Corsario's Kingmakers: Agents of the Kingdom (Inactive)

Game Master Corsario

Can the heroes navigate Restov politics as to allow them get to the Stolen Lands?
Annotated Stolen Lands Map


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Liberty's Edge

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PROCLAMATION
Be it so known that the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, have granted his majesty Rupert Surtova the first the crown of the lands south of Brevoy, the wilderness region currently known as "The Stolen Lands". Now they are looking for a body of good standing explorers and adventurers so they can be granted the honor of becoming his Vassals in his new kingdom. They will be required to strive against banditry and other unlawful behavior to be encountered, clear the land of perils and monsters, develop their assigned fiefdoms and protect their new kingdom subjects.
If you are part of a company of venturers, with widely known fame and references, interested in settling a new land and bring order and progress to the wilderness, please present yourselves, and your credentials, before His Majesty Rupert Surtova the first and His Eminence Lord Mayor Ioseph Sellemius at the City Hall, before the Starday 4th day of Calistril, 4710 AR.
So witnessed on this Toilday 2th day of Abadius, 4710 AR, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

About the campaign:

I plan to do a Kingmaker campaign, with several changes.
I don't like the idea of sending 4 "nobodies" to become kings of the Greenbelt. I doesn't make sense. I would send an experienced team backing a recognised noble. People I can trust.
On the other hand, having tried the PbP Dungeon Mastering, I think it lends to:
- Having a big number of players
- Having more complex characters (equipment, abilities, etc.)
- Splitting the party, working at several goals at the same time
On the other side, having GM'ed Kingmaker before, I found out:
- I don't like the Kingdom building rules
- I don't want the characters doing "political" stuff
Also I don't like the idea to start from level 1, let's save ourselves a couple years and start at a higher level. So if you want to learn how to play, this is not the campaign for you. Not that I am looking for experts, but a first-timer will have a harder time.
So, the idea is to have a good number of players (8-16) playing at 1 or 2 characters each, starting at level 7, and after a "set up" adventure getting to Level 8 - Mythic Tier 1.
Your character will be an "agent" for the crown. Think the 3 musketeers. You are not rulers, but the people that make things happen, by getting out from the palaces to do the "real" work. You all will be working for the king and the country, against enemies from outside, and from inside.
I don't flinch about "adult" - romantic themes.

About the recruitment:
Will do this as a Play-by-Post campaign over here. I want to keep it as a high pace game (at least one post a day, maybe more), with a good number of players (8 to 16).
I will assign the characters to teams. It will be supposed that they have worked together for quite some time, years maybe, so they know each other and know how to work and fight together. Maybe the teams to have some friendly competition, and maybe they will quickly "mesh" together. But at the end of the campaign I expect them to face together the final challenges. On the way, I expect them to "mix and match" depending on the need of the moment.
Feel free to use the thread to propose and organize yourselves in teams, if you feel like it.
Recruitment will be open for a month, Sunday July 31st, so take your time to make a good proposal. Feel free to ask for questions and revisions.
Be nice and friendly. Willing to have fun.

Valid Sources:
Core Rulebook
Advanced Player's Guide
Advanced Race Guide
Adventurer's Armory
Animal Archive
Bestiary 1
Bestiary 2
Bestiary 3
Champions of Purity
Dungeoneer's Handbook
Dwarves of Golarion
Faiths of Balance
Faiths of Purity
Gnomes of Golarion
Guide to the River Kingdoms
Halflings of Golarion
Humans of Golarion
Inner Sea Bestiary
Inner Sea Combat
Inner Sea Gods
Inner Sea Magic
Inner Sea Primer
Inner Sea World Guide
Mythic Adventures
Orcs of Golarion
Pathfinder Unchained
Ultimate Campaign
Ultimate Combat
Ultimate Equipment
Ultimate Magic
Weapon Master's Handbook
Kingmaker Player's guide

Character Creation:

