Character Sheets

Inner Sea Map > Kassen

Kassen Map

Map to Crypt

Treasure

Crypt of the Everflame Level 1

Crypt of the Everflame Level 2


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Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will detect magic as a cantrip on the room and both doors.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Does the wailing sound natural like a human or somewhat supernatural?


Fernleaf can you detect for traps? I will cover you and Buchart if you want to check.

Dark Archive

M Halfling Rogue L2

See previous post :)
No traps. Both doors are unlocked.
I await a non-squishy to open the door. I have both small short swords drawn and ready.


Pistol ready, Buchart what say ye? Shall we enter?

Silver Crusade

What, did one of you leave the kettle on at home? What's the rush? What about secret doors? Isn't there some other information to be gained here?


You find nothing magical anywhere in the room besides your gear. Listening carefully the wailing sounds like someone crying uncontrollably.

Anaba Perception: 1d20 + 14 ⇒ (11) + 14 = 25
Buchart Perception: 1d20 + 12 ⇒ (16) + 12 = 28
Cela Perception: 1d20 + 19 ⇒ (15) + 19 = 34
Fernleaf Perception: 1d20 + 16 ⇒ (2) + 16 = 18
Rolande Perception: 1d20 + 19 ⇒ (12) + 19 = 31
Sekkim Perception: 1d20 + 9 ⇒ (10) + 9 = 19

A careful search (everyone taking 10) of the room, finds no secret passages or anything else of note. The weapons and armor from the skeletons are rusted and have the broken condition. The mural is faded and is a picture of the hero Kassen the village is named after, but nothing much to note about it.

Who is carrying what?
4 days worth of rations
3 large, comfortable pillows
3 quivers with 10 blunt arrows - FYI full damage vs skeletons
2 flasks of lamp oil
full waterskin
2 smokesticks
2 backpacks


As a dwarf I would automatically detect unusual stonework or traps or hidden doors, I dont have to be actively looking just have to be within 10'

I will take lamp oil and smokesticks if no one else wants

Lets get moving!!

Silver Crusade

Working under the assumption that there's an innocent in there, should we try to open the door quietly (perhaps by oiling the hinges) and let Fernleaf slip in quietly instead of the guns blazing approach?

Dark Archive

M Halfling Rogue L2

I will take a quiver of blunt arrows for sure. And try to roll up a comfy pillow with my backpack and some nifty rope use.

Sleight of Hand: 1d20 + 5 ⇒ (11) + 5 = 16

Chaotic Neutral = Guns Blazing :)

Tanks to the front, Magic users behind readying offensive spells. I will knock a blunt arrow in my shortbow and be ready for what I assume will be an undead assault.


Lets oil the hinges as Sekkim suggests and prepare to back Fernleaf up.


I will take a day of rations.

Silver Crusade

Cast Message on Fernleaf so she can whisper back messages if necessary, just in case we do go with the stealth option.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I will leave the pillows to the less strong. I will carry a backpack with some of the items to help my weaker companions.


Great idea Sekkim! Pass the brandy....

Dark Archive

M Halfling Rogue L2

I am able and willing to stealth away if y'all prefer. I do have night vision, but undead do not usually appear in the infra (heat) spectrum.

I prepare myself for anything. I seem to be able to hear some things better... Strange....

I point my finger at Sekkim

"Thanks Sekkim" I whisper. I listen for a reply and point and whisper at each party memeber, my little halfling brain trying to grasp what is happening.


Gear stowed - hinges oiled - halfling mic'd up - open door?

Silver Crusade

It will only message to me, Fernleaf, although Buchart may know the same trick. You can sneak in or we can go in loud - you know your capabilities best. My hope is that you could position yourself to guard innocents before the loud starts.

Here, Roland, brandy all around.

Dark Archive

M Halfling Rogue L2

This is from http://www.d20pfsrd.com/magic/all-spells/m/message:

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.[

Dark Archive

M Halfling Rogue L2

When/if everyone agrees to go forth, I will open the door if possible: up to and including using the end of my bow to open the door (once unlatched)if necessary.

Also, if possible, I want to use Stealth to skulk, slither, creep and otherwise quietly seek the darkest shadows and hidden corners that I see.

Stealth: 1d20 + 9 ⇒ (17) + 9 = 26

Failing that, I will swat the first thing I see with double short sword attack (if melee) or bow fire (blunt arrows for skellies, pointed ones for anything else) if ranged. As always, I seek to be able to flank and surprise my foes whenever possible.


Throwing reckless actions to the wind, Fernleaf slowly and quietly opens the door with his bow and peers inside. This large chamber contains a maze of pillars that obscure the far side of the room. Next to the door is a pile of empty saddlebags and three brooms.

