Come To Footfall IC

Game Master Radavel


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I need to roll for my Taint. Let's see if I have to spend the rest of my XP...

1d100 ⇒ 9 hmm, ok, I guess I can work with that. Was hoping for possibly Wyrdling or one of the Agility boosts, but he certainly fills the armsman role, and it will tie in nicely with the False Man birthright.


The more i read about Orks... the more i want to play him. They sound so cool to play and to RP with!!

Ey iz sneaky orkz! Ey make oomies zcared!

Sczarni

Hmm. Due to some changes in circumstance, I'm going to change my application to the Seneschal role, and go with a different character. Will post something tonight.

Also, orks be right krumpy, correct.

EDIT: Spelled 'roit' incorrectly.

Dark Archive

have to say that the Rogue Trader will probably not allow his ship modified with Orky Tech at the risk of being blown by any and all Imperial ships in the vicinity.


So, may I take the elite package? :)


Oi! I'z not tipkal ork! I'z Gorgutz! Oomiez kan go jump in da blak 'ol for Ey care! Wount coz trouble. Just wantz more lootz to proof ey orkiest ork!


Radavel wrote:
have to say that the Rogue Trader will probably not allow his ship modified with Orky Tech at the risk of being blown by any and all Imperial ships in the vicinity.

I thought so, but maybe a little bit. As in "emergency repair" and "just a little 'biz 'ere and 'ter ta make it go red-painted 'an more Dakka"? ^^

Are imperial scanners that good that they can scan for ork tech in a big rogue trader ship full of xeno artefacts? Just asking, if you say nono its fine, I'll have more time "Fr my own bizz!" :-)
Thought it hilarious to have a ork chief mechanic on a rogue trader ship, but maybe that was a bit to much lolz ^^

Bte. Ork characteristics are f%~#ed up compared to Kroot and Human ones ... You trade two +5's for two -10, one -15 and two -5's compared to humans. A bit harsh isn't it? But well ... You have to pay a prize to play a green brute with lots and lots of lolz I think? ;-)


But if we are on same ship, we get +10WP vs fear and pinning. Yes our stats are a bit low. But we get a LOT of cool stuff

Dark Archive

humans cannot operate orky tech.


Dat be theer problum. Aynt itz?

Btw. Not sure. As orks, do we get the "birthright" and "motivation" stuff too? Obvioisly reflavoured

Dark Archive

you have to watch this: https://www.youtube.com/watch?v=cZc6cr6G2E4


Oh, ahm well yeah. I forgot that. But if I would be the chief engineer all would be "fine". Just kidding. I will find enough projects to keep me and Seth's occupied ;-)
@Seth:I feel like we are about to create a green r2d2+c3po for this ^^


Heh. Less c3p0 tho :P
R2d2 and a wookie more like it =^^=
I really hope the two of us will be on same ship =^^=


@GM i saw. Its awesome! =^^=

Dark Archive

one more: https://www.youtube.com/watch?v=JjaYW5Cnr5k


Grey Knights are my 2nd fav 40k Army =^^=

Sczarni

Just doing some rolls here.

Corruption: 2d5 + 1 ⇒ (4, 1) + 1 = 6
Insanity: 1d10 + 1d5 ⇒ (1) + (1) = 2

EDIT: (in)Sanity is for the weak!


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Tiamat here, found finally some time for char generation: lets do this:

Weapon Skill - need fer smashin teeths!: 2d10 + 25 ⇒ (4, 9) + 25 = 38
Ballistic Skill - need more dakka-dakka to hit!: 2d10 + 10 ⇒ (1, 8) + 10 = 19
Strength - 'da best t'ere is!: 2d10 + 30 ⇒ (2, 9) + 30 = 41
Toughness - im da hardest 'ere!: 2d10 + 30 ⇒ (7, 4) + 30 = 41
Agility - ta turn da skrew!: 2d10 + 20 ⇒ (7, 9) + 20 = 36
Intelligence - Me make da bizz!: 2d10 + 15 ⇒ (9, 4) + 15 = 28
Perception - See ya 'here!: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Willpower - Gork eh Mork 'ith me!: 2d10 + 20 ⇒ (4, 7) + 20 = 31
Fellowship - No smashn 'ou is 'nof!: 2d10 + 15 ⇒ (6, 9) + 15 = 30
Tats all, there is boyz!

