Crypt of the Everflame (Inactive)

Game Master Stetrix

Character Sheets

Inner Sea Map > Kassen

Kassen Map

Map to Crypt

Treasure

Crypt of the Everflame Level 1

Crypt of the Everflame Level 2


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Buchart and Anaba work together to open the door
Str Check 1: 1d20 + 4 ⇒ (4) + 4 = 81d20 + 3 ⇒ (18) + 3 = 21

The rain seems to have swollen the wood, but together they are able to push it open. Buchart tosses in a lighted stone and reveals the entire area.

As the heavy doors swing open, the light reveals a long chamber with risen platforms on either side. A faded painting of Kassen is on the far wall. The room appears to be the site of a gruesome battle, with two bodies piled in the center and a number of skeletons scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.

GM Stuff:
Anaba Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Buchart Perception: 1d20 + 2 ⇒ (4) + 2 = 6
Cela Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Fernleaf Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Rolande Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Sekkim Perception: 1d20 - 1 ⇒ (6) - 1 = 5

There are closed doors on the Eastern and Western walls
You can tell the wailing is coming from the East. Surveying the carnage you count perhaps eight skeletons, but two looked pretty smashed up as well as the two bodies and two backpacks. As you are looking about the room from the doorway six skeletons rise to attack,

More GM Stuff:
Anaba Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Buchart Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Cela Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Fernleaf Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Rolande Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Sekkim Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Skeletons Initiative: 1d20 + 6 ⇒ (20) + 6 = 26

I Added Crypt of the Everflame Map link to the top of the forum
Initiative!
Sekkim
Skeletons
Cela + Kitty
Fernleaf
Buchart
Rolande
Anaba

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

"I told you!" I scream as I prepare for spell combat and let it fly at the skeleton that approaches me! Casting Disrupt Undead defensively as a cantrip, spell first and striking with the flat of my sword.

Concentration: 1d20 + 10 ⇒ (18) + 10 = 28
Ranged Touch: 1d20 + 1 ⇒ (9) + 1 = 101d6 ⇒ 3
Longsword: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 4 ⇒ (8) + 4 = 12

Well, that's some concentrated whiffage!

Silver Crusade

Move forward until within range, then cast grease in the very center of the room, in the middle of the 4 pillars.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

GM, can you please perform that magic that advances us to the last page of the posts? Thanks!


"I know you did Buchart!" I will move forward to the right running somersault to the pillar on the right (using the pillar for partial cover,) which brings me within 20 ft for some point blank two handed action! I will
Acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15
Pistol: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: Pistol + Up Close and Deadly: 1d8 + 1d8 ⇒ (4) + (7) = 11


Is an adjusted 19 crit?


Oh did I miss my initiative?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Unfortunately, at this point the options are slim. Fight or die!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Prepare to become nothing more than dust, you cretins!!!

Snarling and crouching into my battle stance, I roll my neck back and forth to pop the kinks out and grab my masterwork broad sword with both hands. I cleave my sword at the closest skeleton.I am assuming I can't "intimidate" skeletons.

Perception: 1d20 + 7 ⇒ (8) + 7 = 151d10 + 8 ⇒ (1) + 8 = 9


Cela no you didn't miss we were not in combat - you are up now! Roll. If you or Kitty want to move into combat will require 3 acrobatic checks to pass the skeletons. or use ranged/spells.

Anaba same as Cela, no room to get to the skeletons. You can wait until there is an opening, or try to move into the room possibly provoking an attack of opportunity (AOO). (Roll three acrobatic checks to do so). FYI +4 to hit the prone ones with a melee weapon and -4 to hit them with ranged.

Sekkim steps to the left of the open door and casts grease in the center of the room.
The skeletons advance, but have problems negotiating the slippery surface.
Skeleton 1 Grease DC15: 1d20 + 2 ⇒ (17) + 2 = 19
Skeleton 2 Grease DC15: 1d20 + 2 ⇒ (2) + 2 = 4
Skeleton 3 Grease DC15: 1d20 + 2 ⇒ (7) + 2 = 9
Skeleton 4 Grease DC15: 1d20 + 2 ⇒ (4) + 2 = 6
Skeleton 5 Grease DC15: 1d20 + 2 ⇒ (20) + 2 = 22
Skeleton 6 Grease DC15: 1d20 + 2 ⇒ (19) + 2 = 21

Three of the undead slip and fall while 3 make it through.
One of the skeletons swings with a rusty scimitar and tries to rake Buchart with his claws.
Skeleton 1 Rusty Scimitar: 1d20 ⇒ 161d6 ⇒ 4
Skeleton 1 Claw: 1d20 - 3 ⇒ (10) - 3 = 71d4 + 1 ⇒ (2) + 1 = 3

The skeleton hits Buchart with the scimitar for 4 points.
Buchart swings and misses
Rolande bravely dives through the skeletal crowd into the room foregoing the cover or chokepoint of the door! (Need two more Acrobatic checks to avoid attacks of opportunity before you fire. FYI Crits are on the natural roll not modified results.