The sound of wailing can be heard more clearly with the door open from the North-West

Silver Crusade

We've only got 110 feet of range on this, Fernleaf, because I'm a s$&#ty wizard. Be careful.

Dark Archive

M Halfling Rogue L2

Off we go then... to the point on the map where I now reside. Skulking. Thinking thoughts of nothingness and darkness.

"These are not the 'droids you are looking for."

Silver Crusade

I think you could say you sneak towards the crying until you see the source, or something scary.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Whispering so I feel that I fit in, Let's do this! We will follow as you inform us of the path Fernleaf.


Nothing unusual to report, the wailing grows louder and seems to come from the corridor ahead to the right.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I'm being a bit foolhardy. Can I get some healing before we go into the fray?

Silver Crusade

you look fine to me. rub some dirt on it.


Whispering also.. Cela can you fix Buchart up with some healing? Then lets tag along behind Fernleaf.


heal on Buchart

curelightwounds: 1d8 + 2 ⇒ (8) + 2 = 10


Kitty has been asked to defend Fernleaf but not growl or make noise.. i will have him sneak in with him as he goes...

Dark Archive

M Halfling Rogue L2

I will move as I am able. Not sure how much I am able to move before running into something, etc. I will head straight North, continuing with my stealthiness.I am unclear about initiative and order of things when not in combat.

"Heading North" I point and Whisper.


Posse up! Let's move quietly and with stealth.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Thank you Cela.


Fernleaf you find a deadend (no undead at least). The sounds are ahead further down the hall and north (red arrow on map)

Silver Crusade

Fernleaf Ivy_ wrote:

I am unclear about initiative and order of things when not in combat.

well right now in my mind it's the Fernleaf show as we follow some distance behind, so go whenever you like.


Thanks Sekkim, missed that part of Fernleaf's comment. Yes, the Fernleaf show, everyone is waiting for you to get your rogue on and die some horrible death before they rush in...so off you go! When not in combat (initiative) it is just like sitting at the table - everyone speaks at once ;)


Follow the wailing sounds then.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Yes, let us follow these lamenting cries. They are beginning to haunt me...vex me... and ultimately mock me. Alas! The poor chuldren.

Forgive me my companions, I am waxing quite maudlin.

I guess I should have a drink!

Dark Archive

M Halfling Rogue L2

Fernleaf likes the sound of the Fernleaf Show. Also very busy workday. My apologies for delay

Smiling inwardly, I will move toward the glowing arrow in the corridor.

"Maybe this has meaning?" I observe the area in front of me, stealthily, of course.

I am taking Cela's kitty - we really need to name him/her - which was instructed to guard me for the moment.

Also, I want to use my keen skills at seeing things and take a close look underneath the kitty to determine sex. I will get as close as kitty allows.

"What is your name, great beast?" I ask.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

We not only do not know the name, we don't know the sex OR species. I will take this opportunity of kitty-as-guard dog to learn more about this useful and noble beast who has so far been so disrespected... ;)

This occurs before we get to the door, btw.

I end my actions with prepping for impending doom. I especially imagine being devoured by something large, which makes my tummy ache a bit. I am armed with both short swords. Also, I will have borrowed a smokestick from Cela and am prepared to use it.


Taking a close look at the undercarriage it is clear Kitty is a female. Inspecting the tail, large claws and big sharp pointy teeth you are certain she is a beautiful lioness who will grow more fierce as Cela's abilities grow. She lets out a low growl and licks Fernleaf to assure him she is both dangerous and cuddly. She cocks her head sideways when asked her name seeming to not understand full sentences in common. Meeeooooww??

Looking at the 3rd page of Cela's character sheet reveals her tricks, species, skills and stats as well...but alas no name other than "Animal companion" (whats up with those Druids anyway? I hear they name their children "Kid", "Child", or just say "Hey you" then send them into danger).

backed you up a bit
Moving a bit further down the hall reveals a switch set into the North wall at about Fernleaf's height. It is in the down position. See "s" on the map

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

[ooc]This sure is easier when sitting at a PC! Follow that baby!!![ooc]

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

OOPSY

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Well, easier to see and move tiles on the map anyway. My typing still needs work! Oh, Lovie! Can you please type for me?

Dark Archive

M Halfling Rogue L2

I will check for traps on the obvious trap/switch trigger mechanism.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

If it is not trapped itself, I will move it to the opposite position.

and thanks for the backup on Kitty :)

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Fernleaf looks over the switch suspiciously but finds nothing. He flips the switch up , but nothing happens.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

The drawbridge to a keep somewhere just opened.


"release the Kraken!!"


Lets enter in and follow Fernleaf, quickly and quietly.

Dark Archive

M Halfling Rogue L2

I will move where indicated and have a look-see. Door? No Door? Wailing is louder, I imagine. Kittly is by my side.

"Good kitty. What is your name, anyway??"

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