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Kyshkumen moves around behind the mummy, careful not to draw an attack with his movement. Once he is flanking with Bjor he strikes with one of his daggers.
Melee: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Damage: 1d4 + 3 + 2d8 ⇒ (1) + 3 + (2, 2) = 8
I think the mummy cursed our dice.

Oykiv |

Seoni, the answer is running. Fast and far away ;D
Seoni´s magic missiles continue hurting the pharaoh, who go against her. But her invisible armor continues saving the sorcerer from the attacks.
No other pathfinder is able to score a hit, and even Bjor start thinking in yelling less and aiming more. But his thougs are interrupted when the sphinx tries to not being surrounded and attacks everybody. Kyshkumen dodges a bite, but Abaal gets slamed -5 HP just as Zanu and Bjor are teared by the shipnx´s claws -5 HP and -3 HP respectively
Pharaoh random 1 up: 1d2 ⇒ 1
mummy slam: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 10 ⇒ (2) + 10 = 12
sphinx random, clockwise 1 up: 1d4 ⇒ 1
sphinx bite: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (5) + 2 = 7
sphinx slam: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 2 ⇒ (3) + 2 = 5
sphinx claw: 1d20 + 8 ⇒ (12) + 8 = 201d4 + 2 ⇒ (3) + 2 = 5
sphinx claw: 1d20 + 8 ⇒ (17) + 8 = 251d4 + 2 ⇒ (1) + 2 = 3
New combat round
All can act.
Seoni
Bjor -15
Abaal -14 HP
Kyshkumen -13
Bot-Kyra
Zanu -8 HP
Sekh-pa-Mefer III -40 HP
Hieracosphinx -12 HP
I think Kyra should continue channeling, but it´s your decision.

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falchion vs sphinx (power attack, flank): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 damage: 2d4 + 7 ⇒ (1, 4) + 7 = 12

Seoni, Iconic Sorceress |

"Get your hands off of me, you dirty ape!"
Can I use a wand defensively? If I can't, Seoni will step 5 ft down.
Concentration, DC 17: 1d20 + 4 + 4 ⇒ (15) + 4 + 4 = 23
Magic Missile: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Another pair of bolts emerges from the wand, hitting the pharaoh.
"Kyra, stand back and keep us alive!"
Please keep channelling, Kyra! We're too dumb bravehardy to run away!

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Bjor moves into flanking position with Kyra during a moment of clarity, then continues his mindless barrage of blows unto the pharao.
Power Attack TWF Shield: 1d20 + 4 - 1 + 2 ⇒ (9) + 4 - 1 + 2 = 14 -> Damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Power Attack TWF Axe: 1d20 + 3 - 1 ⇒ (6) + 3 - 1 = 8 -> Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
After smacking his shield in the general direction of rotten meat and bandages, he retreats slightly, covering Kyshkumen with his body and sturdy viking wood.
Using Shield Bearer trait: Kyshkumen gets +2 to AC until next round as long as he stays adjacent to Bjor.
Also, this was not supposed to sound as dirty as it did.

Oykiv |

Seoni, casting from a wand don´t provokes
Kyra continues focusing her efforts in curing her party. Channel: 2d6 ⇒ (2, 3) = 5 But he don´t retreat, Sarenrae hasnt teach him to awoid combat undamaged, less when her position help her friends.
Focusing completely in offense, Abaal starts slashing hard the hieracosphinx. More missiles hits the pharaoh, as Bjor distracts him with a barrage of missed slams.
New combat round
Bold can act.
Seoni continues using her wand
Bjor -10 HP stops shouting but continues failing attacks
Abaal hurts the sphinx-9 HP
Kyshkumen -8 HP and incumbing something (5)
Bot-Kyra channels
Zanu -3 HP
Sekh-pa-Mefer III -46 HP
Hieracosphinx -24 HP

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Kyshkumen takes a step over to flank the evil mummy's pet with Zanu. He goes to work with both blades this time.
MH: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
OH: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
If I die I blame my dice.

