Confirmation Gameplay
Game Master
Vahanian 89
Map
Handout CORRECTED
CHRONICLES!!!! Finally...
Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8
Terros listens with a grumpy expression.
"Ah dunnae know anythin' abit thes Aroden fellaw, but Ah know hoo tae explair caverns full ay creatures," Terros says.
Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None
The Craftsman, The Farmer, The Fisherman, The Hunter, The Merchant, The Scholar, The Shepherd, The Soldier, The Tailor, the Thief...
"You said a small ritual can gain a blessing, right?" Ellie asks rhetorically, peering into the water to snatch a fish.
Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
"Can you teach any of these ritualsss?" asks Yelek in his characteristically cold tone.
"Otherwise hunting down these creatures seemssss like a nice exercise..." he adds, clearly not all that confortable with the religious rituals of the defunct god of humanity.
Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:
Esmeralda looks thoughtful for a moment, then heads back to the first cavern to further study the faded carvings. Maybe they can help.
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
Are you well-versed in Aroden's teachings?
Deity, Benevolent or Malevolent that remains to be seen.
"Learning is simple. You just do. Which aspect appeals to you the most? And yes, Aroden still has some power here." He asks.
Deity, Benevolent or Malevolent that remains to be seen.
Any takers on the ritual or move on?
Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None
"Aroden was a patron deity of thieves? It's a title others have given me," Ellie chuckles as she skips a rock across the pond. "I'll give it a shot. What do I need to do?"
Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:
Esmeralda is trying to see if she can glean any information about the rituals from the carvings. If that's possible or not, tell me.
Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
With a low hiss Yelek moves near the aspect of the soldier...
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max watches the others, trying to understand what they are doing.
M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)
Hunter? That may be something I can do.
Qiang looks around for anything to hunt, just assuming that's what involved in The Hunter.
Survival: 1d20 + 4 ⇒ (3) + 4 = 7 +1 extra when related to tracking.
Deity, Benevolent or Malevolent that remains to be seen.
"For the hunter you must, kill one of the centipedes that
hunt around the edge of the pool (AC 17, 4 hp) and place a
piece of the centipede in the miniature city. For the I leave that for you to figure out. Any one else?" He asks.
Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
"What can you tell me about the Ssssoldier?" Yelek asks while studying the depiction of this particular aspect of Aroden
Any skill check Yelek can try?
Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8
Terros ends a few rocks hurling toward the centipedes, but finds them elusive. After a while, he gives up trying to hit them as they skitter out of sight.
Kinetic Blast: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 6 ⇒ (4) + 6 = 10
Kinetic Blast: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 6 ⇒ (5) + 6 = 11
Kinetic Blast: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 6 ⇒ (6) + 6 = 12
Kinetic Blast: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 6 ⇒ (4) + 6 = 10
Kinetic Blast: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 6 ⇒ (3) + 6 = 9
Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None
"Terros! Why not try using one of these?" Ellie calls, grabbing a few of the stones from inside the city and dancing them across her knuckles. "The magic is centered on the city, so why not use one if its stones? Divine magic is linked in odd ways, you know."
Sleight of Hand: 1d20 + 11 ⇒ (15) + 11 = 26
M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)
Qiang goes to town.
Attack Roll on Centipede: 1d20 + 2 ⇒ (15) + 2 = 17
Damage Roll on Centipede: 1d6 + 1 ⇒ (6) + 1 = 7
Wow. That centipede is toast...
Qiang picks up the centipede and places it in the miniature city.
I have done as you willed Nuo.
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
Huh? But I didn't tell you... Nuo says, flustered.
He is so violent sometimes.
Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None
"Or just do that. That works too," Ellie continues, with a hint of impressed laughter.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Deity, Benevolent or Malevolent that remains to be seen.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Let's go clear these caves of any evildoers, and then we can come back and play with these rituals some more."
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
Agreed.
Nuo casts Mage Armor on Qiang.
She also keeps the Wand of Cure Light Wounds (CL 3) out instead of a weapon.
Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None
"We could," Ellie agrees, sketching a small image of the miniature city on the map she's drawing. "Where to, cousins?"
Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8
"Aye," Terros agrees, apparently not fully grasping the need to interact with what they find in their explorations.
Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
"Hss" nods Yelek a bit frustrated his questions didn't get an answer.
Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:
Staring at the carvings yield nothing to Esmeralda. So, when the call to continue deeper into the caves is made, a frustrated priestess returns to the group, intent on seeking vengeance for lost time on other things in the caverns.
"Let's go this way," she says, pointing to a random passage that goes deeper into the mountain. After a few steps, she unties one of her scarves and holds it in both hands, letting an array of blades fall out of several of the folds of the cloth.
Deity, Benevolent or Malevolent that remains to be seen.
Map update to come. Work computer wont let me do it. Stuff: 1d6 ⇒ 2
Deity, Benevolent or Malevolent that remains to be seen.
You turn a corner and see 4 gillman skeletons! They attack!
Round 1
Quang
Esme
Terros
Yelek
Max
Nou
BG
Ellie
M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)
Prepare yourself!