Level 7
Point Buy: 20 points
Races: Core Only
Alignment: Good or Lawful Neutral
Classes: Core and Base (no 3rd party). Unchained Barbarian, Monk, Rogue and Summoner only. No gunslinger, ninja, samurai or witch
Archetypes: 1 maximum
HP: Maximum for level 7
Traits: 2, 1 from Kingmaker, no drawbacks
Feats: Normal for race, class and level, 1 extra story feat, Leadership feat [u]highly[/u] recommended. You can get crafting feats, but all crafting is at but at full cost. If your class gives you a crafting feat I will change it for another.
Skills: No Profession Skill. No Craft skills except for Alchemy. No crafting costs. You can craft Alchemy items, but at full cost
Gold: 24,000 GP. No crafting to break the Wealth by Level
Magic Items Limit:
1 up to 8,000 GP
1 up to 4,000 GP
All the rest up to 2,000 GP
2 wands maximum
10 potions/scrolls maximum
Spellbooks: You start with the normal number of spells, but you gain double the "new level" spells (4 for a wizard)
Leadership feat: You can build you cohort and followers. As reputation you have a +3 modifier ("Great renown" and "Fairness and generosity"). Maximum Cohort Level 5.
For cohorts:
- Think in your cohort as a secondary character. Not a pack mule or second set of hands. Most of the time your cohort and your character will be separated
- Up to level 5 - depending on your leadership score (you have the leadership feat, right?)
- Gold: 10,000 (Including magic items)
Magic Items Limit:
1 up to 3,000 GP
3 up to 1,000 GP
All the rest up to 500 GP
1 wands maximum
5 potions/scrolls maximum.
For the followers:
Level 1: 300 GP (including everything)
No magic items
Level 2: 1,000 GP (including everything)
No magic items except up to 3 potions or scrolls
Level 3: 3,000 GP (including everything)
1 magic item maximum, 1,000 GP or less, not counting wands, potions or scrolls
1 wand maximum
3 potions/scroll maximum
If you are not "fleshing out" the followers to the "equipment" level, we will imagine they have the correct normal equipment for their job, with no magic items, except for 1 cure light wounds potion for level 2's and 3 potions for level 3's (2 cure light wounds + 1 of your choosing of 1,000 GP or less).

Recommendations:
- Choose your preferred character build, and flesh it out a little
- Look for other characters that complement your character, and whose players seems like good guys
- Plan your group template. Who are you? Where did you meet? What did you do before?
- Why do they want to settle down?
- No aliases are needed until I accept your group, but it won't hurt to do them

How to get picked:
- Flesh out the character. Make them a nice character I want to DM
- Do a good background so I have more ideas where to game about. Add appearance and personality
- Be original
- Get the leadership feat

How not to get picked:
- Ask for a "weird" race / class
- Min-Max a lot your character
- Do a characters that doesn't make sense, story-wise
- Make a loner character

About myself:
I like my player's characters brave and heroic. Willing to save princesses and orphans, fight dragons and monsters, and stand for all that is good and defenseless.
I tend to ignore rules when they hinder the game, dislike min-maxing, and like roleplaying (but not self-centered drama).
In my games a character will not die unless his player is OK with it. But as Shepherd Book said about the bible and killing: "[is] somewhat fuzzier on the subject of kneecaps". Your character life is maybe protected, but his abilities, equipment and contacts are not.
I don't assign experience, but let the characters go up a level when it serves the story.
Don't really like alignment rules, specially lawful-chaotic, so I tend to ignore it. It will be hard for me to pick evil characters, and will prefer good ones.

I look forward to read your submissions and gaming with you.


dotting in


thinking ranger. Half-elf, working on it now.


Definitely interested.

Thinking Human Ranger, the trouble shooter type, that is he goes where there's trouble and shoots it.

His cohort will be a Warpriest of Erastil, they are the team who are sent when outlying villages report trouble with bandits or monsters.

Able to survive out in the field, and hunt down the cause of trouble.


Here is my submission, still fine tuning the fluff on him but in a condensed version...

