Esmeralda Villasani's page

144 posts. Organized Play character for Blue Moose.


| HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8


| Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:


Female CN Human(Varisian) Warpriest of Calistria 4





Strength 16
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 14
Charisma 11

About Esmeralda Villasani

Esmeralda Villasani
Female human (Varisian) warpriest of Calistria 4 (Pathfinder RPG Advanced Class Guide 60)
CN Medium humanoid (human)
Init +1; Senses Perception +4
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 31 (4d8+8)
Fort +6, Ref +2, Will +6; +1 trait bonus vs. charm and compulsion
Speed 30 ft. (20 ft. in armor)
Melee mwk bladed scarf +8 (1d6+4) or
. . whip +6 (1d6+3 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks blessings 5/day (Luck: lucky presence, Trickery: double), channel positive energy 2/day (DC 14, 1d6), fervor 4/day (1d6), sacred weapon (1d6, +1, 4 rounds/day)
Warpriest Spells Prepared (CL 4th; concentration +6)
. . 2nd—bull's strength, weapon of awe[APG] (DC 14)
. . 1st—bless, divine favor, divine favor, liberating command[UC]
. . 0 (at will)—detect magic, guidance, mending, read magic
Str 16, Dex 12, Con 14, Int 12, Wis 14, Cha 12
Base Atk +3; CMB +6 (+10 dirty trick); CMD 17 (19 vs. dirty trick)
Feats Dirty Fighting, Improved Dirty Trick[APG], Kitsune Style, Kitsune Tricks, Weapon Focus (bladed scarf)
Traits fate's favored, varisian tattoo
Skills Acrobatics -2 (-6 to jump), Diplomacy +8, Intimidate +5, Knowledge (religion) +5, Perception +4, Profession (courtesan) +9, Sense Motive +9
Languages Common, Elven, Varisian
Combat Gear oil of magic weapon, potion of cure light wounds, potion of cure serious wounds, potion of fly, potion of remove blindness/deafness, scroll of lesser (x5) restoration, snapleaf[UE], wand of cure light wounds, acid (3), antiplague[APG] (2), antitoxin (2); Other Gear +1 breastplate, chakram[APG], chakram[APG], chakram[APG], chakram[APG], chakram[APG], mwk bladed scarf[ISWG], whip, gauntlet of the skilled maneuver (dirty trick)[UE], ioun torch ioun stone[APG], traveler's any-tool[UE], backpack, bedroll, belt pouch, courtesan's kit[ACG], courtier's outfit, flint and steel, hemp rope (50 ft.), holy text (The Book of Joy)[UE], jewelry[UE], mess kit[UE], pot, silver holy symbol of Calistria, soap, spell component pouch, sunrod (5), trail rations (5), waterskin, wrist sheath, spring loaded, 109 gp, 1 sp
Special Abilities
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Kitsune Style Perform Dirty Trick at the end of a charge.
Kitsune Tricks Kitsune Style can apply two different conditions in single dirty trick attempt.
Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 1d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

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