City of Ashes (Inactive)

Game Master Grimmy

Round 4
Fire Mephit (steals the amulet)
Uurnir (scorpion style)
Magma Elementals (attack)
Lilia (magic missile)
Ronen <<<<
Ares <<<<
Priscilla <<<<

Battle Map

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Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Round 4

Priscilla moves behind Urrnir to get on her far side and launches her sling bullet at one of the Mudmen attacking.

attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d4 ⇒ 3


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Round 4

Lilia delays, hoping that Ronen and Ares can kill the northernmost mudman, clearing a path for Lilia to withdraw north this round.

Its too tough to try and cast defensively with the mudman threatening her right now. She needs to get some space.


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Round 4

Ares strikes at the mudman again with his blade, then shouts "Ladies let me know if you need any healing!"

Bastard sword strike:1d20 + 5 ⇒ (12) + 5 = 17
Damage:1d10 + 3 ⇒ (1) + 3 = 4


Round 2 AoO: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Round 4

Urrnir continues to concentrate her assault on the closest mud creature.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Urrnir: Standard Action to attack Green Mudman.


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Round 4

Cairenn backs a little further away and casts again, before drawing his shortbow.

Cause Fear again, DC 15, green mudman.


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

Round 4

Seeing Lady Lilia's predicament Ronen tried again to strike at the creature with a flurry of strikes in hopes of providing her sanctuary.

Full Action: Attack yellow mudmen
flurry temple blade#1: 1d20 + 4 ⇒ (14) + 4 = 18
temple sword dmg: 1d8 + 2 ⇒ (7) + 2 = 9

flurry temple blade#2: 1d20 + 4 ⇒ (11) + 4 = 15
temple sword dmg: 1d8 + 2 ⇒ (8) + 2 = 10


Lilia Stinisen wrote:
DM, would more than an hour have passed since entering the graveyard?

I would say it's right on the cusp, with the time spent meeting T'Sallix and Genevieve, then inspecting the cliffs with the shadow wolves after fighting the gravekkepper... I will have to say yes an hour has passed. It is just past 3pm now, and the caretakers have departed for Bard's Gate leaving T'Sallix behind. So, we will have to say mage armor is down!


@Ronen and Ares: It looks like the mudman running away from Cairen's cause fear left a space threatened by both of you, so you two still have an AoO you can each roll against the red mudman.


Mudman Will: 1d20 + 1 ⇒ (9) + 1 = 10 fail

The tide of battle seems to be turning as Priscilla scores a hit with her sling, Ares and Ronen strike true with their swords, and the bodyguard Uurnir repeatedly bests the defenses of the creature before her with a series of skillful blows.

The grim skeletal mage looks on as Cairenn's magic fills another guardian with fear causing it to recede into the wall from which it had burst forth.

Unfortunately, Lilia, none too accustomed to delving in ancient barrows, finds herself being pummeled by one of the creatures, and encased in a layer of sludgy residue.

Lilia Fort: 1d20 + 2 ⇒ (18) + 2 = 20

Luckily, and perhaps to her own surprise, Lilia musters the strength to pull herself free from the mud encasing her.


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

AOO temple sword: 1d20 + 5 ⇒ (1) + 5 = 6
temple sword dmg: 1d8 + 2 ⇒ (3) + 2 = 5


Round 4 Mudmen

The mudman before Ares and Ronen withdraws into the wall, again leaving itself vulnerable to attack.

I decided these guys will not be able to use withdraw action as they flee since they need to burrow somewhat.

Lilia is attacked again, and Uurnir's opponent answers her blows with it's own slower but still powerful fists.

Slam vs Lilia: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
DC 14 Fort save vs Entrap ability

Slam vs Uurnir: 1d20 + 6 ⇒ (8) + 6 = 14 miss


Round 5 Go!


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

If yellow has fled, DM, Lilia's Round 4 action would be up as she has delayed, and she would have a clear path to withdraw, and the madmen couldn't have hit her if she had done so. Is yellow still in the fight?


