Master Han Del of the Web |
Out of curiosity, would you be willing to let me gestalt a companion to some degree?
I've wanted to play a Promethean Alchemist for a while but companions don't have a good track record in gestalt games.
I think it would hilarious to play a kindly alchemist and his terrifying half-organic, possessed, or outright bizarre homunculi daughter.
trawets71 |
My condolences on the death of your sister. That must be totally unexpected at such a young age.
I'm still interested. My submission is Daniel Beatty
Charles "Shield" Gossamar |
I will create a different alias if accepted.
I'll be going: Ranger (Wild Hunter, Shape Shifter) / Sorcerer (Crossblooded, Wildblooded)
This will be a melee focused and should we go past 5th level... Dragon Diciple. Therefore a lot of dragon flavor will go into the fluff.
I'll post a full background/story later but for now here's the crunch
Male human ranger (shapeshifter, wild hunter) 1/sorcerer (crossblooded, wildblooded) 1 (Pathfinder RPG Advanced Class Guide 108, Pathfinder RPG Advanced Player's Guide 126, Pathfinder RPG Ultimate Magic 69, 70)
LN Medium humanoid (human)
Init +3; Senses Perception +7
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 15 (2 HD; 1d6+1d10+5)
Fort +4, Ref +5, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greataxe +5 (1d12+6/×3)
Special Attacks claws (2, 1d4, 6 rounds/day)
Sorcerer (Crossblooded, Wildblooded) Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—infernal healing[ISWG]
. . 0 (at will)—detect magic, jolt[UM], read magic
. . Bloodline Draconic, Empyreal
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Statistics
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Str 18, Dex 16, Con 14, Int 8, Wis 17, Cha 11
Base Atk +1; CMB +5; CMD 19
Feats Dodge, Eschew Materials, Power Attack
Skills Acrobatics +0 (-4 to jump), Heal +5, Knowledge (arcana) +3, Knowledge (nature) +3, Linguistics +0, Perception +7, Spellcraft +3, Survival +7 (+9 to avoid becoming lost when using this)
Languages Common, Draconic
SQ animal focus (1 minutes/day), animal focuses (bat[ACG]), bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), track +1, wild empathy +1
Other Gear hide armor, greataxe, backpack, bandolier[UE], bedroll, belt pouch, compass[APG], flint and steel, grappling hook, hammer, hemp rope (50 ft.), mess kit[UE], pot, scroll box[UE], silk rope (50 ft.), torch (10), trail rations (5), waterskin, winter blanket, 78 gp, 5 sp
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Special Abilities
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Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Electricity] spells.
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Empyreal Your heavenly power derives from insight rather than force of personality.
Associated Bloodline: Celestial.
Bloodline Arcana: Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to m
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Angelpalm |
Are you still accepting submissions?
To the guy that wanted an animal companion, going ambush hunter ranger//divine hunter Hunter.
Would say primal companion, but that was nerfed to be worthless.....should be at the very least like give your ac the abilities of a eidolon -4 levels (minimum 1).
That hawkguard//Eldritch Archer is something I have been wanting to make actually.
Angelpalm |
Forgot my rolls
First is focus and foible
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (4) + 7 = 11
Then the regular roll
4d6 ⇒ (3, 2, 5, 1) = 1110
4d6 ⇒ (1, 2, 4, 3) = 109
4d6 ⇒ (4, 6, 2, 4) = 1614
4d6 ⇒ (4, 4, 1, 1) = 109
4d6 ⇒ (6, 1, 1, 4) = 1211
4d6 ⇒ (5, 4, 4, 1) = 1413
Wow those really stink lol, what are we doing rerolling the ones?
TheGodd*mnGM |
4d6 ⇒ (3, 2, 6, 3) = 14
4d6 ⇒ (1, 2, 4, 2) = 9
4d6 ⇒ (4, 6, 5, 3) = 18
4d6 ⇒ (5, 5, 3, 6) = 19
4d6 ⇒ (2, 3, 5, 4) = 14
4d6 ⇒ (4, 3, 3, 3) = 13
1d6 ⇒ 4
[6, 3, 3] 12
[4, 4, 2] 10
[4, 5, 6] 15
[5, 5, 6] 16
[5, 4, 3] 12
[4, 3, 3] 10
1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (8) + 7 = 15
18, 8, 17, 10, 10, 15
Angelpalm |
Oh snap.....
