Zoggit Hedchoppa |
Zoggit
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Profile
WS BS S T Ag Int Per WP Fel
53 25 52 45 30 24 30 38 27
Movement: 3/6/9/18
Wounds: 11
Corruption Points:0
Insanity Points: 0
Fate Points: 2
Skills:
Awareness, Barter, Carouse, Common Lore (Orks, War), Concealment, Intimidate, Speak Language (Low Gothic, Ork), Survival, Tracking
Talents:
Basic Weapon Training (Primitive, SP), Pistol Weapon Training (Primitive, SP), Melee Weapon Training (Chain, Shock, Power), Iron Jaw, True Grit, Furious assault, Peer (Cult (Klan))
Traits:
Non-Imperial, Speak not unto the alien, 'Ard, Sturdy, Ork weapon proficiency, Mob rule, Might Makes Right, Unnatural Toughness x 2
Armour: Squighide (Arms 3, Body 3, Head 2, Legs 3)
Weapons:
Ork Slugga (Good;Reliable) (20m; S/3/-; 1d10+4 I; Pen 0; Clip 18; Reload Full),
Ork Choppa (Best; +10WS) (1d10+7 R; Pen 2)
Gear:
Ard Hat, Squighide, Voidsuit (Footfall), Ork Slugga (Good), Ork Choppa (Best), 4 Teef
Changed a few things.
Almagafor |
Background up, working on crunch. 30 years old, US central time zone.
The second son of a rogue trader dynasty stretching back to M37, Gauis Valerius Metallus Tenebrae did not expect to lead. His elder sister, Valeria, was a more capable shipmaster and trader. Gaius's strength was in logic and scholarship, happily stuffed in the family library on Tellir Secundus and hidden among the stacks as his read various esoteric topics well into the early hours of morning. If he had not belonged to a rogue trader family he would likely of enjoyed a career among the Adeptus. The plague of M40.948 changed that. The plague found its way onto the Indomitable Will, flagship of the Valerii family fleet. The plague cost the lives of Valeria Metallus and most of the crew as they tried to provide medical aid to the stricken world of Fomor Quintus. With this Gaius was called to take over as the patriarch of the family.
The first few voyages went well, the remaining retainers left over from the plague were quite helpful and easily managed the family assets while Gaius tried to learn skills and adjust to duties that should always of been Valeria's. The fourth voyage was where catastrophe struck. The fleet was on course for Scintilla to rest and refit for a planned exploratory voyage and to offload exotic cargo. There was only the hint of turbulence in the warp, but the navigators of the fleet agreed there was little danger and opted to make the jump. The navigators were wrong. The fleet was hit by a sudden warp storm, tossed about and scattered. Of the four ships that made the warp jump, only the Indomitable Will emerged, battered and torn. Since then, Gaius has been trying to rebuild the family's fortunes. The crew now find him engaged and vibrant, where before he was withdrawn, distant, and bookish. He throws himself with vigor into each new task, relishing the challenge and the chance for glory. The star of House Valerius, once dimmed, is now ascendant.
Browman |
Browman: I think there are going to be two separate Rogue Traders with different ships, so I would think there will be two different profit factors depending on who you are/work for. Could be off base though.
It would be good to clarify that, rogue traders aren't exactly known for playing nice with each other, often times even in the same family (there is only one warrant after all). Still if there are multiple rogue traders perhaps they are related?
Artorius Von Castmirre |
Browman here with my rogue trader. I am in Canada on eastern standard time.
Years have past into decades and Art is now Artorius Von Castmirre, a relatively young rogue trader, who thinks too highly of himself and disguises his quick mind and fast hands with a roguish demeanor and willingness to engage in dueling at the first slight.
Almagafor |
Some crunch for Gaius Valerius Metallus Tenebrae
Skills: Command, Commerce, Charm, Common Lore(Imperium), Evaluate, Literacy +10, Scholastic Lore(Astromancy), Speak Language(High Gothic +10, Low Gothic +10), Logic
Talents: Air of Authority, Pistol Weapon Training(Universal), Melee Weapon Training(Universal), Peer (Academics, Nobility), Foresight, Enemy(Ecclisiarchy), Talented (Command)
Traits: Etiquette, Legacy of Wealth, Supremely Connected, Vendetta
Waiting on XP expenditure until GM tells me what a particular elite advance will run me.
