GMPablo
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No magic anywhere in this area besides yourselves. Sekkim has the wand.
The gear you found:
3 quivers (each containing 10 blunted arrows) +12 Fernleaf, Buchart (one left in room with Roldare)
15 days’ worth of rations Rolande X1, Roldare X8
full waterskin
2 smokesticks Cela X2
bullseye lanterns Buchart
3 flasks of oil Buchart, Cela X2
2 potions of cure light wounds Sekkim X2
Dagger +1 Fernleaf
Key (Magic) X2 Fernleaf
Longsword
Dagger
wooden holy symbol of Iomedae
rapier
6 torches in a large sack
flint and tinder
Everflame lantern (unlit) Cela
Scroll Web (CL3) Sekkim
Scroll of barkskin (CL3) Cela
Wand of produce flame (6 charges) CL1 Cela
Wand of mage armor (7 charges) CL1 Sekkim
Wand Shocking Grasp (8 charges) CL1 Buchart
Potion of Bulls Strength Anaba
Oil of magic weapon X2 Anaba and Buchart
Potion of invisibility Fernleaf
Elixir of tumbling Rolande
Ring of swimming Fernleaf
Potion Cure Moderate wounds Anaba
Fernleaf Ivy_
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I know little of the arcane arts, but it seem like now would be the time to ready all the big spells and protective magic, etc. It will do no good once we have completed our mission; or died trying.
I also strongly suggest we use any of the items we have gathered on our way.
Cela: Scrol of Barkskin? On Fahari
Anaba: Potion of Bull's strength?
Oil of magic weapons we have 4 doses. Let's pass 'em out.
Rolande: Elixer of Tumbling ?
Fernleaf: I shall ready the Invisibility potion.
Anyone else?
These are merely suggestions while going through our list of expendables.
I will take any buffs available, including Mage Armor, if possible, please.
Buchart
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Once the Mage Armor is cast I will cast Shocking Grasp from the wand, drop the wand into other hand just before we open the door.
I believe we might be better off letting someone else have the Oil of Magic Weapon. I can enhance my weapon from arcane pool and with a feat. Also I thought I had replaced my Potion of CLW from the big box!