Confirmation Gameplay
Game Master
Vahanian 89
Map
Handout CORRECTED
CHRONICLES!!!! Finally...
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
You can still try it untrained as Yelek did. No matter what you roll, you can do no better than 10 but still worth a try, no?
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
Yelek Hssar wrote: You can still try it untrained as Yelek did. No matter what you roll, you can do no better than 10 but still worth a try, no? I'm well aware of that, but if it's a 10 it's already been done several times over. :p
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Knowledge, untrained: 1d20 ⇒ 3
That should just about do it, right?
Deity, Benevolent or Malevolent that remains to be seen.
Esme this is for something else so please feel free to roll.
Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:
Fair enough
Knowledge(religion): 1d20 + 4 ⇒ (14) + 4 = 18
Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8
Terros looks at the majestic cavern and miniature city with awe. It seems that even dwarves that spent their lives at the deepest corners of dwarven mining expeditions could see something amazing.
knowledge engineering untrained: 1d20 - 1 ⇒ (16) - 1 = 15
knowledge geography untrained: 1d20 - 1 ⇒ (6) - 1 = 5
knowledge history untrained: 1d20 - 1 ⇒ (20) - 1 = 19
knowledge local untrained: 1d20 - 1 ⇒ (20) - 1 = 19
knowledge religion untrained: 1d20 - 1 ⇒ (14) - 1 = 13
Deity, Benevolent or Malevolent that remains to be seen.
You identify the diorama as an intricately detailed model of Absalom, easily identifiable by its Starstone Cathedral. This representation of the City at the Center of the World and the Inner Sea also acts as an altar to the dead god Aroden that retains enough power to bless a few more pilgrims. You also notice a lone gillman kneeling in the water. Seemingly in prayer.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
The praying ones are often the hardest to convert...
"Hello, there! You, in the water, do you mind coming and talking with us?"
Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8
"Guid day! We arenae 'ere tae hurt ye. but please teel us whit ye ur daein' 'ere," Terros says.
Deity, Benevolent or Malevolent that remains to be seen.
He's the blue circle. And he doesnt seem to respond. Feel free to move your selves.
Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None
"He likely can't hear us from all the way over here. C'mon!" Ellie insists, leading the way, compulsively kicking at small pebbles as she walks. Getting to within arms reach of the gillman and the stalactite-carving, she asks slightly coyly, "So, what brings a guy like you to a place like this?"
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
Hello? Nuo seems puzzled at the lack of response.
Do you think he's dead?
M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)
Nuo Fukui wrote: Do you think he's dead? Don't go making jokes now, sister...
Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
"Can be, hsss" answers Yelek studying the kneeling creature carefully while following the others, greatsword ready.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max walks all the way up to the water. [b]"I am sorry to interrupt, but can you speak to us for a few minutes?"[/
Deity, Benevolent or Malevolent that remains to be seen.
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
Sense Motive: 1d20 + 5 ⇒ (2) + 5 = 7
Not trying to take any jabs at you Qiang. I think he may really be dead.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28
Deity, Benevolent or Malevolent that remains to be seen.
Max you think that the qillman literally cant hear you. Hes deaf.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max lifts a hand to stop the others. "I believe this gillman is unable to hear us. Be careful not to startle him. Lower your weapons and let's see if he can communicate with us."
I wonder if all gillmen are deaf...
When everyone looks less dangerous, Max will hold his hands out, palms up, and tap the water with his foot to make some ripples.
Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8
Terros nods at Brother Max's words.
He closes his eyes and lifts a hand, and using his power of geokinesis, carefully moves a pebble to gently plop into the water behind the gillman, hoping it will get his attention.
Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:
"Deaf, you say?"Esmeralda says with a grin on her face. "Then , let's do this the simple way," and she goes up to the gillman and gently taps him on the shoulder.
Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
"Elf thing doesn't hear well? Is that some sort of punishment for misssbehaviour?" asks the nagaji strangely accostumed with the notion of disabilities as punishments...
My idea of the Dark Archive and what they do to inculcate respect and obbedience is quite grim... XD
Deity, Benevolent or Malevolent that remains to be seen.
The Gillman turns around with a surprised look on his face at the touch, but then smiles, waving his hands in welcome.
I actually screwed up where he is. Hes at the edge of the pool. In the middle there is a model of Absolom. Who is wearing the cloak you found? Please give me sense motive and then diplomacy checks.
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
I assumed Brother Max had it since he climbed down first.
Nuo tries to evaluate the situation.
Sense Motive: 1d20 + 5 ⇒ (2) + 5 = 7
Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8
Terros, having lived most of his life in the deepest of dwarven halls, has had little interaction with outsiders. And it shows.
sense motive: 1d20 + 1 ⇒ (5) + 1 = 6
diplomacy: 1d20 - 3 ⇒ (4) - 3 = 1
Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:
Yes, If anyone has it on, Max does.
