Control The City! (Inactive)

Game Master D-Kal

A game for villains with dastardly plans.
Throne Room Map


951 to 1,000 of 1,402 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Does Fate see/hear anyone?


You should be next to Victor, so you can see him. You can't hear anyone since the whole area is still magically silenced.
You probably saw that threat shoot next to Victor, if you were paying any kind of attention at all.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Ugh...I can't cast anything in silence. I'm really wishing I had taken the deaf curse now....


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor is only merely missed by the silken projectile and wisely choses to use the most tried and trusty tactic in the universe; covering even further behind Marcello.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Marcello shook his head. The fire arc he had just made was, astounding... Maybe the De Wesnu guy didn't trick him. Blinking a couple of times as he cleared hi head from the oppressive silence, he noticed the cowering figure behind him.

Grabbing onto Victor, Marcello walked the same way Sarcon had with Crystal. If Victor didn't want to follow, so be it, but MArcello could still feel the burn in his lung from the tentacle and his body from the waist down still hurt from the fall from earlier. He knew he couldn't take a prolonged fight as it was now.
So he moved out to the intersection, with or without Victor.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

How can a pebble stand strong against the force of the tide and not be washed away? Victor sure as hell didn't know at that very moment as he was dragged off towards the intersection, he only merely managed to grab unto one of the countless scrolls from within his robe and as soon as they left the silenced zone he would proceed to poke Marcello with an old fashioned magical healing formula.

Infernal Healing, have at it!


The party regroups in the comparatively loud intersection, healing wounds and making jokes, cursing their luck and the oppressive mist and silence.
Want to take another stab at that hall or change direction?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

That hall sucks. I vote change direction. Right is the new left.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

On the contrary! They have guardians there, they are most likely guarding something in the end of that corridor.

Victor discards the smoldering parchment, uses a moment to inspect the exterior wounds on Marcello, spots a rather wounded Shalhoume and instantly pulls out yet another parchment scroll. For yet another moment, his hand glows with foul, red energies and he places this hand on the blond's forehead, letting the foul energies seep into her.

Even more Infernal Healing! You get some! And you get some! EVERYONE IS HEALED!

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

I have to agree with Victor, at least we know what we don't know protect the left hall. We also know that at least one of them is dead.

The warm feeling from Victors spell raced through his body and was subjugated quickly by the otherwise fiery sensation from the Undead-agreement from De Wesnu. Looking at his hand that had been acid burned just few moments ago, now looked as it had before the damned hole..
*Hmm, maybe magic isn't that bad...*

Reverting his eyes to the rest of the group, he clears his throat, delighted to hear the sound. "We should head back in there. There is only one of them left. The other I took care of" He made a quick gesture to his bloodied (Normal colored red blood or what?) greatsword. "Cleaved it in two half... And I know that the other thing was hit by the... thing I did with the fire."
Marcello was eager to settle the score, so he had no problem returning to to the silent mist of crabs.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal resists the urge to back away as Victor chants and lays his hand on her forehead. She sighs as more of her wounds start to close up. She turns to Marcello, "That we know of. Those mists could be full of the things for all we know."

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Nodding along to Crystal, he knew that she could be right, but there was just one thing he found weird by that logic. "If the mist was full of those things, crab people, then why didn't they just jump all of us at once?" It made little sense to let them go around like they pleased until they could take... The one in the front and apparently the one in the back.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

"When you fall in the river, do all of the crocodiles try to tear you apart? You are assuming these things are intelligent and capable of coordination. It might just be they are at the top of the pecking order, or the others are full, or many other things." She shrugs, indicating the hall to the left. "Lead on, mighty warrior."

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

human meat is quite flavorful if you eat them when they're scared. Get those brain juices going and it's just delightful.
Sarcon loses focus for a moment as he thinks about the various flavors brains have
anyway, maybe we should tie ourselves together. It will allow us to alert the others if something happens.
Sarcon says this while digging out some rope from his pack


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal's look is dubious at Sarcon's suggestion, but her near-death experience motivates her, and when the half-Orc offers it, she eagerly ties herself in before passing it to the next person.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate holds up her hand in a command to halt. "So, can someone explain vhat exactly is going on here? If Fate cannot cast her spells or see you all, then her usefulness is limited."

She shakes her head at the rope. "Fate vould rather not constrain herself, but it seems ve have few options."

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Tying the rope to a part of his armor, Marcello looked at Fate. "We were attacked. Things that could catch us from a distance tried to pull us into their range and attack us." He makes a quick shrug, seeing as he was pulled over land and not through the air like Crystal.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor doesn't seem to be so bothered by the idea of tying himself to the rest of the group, because as soon as the idea is raised, he has already tied himself to Marcello and extends the rope out towards Crystal and Fate.


As the party proceeds through the misty hallway, roped in series like knots on an anchor line. No sound is heard and no party members carried off, undoubtedly to the disappointment of the eager barbarian. Eventually they emerge from the hallway into larger chamber, roughly 20ft long by 20ft across. The mist does not extend into this room and the sound of heavy boot-fall is a welcome relief as Marcello tromps in. The room is finely adorned in paintings, crimson curtains, and brass braziers burning with heatless flames. In the far wall stands a door, heavy and metal, with an inset circular mirror about a foot in diameter. The door itself appears to have no handle.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

As Crystal enters, she holds her hand up for those behind her, hissing, "Stop!" to those in front. She quickly scans the area for magic.


Crystal identifies that the door and the mirror are magical.
Kno(arcana)?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

The closest thing I have is Spellcraft.

She turns to Victor and Fate. "The door and mirror are magical, but beyond my ken."


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor cracks his knuckles and casts a detect magic incantation, he quickly begins examining the aura.
Knowledge Arcana: 1d20 + 10 ⇒ (17) + 10 = 27

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sarcon waves to his reflection
Hello other me.