Nat all, y'a squig!
Wounds - Im da hardest!: 1d5 + 1 + 8 ⇒ (2) + 1 + 8 = 11
Fate - Lcky me!: 1d10 ⇒ 2 -> 1 FP

Any words on homeworld, birthright etc?
Will put my char sheet at the alias.


Basic Ork-Char-Sheet done as far as I can tell from the book. Start-XP, Start Equip?
Will come up with 'lil bizz of s'ory later today or tomorrow. When will you close this?

Sczarni

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Zoggin' green gitz',

Rejoice! The errata makes Orkz somewhat better:

Errata:

Ork Freebooter Career
Ork Origins: Mekboy and Painboy (page 52): These
Origins grant +5 Intelligence in addition to their other
benefits.
Ork Freebooter Characteristics (page 52): Table 2–2: Ork
Characteristics has several incorrect values. The following values
are correct:
Weapon Skill: 35
Ballistic Skill: 15
Strength: 35
Ork Freebooter Advances (pages 67–69): The Ork
Freebooter has the Dual Strike Talent listed at both Rank 4
and Rank 7. This Talent should only be available at Rank 4,
for the listed 500 xp.


Name might change, just picked one out of memory

GorGutz:

Gorgutz
Profile
WS BS S T Ag Int Per WP Fel
48 25 47 45 30 24 30 38 27

Movement: 3/6/9/18
Wounds: 11
Corruption Points:0
Insanity Points: 0
Fate Points: 2

Skills:Awareness, Barter, Carouse, Common Lore (Orks, War), Concealment, Intimidate, Speak Language (Low Gothic, Ork), Survival, Tracking

Talents: Basic Weapon Training (Primitive, SP), Pistol Weapon Training (Primitive, SP), Melee Weapon Training (Chain, Shock, Power), Iron Jaw, True Grit, Furious assault, Peer (Cult (Klan)), Ambidextrous

Traits: Non-Imperial, Speak not unto the alien, 'Ard, Sturdy, Ork weapon proficiency, Mob rule, Might Makes Right, Unnatural Toughness x 2

Armour: Squighide (Arms 3, Body 3, Head 2, Legs 3)

Weapons:
Ork Slugga (Goodish;Reliable) (20m; S/3/-; 1d10+4 I; Pen 0; Clip 18; Reload Full),
Ork Choppa (Bestest;+10WS) (1d10+6 R; Pen 2)

"Gear: Ard Hat, Squighide, Voidsuit (Footfall), Ork Slugga (Good), Ork Choppa (Best), 4 Teef"


Will change errata and the implication tomorrow morning.


Hello, everyone! The Lion Cleric checking in with the Seneschal submission.

Statistics:

Weapon Skill: 28
Ballistic Skill: 36
Strength: 36
Toughness: 33
Agility: 37
Intelligence: 52 (x2)
Perception: 33
Willpower: 36
Fellowship: 43

Wounds: 10
Fate: 2
Insanity: 2
Corruption: 6

Movement:
Half 3, Full 3, Charge 9, Run 12
Initiative: +3

Armor: 0 Head, 4 Body , 4 Arms, 4 Legs
In Synskin: 2 Body, 2 Arms, 2 Legs, 2 Head

Skills:

Trained Skills:
Barter 43
Commerce 43
Common Lore(Underworld) 52
Deceive 53
Evaluate 52
Forbidden Lore (Archeotech, The Warp, Xenos) 52
Inquiry 43
Literacy 52
Medicae 52
Scholastic Lore (Imperial Warrants) 52
Scrutiny 33
Speak Language (Trader's Cant, Low Gothic) 52
Tech-Use 52

Traits:

Stranger to the Cult: -5 Fel to Ecc people.
Seeker of Lore: Spend a Fate Point to succeed at Lore, Cyphers, Logic tests. 1 additional DoS to Commerce, Inquiry, Evaluate tests.

Technical Knock: Unjam any weapon as a Half Action
Armour of Contempt: Reduce all corruption by 1.
Unnatural Intelligence x2: Double Int bonus and add 2 DoS to int skill tests.

Talents:

Basic Training(Universal)
Pistol Training(Universal)

Class and Alt. Rank Abilities:

Seeker of Lore

Career Path:
Forge World -> Fringe Survivor (Heretek) -> New Horizons (Seeker of the Truth) -> Lost Worlds (Beyond the Pale) -> Devotion (Duty) -> A Long and Glorious History (A Dark Secret)

Some bullet points before I write the actual history.