A quiet but normally cheery guy with a sad past. He has a soft spot for protecting families, be they rich or poor blood or bond. He has a slight dark side to him in that he enjoys killing beasts (beasts to him include orcs, goblins, giants and all of that sort alongside beasts of the forest) and he has a rather strange love for the thrill of battle and the hunt. His animal companion means more to him than his life, and Dart would likely sacrifice his to save his companions. While he doesn't seek companionship he almost craves it, perhaps something to fill the void left by his late friend.

I'd love to hear some feedback on if he meshes with your campaign and your thoughts on him. Crunch is incoming.

I can totally work the cohort feat as him having taken on his own protgee from an orphan from a goblin raid or the like during his travels. I kinda like that.

As an additional question, are you saying we get the story feat + leadership feat for free? Or have/need to take it?


16!!! players!
Here's an idea, open multiple gameplay threads, name them team 1, 2, ext.
Assign teams as needed, when one person leaves (to join another, for example) remove them from that gameplay thread (there should be an option somewhere).
That way people can do their thing locally without fighting a dozen other posters, and if you remove them when they are no longer in that group then they don't have gameplay threads exploding their campaign tab.
Might work. Might not.

As for me, I just found this chain of style Feats that would make an excellent tower shield fighter that I have always wanted to play :D


O man, I just got slammed with the challenge that is making a TWF switch hitter T.T. ah well, if nothing else it has flavor.

Would you be willing to allow this class? its more of an archtype really but up to you.

Spell less ranger


I like the idea of running Kingmaker like this, though I imagine it will be a daunting task. I would definitely take your three muskateers reference to heart and making a daring champion (though I notice its not an available archtype, so I may have to go about this another way) cavalier who is a sarcastic, wisecracking, champion of valour and good. Honour is only allowed when people's lives aren't at risk!


I'm interested. I'll see what I come up with for this.

Liberty's Edge

Welcome all. Just remember, no warpriests, only Core and Base classes (and no Gunslingers, Ninjas, Samurais and Witches).
Yes, the plan is to have different threads for different "missions", with different characters in each (mish-mashing between them).
Let me check the Spell less ranger and daring champion archetypes.
Don't worry if somebody else is working on a similar character. With the number of players, there will be NEEDED. We will need more than one front line fighter, more than 1 skill monkey, healer, etc...
You get a free story feat. And I REALLY STRONGLY recommend the leadership feat.
About the Mobile Bulwark Combat Style... You can get it if you want, but I am not sure it "makes sense" to the mission at hand (exploring and taming wilderness).


Aww, yis. I've run the first two books and a bit of it, and this makes so much more sense. I'd promised myself that I'd limit my online gaming to three games and one I DM, but I might have to break that promise in order to submit something for this.

I am a smidgen disappointed that we're limited to a list of books instead of being able to go nuts with all the official material on the d20pfsrd - my immediate thought was to go with a pure fighter who leverages the Magic Tactics Toolbox stuff to sort of be an eldritch knight.

I'll deal, however.

That said, the opening post seems a little vague on one point. Are we supposed to apply as teams, or are you going to accept a number of characters and sort them into teams after the fact?

As best I can tell, it's the second version, but suggestions are welcome?


Hmm. Do I take leadership now, and reduce overall combat effectiveness, or at level 9... I suppose I will take it now. Though it makes me not as good as a fighter atm haha.

That said, you sure you want rangers with an AC to get a cohort too?

And, would you like us to make in character introductions to Rupert and the Mayor?


Yes, I've ditched the Warpriest and am now building a Wizard to work with the Ranger as an investigative team.


Hmm, nevermind, saw the 'no death' rule. Eh.

RPG Superstar 2012 Top 32

This sounds very interesting... I'm waiting to hear the picks for an all dwarf kingmaker I applied to but if I don't get in to that one I'm definitely going to apply to this one... In fact, I think I'll start working on an application just to be prepared. Now I have to figure out which archetypes/feats/etc are available in those sources...