Victor recognizes the mirror as having an aura of illusion and the door an abjuration aura.
Sarcon sees himself, then watches as his reflection transforms into a sneer and sticks its tongue out.

-Posted with Wayfinder


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

What do the paintings look like?


the paintings are scenery and likely simple decorations.

-Posted with Wayfinder


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate will go up to the mirror, and she will address her reflection. "Vhat manner of chicanery is this? You vould vish to mock Fate and her followers?"


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal eyes the door and mirror with lots of mistrust, trying to make sure she does not end up with herself reflecting in the mirror (depending on where it is, this might be impossible).

She grabs her bow, keeping an arrow in hand while waiting for Victor or Fate to offer more information.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

punch.
the.
mirror.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Marcello had been to happy about the sound of his own boots to really notice that the others were doing stuff, until Fate started talking to her reflection.

Looking up from his feet, Marcello gives the room more than just the usual "Where-is-the-things-I-can-smash?" look that warriors tend to have. "Is the door locked or trapped?" The question seemed simple enough, trying to understand why they had concentrated their efforts on the mirror. "Jut because there is no handle, doesn't mean that there aren't a mechanism somewhere to activate it..." Following up on that statement, Marcello would start to search the room for a button or the like for the door.

Take 20 if possible, otherwise it is Perception: 1d20 + 7 ⇒ (20) + 7 = 27 that is the result.

Edit: Are you freaking kidding me?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

"Right... The mirror bears the mark of illusions and the door is enchanted with some manner of abjuration aura. Knowing the trickery of mages, it wouldn't be unlikely that the mirror was the actual door and the door merely a large trap. Would one of you, GENTLTY, test that hypothesis?"

Victor lets the rope fall to the ground, no longer seeing any reason to remain tied together.


Victor calls for a test of his theory while Marcello asks about traps and locks. Sarcon obliges both (neither?) by approaching the mirror and punching it. The mirror appears undamaged.

Sarcon:
Your reflection looks surprised, but the expression quickly changes to anger.
Everyone else:
While Sarcon appears to be having a fight with the mirror, you can't clearly see any reflections in the mirror, even Sarcon's.

Fate then brushes Sarcon aside and starts talking to herself.
Fate:
Only a cold mask stares back at you, though it would almost appear that the reflection of the mask was somehow distorted to take on an angry expression.

Marcello finds no traps.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Do I find any kind of buttons to open the door?


Why yes, there's a large button just below the mirror that says "press to exit". I don't know why I didn't think to mention it before.

Sans sarcasm, what I mean to say is no, there was no such button. I would never make it so easy on you all.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Sometimes the most stupid and simple questions need to be asked, like: "Why didn't you write that you pulled the door open? That was all it took."

Marcello looked up from the floor near the door at Victors words only to hear the sound of Sarcon punishing the mirror for not accepting the jerky of friendship.

"Is that really so? What is it with magic that has to unsimplify everything? Why not let a door be a door?" Try as he might, Marcello would never understand magic. He never had before, he didn't at the moment and when he returned as an undead, he would most likely ask even more questions then.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sarcon grins as he sees the anger rise in his reflection. He draws his sword and gives him the standard come and get me gesture.

If I come out of the mirror we fight, if I don't, I'm going to attack the mirror.


Sarcon moves Fate aside to challenge his own reflection. When his reflection proves unconvinced, he attacks the mirror furiously. Sparks fly and his reflection is lost to a swirling pool of shadow and light before it reintegrates into his face, now apparently laughing (though the mirror makes no sound).


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Trying to stay to the side of it, Crystal will attempt to take the mirror down. Barring that, she will attempt to cover it with a piece of cloth, just to see what happens. That is, if she can get through without being diced by Sarcon.


Crystal finds that the mirror does not dismount. Covering it appears to accomplish nothing.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Touch the glass. Crystal thinks to herself. She discards that idea immediately. She didn't know what was going on here, but after the hall episode, she wasn't going to be that brazen again. She will instead search the other room, in the hopes that perhaps the magic door and mirror are a red herring.

Take 20 to search the walls for another exit, considering the small size of the room.


Crystal is unable to find another exit or means of opening the door.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

The priestess sighs at the lack of another exit, approaching the mirror. She keeps her expression steady, waiting to see what the mirror offers in return.


Crystal sees her own expression reflected in the mirror, then it transforms into a look of cold disdain.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal sighs, it seemed it was random experiment time again. She returns her reflection's look, trying to imitate it as exactly as possible.

Does the background in the mirror match the opposite wall (or whatever it should reflect)?

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Staring, if possible, into his own eyes from the reflection, Marcello had no idea how to think about this. There was a door, with no visible means of opening it and a mirror that either made fun of the watcher or looked slightly different.

Gripping the greatsword, Marcello turned to Victor, breaking the gaze with his reflection; "How bad would it be to break the mirror?"

Can we see the heavy steel door in the mirror, and if not, can we somehow turn it to make it reflect in the mirror?


@Crystal - yes it does, though it reflects no others in the room except the viewer.

@Marcello - no, it is mounted on the door.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

The priestess will proceed to knock upon the mirror, as though knocking upon a door.

If that fails to elicit a response, she will try various expressions while glancing in the mirror (smiling, frowning, scowling, etc.).


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Does the mirror show multiple people if they are all viewing it? Or does it only show one person at a time no matter what?

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Stepping away from the mirror to allow other to see their reflection, He would stand beside the mirror, running his finger along the border of the mirror.

Beside looking like he was feeling up the mirror, Marcello tried to find a place in the frame around the mirror that would allow for a good grip.

1 to 50 of 1,402 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Control the City! All Messageboards

Want to post a reply? Sign in.