Confirmation Gameplay

Game Master Vahanian 89

Map
Handout CORRECTED
CHRONICLES!!!! Finally...


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Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

There's nothing much Yelek can do in this situation unfortunately

The snakeman flanks Terros trying to distract the angry swarm...

Aid another (AC): 1d20 + 5 ⇒ (4) + 5 = 9

Move and use aid another to improve Terros AC. There's enough movement for Yelek to keep his distance from the swarm avoiding AoOs

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Seeing Terros disrupting the swarm, Max changes tact. "Protect that dwarf! I have a wand that can keep him healed, if any of you can use it."

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

(Non-Action)

Ellie hacks and coughs and hacks and slashes at the bugs crawling atop her, choking out a thank you to Nuo.

Fort Save 1: 1d20 ⇒ 5
Fort Save 2: 1d20 ⇒ 17

@GM: Does the magical healing prevent the bleed on my next turn?


Deity, Benevolent or Malevolent that remains to be seen.

Yes. The bleed damage is at the start of your turn. Also you are nauseated but not distracted.

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

"Peh! they're gettin' stuck in mah teeth!" Terros bellows as he makes his way out of the swarm.

Once he has achieved, some distance, the earth under his feet again begins to rumble, and another blast of pebbles and small stones flies toward the swirling insects.

Kinetic Blast: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 6 ⇒ (4) + 6 = 10


Deity, Benevolent or Malevolent that remains to be seen.

Need those fort saves first Terros

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

fort save: 1d20 + 8 ⇒ (13) + 8 = 21 Apologies! Fort save made. 20 Con does make for some pretty nice Fort saves. :)

Grand Lodge

M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)

Qiang will just delay. There's not much he can do to help as he can't aid another on ranged attacks.


Deity, Benevolent or Malevolent that remains to be seen.

Terros finishes his destruction of the swarm. "Good job everyone!" Janira says. And you keep going.

The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead. “Here! The cave entrance is behind those vines,” Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. “This is where I saw the gillmen enter.”
As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth. The halfling worriedly remarks, “Quick, take cover before whatever it is spots us!” As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group.
Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, “A minotaur! There’s little chance we can stand against it. Take this bag,” she continues, pulling off her backpack, “and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!”She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.

What do you do? You can stand and fight or flee into the cave.

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max grabs the bag and flees into the cave, as ordered. "Good luck, my friend."

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

Good luck Janira! Nuo heads inside, with Qiang following behind.

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

Esmeralda pauses for a moment, debating that order. Getting a good look at the minotaur makes up her mind though. "Got it!" And with that, she takes off for the cave.

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

Faced with a decision, Ellie flips a coin. As soon as the coin leaves her hand however, the Minotaur pushes a large tree out of the way, and Ellie snatches the coin from the air and ducks into the cave.

"Works every time," she laughs, flipping the coin a few more times in the safety of the cavern.

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

Terros plants his feet and faces the minotaur as it charges the group.

"Janira, it's nae loch me tae run from anythin'. We can tak' thes monster...together. But if ye teel me tae go, Ah will, but eh'd raither fight it wi' ye." the dwarf adds as the others make their way into the cave.

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

"We have our orders" hisses Yelek following the other members of his group.


Deity, Benevolent or Malevolent that remains to be seen.

You head into the tunnel. The first thing you notice is that it is very dark in here and that it is very damp. You think that second part might make quick movements harder.

[I]The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the pit lies a small bundle of cloth and spikes line the bottom.[I]

Stuff: 1d6 ⇒ 6

Give me a Know dungeon or survival check

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

"Careful, folks. This pit looks like it may be an already triggered trap."

Survival: 1d20 + 0 ⇒ (11) + 0 = 11

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Survival check: 1d20 + 5 ⇒ (15) + 5 = 20

Yelek's forked tongue darts in and out of his maw. The nagaji clearly using it to determine what awaits in the darkness up ahead...

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

Nuo thinks for a moment, and then smiles at Qiang. They seem to exchange some sort of unspoken communication.

She turns to the party, smiles, and says Perhaps my brother could be of help here.

Grand Lodge

M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)

Nuo then concentrates for a moment, and Qiang's stoic image turns to a flickering resemblance of himself. He is now in incorporeal form.

There are benefits to being dead. I can scout ahead and also secure a rope on the other side if need be. Qiang will move across and look around a little bit. He doesn't get more than 50 ft. away from Nuo.

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

Speaking of which, did anyone look inside the bag?


Deity, Benevolent or Malevolent that remains to be seen.

Anyone go get the bundle in the pit? Its radiates as magic. Also the pit is obviously a tripped trap.

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max looks inside the sack to see what is in there.


Deity, Benevolent or Malevolent that remains to be seen.

Janira's bag or the sac in the pit?

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Janira's bag. Specifically, looking for a rope to get down into the pit...


Deity, Benevolent or Malevolent that remains to be seen.

It has, a potion of barkskin, potions of cure light wounds (2),
potion of feather step, potion of vanish, scroll of
entangle, scroll of gust of wind, scroll of identify, scroll of
mage armor (CL 6), scroll of obscuring mist, wand of burning
hands (CL 3rd, 4 charges), wand of cure light wounds (CL 3rd,
8 charges), acid, alchemist’s fire (2), holy water, smokestick,
tanglefoot bags (2), thunderstone; Other Gear rope, antitoxin,
sunrods (2)

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

I can use this wand in combat. If people don't mind, Nuo would like to carry the Wand of Cure Light Wounds. She isn't the greatest of combatants (That's what Qiang is for) and doesn't mind using her turns to heal people.

Qiang could also use an alternate form of attack with one of the vials. Also, Qiang wouldn't mind having the Vial of Acid as he has decent dex (Will just have to hand it to him every time he goes from incorporeal back to ectoplasmic).

