Control The City! (Inactive)

Game Master D-Kal

A game for villains with dastardly plans.
Throne Room Map


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Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

it seemed apropriate.


As Crystal gazes out the window, she notices some figures having dinner across the street. For a moment, she makes eye contact with a woman who looks strikingly similar to the sorceress from the fight in the streets. However, the woman quickly pulls her hood down over her eyes and goes back to her meal.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Perception.: 1d20 + 10 ⇒ (12) + 10 = 22


Victor:
You notice, through the eye above a random sentinel, a shadowy figure darting into an alley as the sun sets. The person seems... unnatural somehow.


Perception from Marcello, if you please.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor, despite of being the curious sort, simply ignores the hooded figure, seeing as law enforcement and bothering the heroes isn't his task. Instead he goes back to the game of chess he is playing with Fate's little board of heroes and villains.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

I sadly rolled in Discussion because I didn't have access to computer at the time and then edit'ed when I had access.


Alright, let's try to keep rolls here in the future. I'll let you use this one though.

Marcello:
As you stand guard, you see a cloaked figure lurking in the shadows a few streets down. The person seems... unnatural somehow.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Just going with it being in the Alley here... Sry if I have misunderstood, but here goes...

Moving towards the cloaked figure, Marcello moves closer to it to get a better look.
Grabbing his sword hilt he moves slowly and tries to be, if possible, less intimidating.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Does the cloaked figure react to Marcello's advance?

-Posted with Wayfinder


Marcello:
As you approach, the figure turns into an alley. When you arrive, the alley appears empty.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

DM:
Standing at the entry to the alley Marcello scans it quickly. Perception : 1d20 + 7 ⇒ (18) + 7 = 25

If successful, he would move towards it while making a demand "Show yourself! Captain of the Keep demands it!"

If less successful he would instead stay at the entrance and wait.

-Posted with Wayfinder

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

DM:
As in, he will still call out even if he doesn't see it. But if Marcello sees it, he will move towards it.

-Posted with Wayfinder


Marcello:
Though you feel confident you can see everything in the alley, the mysterious stranger has vanished.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

DM:
After some intense staring down the alley, Marcello decided that whatever it was feared a confrontation.

Having satisfied his curiosity for now, he moves back to his original spot and returns to his impression of a statue.

-Posted with Wayfinder


Marcello:
Just a moment on that. Working out some hero actions.


Marcello:
Perception check on your way back.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

DM:
Perception : 1d20 + 7 ⇒ (13) + 7 = 20


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor, having fetched a bucket of water and a suiting rag, begins cleaning and cleansing his bones systematically. He washes away the small pieces of lingering flesh and dips his exposed ripcage and cranium with sweetly fragranted perfumes instead. And as he does so, he leans back in his throne, in all of his skeletal glory, muttering a satisfied:

"Ah, this is the good life."

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Do I spot the Shadow fella?


Marcello:
On your way back, you spot two figures hiding nearby.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

DM:
Gripping the Hilt of his sword once again, Marcello draws it and point it at the closest. If he could see them in these conditions, then they should be able to see him just fine.

"Who goes there?" Demanding to know, Marcello tightened his grip on the weapon, ready to cut deep. "Come out in the open or I will cut you down before you get to draw a weapon!"

Ready a charge if weapons are drawn or magic is being casted... Is that possible? Of course if they come out in the open, no reason to run into them... Yet.


Marcello:
I believe it's possible to ready a charge, but only a standard action charge (so only up to your movement). Also, please post that in "Rule the City".


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

After informing the others of delivering the invitation for dinner, Crystal immediately goes to the throne room. Sitting in the larger throne (if no one currently rests there), she takes command of a large force of the sentinels. She takes a moment to scan through their collective views, until she finds the largest place of worship in The City.

She then commands the sentinels to clear out the temple, staying on the throne to oversee the work. Any of the priests who leave peaceably are spared, but those who resist in any way are immediately set upon with fire.


Minor retcon here.
Crystal considers her plans to purify the local temple to Abadar as she walks the dark, mostly empty streets and alleys back towards the Keep. Marcello walks beside, ever vigilant against whatever gutter thugs may appear to perpetrate good or misplaced evil.