Oykiv |

If I die I blame my dice.
You can blame Bjor´s dice too ;D
Kysh flanks the pharaoh, but his skin is too thought for his blades. In the combat against the sphinx, Zanu is able to score a hit and wounds the sphinx a little.
Sekh-pa-Mefer III continues attacking Seoni, and he hits her in the ribs, breaking several of them -18 HP . You dare to attack me? I´ll break all your bones. Shouts as he moves to avoid being flanked.
For its part, the sphinx continues attacking everybody, biting Bjor -5 HP , smashing Kyshkumen -5 HP , and clawing Zanu -4 HP
Kyra continues praying her godess to cure all of you, and more positive energy go through your bodies closing your wounds +4 HP
Mummy vs Seony: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 10 ⇒ (8) + 10 = 18
random Clockwise: 1d4 ⇒ 4
Bite vs Bjor: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 2 ⇒ (3) + 2 = 5
Slam vs Kysh: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 2 ⇒ (4) + 2 = 6
Claw vs Abaal: 1d20 + 8 ⇒ (5) + 8 = 131d4 + 2 ⇒ (1) + 2 = 3
Claw vs Zanu: 1d20 + 8 ⇒ (16) + 8 = 241d4 + 2 ⇒ (2) + 2 = 4
channel: 2d6 ⇒ (2, 2) = 4
Next combat round
Bold can act.
Seoni -14 HP, must pass a DC 16 Fort save to avoid incubing something
Bjor -11 HP
Abaal -5 HP
Kyshkumen -10 HP and incumbing something (4)
Bot-Kyra channels
Zanu -3 HP
Sekh-pa-Mefer III -46 HP
Hieracosphinx -28 HP

Seoni, Iconic Sorceress |

Seoni finally catches the Pharaoh's fist in her ribcage.
Fort Save: 1d20 + 2 ⇒ (13) + 2 = 15 Dang it
"Violence is the only language the almighty ruler understands. Death claimed you long ago. Submit to the greater beyond!"
Seoni sends another round of missiles, knowing she won't last much longer.
Magic Missile: 2d4 + 2 ⇒ (1, 3) + 2 = 6

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Seeing his comrades are about to get butchered, Bjor rushes after the pharaoh and into him with his shield, letting his axe fall in the process to give more leverage to the strike. This worked on the pyramid, and he couldn't possibly be harder than that thing!
Power Attack TWF: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10 -> Damage: 1d6 + 5 + 3 ⇒ (1) + 5 + 3 = 9
My dice were cursed by the pharaoh!

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Kyshkumen continues to attack the foul pet, using Zanu for a flank.
MH: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
OH: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Seriously, this is starting to fall into cursed territory.

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falchion vs sphinx (power attack, flank): 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 damage: 2d4 + 7 ⇒ (2, 1) + 7 = 10 Next!
"Can't get past this walking trophy!"
Perhaps bless?

Oykiv |

With your friends failing their attacks, the wand is the only thing wounding the pharaoh
The pharaoh clearly cursed his opponent weapons, because all the attacks against his pet fails.
Seoni starts feelig the broken bones will not be the worst of what the pharaoh has just done to her. More resolved than ever to give the final death to the mummy, she continues sending missiles toward it. Yeah, you´re guessing right
Next combat round
Bold can act.
Seoni -14 HP and incumbing something (10) continues wounding the pharaoh
Bjor fails -11 HP
Abaal fails -5 HP
Kyshkumen fails -10 HP and incumbing something (4)
Bot-Kyra channels
Zanu -3 HP
Sekh-pa-Mefer III -52 HP
Hieracosphinx -28 HP
Come on Zanu, you can break the curse

Oykiv |

Zanu´s magic shows stronger than any curse and his enchanted hammer hits the sphinx in one leg , breaking it.
Sekh-pa-Mefer III continues focusing in the only one wounding him, Seoni. With a powerfull blow, he hits her in the face, breaking her jaw, and making Seoni fall to the ground unconscious. Now is your turn, cleric Says before moving toward Kyra.
The sphinx continues smashing and clawing the remaining opponents, wounding all of them.
Pharaoh vs Seoni: 1d20 + 14 ⇒ (18) + 14 = 321d8 + 10 ⇒ (7) + 10 = 17
random clockwise 1 up: 1d3 ⇒ 1
random last claw: 1d3 ⇒ 1
Bite Kysh: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (6) + 2 = 8
Slam Abaal: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 2 ⇒ (6) + 2 = 8
Claw Zanu: 1d20 + 8 ⇒ (10) + 8 = 181d4 + 2 ⇒ (4) + 2 = 6
Claw Kysh: 1d20 + 8 ⇒ (15) + 8 = 231d4 + 2 ⇒ (1) + 2 = 3
Another combat round
Bold can act.
Seoni -31 HP, dying and incumbing something (9)
Bjor -11 HP
Abaal -13 HP
Kyshkumen -13 HP and incumbing something (3)
Bot-Kyra Channel, or cast a 2nd level spell to cure Seoni 2d8+4. Or what you want
Zanu -9 HP
Sekh-pa-Mefer III -52 HP
Hieracosphinx -35 HP

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falchion (flank, power attack): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
damage: 2d4 + 7 ⇒ (1, 2) + 7 = 10
"Down you leathery old bird!"