Sense Motive: 1d20 + 6 ⇒ (3) + 6 = 9 Ugh...
Diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19
"Good day, sir,"Esmeralda says, hoping that he has some skill in lip reading, since he's likely deaf.
Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None
Sense Motive: 1d20 + 4 ⇒ (1) + 4 = 5
Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9 Double ugh...
"Boss wants to know why you hang out here," Ellie says nonchalantly, as she sketches the layout of the chamber they're in to turn in later.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max did put it on, if it wasn't too messy.
Sense Motive: 1d20 + 8 ⇒ (9) + 8 = 17
"Hello, my name is Max. We are Pathfinder's, interested in this cavern and in you."
Deity, Benevolent or Malevolent that remains to be seen.
The gillman is very interested in the cloak. And don't forget your perception checks.
The gillman inclines his head and smiles. Gesturing towards the model of Absalom in the middle of the pool.
the model is a very fine and accurate model of Absalom.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"This is a strange thing to find here. Did you build it?
Perception1: 1d20 + 8 ⇒ (5) + 8 = 13
Seeing the man's interest in the cloak, Max holds it up. "Is this your cloak?"
Deity, Benevolent or Malevolent that remains to be seen.
You notice that the cloak is a very similar style to the one he wears. And he seems to like it. Feel free to make me some diplomacy checks.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Ha! Not one of Max's strengths, to be sure!
Diplomacy: 1d20 - 2 ⇒ (6) - 2 = 4
Deity, Benevolent or Malevolent that remains to be seen.
Everyone talking to him can give it a shot.
Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None
Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25
"It would really mean a lot to us if you could tell us why you're here. If you don't mind sharing, of course."
Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
Aid another (Diplomacy): 1d20 + 1 ⇒ (10) + 1 = 11
Yelek nods at the elf respectfully moving his head in a almost hypnotic pattern...
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
Crazy weekend. I don't mind being botted if needed, but I will try to check in at least 1/day. :)
Nuo tries to be as diplomatic as she can be. We mean you no harm, and would love to hear why you have come here.
[dice=Diplomacy (Aid)]1d20-1/dice]
Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:
Esmeralda tilts her head slightly as she looks at the man. "If he can't hear anything and doesn't seem to be able to read lips well, maybe some writing supplies will speed the process along?"
Diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19
Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8
Terros knows it's usually better for him to stay silent in these matters.
diplomacy: 1d20 - 3 ⇒ (5) - 3 = 2
Deity, Benevolent or Malevolent that remains to be seen.
The gill man smiles broadly, "Hello adventurers. My name is Uori. And I am deaf but can read the lips of those I look at. You have entered a site sacred to the gillmen. It was once sacred to Aroden, the dead god of humanity, as well, but over the past century, the carvings in the nearby room have weathered and melted, and I speculate that soon Aroden’s influence will have faded completely. What brings all of you here?" He asks.
Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:
"Ahh, good.. Uori was it?" Esmeralda begins, grateful that there aren't more hoops to jump though to gain information from this man. She smiles graciously as she continues,"We are here to explore and document these caves for the Pathfinder Society. By any chance, can you tell us about the history of this shrine?"
Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
Yelek just nods at Esmeralda's words:"Yesss, this place's history should be...mossst entertaining!"
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Yes, we are explorers, and curious of you and your ways as well. Please feel free to ask us questions, and if you don't mind, answer a few of ours as well?"
Among the other's more pertinent scenario questions, Max asks questions regarding the gillmen, their religious beliefs and practices, and why he is here alone.
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
Nuo tries to reinforce what others have said and then adds, And perhaps you can tell us more about the other areas of this cave?
Deity, Benevolent or Malevolent that remains to be seen.
"Well you know what is in the way you came, so I wont speak of that. Further on there are other creatures who have taken up residence here and another way out. Those creatures are hostile to all and have attacked other pilgrims on their way here. There are 12 aspects of Aroden here and if you do a small ritual, they still convey a bonus from him. What other questions do you have?" Uori explains.
Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8
"Whit kin' ay creatures ur we talkin' abit?" Terros asks.
Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
"What the dwarf sssaid and how do we enact this ritual for Aroden?" asks Yelek
Deity, Benevolent or Malevolent that remains to be seen.
He explains the how the ritual works, "Its more of a simple prayer really, and the 12 aspects, The Craftsman, The Farmer, The Fisherman, The Hunter, The Merchant, The Scholar, The Shepherd, The Soldier, The Tailor, the Thief, all require a short prayer and some kind of interaction with the city model. Would you like to try?" He asks. "As for the creatures, there are many kinds depending on what route you take. What the GM rolls Things like undead to vermin."
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Well, I don't feel the need to hunt down vermin in the wild, but perhaps we should take care of these undead, as that is not natural."
"I am curious about these rituals, though. How do we learn more?"
Max continues to take notes as the gillman explains.
|