Party up!
Cela + Kitty
Fernleaf
Anaba
Sekkim
Skeletons
Buchart -4
Rolande

Silver Crusade

I think the dc is actually 17, which I should have said. It doesn't make any difference, though, as everything that made it made it by more than 17.


Your sheet says 15 (but that may be enlarge person)
Checking: 10 + spell level + ability modifier + other mods feat/traits/magic modifiers
10 + 1 + 4 + 1 for Spell Focus (Conjuration) = DC 16 for your Grease

Silver Crusade

16 is right. I'm used to my wizards having at least 20 int.

Draw sword and swing wildly at nearest skeleton when my next turn comes. If no skeleton is nearby, ready an action to do so.

swing: 1d20 + 1 ⇒ (15) + 1 = 162d4 + 1 ⇒ (4, 1) + 1 = 6


Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27
Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10


Rolande dives betwwen the defenders and one takes a swings at him
Skeleton Rusty Scimitar: 1d20 ⇒ 3 and misses.
He fires and hits the skeleton behind the one in front of the door in the spine splintering it in two and it falls.
Party up!
Cela + Kitty
Fernleaf
Anaba
Sekkim
Skeletons
Buchart -4
Rolande

FYI Rolande killed one of the skeletons that did not take an AOO, so only one can AOO this round, just need 1 acrobatic check to move in now.


whats AOO again? And is it me who needs to make the check?


Rolande, I did when you moved by the skeletons. See your email or go to Attack Of Opportunity (AOO)..


Oh Attack of Opportunity! got ya! Brain wasn't computing, der...
Anaba get yer butt in here and kill something!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I attempt acrobatics to get near the skeletons.

Acrobatics: 1d20 - 5 ⇒ (14) - 5 = 9
Acrobatics: 1d20 - 5 ⇒ (16) - 5 = 11
Acrobatics: 1d20 - 5 ⇒ (1) - 5 = -4


Anaba pushers her way in to the room and takes the remaining AOO.
Skeleton Rusty Scimitar: 1d20 ⇒ 18 and the skeleton misses. Pick a target and roll to hit


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I use my bastard sword with both hands and flank attack the skeleton.

Attack: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 161d10 + 8 ⇒ (3) + 8 = 11


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I use my bastard sword with both hands and flank attack the other skeleton.

Attack: 1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 261d10 + 8 ⇒ (7) + 8 = 15


Anaba whacks down the skeleton - easiliy overcoming its damage resistance and clearing the doorway. Anaba cleaves the other one as well - 3 skeletons remain prone in the grease.

Cela + Kitty and Fernleaf are up!
Sekkim
Skeletons
Buchart -4
Rolande
Anaba


Attack on nearest skeleton
Spear: 1d20 + 3 ⇒ (8) + 3 = 11

dice=Spear damage]1d8 +2[/dice]

Kitty attack

Claw 2: 1d20 + 4 ⇒ (15) + 4 = 19 Claw 2 Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Claw 2: 1d20 + 4 ⇒ (2) + 4 = 6 Claw 2 Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Bite: 1d20 + 4 ⇒ (19) + 4 = 23 Bite Damage: 1d6 + 1 ⇒ (1) + 1 = 2


dice=Spear damage]1d8 +2[/dice]


Argh. Darn mobile.

Dark Archive

M Halfling Rogue L2

Experimentally, I will take my sap and smacketh the skeleton directly in front of me.

Sap: 1d20 ⇒ 15
Sap damage Non-lethal: 1d6 ⇒ 2

Possibly the sap does lethal damage to skeletons?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Why didn't I buy a mace when I had the chance?


Cela moves in and throws her spear at the far skeleton, but misses FYI your spear only does 1d8 damage no +2

Celas cat moves in with claw claw bite on the prone skeleton (+4 to hit)
1st Claw Hits! Re-rolling 1d4+1 not 1d6+1
Claw 1: 1d4 + 1 ⇒ (1) + 1 = 2
and also a hit with the bite which takes out the skeleton.

Fernleaf saps the skeleton on the ground for 2 damage yes it is blunt damage

Sekkim moves in and hits but only 1 point is effective.

The skeleton #4 swings his sword and claw (prone extra -2) at Fernleaf.
Skeleton Rusty Scimitar: 1d20 - 2 ⇒ (7) - 2 = 5
Skeleton Claw: 1d20 - 3 - 2 ⇒ (4) - 3 - 2 = -1

He misses badly then tries to stand up.
Stand up: 1d20 + 2 ⇒ (4) + 2 = 6, slips and remains prone

Sekkim, Fernleaf and Kitty get a single AOO (Roll once each to hit with your best attack at +4)

Skeleton #2 tries to stand Stand up: 1d20 + 2 ⇒ (19) + 2 = 21 and succeeds moving 5' in front of Sekkim.

Party is up! (AOOs first please!)
Buchart -4
Rolande
Anaba
Cela + Kitty
Fernleaf
Sekkim
Skeleton 2
Skeleton 4 -3

Silver Crusade

um, I never said I was moving into the room


Sekkim Ok you are just outside the door then. Sorry.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will attack the first one I see standing in front of me.

