Confirmation Gameplay

Game Master Vahanian 89

Map
Handout CORRECTED
CHRONICLES!!!! Finally...


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Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

Standard Action
Nuo tries a wild shot in the dark with a Telekinetic Projectile!
Telekinetic Projectile Attack (Inspire Courage, Into Melee, Cover): 1d20 + 1 - 4 - 4 ⇒ (8) + 1 - 4 - 4 = 1
Telekinetic Projectile Damage (Inspire Courage, Bludgeoning): 1d6 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max continues to inspire the troops, as he fumbles inside his robes for something to throw at the mold. Finding nothing, he says "Sure we don't just want to walk around it?"

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"That doesn't appear to be an option from here. Is there a path around it that you're seeing?" Ellie asks honestly. "From here, it looks like the only way is through, and I'm not going through it while it's moving."


Deity, Benevolent or Malevolent that remains to be seen.

You kill the mold! And continue on.

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

You see Janira still fighting the minotaur and hear her song! You feel the power of the song wash over you. Like inspire courage.

Init:

Yelek: 1d20 + 1 ⇒ (16) + 1 = 17
Quang: 1d20 + 2 ⇒ (12) + 2 = 14
Ellie: 1d20 + 4 ⇒ (19) + 4 = 23
Nou: 1d20 + 2 ⇒ (17) + 2 = 19
Terros: 1d20 + 5 ⇒ (13) + 5 = 18
Esmeralda: 1d20 + 1 ⇒ (8) + 1 = 9
Max: 1d20 + 3 ⇒ (8) + 3 = 11
BG: 1d20 ⇒ 20
Janira: 1d20 + 6 ⇒ (1) + 6 = 7

Round 1
Ellie
BG
Nou
Terros
Yelek
Quang
Max
Esme
Janira

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

On my phone, will update my position on the map when I get a chance.

"Hey, horns-for-brains!" Ellie shouts, hoping to distract the Minotaur as she closes distance.

Doublemove southward


Deity, Benevolent or Malevolent that remains to be seen.

The minotaur attempts to finish Janira off!

Power Attack: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Damage: 2d6 + 4 + 6 ⇒ (4, 3) + 4 + 6 = 17

Power Attack: 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13

Janira screams as the minotaur's ax bites into her but remains standing!

Round 1
Ellie
BG
Nou
Terros
Yelek
Quang
Max
Esme

Janira [-17]

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

Janira! Get away from there! We can help you!

Double Move Action
Nuo moves closer to what appears like a bridge. Wand of Cure Light Wounds out.

Grand Lodge

M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)

Double Move Action
Qiang follows the same path as Nuo.

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

Seeing what needs to be done, Terros moves toward Janira with grim determination.

double move


Deity, Benevolent or Malevolent that remains to be seen.

The river here is deep so it requires a swim check to get across. You can also go across the log that acts as a bridge but will need to make an acro check as its wet. You can also just try to jump it.

Round 1
Ellie
BG
Nou
Terros
Yelek
Quang
Max
Esme

Janira [-17]

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

"You!"Esmeralda hisses, anger burning in her eyes as she glares at the minotaur. After a brief scan at the river, She bolts for the river's edge, intent on jumping across the river.

Run as a full-round action.

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max sees everyone take off, and hears Janira's words of inspiration. "Hang in there, lass. We're coming for you!"

Double move toward the fray.

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Yelek moves with the others readying himself for the fight loming in front of them.

Double move and sorry for my recent absence


Deity, Benevolent or Malevolent that remains to be seen.

Everyone moves! Yay!

Janira takes a step back and attempts to disarm the minotaur!

Disarm: 1d20 + 4 ⇒ (8) + 4 = 12 Lol nope

Janira looks toward you with despair in her eyes.

Round 1
Ellie
BG
Nou
Terros
Yelek
Quang
Max
Esme
Janira [-17]

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"Damn and blast!" Ellie curses at the distance between her and the minotaur.

'Hail Desna' it is. Maybe I can buy some time.

Ellie decides closing distance will have to wait and desperately throws a javelin at the minotaur, using her forward momentum to get a bit of extra distance, hoping to at least garner its attention.

Javelin, Inspired, 2nd Range Increment: 1d20 + 4 + 1 - 2 ⇒ (12) + 4 + 1 - 2 = 15
Damage, Inspired: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Deity, Benevolent or Malevolent that remains to be seen.

Whoops he actually dropped Janira last round! I forgot she was already hurt. Opps oh well. The song will stay for another round after this one

Ellie hurls a javelin and it digs into the Minotaur's shoulder! The Minotaur roars its displeasure then moves to the rivers edge to meet the party!