Liberty's Edge

You apply as an individual character, and you sort yourselves out in teams, or I do it for you. It doesn't matter a lot as the plan is for you to "join" and create groups for specific tasks (adventures).
About the cohorts: Remember, the cohorts will be adventuring on their part, away from the main characters, most of the time. Don't make something that depends on them to be together, as that won't happen normally.
About the introduction, that will be the "start" of our adventure, and after the "prologue" you will reach Level 8 Mythic Tier 1 (and the cohorts level 6).
Great to see you here Nate.


nate lange wrote:
This sounds very interesting... I'm waiting to hear the picks for an all dwarf kingmaker I applied to but if I don't get in to that one I'm definitely going to apply to this one... In fact, I think I'll start working on an application just to be prepared. Now I have to figure out which archetypes/feats/etc are available in those sources...

Likewise. Heck, I may play both. I submitted two to the Dwarf game, I can modify the rejected one for this game.

Silver Crusade

I am thinking Life Oracle or Transmuter Wizard.


Hmm... I might jump in on this. There's a few ideas I've had for a while that come together about that level that I might want to build.


I may work on something. The leadership feat would be a first for me I suppose. I tend to outlaw it in most games, but it would be appropriate here.

Liberty's Edge

Dr Buzzard! Welcome!
See the Leadership feat as an excuse to have two characters instead of one, as well as a team of trained followers to do stuff for you.

Liberty's Edge

Thinking of perhaps a leader type..an Aldori Swordlord character (using the archetype and Prestige class - leadership feat will allow for a squire as well!!)
Will work on crunch ....


Thees.... these sounds interesting.

Liberty's Edge

Aldori Swordlord is a great choice. Just remember your "squire" will be on his own most of the time.

Dark Archive

dot

human monk perhaps...

actually, dwarven cleric

Silver Crusade

here is the alias, in the midst of putting him together.


Daniel Stewart wrote:

Thinking of perhaps a leader type..an Aldori Swordlord character (using the archetype and Prestige class - leadership feat will allow for a squire as well!!)

Will work on crunch ....

I was thinking the same. It's just too flavorful to pass up in this AP. Probably go a bit of a different direction for my cohort, though.

Silver Crusade

Cohort possibly an other dwarf, but a paladin or a fighter.

question, do you mind if I don't worship a god? rather I emulate the power and strength of dwarves.


Hmm. An undine arcanist comes to mind...

Liberty's Edge

A cleric without a god? How does that works?
About the undine arcanist... sorry. No undines, and no arcanists.


One minor nit, on items which cost 8k does that include the costs of such things as masterwork and material? This basically means no +2 weapons if you can't at least leave out masterwork.

Silver Crusade

I worship an Ideal, or a group of gods. instead of drawing from the power of a god, i draw from the power of pure faith, or from the energy of multiple gods.
it's best if i worship a group of gods, but i can choose to worship an ideal instead. in Dagit's case, he worships the power and strength of dwarves. Two commonly associated Domains are Earth and Strength. so I draw from those domains.

It's more like following an ideal, rather than following just one god. i see the bigger picture of faith, good for all not just my god.

Liberty's Edge

Yes, 8,000 gp including everything. Yes, that leaves +2 weapons out, I think.
When you get to level 8 that will change, of course.


Yeah, so no +2 weapons. I'll just go with adamantine, so no biggie.


Corsario wrote:

A cleric without a god? How does that works?

About the undine arcanist... sorry. No undines, and no arcanists.

Well so much for this game. Have fun.

Liberty's Edge

Dagit: Sounds good, but I get to choose the domains. What about Earth and Law? He would need to be lawful.

RPG Superstar 2012 Top 32

You listed pathfinder unchained as a valid source... Does that mean variant multi-classing is allowed?

Liberty's Edge

I did said it was a valid source, right? Oh well...
Yes, allowed, but not encouraged.