Move Action
Qiang rushes into the room to get better positioning. Movement noted on map.
Standard Action
He tries to slam a skeleton with his mace. Targeting green. Flat-footed?
Slam Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Slam Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max rushes in, overextending himself as he tries to kickout at the (red) skeleton.
Unarmed Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
Be careful everyone!
Move Action
With the Wand of Cure Light Wounds in hand, she moves closer to the battle in case someone gets injured. Movement noted on map.
Standard Action
She casts a short spell, lifting up a rock, and tries to launch a Telekinetic Projectile at one of the skeletons. Targeting purple.
Telekinetic Projectile Attack (Cover): 1d20 - 4 ⇒ (2) - 4 = -2
Telekinetic Projectile Damage: 1d6 ⇒ 4
It appears we are getting the bad rolls out of the way.
Deity, Benevolent or Malevolent that remains to be seen.
A whole bunch of attacks and misses...
Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:
Esmeralda steps in front of Nuo, and calls on her goddess's favor to assist her in the coming battle.
Move action for 20 ft of movement and casting Divine Favor
Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8
Terros, too far away to help immediately, follows after Brother Max to support him.
double move
Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
Seeing the enemy approach Yelek swiftly moves near the purple skeleton and slashes his way into the fray!
Power attack roll: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21 -> Damage roll: 2d6 + 6 + 3 ⇒ (6, 4) + 6 + 3 = 19
Move and attack drawing weapon as part of movement
Deity, Benevolent or Malevolent that remains to be seen.
Yelek scores a good hit and reduces a skeleton to dust!
When skeletons attack!
Claw Terros: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Claw Terros: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Claw Max: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Claw Max: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Claw Qiang: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Claw Qiang: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Crit Confirm: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Round 1
Quang
Esme
Terros [-5]
Yelek
Max
Nou
BG
Ellie
Deity, Benevolent or Malevolent that remains to be seen.
Going to put Ellie in delay for now. Feel free to post when you can.
Round 2
Quang
Esme
Terros [-5]
Yelek
Max
Nou
BG
Ellie [DELAY]
Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None
I bet I could thread the needle through any one of these things, Ellie thinks to herself and her pile of piercing weaponry.
"Stand to the last man!" Ellie calls out, inspiring courage (+1) and moving a bit closer to the fray.
M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)
Full Attack
Qiang tries to slam into the skeleton next to him. Green skeleton.
Slam Attack (Inspire Courage): 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Slam Damage (Inspire Courage): 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Slam Crit Confirm Attack (Inspire Courage): 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Slam Crit Confirm Damage (Inspire Courage): 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Slam Attack (Inspire Courage): 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Slam Damage (Inspire Courage): 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
If the skeleton is down after the first hit, Qiang will instead forgo his second attack and move, which I can mark his movement the map once I get a confirmation about the green skeleton.
Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8
Terros grunts as one of the skeleton's claws rakes his hard flesh. In response, he conjures a stone hammer and slams it into the enemy. The cavern rumbles as the dwarf strikes the foe.
Kinetic Blade: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 6 ⇒ (6) + 6 = 12 bludgeoning dmg
Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
Seeing Quiang deal with the other skeleton nearby Yelek moves towards Terros and brother Max sneaking past the old man and striking at the red undead.
Power Attack roll: 1d20 + 5 + 1 - 1 ⇒ (9) + 5 + 1 - 1 = 14 -> Damage roll: 2d6 + 6 + 3 + 1 ⇒ (1, 3) + 6 + 3 + 1 = 14
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max tried again to strike the skeleton.
Unarmed Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
Move Action
Nuo moves in to get closer to the rest of the party. Movement noted on map.
Standard Action
Nuo tries a lucky strike with another Telekinetic Projectile.
Telekenetic Projectile Attack (Inspire Courage, Cover, Into Melee): 1d20 + 0 + 1 - 4 - 4 ⇒ (18) + 0 + 1 - 4 - 4 = 11
Telekenetic Projectile Damage (Inspire Courage): 1d6 + 0 + 1 ⇒ (2) + 0 + 1 = 3
Deity, Benevolent or Malevolent that remains to be seen.
Terros destroys a skeleton while Qiang destroys another.
Round 2
Quang
Esme
Terros [-5]
Yelek
Max
Nou
BG
Ellie
Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:
Assuming that Terros downed the blue skele so I can step into that space.
Reveling in the power of her goddess, Esmeralda glides though the area that her allies just cleared and snaps her scarf at the remaining skeleton.
Attack(Bladed Scarf,DF,IC): 1d20 + 4 + 2 + 1 ⇒ (18) + 4 + 2 + 1 = 25
damage(DF,IC): 1d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13
Deity, Benevolent or Malevolent that remains to be seen.
With that the last skeleton crumbles to dust!
Give me some perception checks please.
F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet
Good work everyone!
Nuo hits Terros with a charge of the cure light wounds wand.
Cure Light Wounds: 1d8 + 3 ⇒ (8) + 3 = 11
Nuo
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Qiang
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None
"Not bad at all!"
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Deity, Benevolent or Malevolent that remains to be seen.
Nou notices a hidden passageway.
Do you follow?
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