Con Check Janira DC 10: 1d20 + 3 - 9 ⇒ (13) + 3 - 9 = 7

Round 2
Ellie
BG [-13]
Nou
Terros
Yelek
Quang
Max
Esme

Janira [-34] Dying

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

Terros lifts some pebbles and small rocks from the bank on his side of the river, and with the wave of his hand shoots them toward the minotaur, but they barely fly near the creature.

The dwarf looks angry.

Earth Blast (bludgeoning, piercing, or slashing): 1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 + 5 ⇒ (1) + 1 + 5 = 7

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

Janiraaaaa!...

Move Action
Nuo moves closer to get the minotaur in range...

Standard Action
...of a Telekinetic Projectile!
Telekinetic Projectile Attack (Inspire Courage): 1d20 + 1 ⇒ (8) + 1 = 9
Telekinetic Projectile Damage (Inspire Courage): 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)

Non-Action
Qiang takes a 5 foot step forward.

Move Action
He pulls out an acid flask...

Standard Action
...and chucks it at the beast!
Acid Flask Touch Attack (Inspire Courage, 3rd Range Increment): 1d20 + 3 + 1 - 4 ⇒ (14) + 3 + 1 - 4 = 14
Acid Flask Damage (Inspire Courage): 1d6 + 1 ⇒ (2) + 1 = 3 Acid

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max continues to trudge through the terrain, working his way to the log. (Double move again)


Deity, Benevolent or Malevolent that remains to be seen.

The Minotaur shudders as the acid hits it but is easily able to dodge the other attacks.

Round 2
Ellie
BG [-16]
Nou
Terros
Yelek
Quang
Max
Esme
Janira [-34] Dying

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

Esmeralda looks at the minotaur, then Janira, then lays a hand on her chest,(Standard Action-Luck Blessing), before she runs for the river, intent on trying to leap over it...

Using Lucky Presence in this check
Acrobatics(first roll): 1d20 - 3 ⇒ (2) - 3 = -1
Acrobatics(second roll): 1d20 - 3 ⇒ (6) - 3 = 3

...And her luck goes awful, when she slips and falls into the river instead.

Hahahah....I didn't think I'd roll THAT bad.

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Yelek waits for max to cross the water before following him

Move


Deity, Benevolent or Malevolent that remains to be seen.

Stabilize: 1d20 + 3 - 10 ⇒ (7) + 3 - 10 = 0

Round 2
Ellie
BG [-16]
Nou
Terros
Yelek
Quang
Max
Esme
Janira [-35] Dying

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"Get to Janira! We'll keep him busy!" Ellie calls to Esmerelda, as she draws out a tanglefoot bag and attempts to glue the minotaur in place.

Tanglefoot Bag, 2nd Range Increment, v. touch: 1d20 + 4 + 1 - 2 ⇒ (7) + 4 + 1 - 2 = 10

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Come on! We need to slaughtr the cow (hopefully...) and save the lady! :P


Deity, Benevolent or Malevolent that remains to be seen.

Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
The minotaur is hit by the bag but is able to avoid being stuck! It then tries to get itself unstuck by attacking the goo!

Damage: 2d6 + 4 + 6 ⇒ (5, 5) + 4 + 6 = 20 It does

Round 2
Ellie
BG [-16]
Nou
Terros
Yelek
Quang
Max
Esme

Janira [-36] Dying

Janira Con: 1d20 + 3 - 10 ⇒ (5) + 3 - 10 = -2

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

I'm coming Janira!

Double Move
Nuo tries to make it across. Put my marker where I want her to end up.
Acrobatics: 1d20 ⇒ 16

Grand Lodge

M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)

We will avenge you.

Move Action
Qiang tries to get across so he can attack.
Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15

Standard Action
He attacks! He provokes as he moves through the threatened space, assuming he gets there.
Slam Attack (Inspire Courage): 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Slam Damage (Inspire Courage): 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max moves across the log at half speed, and then continues toward Janira. Double move

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Reflex save: 1d20 + 1 ⇒ (20) + 1 = 21

Yelek positions himself near the minotaur, ready to charge the creature.

Doublem move again

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

Terros's eyes gleam with a pale blue light as he lifts a bucket-sized chunk of earth with his mind and launches it toward the minotaur.

Earth Blast (bludgeoning, piercing, or slashing): 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 + 5 ⇒ (2) + 1 + 5 = 8

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

In Hindsight, Esmeralda realizes what she tried to do was very foolish. Still, once commited to an action....

In any case, she dives into the water swim/wade across, already deciding the the log looks like another mistake for her to try to cross.

Swim: 1d20 - 1 ⇒ (2) - 1 = 1

I'm sure that's not going to cut it..... God my dice chi is awful on this combat.

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

I assume I'm up next?

"Your mother wears a bell!" Ellie continues taunting the minotaur, as she inches closer and flings another javelin its way.