- Khalid's name literally means 'Eternal servant of the powerful one of the stars' in old dialect, and he bears it with a reason. He's over four centuries old, and has served the dynasty ever since he was a lowly guide in a factorum.

- He is fiercely devoted to the family, and has been a councillor and a guide, the current scion being the thirteenth in a row. He's seen them fall, he's seen them retire, and he's always there with advice.

- He's not as infirm, both mentally or physically, as he appears to be. The rejuvenat treatments the family provides, while quite expensive, have left him in a decent physical shape. While not as physically active as he was two centuries ago, he might start training again, especially for such a promising young (they're ALL young) scion.

- He's a personal friend with many Disciples of Thule, though most of them have passed away with time. Still with a friend or two kicking, they're responsible for the archeotech upgrade in his skull, which lets him function, compartmentalising information, and letting him keep old memories without going insane. The 'mainstream' Mechanicus might take interest in him, and/or the headgear.

- He's slowly reaching the end of his (un)natural life, building significant resistance to rejuvenat treatments. While still in decent shape, he doesn't have more than two or three decades left, if that. While he's quite acceptant of the fact, he has a desire to see the stars, feel the thrills once more, and do at least one great act for the dynasty. Part to prove his worth, and part to put his mind at ease, that it wouldn't go to the Abyss without him there.

-----------------------------------------------------------

EDIT: Something I'd like to explore with the character is the effects of downtime and lack of practice. In game terms, he might once have been the story-wise equivalent of ranks 5 and above, but he's way past his prime.

He's by no means as good as he once was, and possibly would never be. He'll be telling stories of the old days, of stealing untold riches and performing masterful feats of deception, combat prowess, and cunning. As any old man, however, he might be a bit prone to overselling it a bit, and the truth might not be the same as the legend.

I'd also like to work with the Rogue Trader and their dynasty, so I can tell amusing anecdotes about how their great-great-great-grandmother accidentally dropped an archeotech power sword in a trash compactor, or something like that.


Ok, based on my rolls, I'm probably going to create a navigator. My second choice would be an Explorator


Ok, changed my mind. Choosing an Explorator, because I came up with a cool concept :) Origin path, from top to bottom:
Imperial World
Child of the Creed
Renegade
Press Ganged
Venegance
Explorator


Tainted:
1d100 ⇒ 49...Hulking

1d10 ⇒ 8 Fate Points: 4

1d5 ⇒ 3 Wounds 15

Updating profile with details and Origin Path, Alias: Tyboris


Updated Skruw'Driva according to Erreta, changed specialization from driva to mekboy due to errata rules. Also inserted a little background story. Do we have more than 500 start-xp to spend?

Thanks for that info lookup, Lion!


Da boys iz bak in town!

SkruwDriva I think we should link stories if we both are recruited =^^=


Seth86 wrote:

Da boys iz bak in town!

SkruwDriva I think we should link stories if we both are recruited =^^=

Ya betta bet ur teef on that, boy! Lets show da hummies how ta drink an smash teefs in da bars! You jst wait, SkruwDriva 'll make you da bizz ta get even more schneaky, 'adass an da big dakkadakka!

Did you spend 500 already? And did you anything despite what is written in 'da book' for equip and such?
I'm en route to a heavy oral exam now, SkruwDriva definitely made my last two days after 8h learning each, that's for sure ;-)


yup, spent it.
100 for Tuff, but wanna bash tings good, so 'ebey strenf
200 for survivin
200 for 'usin hands good like


Ok spent 450 on WS, IN and T. Betta cause harda, bigga an clevara!


Dun need tu be tuff if sneeky

Dark Archive

I am seeing at least 2 orky submissions. Anyone else?


I don't think so. Not that I have seen any other boy here.

Dark Archive

Once you're ready to make your submission just post using your alias with a 3 sentence summary describing your character and what he brings to the team.


Will make that in a few hours. To nervous for that right now, while waiting for my exam ^^

Dark Archive

Hey, quick survey: how old are you guys?

Your GM is gonna turn 43 soon.


Just got 24 a few days ago, and from mid-Europe for time-zone questions.


30. Im from South Africa

Sczarni

I'm 22, and I'm posting from Scotland.


Just need to get a proper name...
Was thinking Zoggit 'EadChoppa

Dark Archive

Holding off on an Alias
Nimina Or 'Mina.