Waiting on my acquisition roll/pick until I know who I'm working with. Possibilities include but are not limited to:
Good Craftsmanship Bionic Eyes
A Gun Cutter
A mob of Ork Boyz(thought someone might appreciate it if they end up working for me)
Bodyguard unit
Radavel |
If the rogue traders are not from the same dynasty then profit factor and ship points shall be separate, hence, 2 ships.
Players can apply to whichever rogue traders they like. Rogue Traders on the other hand have the option of accepting or rejecting fealty.
Players with no dynasty shall be considered to be on Footfall looking for work.
Spazmodeus |
I'm 45 and also live in Canada, EST.
Can't get my head around my RT, so I'm going to re-cast as a Navigator....
New Origin Path For Navigator :
Home World: Imperial World
Birthright: Child of The Creed
Lure of the Void: Zealot
Trials and Travails: Dark Voyage
Motiviation: Prestige
Career: Navigator
Imperial World
+3 WP
-5 Forbidden Lore(Int)
Fate: 1d10 ⇒ 8
Starting Wounds, double toughness bonus + : 1d5 ⇒ 5
Starting Skills
Untrained Basic
Common Lore( Imperial Creed ) (int)
Common Lore(Imperium) (int)
Common Lore (War) (int)
Literacy(int)
Speak Language (High Gothic) (int)
Child of The Creed Unshakeable Faith Talent +3 WP, -3 WS
Zealot Unnerving Clarity: +5 WP, Insanity: 1d10 ⇒ 5
Dark Voyage Resistance (Fear) Talent
Insanity: 1d5 ⇒ 3
Prestige Talented (choose skill) Talent
Hexa'SkruwDriva |
Does that mean that there will be two different campaigns (similar story but two groups) or one game with two rt's?
Also choosing of the team ingame or here in recruitment?
Evry 'ing set? So we can start smashin an loozing alrdy? Boy, hummies take soo long ya could grew an 'ole sea of squiggs an has 'ime sper ta build da tank fr dem!
Radavel |
Does that mean that there will be two different campaigns (similar story but two groups) or one game with two rt's?
Also choosing of the team ingame or here in recruitment?Evry 'ing set? So we can start smashin an loozing alrdy? Boy, hummies take soo long ya could grew an 'ole sea of squiggs an has 'ime sper ta build da tank fr dem!
Its one game with 2 or more RTs.
Wraxus Drake |
Just went to look over my character again and found my profile blank. I have reentered the crunch, about to retype the fluff. Here's a quick overview.
Wraxus is a skilled pilot, capable of operating both a great star ship as well as the aerial vehicles used PlanetSide. The product of the fortress world Kurdran III, is one of the vat-born, a lesser caste of men birthed in a process similar to that used on Kreig. This has gifted him with certain anatomical advantages that make him a skilled and resilient soldier, a role which he takes to naturally.
spinningdice |
List of submissions (as far as I can gather):
Astorius von Castmirre - Rogue Trader
Gaius Valerius - Rogue Trader
Hexa'SkruDriva - Ork Freebooter
Zoggit - Ork Freebooter
Wraxus Drake - Void-Master
Tyboris - Explorator
Khalid Abd al-Quadir al-Shihab- Seneschal
Nimina - Arch Militant
LegoGuy4492 has posted a link, but it doesn't work for me.
Iota Signus |
Hi, Hexa'SkruwDriva-s late comer friend here ~
I played a bit of DH and DW so far, but new to the scale of things in RT so I'm always open for help and hints.
Sorry about posting already before the vote if I can join is done, just wanting to get the stats for character creation through the board dice =3
Going for an explorator techpriest, going to change the modifiers as I go through the creation process.