Marcello & Crystal:
FF Touch: 1d20 + 8 ⇒ (4) + 8 = 12, Damage to Marcello: 4d6 ⇒ (1, 2, 2, 5) = 10
Although you see nothing, suddenly Marcello is struck by a sudden feeling of painful withering. Initiative!

Sarcon:
As you ask around politely (according to antithetical definitions of "politely"), you discover that the owner is not present, and does not typically come around except for Friday and Saturday nights, when the best performers are in.

Fate:
I believe it's after 10 PM at this point. Are you retired for the evening, or up and about doing something?


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

DM Kal:
She would probably not go to bed before midnight, as night is a great time to do research and plan without being disturbed.


Fate:
Where are you doing so?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM Kal & Marcello:
Initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Well....got that 1 out of the way.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

DM Kal:
In the keep. Her main focus at the moment would be getting the dinner organized perfectly in a way that nobody could screw it up, such as hiring food tasters and such, and that can be done in the keep

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Then I suppose I'll head to the keep. I shall return to procure this establishment at a later date.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

DM & Crystal:
initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Making the manly equivalent of a suffering raise of voice, some might call it a yelp of pain, Marcello's helmet keep's his face well hidden.

*Did those eastwards attack me first?* Deciding not to let it pass, Marcello stops dead in his tracks as he shouts a warning to Crystal. He went with a simple one... "AMBUSH!"

oh, well at least it isn't a 1

-Posted with Wayfinder


Crystal & Marcello:
Init: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 4d4 + 4 ⇒ (4, 1, 2, 3) + 4 = 14
Marcello is struck hard by magic force.
Marcello up, then Crystal.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Crystal & DM:
Marcello shouts out a noise of primal anger. It hurts, he doesn't know what hurts and all he does know is that he want to hurt it back!

Turning around to get an eye on his attacker, he pulls out his word, readying himself to charge at someone. His entire body hurt from the bombardment of magic...

Can I see whoever shot the magic at me?


Marcello:
No, you cannot.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal & Marcello:
Crystal's eyes widen in fear as Marcello gets tagged with a couple of magical effects, the large warrior visibly hurt. She looks around to find the culprit and sees...nothing. Her pale features pale even further at this....such magic was powerful! Not having anything to counter it with, even a bag of flour, Crystal looks at Marcello, shaking her head as he draws his sword. "Run!"

She casts a quick enchantment, slapping Marcello on the back at the spell's end. The burly warrior vanishes from view, at this point. Kicking off her heels, the priestess moves as quickly as she can down the street, hopefully away from whatever was attacking them.

Cast invisibility on Marcello, move 30 ft.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Crystal & DM:
Grunting annoyed, Marcello knows that his body can't take another barrage as earlier. Nodding to Crystal's good advice, he decides to run.

For good action, Marcello makes a last sweep, trying to see anything.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Whatever he might see, wouldn't be enough for him to stay and fight. Running to fight another day... As something more powerful.

Perception check, then running 20 ft. after Crystal.


Marcello & Crystal:
As you dash away through the streets, suddenly you find yourselves entangled within an explosion of sticky strands stretching between buildings.
Web, Reflex DC 20. It extends 15ft in front of and 20ft behind Crystal.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal & Marcello:
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6

As Crystal flees, she finds herself entangled in suddenly-appearing magical webbing. She panics, looking behind her frightfully as she struggles to free herself, only succeeding in getting the web more coverage on her person.

My rolls in this game are abysmal...by far my worst game, roll-wise. The Law of Big Numbers states that my luck has to turn around at some point, right?
Are we up?


M & C:
Ah yes, you are. Sorry for not declaring so explicitly.
Also, no, I've found it's more the Law of Unfavorable Game Threads, where once I start rolling poorly, I will never roll well in that thread. Source: my RotRL game by GM Bold Strider.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal & Marcello:
The priestess tries to draw upon the gifts Asmodeus grants her, but can't concentrate on focusing the flames due to her panic as she struggles to move in the webbing. Her chest heaves as she looks back the way they came, struggling to keep her face calm-looking.

Concentration: 1d20 + 7 ⇒ (1) + 7 = 8

Tried to use Firebolt...another 1 in the books!

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

DM & Crystal:

Reflex: 1d20 + 3 ⇒ (12) + 3 = 15

Suddenly feeling the sheer power grapping hold of him and stopping him in his tracks, Marcello starts to ponder in a more... Explosive train of thought.