Nimina is tall, fierce and her body shows the marks of extended abuse and beatings.

Nimina shoots things mostly, or hits things, with a side-line in breaking into things or wilderness survival.

She's fearlessly loyal, and creatures really do have to be scary to put a fear into her, though she's also weak willed and easily influenced (does that count as what do you bring the team?).

Also I'm 34, and from Britain, I hesitate to say United Kingdom any more as we seem to be less and less united as we go on.


Do we get background and motivations too or no? Not sure


Ey be heer. You Grotz! Time for killin the stuff!

Zoggit is your typical ork Freebooter....
Oi! Whos you calling tip...typ...tipikal?!
I gonna take ofer.
The name iz Zoggit Hedchoppa! For gud reezon. I be choppan heads zince i wuz a zmall ork. I not smal now. I beeg ork dat lern'd to be sneeky, from Blood Akses. I follo an sneek up on hoomies and ofer fings. Den... den me choppa dem. All sneeky like. I like tings that go boom too. But not leernd yet... but me finks it can be funz. So dere. Dat is me as Zoggit!


SkruwDriva is an orkmek with dna-coded technological abilities and a well developed ability to smash out teeth and also near-suicidal driving (and later also flyer) capabilities, so he will provide crazy ork tech, an action-filled speed-ride to a destination of your choice in 'da loudest and reddest vehicle 'tere is and some melee muscle and orkish-damage-soak.
Beside that he will provide lots of crazy RP moments and possible ork-connections for the trader in charge.
Eventually he will become an actual Orkmek, creating ever crazier things from 'da bizz we looz - think a Mechanicus Magos gone mad and on speed.
Maybe a word why he would follow a "hummie": As long as there is enough loot and things to create (and destroy with said things) he would follow anyone after he was kicked out from his Klan. So a technological-fixated mercanary with megalomania.


Story:

The old man put down his walking cane, exhausted from the long climb. Despite the elevator being fixed three hundred seventy four years ago, he still made the climb every time he had the chance. The Navigator was always so welcoming to let him sit and drink in peace, whenever no work was being done there. Such a nice young noble.

He pulled out a worn thermos, the icon of the Omnissiah still visible, but the words under it worn. They rarely made such quality stuff these days. He pulled a cup from somewhere in his baggy robes, sniffed the cocktail of herbs, then drank a small sip, revealing the few loose teeth in his mouth. Whenever someone stared at the stars, they saw futures. Khalid usually saw history, especially nowadays.

That one, over there. RSP.440.5.16-a, and the jungle planet under it. He closed his eyes. He remembered the grin on the Captain's face as he posed for the painting. Foot on the head of a terrifying cat-like beast the size of a horse, a hole between the six eyes. And the young one does have his eyes.

He opened his eyes, taking another sip, eyes turning towards the Maw. He smiled, remembering his first time through the storm. The thunderous shaking and the writhing cries outside. The bridge, different that it is now. His fingers gripping the Lord-Captain's chair, muttering prayers to the Omnissiah, the Emperor and Sanguinius. The Lord-Captain grinning like a madwoman, telling him that Dusk Heartwood doesn't come cheap. He sat back further on the bench.

Scintilla. Chasing a cat-thief on the spires, grapnel in hand. Iocanthus. Pulling out a thirty-kilogram libram to quote an ancient law, and the crimson face of the Magistrate. The Pass. Three scars from ork blastas.

He smiled, finishing his tea. It was time to finally head back to Koronus, and knowledge is only good when it's fresh. You learn while you live, and he wasn't dead yet. He nodded at the kind three-eyed host. This one, surely has his parent's eye!, the old man though, grinning a gap-toothed grin to nobody but himself, as he began the 9734 steps heading down.


Wounds: 1d5 + 8 ⇒ (4) + 8 = 12
Fate: 1d10 ⇒ 6 3 points


GM EYES ONLY:

I was wondering, could I play my character (in fluff) as once being a member of the Dark Mechanicus? This would be the source of his machine parts, and he reveres the Machine god as a normal tech-priest would when people are around, but when they aren't looking, he practices heresy? If not, he'll be a ex-member who is simply slightly tainted, but believes that the omnissiah is like what most tech priests believe


corruption: 1d5 + 1 ⇒ (2) + 1 = 3


33 years old, American, but posting from China. This is a LazyPanda alias. Need to build a character sheet with spoilers and update background, stats and origin complete.

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