Longsword: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 6 ⇒ (7) + 6 = 13

And whiff it!


Actually you have a +4 to hit and finish it off

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I must have swung with my eyes closed!

Silver Crusade

no problem.

Sekkim carefully considers his possible courses of action. He could run in and swing an edged weapon, or fire blunt magic... into melee. Considering the situation well in hand, he takes the most rational possible action.

Move action: put away sword. draw bottle of brandy from backpack.
Standard action: take drink of brandy.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I so want to distupt one of these skeletons in the grease or any other I see within 30'.

Concentration: 1d20 + 6 ⇒ (20) + 6 = 26
Ranged Touch: 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 6

Take that you unnatural sack of bones!


I will take aim with me pistol on #4!
Pistol: 1d20 + 8 ⇒ (12) + 8 = 20

Dark Archive

M Halfling Rogue L2

Sap: 1d20 + 4 ⇒ (10) + 4 = 14
Sap damage: 1d6 + 4 ⇒ (2) + 4 = 6

not sure of +4 damage?


kitty attack!!

Claw 1: 1d20 + 3 ⇒ (3) + 3 = 6 claw1: 1d4 + 3 ⇒ (3) + 3 = 6
Claw 2: 1d20 + 3 ⇒ (3) + 3 = 6 claw2: 1d4 + 3 ⇒ (2) + 3 = 5

Bite: 1d20 + 3 ⇒ (4) + 3 = 7 bite damage: 1d6 + 3 ⇒ (5) + 3 = 8


Spear: 1d20 + 3 ⇒ (10) + 3 = 13
Spear damage: 1d8 + 2 ⇒ (6) + 2 = 8


Fernleaf and kitty miss their AOOs, Buchart misses and Rolande misses with his pistol (-8 from prone and attacking into combat).

Cela retrieves her spear and stabs skeleton #2 for 7 points, but only 2 goes through.

Sekkim watches in amusement as he takes sips of brandy as the group struggles to finish off the two prone and floundering skeletons.

Anaba
Kitty one more bite at +4
Fernleaf one more sap at +4
Skeleton 2 -2
Skeleton 4 -3
Buchart -4
Rolande
Cela
Sekkim - on delay drinking in amusement


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Still yourself evil skeletons! You will be at peace in just a moment!

I cleave my sword with both hands and attack the floundering skeletons.

Cleave Attack: 1d20 + 7 + 4 ⇒ (5) + 7 + 4 = 161d10 + 8 ⇒ (9) + 8 = 17
Cleave Attack: 1d20 + 7 + 4 ⇒ (2) + 7 + 4 = 131d10 + 8 ⇒ (4) + 8 = 12

Silver Crusade

Peace... pieces... same difference.


Anaba hops on the platform and kills one

Finishing the attacks to expedite.
Kitty Bite: 1d20 + 3 + 4 + 2 ⇒ (3) + 3 + 4 + 2 = 121d6 + 3 ⇒ (6) + 3 = 9
Fernleaf Sap: 1d20 + 4 ⇒ (14) + 4 = 181d6 ⇒ 1

Fernleaf whacks the skeleton with just enough to end its undead existence.

Out of Combat!

You look about the room.
Anaba Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Buchart Perception: 1d20 + 2 ⇒ (4) + 2 = 6
Cela Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Fernleaf Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Rolande Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Sekkim Perception: 1d20 - 1 ⇒ (15) - 1 = 14

The two dead bodies are adults, so most likely the villagers who came to rescue the youth.
Also in the chamber is a pair of backpacks. One of the packs contains a large pillow and two quivers (each containing 10 blunted arrows). The
other pack has 2 days’ worth of rations, a full waterskin, and a pair of smokesticks.

SMOKESTICK:
Price 20 gp; Weight 1/2 lb.
This alchemically treated wooden stick instantly creates thick, opaque smoke when burned. The smoke fills a 10-foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally after 1 minute.

There are two doors East and West - you hear faint wailing from the Western door.

Actions?

Silver Crusade

We should listen at both doors... I have no special training in such things. Also, do we know specifically who the deceased are and how long they have been dead? Something about this doesn't add up. Maybe a tracker could tell us more about what happened here?

Dark Archive

M Halfling Rogue L2

We will pick up the gold and the smokesticks for sure. Rations and water, too. Ya never know.
I vote we head to the wailing door. It is annoying me.

I will look the door over carefully and check for traps.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

While the decision is being made, I will also check out the East door carefully as well.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Silver Crusade

I want to investigate the skeleton under the horse outside.


Fernleaf inspects the doors and finds no traps and both doors unlocked. The wailing is faint (probably not someone just behind this door)

Sekkim checks the skeleton under the horse. After a bit of prying and perhaps some help from Anaba, the horse is moved revealing a crushed skeleton. Similar to the skeletons inside, the bones are clearly very old.

You also find a full pack under the dead horse. Inside are 2 days’ worth of rations, a pair of large, comfortable pillows, a quiver with 10 blunt arrows, and 2 flasks of lamp oil.

Buchart you still have 4 points of damage.

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