"Crystal, How is your relationship with fire?" The voice seemed to come from somewhere behind her.

Is it also a concentration check to use supernatural abilities? And the law is more like "After-the-thread-has-shown-you-who-is-boss-it-will-prolong-your-misery" Also known as "ATTHSYWIBIWPYM", if you are a fan of shortening it down.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal & Marcello:
Her voice quivering in fear, "I can't move my arms!"

No check on supernatural abilities.


Marcello:
No, Su abilities require no concentration check. I'm surprised to see Crystal's Fire Bolt is an SLA, as it doesn't emulate any spell to my knowledge.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Crystal & DM:

Breathing heavily, Marcello tries to relax as the fire is building up. He could barely move his arms more than an inch, and he hadn't done this without the swing of his sword, but they had to keep going.

"I'll clear a way, just keep running through the fire!" Not waiting to hear her consent, Marcello deemed her without any injuries, so this shouldn't really be a problem for her to move through... He hoped.

Feeling the fire come to life in him, moving like it's own, he shouted out something. FOr those listening, it as no fancy arcane mumbling or praise to the One God. What it was, was simply a primal warcry, something to shout for no other reason to shout. It seemed fitting at the moment as fire erupted out from the palms of Marcello and burned 30 ft in front of him.
Crystal was hit, but so was all the webbing in front of them. Small price to pay in Marcello's mind.
As the webbing broke of in fiery small strands, Marcello made a run for it once again.

Devastating Blast: 2d6 ⇒ (3, 3) = 6 Dc 12 reflex to half, I suppose.+ 2d4 fire damage for standing in burning web.

Oh... now that I have done Direct damage, does that break my invisibility? And seeing as I am not setting fire to my own square, do I need to make a CMB or a CMD check?
CMB to break free?: 1d20 + 7 ⇒ (17) + 7 = 24
CMD to break free?: 1d20 + 18 ⇒ (4) + 18 = 22


Marcello:
CMB I believe. You're out either way. And yes, that breaks your invisibility. The CMB check breaks you free, but it's a standard action so you can't do it until next turn. I'll let you keep the roll for it, however.

Marcello & Crystal:
The webbing burns away in front of Crystal as the armored knight returns to view in a fiery blast. Although it seems like an attack should be forthcoming, nothing happens for the moment.
You're both up again.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Crystal & DM:

Well... thanks for letting me keep the roll, makes everything a lot easier. Didn't think the Actions through.

Breaking the bonds with a grunt Sarcon would be proud of, Marcello moves through the fiery strands with ease and the small bit of grace that the heavy metal lets him have.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal & Marcello:

Another Save, yay!: 1d20 + 5 ⇒ (14) + 5 = 19
Standing in fire damage: 2d4 ⇒ (1, 2) = 3 Total 6 damage

As Marcello becomes visible 10 feet behind her she feels the searing heat of flame scorch her. However, it also scorches the webs around her, leaving her free to move once again. She wastes no time in questioning her good, yet charred, fortune, running as fast as she can down the street.

Run action...full speed ahead!


Crystal & Marcello:
Trip: 1d20 + 8 ⇒ (7) + 8 = 15
As Crystal bolts from the burning webs and down the street, she is suddenly swept from her feet by an invisible force and collides with the ground hard.
Marcello only makes it a few steps before he is struck by another barrage of magic.
Damage: 4d4 + 4 ⇒ (4, 2, 3, 3) + 4 = 16
You guys are up! Except you're both down. But y'know.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal and Marcello:
She stumbles as her feet are swept out from under her. She lurches to the side, trying to regain her balance, only to smash heavily into the street. Seeing Marcello get pummeled by another barrage, she grits her teeth, tasting blood, as she gets back to her feet and continues moving away, trying to cut around corners to block line of sight, desperate for a reprieve.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Crystal & DM:

I am disliking everything about this encounter. At least it doesn't have acid traps.

Striding forward doesn't really help you much when you get shot in the back. Curious thoughts to have as Marcello becomes great acquaintances with the ground. Headfirst and with a pure shout of agony, Marcello is down on the ground disliking magic more and more as darkness swept over him.

Con Check: 1d20 + 2 ⇒ (10) + 2 = 12 Made it by the skin of my teeth!

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