| GM Pablo | 
Opss forgot to do an action with the wolves...
Realizing they tried to bite off more than they can chew, the two remaining wolves break off combat and flee into the woods to lick their wounds, just as Cela grows into an enormous druid. Sekkim rushes in with his sword, but the wolves move too quickly for him to hit.
Out of Combat!
The rest of the night goes by uneventfully and you pack up camp the next morning spellcasters had time prepare cast spells or change them as you want).
You have no problems following the map and continue your jorney through the southern Fangwood. Early in the day, their trail leads to the shores of Gray Lake, where you plan to refill your waterskins and take a brief rest. The trees begin to thin, revealing a field of short, green grass that leads to the shores of a wide, calm lake reflecting the overcast sky above. A dense fog hangs over the center of the lake, obscuring the far side. Near the shore of the lake, a dark form lies next to the water.
Buchart Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Cela Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Fernleaf Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Rolande Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Sekkim Perception: 1d20 - 1 ⇒ (20) - 1 = 19
You see (and smell) the form is the decaying body of a man. You spot a masterwork short sword near the body and a coin pouch with 87 gp inside. The coins look newly minted from the capital city of Tamran; they bear the likeness of Forest Marshal Gavirk, nominal leader of Nirmathas. The remaining gear is ruined from exposure. He has several large holes in his torso.
You find nothing else move on?
|  Fernleaf Ivy_ | 
I would like to collect the gold and the masterwork short sword. Any way this would work as a one-handed weapon for me and do 1-6? Is it nicer than anything I have? I will take it along regardless simply due to its value.
Do any religious types want to bury the body? Take it back to the town where the coins came from?
|  Stetrix | 
Fernleaf this is a medium masterwork shortsword 1d6 you can use it one handed without penalties or twohanded with some will rule smith that
Cela no problem healing Kitty to full with your memorized spells after combat. You have all your memorized spells now after resting last night.
After a little work and a few prayers you lay the dead man to rest before continuing your journey.
will update later today am away from my PC
-Posted with Wayfinder
| GM Pablo | 
Leaving the Gray Lake behind, you travel for about 3 hours to reach the valley that contains the Crypt of the Everflame. The trees in this part of the forest are very old and quite gnarled. The weather makes the journey even more miserable, as a cold rain begins to fall 1 1/2 hours into the trek. The trail leads ever deeper into the Fangwood, through a twisting maze of trees and confusing ravines. As it tops a small rise, a broad valley spreads out before it, the opposite side of which looks like a writhing serpent. Yet between the two lies a steep hill sloping down into the valley. The cold rain has made the ground slick and treacherous. Your map indicates the Crypt should be somewhere at the bottom of the ravine. How do you want to proceed?
| GM Pablo | 
You tie off a few 50' sections of rope and set so you can retrieve them after you descend down the ravine.  Even with the ropes, navigating the slope takes half an hour, and everyone must make three DC 10 Acrobatics checks to avoid sliding down the slope. You all receive a +2 bonus for using the ropes except Kitty - Sorry no opposable thumbs.
Make your three checks please!
| GM Pablo | 
Well 16-18 year olds . The rain has made this much more dangerous than normal. Using the rope makes it much easier and the belay limits it to a 10' fall so max damage 1d6. Also you have to fail 2 saves (one is DC8). There maybe another entrance, but your not sure where. There is a deficiency of 6 right now... Are you coming down?
| Anaba | 
Begrudgingly I decide to remove my armor. 
I am going to belay the armor down first and then head down myself.
Be careful with my armor. It's very important to me.
Let's do this!
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
| GM Pablo | 
Anaba removes her armor and cautiously makes it down the slick embankment without any problems. Once everyone is down the ropes are collected, armor put back on and gear secured. You move down the gully and find an an archway of stone Picture of Entranceis set into the side of a small hill at the bottom of the valley. Moss has overgrown many of the details, but one is still quite clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel that leads to a pair of massive wooden doors, one of which is slightly ajar. A pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby. A swarm of flies hangs lazily in the air above them. The cold rain continues to fall creating a small stream through the floor of the ravine.
Anaba Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Buchart Perception: 1d20 + 2 ⇒ (2) + 2 = 4
Cela Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Fernleaf Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Rolande Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Sekkim Perception: 1d20 - 1 ⇒ (6) - 1 = 5
The horses and ponies were obviously laden with gear and supplies, but most of the saddlebags look empty. As you wonder why you were not given horses and directions for a less precarious route, you see what looks like a skeletal hand sticking out from underneath one of the horses. What do you want to do?
|  Fernleaf Ivy_ | 
I will attempt to meld into the shadows and begin a careful alert patrol of the area outside of the door (not entering yet).
Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
I am looking for any skullduggery or hijinks. Also, I am trying to locate myself in position for a flanking attack for whatever comes at us next.
| GM Pablo | 
Buchart tries to push the door open and tosses in some light, but finds the door quite heavy. Strength check please Buchart.
Fernleaf looks about, but finds no skullduggery or hijink readily apparent, only Buchart trying to open the heavy door, dead pack animals one of which has apparently crushed somekind of skeleton (assuming there is more than just a hand under the beast. He positions himself near the door prepared to stab anything that comes out.
 
	
 
     
     
    