Silver Crusade

Corsario wrote:
Dagit: Sounds good, but I get to choose the domains. What about Earth and Law? He would need to be lawful.

okay, I'll switch his Strength domain to law... and he is now lawful neutral

RPG Superstar 2012 Top 32

Corsario wrote:

I did said it was a valid source, right? Oh well...

Yes, allowed, but not encouraged.

Lol- you can say no. I didn't even have a specific idea in mind, just trying to get a sense of what the options really are.

Liberty's Edge

I could. I almost said no.


How do you feel about regular old multiclassing? I kind of want to take a Consigliere for a spin but (as always) going straight rogue is a little tricky.

ETA: Whoops, didn't notice that Ultimate Intrigue isn't on the list. Still curious about whether multi-classing is discouraged.


I assumed that 8000 was meant as "costs this much" magic weapons cost 8000 at +2 plus the price of the weapon no?

Liberty's Edge

Chuffster: You can do normal (or variant) multiclassing, if you want. Consigliere is nice, but I think not very usable in this campaign (even if Ultimate Intrigue was a valid source, which is not).
Dart: 8,000 means you can get a Snakeskin tunic but not a +2 Shortword (which costs 8,310 gp - 10 for the Shortsword, 300 for masterwork and 8,000 for the +2).


Okey dokie. Is the one archetype restriction per character or per class? I understand that you don't want Frankenstein's monster creations showing up but to me adding a little customization per class doesn't feel that bad (or maybe I've just become numb to it).

Liberty's Edge

One archetype per class, if you do "normal" multiclass, or one for your main character class only if you "variant" multiclass.

Liberty's Edge

"Dart" Alexander Dumonte wrote:
I'd love to hear some feedback on if he meshes with your campaign and your thoughts on him. Crunch is incoming.

About "Dumbonte"...

Nice story, very full with stuff I can use.
But a half elf with Int 8?
Remember what I said about "taking advantage of the 'Min' of the 'Min-Maxers'"?
What does Int 8 means to you?
To me it means:
http://paulcooijmans.com/intelligence/iq_ranges.html
80-89 — Below average
Above the threshold for normal independent functioning. Can perform explicit routinized hands-on tasks without supervision as long as there are no moments of choice and it is always clear what has to be done. Assembler, food service.


Corsario wrote:
"Dart" Alexander Dumonte wrote:
I'd love to hear some feedback on if he meshes with your campaign and your thoughts on him. Crunch is incoming.

About "Dumbonte"...

Nice story, very full with stuff I can use.
But a half elf with Int 8?
Remember what I said about "taking advantage of the 'Min' of the 'Min-Maxers'"?
What does Int 8 means to you?
To me it means:
http://paulcooijmans.com/intelligence/iq_ranges.html
80-89 — Below average
Above the threshold for normal independent functioning. Can perform explicit routinized hands-on tasks without supervision as long as there are no moments of choice and it is always clear what has to be done. Assembler, food service.

I looked at it as representing that, while he has been trained and even learned a good deal he has had little to no actual education. I've a always seen Int as book smart/how quickly you memorize/Learn things.

He isn't going to sit down and think through logical problems no but he can still make decisions based on his own experience and understanding.

So he wouldn't be coming up with any in depth intricate plans, he wouldn't enjoy sitting down and trying to read through books or the like.

I could swap with charisma, but I figured him being fairly friendly would warrant at least a 10.

That said if you feel it would be a problem I can change it.

-
Also, I always, always forget MWK isn't already added into the cost for magic weapons/armor so need to change items a bit.

-
Also, have you had time to look into the Spell less ranger?

and if I wanted to make my cohort a barbarian, would he have to use the unchained version?

Liberty's Edge

"Dart" Alexander Dumonte wrote:

Would you be willing to allow this class? its more of an archtype really but up to you.

Spell less ranger

About the archetype, what about the skirmisher archetype if you don't want spells?

Liberty's Edge

About the Int 8, I don't have a problem with it. But your character probably will. Enemies (and even some "allies") will use it against him. Same thing with a 8 Charisma.
And yes, if your cohort is a barbarian, he must be an unchained barbarian.

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