Brother Max, if you want me to use this scroll of Mage Armor on you, let me know. I also can cast the spell myself. If you ask for it, just assume she does it (as long as we're not in combat).

Did you find anything Qiang? I assume Qiang didn't find anything on the other side. If that's the case, he can go down in the pit to inspect it.

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"If that's in the cards, take the wand. Hopefully we won't need it," Ellie boasts, selecting, then unconsciously juggling a thunderstone and a tanglefoot bag. "Impelling things towards enemies is just a thing I do."

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

If no one bothers Yelek would like to get the potion of barkskin, 1 potion of cure light wounds and the wand of burning hands (it's on the bloodrager spell list)

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

As the others split up the supplies in the bag, Esmeralda is giving more attention to the pit.

Watching Qiang flit over to the other without any issue makes her grin though. "If there's anything to attach a rope to, I can toss you mine," she'll volunteer as the apparition explores just up ahead."

If you don't mind passing Es the feather step potion and the other CLW potion, She could make good use of them.

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

Terros frowns as Janira leads the minotaur into the wilderness. He stands looking after her for a moment, then reluctantly turns to follow the others into the cave.

He waits as the others secure the rope.

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

"Thanks, yes - mage armor does sound like a good precaution."

Good here with all the takes. Since no one took the potion of vanish or the alchemist's fires, Max will grab those.

Max helps Es secure the ropes so she can make her way down, and then helps her back up after.


Deity, Benevolent or Malevolent that remains to be seen.

There is also magic coming from the bundle in the pit

Grand Lodge

M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)

Nuo concentrates for a moment while Qiang is on the other side of the pit, making him whole again. He's back to ectoplasmic form on the other side of the pit.

Qiang waits for someone to throw him a rope.

After that happens
Qiang secures the rope on the other side.

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Sorry - thought Esmerelda was climbing down, but I think I misread "volunteering"...

Once a rope is secure, Max will use it to try to safely climb down.

Climb: 1d20 + 1 ⇒ (14) + 1 = 15

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"Let us know if you find anything useful," Ellie calls down into the pit as she hops across it.

Acrobatics, Taking Ten: 10 + 7 = 17


Deity, Benevolent or Malevolent that remains to be seen.

That isn't a bundle its a cloak of resistance +1!

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

Nuo throw a rope across to Qiang and Ellie, and Qiang helps secure the rope on the other side. She then climbs down and up.

Taking 10 for 10, which makes the DC 5 for knotted rope.


Deity, Benevolent or Malevolent that remains to be seen.

You can all make it across just fine.

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.

Give me a Knowledge (history or religion) or Linguistics check please

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

Terros walks into the wide tunnel with interest.

"We're in a cave wi' interestin' inscriptions. It's almost a place a dwarf coods abide."

history untrained: 1d20 - 1 ⇒ (14) - 1 = 13

religion untrained: 1d20 - 1 ⇒ (13) - 1 = 12

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"Ever seen anything like this?" Ellie posits, twirling an inkpen around her fingers.

Untrained Knowledge: 1d20 + 1 ⇒ (20) + 1 = 21

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max will try on the cloak, if it isn't too nasty. Then he will rejoin the others and look around the cavern.

"This is all new to me. I admit, I was never much of a student."

untrained knowledge: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

Hrm...

Linguistics: 1d20 + 4 ⇒ (14) + 4 = 18

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

"Well, This is interesting...."Esmeralda says as she looks over the reliefs.

Knowledge(religion): 1d20 + 4 ⇒ (14) + 4 = 18

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Untrained Know (History) check: 1d20 - 1 ⇒ (6) - 1 = 5
Untrained Know (religion) check: 1d20 - 1 ⇒ (3) - 1 = 2
Untrained Linguistics) check: 1d20 - 1 ⇒ (16) - 1 = 15

Yelek observes the inscriptions on the walls with barely hidden puzzlement...


Deity, Benevolent or Malevolent that remains to be seen.

The carvings here are different in style from the petroglyphs found elsewhere in the caves, and they date back to long before the gillmen explored this area. Scattered throughout the cave are inscriptions from the History and Future of Humanity, the principle holy
text of Aroden, and images that depict these passages. The carvings focus on parables that feature Aroden’s 12 guises, meant to illustrate his hopes for humanity: the artist, beggar, craftsman, farmer, fisherman, hunter, merchant, scholar, shepherd, soldier, tailor, and thief. You also identify that the sections of the holy text depicted
are slightly different than those that appear in the known version of the History and Future of Humanity, suggesting that these might represent an earlier version of the work.

The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.
Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

Knowledge: engineering, geography, history, local, or religion please

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"Damn," Ellie mutters, the grand view impressive enough to distract her while the dagger she was juggling falls to the ground noisily. Collecting herself and it, she takes a closer look at the Arodenite carvings, hoping she can recall something from Shaine's numerous lectures.

Knowledge(Local): 1d20 + 5 ⇒ (14) + 5 = 19

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Untrained Knowledge(local): 1d20 - 1 ⇒ (14) - 1 = 13
Untrained Knowledge(religion): 1d20 - 1 ⇒ (8) - 1 = 7
Untrained Knowledge(history): 1d20 - 1 ⇒ (11) - 1 = 10
Untrained Knowledge(geography): 1d20 - 1 ⇒ (6) - 1 = 5
Untrained Knowledge(engineering): 1d20 - 1 ⇒ (18) - 1 = 17

Yelek tries to concentrate very hard on what he's seeing but his serpent's brain seems to have some difficulties processing all of the information.

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max is very interested in what he is seeing, but it sparks no recollections. No Knowledge skills here.

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

Unless you want me to re-roll my Know:Religion check, that's the best I have to offer.

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