WS: 2d10 + 25 ⇒ (7, 6) + 25 = 38
BS: 2d10 + 25 ⇒ (9, 2) + 25 = 36
S: 2d10 + 25 ⇒ (10, 8) + 25 = 43
T: 2d10 + 25 ⇒ (4, 1) + 25 = 30
Ag: 2d10 + 25 ⇒ (6, 1) + 25 = 32
Int: 2d10 + 25 ⇒ (10, 6) + 25 = 41
Per: 2d10 + 25 ⇒ (4, 8) + 25 = 37
Wil: 2d10 + 25 ⇒ (5, 2) + 25 = 32
Fel: 2d10 + 25 ⇒ (6, 1) + 25 = 32
Reroll: T 2d10 + 25 ⇒ (10, 6) + 25 = 41
Iota Signus |
WS: 2d10 + 25 ⇒ (7, 6) + 25 = 38
BS: 2d10 + 25 ⇒ (9, 2) + 25 = 36
S: 2d10 + 25 ⇒ (10, 8) + 25 = 43
T: 2d10 + 25 ⇒ (4, 1) + 25 = 30
Ag: 2d10 + 25 ⇒ (6, 1) + 25 = 32
Int: 2d10 + 25 ⇒ (10, 6) + 25 = 41
Per: 2d10 + 25 ⇒ (4, 8) + 25 = 37
Wil: 2d10 + 25 ⇒ (5, 2) + 25 = 32
Fel: 2d10 + 25 ⇒ (6, 1) + 25 = 32
Reroll: T 2d10 + 25 ⇒ (10, 6) + 25 = 41
Fate: 1d10 ⇒ 6 = 3
Wounds: 8 + 1d5 + 1 ⇒ 8 + (3) + 1 = 12
Origin Path:
Forge World(+3Wil) -> Stubjack -> Hunter(Xenos) -> Dark Voyage -> Renown
Stubjack Insanity: 1d5 ⇒ 1
Dark Voyage Insanity: 1d5 ⇒ 1
Explorator:
Best quality Memorance Implant
Best quality Cortex Implant
+ 1d10 Insanity
Cortex Implant Insanity: 1d10 ⇒ 3
Ep Log:
- 200ep Hunter Origin
- 400ep Best Quality Memorance Implant
- 400ep Best Quality Cortex Implant
Final Stats:
WS: 38 - 5(Forgeworld) + 5(Stubjack) + 3(Hunter) = 41
BS: 36
S: 43
T: 41
Ag: 32
Int: 41 + 5 = 46
Per: 37
Wil: 32 + 3 = 35
Fel: 32 - 5 = 27
Skills:
Common Lore(Machine Cult) (Int)
Common Lore(Tech) (Int)
Forbidden Lore (Archeotech) (Int)
Forbidden Lore (Adeptus Mechanicus) (Int)
Literacy (Int)
Logic(Int)
Speak Language(Explorator Binary) (Int)
Speak Language(Low Gothic) (Int)
Speak Language(Techna-lingua) (Int)
Tech Use (Int)
Trade (Technomat) (Int)
Tracking
Intimidate
Forbidden Lore(the Warp) (Int)
Talents:
Basic Weapon training(Universal)
Basic Melee Weapon Training (Univerasl)
Logis Implant
Total Recall (Memorance Implant)
Unnatural Int(x2) (Cortex Implants)
Quick Draw
Traits:
Mechanicus Implants
Best Quality Memorance Implant - Total Recall
Best Quality Cortex Implants - Unnatural Int(x2)
Gear:
Boltgun
Good Power Axe
Enforcer light carapace
Multikey
Voidsuit
Injector
Sacret Unguents
Micro-bead
Combi-Tool
Dataslate
Servo Skull Familiar
Story Summary:
Having been born on a forge world as a number rather than a person his first assignments were more on the martial side - Cleansing rogue Servitors. At one point he managed to subdue a pair, reprogramming them to start his own servitor army. This led to his first recognition in the Techguard, marking him for exploration missions aquiring tech mainly of Xenos Origin. He founded his own theory during these endevours - that the vile Xenos have never created their own Tech. They have taken from the Holy Principles of the Omnissiah and added their own perversion. Thus the holy mission for this Xenostech is to extract the Omnissiahs holy principles from them to reaquire the lost technology from which it was stolen.
This theory gave him the breakthrough to join the Techpriesthood, but at the same time sprouted a sea of hatred from the most orthodox priests. After a while he got fed up with this politicking getting in the way of his studies so he got himself posted on a ship - being a fan of Agap I'd like this to be the Occurance Border, many years before its Service in the Inquisition. The ships peculiarness explaining the Dark Voyage through the Warp with insufficent gellerfield coverage
Not being able to take it anymore after the ships prow got violated the second time he jumped ships once more - eventually ending up in service to the rogue trader as xenotech and warp specialist.