Javelin, Inspired, Point-Blank: 1d20 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11 Probably not.
Damage, Inspired, Point-Blank: 1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6


Deity, Benevolent or Malevolent that remains to be seen.

The minotaur swings at Qiang as he moves in!

Attack: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Damage: 2d6 + 4 + 6 ⇒ (1, 1) + 4 + 6 = 12

Stabilize: 1d20 + 3 - 11 ⇒ (19) + 3 - 11 = 11

Round 3
Ellie
BG [-16]
Nou
Terros
Yelek
Quang [dead]
Max
Esme
Janira [-36] Stable?

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

See above.

Ellie misses and curses the minotaur, doing everything in her power to attract its attention.

Grand Lodge

M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)

That misses Qiang as he has Mage armor on. :) If it wore off, Nuo would have used her last spell on it.

So, Qiang's attack should go through too, assuming it hits.


Deity, Benevolent or Malevolent that remains to be seen.

Whoops. Is earth blast a touch attack?

The minotaur unloads on the spirit.

Power Attack: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7

Power Attack: 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13

Round 3
Ellie
BG [-16]
Nou
Terros
Yelek
Quang
Max
Esme

Janira [-36] Stable?

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

Earth blast is NOT a touch attack. :/

Terros plants his feet, becoming one with the earth. Drawing upon his control over this element, he hurls another blast of earth at the minotaur, this time with greater accuracy.

Earth Blast (bludgeoning, piercing, or slashing): 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 + 5 ⇒ (1) + 1 + 5 = 7

Grand Lodge

M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)

Qiang tries to damage the beast!

Full Attack
Slam Attack 1 (Inspire Courage): 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Slam Damage 1 (Inspire Courage): 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Slam Attack 2 (Inspire Courage): 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Slam Damage 2 (Inspire Courage): 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

Janiraaaa!

Move Action
Nuo moves up to Janira.

Standard Action
And tries to heal her with the Wand of Cure Light Wounds.
Wand of Cure Light Wounds: 1d8 + 3 ⇒ (7) + 3 = 10

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

"Chargessss!"

Power Attack: 1d20 + 5 + 2 - 1 + 1 ⇒ (20) + 5 + 2 - 1 + 1 = 27 -> Damage Roll: 2d6 + 6 + 3 + 1 ⇒ (5, 5) + 6 + 3 + 1 = 20

Edit

Critical confirmation check: 1d20 + 5 + 2 - 1 + 1 ⇒ (16) + 5 + 2 - 1 + 1 = 23 -> Damage Roll: 2d6 + 6 + 3 + 1 ⇒ (5, 2) + 6 + 3 + 1 = 17

Yelek slams into the minotaur with all of his considerable might, slashing wildly with his greatsword as he does...

Well... self explanatory I guess


Deity, Benevolent or Malevolent that remains to be seen.

How are you adding 3 to the cure light? Also the inspire is ended.

Terros blast strikes the minotaur Yelek charges..

AoO: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Damage: 2d6 + 4 + 6 ⇒ (1, 4) + 4 + 6 = 15

But gets dropped as he enters the minotaur's range!

Round 3
Ellie
BG [-23]
Nou
Terros
Yelek [-15] Dying Roll to stabilize.
Quang
Max
Esme

Janira [-26] Stable

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

It's the Wand of Cure Light (CL 3) we got from Janira. :)

Will stopping adding the Inspire bonus also. I put those tags there in case of stuff like that. :p

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

OUCH! That was a nasty AoO. Damn reach.... XD

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max sees everyone's drop in morale as Janira's inspiration fades, and he starts up regailing the stories of how she, and other Pathfinder's before her, have helped pave the way for us today, with their bravery and courage. He starts shouting bits of advice as he brings inspiration back to the battle!

Since Janira appears to be out of danger of dying, now, Max uses his sensai advice ability to inspire courage as a bard.

He will also finish circling around the minotaur to get into position to flank him next round.


Deity, Benevolent or Malevolent that remains to be seen.

Yea he is nasty when he hits. Esme is up!

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

Esmeralda tries to ford the river yet again, to little success.

swim: 1d20 - 1 ⇒ (5) - 1 = 4

*snorts* I'm going to be lucky if I can get past the bloody river... And before you suggest the log, my Acrobatics mod is worse. (Bloody -4 ACP)


Deity, Benevolent or Malevolent that remains to be seen.

You could try the log...

Round 4
Ellie
BG [-23]
Nou
Terros
Yelek [-15] Dying Roll to stabilize.
Quang
Max
Esme
Janira [-26] Stable

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"Your head will look great stuffed above my fireplace!"

Ellie continues her volley (and her taunts), moving on to starknives as her current weapon.

Starknife, P-B, Inspired: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25

Starknife: 1d4 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4

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