Good looking out DiceGod lol, those electronic dice were hating on me something fierce. Gonna take the focus roll.
Never played Everflame, but from doing a little bit of research we are basically kids that are doing a right of passage?
Perhaps my character is the social outcast that sees this as a way to earn respect and not get treated differently? Perhaps gets some clues as to his/her past as I am guessing the crypt is filled with either undead or some other mystical craziness.
Goldilocks "Sugarsnap" |
ok here is what i could figure out for a list:
please check me and update cause i am really bad at this kind of stuff.
Akvius Sirthos ranger/sorcerer
Goldi and Truffles Druid/Sorcerer (this is me!!!!!)
Daniel the priestly monk
Nuandis Sorceress/Mesmerist - Reserved
Riinak “glittery” Kobold Paladin/Bard
Annurian Human Brawler/Rogue
Ivy Changeling Brawler/Bard
Daniel Beatty human rogue/cleric… really should put class and levels at the top of your sheet.
Wren Elf Magus/Warder --Alias Missing
Charles "Shield" Gossamar |
Nuandis Sorceress/Mesmerist
Riinak Kobold Paladin/Bard
Annurian Human Brawler/Rogue
Ingrid Brawler(Mutagenic Mauler)/Bard(Lotus Geisha)
Goldilocks Female halfling druid 1/sorcerer (wildblooded)
Jufar Barbarian(Drunk Brute)/Alchemist(Internal Alchemist, Ragechemist, Vivisectionist)
Daniel cleric/rogue
Wren Eldritch Archer Magus//Hawkguard Warder
Charles Ranger (Wild Hunter, Shape Shifter) / Sorcerer (Crossblooded, Wildblooded)
Angelpalm ?????/?????
Angelpalm |
Yeah my concept is a tiefling dervish defender warder on one side and a esoteric magus on the other. Making her pass for human, wanted to get the feat that will allow her to use her hands as discipline weapons for mithral current, as I am sure there are a lot of undead since we are going into a crypt and that would let her attacks count as silver. Unfortunately I would have had to wait on that since she is dex based and I have to waste my first feat on weapon finesse. Just gonna go with the Elemental flux discipline instead and double down on her elemental damage from magus, that way I can qualify for the feats that negate enemy immunities and be able to switch to different elements on the fly. I can grab Riven Hourglass and Unquiet grave for more staying power, and maybe that grab a few maneuvers from Silver Crane to help with healing during combat. Already have the nifty Thrashing dragon stuff that will keep me going first eventually when I get to level 5 so I can basically go for utility. Want to be as self sufficient as possible so she can stay in the front and let everyone do their thing.
The person that is doing a warder/magus as well, I wonder what their backstory is, I want to know if we can possibly link it together. Perhaps we had the same martial instructor but focused on different roles? My character wanted to be a royal body guard while theirs longed for the freedom and intrigue of being a scout?
Angelpalm |
Awesome, I think I have a better ideal for the tank then. Going to make a Myrmidon/polearm master fighter on one side and then a Psywar Protector on the other side.
Sounds hilarious, the Protector can swap places with allies and take an attack as an immediate action, meanwhile the myrmidon can make attacks of opportunity whenever it is attacked as it recovers maneuvers. I can basically make Balsa, the kick butt chick from Moribito: Guardian of the Spirit if anyone is familiar with that....or even better Cid from Final Fantasy lol.
Angelpalm |
Myrmidon gets maneuvers? I only know of the Magus archetype of that name
You are thinking of the lame Myrmidarch, which is an inferior version of the Eldritch Archer.
I am talking about the fighter archetype from path of war, a lot of it's abilities don't particularly synergize with a spear build unless you are planning on using a shield which I might do. I am more infatuated with the whole image of a woman using a single polearm in some rhythmic fashion that is both beautiful and devastating at the same time. Like Sara from samurai champloo or Makie from Blade of the immortal. Too me that is an iconic image I suppose.