Oykiv |

Come on, I can´t do this for long Thinks Kyra before channel more positive energy 2d6 ⇒ (6, 3) = 9. Thanks to it, Seoni opens again his eyes.
With a powerfull swing of his falchion, the Sword of Katapesh puts and end to the pharaoh´s pet unlife.
Another combat round
Bold can act.
Seoni -22 HP, on the ground and incumbing something (9)
Bjor -2 HP
Abaal -4 HP
Kyshkumen -4 HP and incumbing something (3)
Bot-Kyra channels
Zanu
Sekh-pa-Mefer III -52 HP

Seoni, Iconic Sorceress |

Seoni stirs awake, her jaw and ribs throbbing in pain. "Did we win?" she manages a smile as Abaal slays the beast.
She grabs her wand of magic missles, stands up and steps aside. "I think I pissed the Pharaoh off. That our this is his idea of a mating ritual. We need to help Kyra, and fast- ow." Seoni holds her waist.

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With the foul undead pet dead, Kyshkumen moves over to flank the distracted mummy.
MH: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage: 1d4 + 4 + 2d8 ⇒ (4) + 4 + (7, 4) = 19

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With a powerfull swing of his falchion, the Sword of Katapesh puts and end to the pharaoh´s pet unlife.
Abaal uses his move action to close with the Mummy I'd Like to Flank.

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"GRAAAH!" Having been unable to hit the mummy even once, Bjor succumbs to pure rage, continuing his useless assault.
Power Attack TWF Shield: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13 -> damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Power Attack TWF Axe: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6 -> damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Oykiv |

Kyshkumen flanks the pharaoh and tries to stab it, but it´s flesh is really hard and can´t penetrate it. Zanu hits the mummy in the face, but his impact do the same damage as if he had attacked with a feather. No damage due DR
Kyra dodges an incoming slam from the pharaoh. And Bjor continues attacking everything but the pharaoh. And Seoni resists the impulse to make a joke about the ulfen preferences
slam: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 10 ⇒ (6) + 10 = 16
Another combat round
Bold can act.
Seoni -22 HP, incumbing something (9)
Bjor -2 HP
Abaal -4 HP
Kyshkumen -4 HP and incumbing something (3)
Bot-Kyra
Zanu
Sekh-pa-Mefer III -52 HP
Kyra will move away before Kyshkumen attacks to cast a spell, unless you want another thing

Seoni, Iconic Sorceress |

Another round she's standing, another pair of magic missiles.
Magic Missile: 2d4 + 2 ⇒ (2, 3) + 2 = 7
"And to think I laughed at the Pathfinder Society for offering this after my first mission...Stop laughing, Dragon."

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falchion (power attack): 1d20 + 6 ⇒ (9) + 6 = 15 damage: 2d4 + 7 ⇒ (4, 1) + 7 = 12
Or in other words not much....

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Seeing his rapid attacks do nothing, Bjor lets fall the axe and returns to the tactic that already worked against the strange moving pyramid.
"GHHH!" he shouts while smashing his shield on the mummy's head.
Power Attack: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24 -> Damage: 1d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11

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Kyshkumen tries again with his blades.
MH: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d4 + 4 + 2d8 ⇒ (4) + 4 + (8, 8) = 24
OH: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Confirm: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d4 + 2 + 2d8 ⇒ (4) + 2 + (6, 8) = 20
Crit damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Oykiv |

With Bjor breaking at least the curse, Sekh-pa-Mefer III has no opportunity to resist the pathfinders pounding. The impact makes the pharaoh bend a little, givving Kyshkumen the opportunity to stab him in the back at pleasure. And, to finish, Zanu´s warhammer breaks the mummy´s kee, making it falls to the ground to crumble to dust, leaving behind only one of his hands.
Congratulations, you had killed your first mummy!!!
Kyra tries to identify the disease: 1d20 + 11 ⇒ (13) + 11 = 24
For Sarenrae mercy, you both had catched Mummy Rot
Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic.
Kyskumen loses: 1d6 ⇒ 2 Constitution
Kyskumen loses: 1d6 ⇒ 4 Charisma
Seoni loses: 1d6 ⇒ 6 Constitution
Seoni loses: 1d6 ⇒ 3 Charisma
We need to bring you back to a temple. I can´t heal you! Says Kyra worried.
It will take you 4 days to go back to civilization. Feel fre to worry about the two sicks and sugest what you can to help them
Among the pharaoh´s dust, you found.
Pharaoh´s hand, spellcraft DC 20
An engraved gem, , spellcraft DC 25.
A tiny silver figurine of a sphinx, spellcraft DC 26
Wooden sharcophagos with gold, gems and other expensive decoration
Clothing, furniture, jewelry, weapons, and other items for the pharaoh’s use in the afterlife

Seoni, Iconic Sorceress |

"I'm gonna need...some healing...right now..." Seoni is about to lose 12 HP due to Con loss, putting her at -8 HP.
Assuming you save her :)
"Stupid mummy and his stupid pyramid and his stupid pets and his stupid harem."
Spellcraft, Hand: 1d20 + 7 ⇒ (17) + 7 = 24
Spellcraft, Gem: 1d20 + 7 ⇒ (12) + 7 = 19
Spellcraft, Figurine: 1d20 + 7 ⇒ (12) + 7 = 19
Seoni identifies the hand, and she knows the other two items are magical but that's about i.

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"I'm gonna need...some healing...right now..."
"Stupid mummy and his stupid pyramid and his stupid pets and his stupid harem."
"Still it could have been worse, the room could have been one long corridor and the mummy could have been a geometric object made of living bricks." Abaal says helpfully.

Oykiv |

Looking back I don't believe the mummy ever hit me, just his pet.
You´re right, it leaves you with only Seoni being affected by mummy rot
Seeing how Seoni dismais due the illness, Kyra picks his wand and casts a couple of CLW on her friend.
Kyra can cast you 3 lesser restorations/day for each day of trip.
And the illness affect daily, assuming every 24 hours, it will be before the castings of the spells.
So, Seoni, roll everyday how many ability points you restore each day and to see if you pass the illness. Without very bad luck you´ll be fine.

Seoni, Iconic Sorceress |

Fort DC 16; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Cha
I'm at 6 Con and 16 Cha...oh this could be real bad.
Day 1
Stupid Mummy Rot takes Con: 1d6 ⇒ 1 5 Con
Stupid Mummy Rot takes Cha: 1d6 ⇒ 2 14 Cha
Kyra restores Con: 1d4 ⇒ 4
Kyra restores Con: 1d4 ⇒ 2
Kyra restores Con: 1d4 ⇒ 1 12 Con
Pretty!
Day 2
Stupid Mummy Rot takes Con: 1d6 ⇒ 4 8 Con
Stupid Mummy Rot takes Cha: 1d6 ⇒ 2 12 Cha
Kyra restores Con: 1d4 ⇒ 3
Kyra restores Con: 1d4 ⇒ 1 12 Con
Kyra restores Cha: 1d4 ⇒ 3 15 Cha
Still pretty!
Day 3
Stupid Mummy Rot takes Con: 1d6 ⇒ 6 6 Con
Stupid Mummy Rot takes Cha: 1d6 ⇒ 3 12 Cha
Kyra restores Con: 1d4 ⇒ 3
Kyra restores Con: 1d4 ⇒ 2
Kyra restores Con: 1d4 ⇒ 4 12 Con
Not as pretty...Still alive, I guess.
Seoni's not feelin' it during the rest of the journey home. "The trip was going well until that stupid mummy clobbered me." She shudders. "Those poor women, trapped in eternity until Kysh released them. I was mad about it at first but now...you did good, Kysh."
Whenever she recovers, she pulls out the magically preserved bottle of wine. "Bjor, I owe you a drink."

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Just imagine Seoni's fate if there was no convenience cleric popping up suddenly ;)
"Now you are finally truly dead!" Bjor shouts at the pharao's remains, and spits into where his face once was. Then, when Seoni suddenly falls down, he is quick to help her up again while Kyra heals her.
"That was an unexpected meeting. I didn't think the man would be walking his grave. But he shall never rise again from the sands."
He makes sure to take the portable valueables and wrap them in some cloth, for him and Abaal to carry out easily.
"We should leave the big stuff intact, Society will appreciate it." he says, pointing at the sarcophagus. "I shall write a detailed account of this venture, including every bit of putrid arrogance the dead king threw at us. Might need help remembering those part though - rage overtook my senses for a moment there."
The heat under the Osirian sun turns Bjor into a sweating mess once again, making him look not much better than Seoni.
"Don't worry bout the drink - we shall have plenty."

Oykiv |

Popping clerics always help a lot
Seoni, to remove mummy´s rot, you need to first break the curse and then remove the disease magically. That means casting Remove Curse and Remove disease, each casting of the spell costs 150 gold pieces (or 1 PP) and you must pass a caster level check 1d20+5 vs DC 16 (from the mummy´s rot).

Seoni, Iconic Sorceress |

Curses!
Remove Curse: 1d20 + 5 ⇒ (11) + 5 = 16 Woohoo!
Remove Disease: 1d20 + 5 ⇒ (13) + 5 = 18 Woohoo!
Desna smiles upon Seoni as the cleric's first attempt breaks the curse! Seoni gladly pays 300 gp to remove the curse and rid her of the disease.
"Finally, this bruise will go away!" Seoni cheers. "I can't my tattoos with it in the way- those aren't just for show!"

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"I could try massaging it out." Abaal says staring (maybe leering) at the bruise.

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Fortitude save: 1d20 + 4 ⇒ (8) + 4 = 12 Nope. Abaal falls over stone dead with a big dumb grin on his face. XD

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Bjor stars at the exchange with a slight grin.
"Well then, off to the next bar! We need to try the local brews while still here. Then this abomishable heat will not have been for naught!"