Round 5

Urrnir continues to bob and weave in a dizzying mix of two ancient styles of combat. Most of her techniques, however, are useless against a physiology so bizarre as that of the Mudman. All that is left to batter away at the creature - with mixed results.

Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Urrnir: Standard Action to attack Green Mudman.


Lilia Stinisen wrote:
If yellow has fled, DM, Lilia's Round 4 action would be up as she has delayed, and she would have a clear path to withdraw, and the madmen couldn't have hit her if she had done so. Is yellow still in the fight?

Right you are Lilia! Ignore the round 4 attack by the blue one. I will move your token, tell me if I've got the right spot.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Perfect, DM!

Lilia readies an action to cast a spell if the mudmen attack her. She takes another 5' step north. "Let's keep walking these things up here. If the tide turns against us, we might be able to cause a fight between them and the skeleton here!"


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Round 5

Priscilla drops in another bullet and begins to whirl it about setting another shop.

attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d4 ⇒ 1


mudmen follow?: 1d100 ⇒ 29

Priscilla's sling bolt plonks off a madman's head as it turns to lurch after Lilia towards the sarcophagus.

ready for Cairenn, Ares, Ronen


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

AoO attack:1d20 + 5 ⇒ (1) + 5 = 6 Damage:1d10 + 3 ⇒ (1) + 3 = 4

Round 5

Ares moves down to aid Springheel and Urrnir. Raising his blade and striking at the mudman!

Bastard Sword Strike:1d20 + 5 ⇒ (5) + 5 = 10
Damage:1d10 + 3 ⇒ (7) + 3 = 10


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Round 5

Cairenn runs to where he has a slightly clearer shot, and looses an arrow at at a mudman.

Shortbow vs Green mundman, cover penalty, firing into combat: 1d20 + 4 - 4 - 4 ⇒ (10) + 4 - 4 - 4 = 6

The arrow comes nowhere close.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Sorry, in my last post I forgot the Round 5 header.


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

Round 5

Ronen stands where he his Lady's blade in his hand. He listens as the battle ensues ahead choosing to wait for the others to bring the battle back if they are able to.

As he waits he remains vigilant watching the walls should the fleeing abominations emerge from the walls in the Guardian's cave.

[ooc]Standard action:Ronen readies action to attack any mudmen that comes into his range


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

"Ya know Mucky Muck the bullet is suppose to do more than bounce off!"She said a little disappointed at her combat skills.


Lilia Stinisen wrote:
Sorry, in my last post I forgot the Round 5 header.

Those headers really do help me, it's amazing how much.

Ares and Cairenn miss their marks in the confined quarters of the tunnel, and Ronen braces himself as the elemental guardians turn to follow Lilia and Lueck towards the sarcophagus of the skeletal mage. Ronen is positioned right at the mouth of the tomb, in the path of the elementals, but Ares is between them as well.

Round 5 - Guardians

Turning their attention to the tomb, where several members of the invading party seem to be rallying, the elemental guardians suddenly attempt to forcefully shove the combatants with whom they are engaged in melee, in order to make their way towards the sarcophagus.

Improved Bullrush
vs Ares: 1d20 + 9 ⇒ (16) + 9 = 25 15'
vs Uurnir: 1d20 + 9 ⇒ (8) + 9 = 17 failed
vs Ronen: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11 failed
vs Lilia: 1d20 + 9 - 8 ⇒ (20) + 9 - 8 = 21 ignore, stopped by Ronen

Uurnir holds her ground against the guardian attempting to move her, but Ares is knocked back. The guardian surges forward, attempting to cause a pile-up and moving Ronen, and Lilia back into the tomb, but Ronen holds the line.

Ares got moved 5' but Ronen stopped the guardian from pushing the line further into the tomb.

Meanwhile, a rumble is heard from the walls of the tomb as one or more of the frightened guardians tunnels back to rejoin the fray.

Cause fear Duration (red): 1d4 - 1 ⇒ (2) - 1 = 1
Cause Fear duration (yellow): 1d4 - 1 ⇒ (2) - 1 = 1

Will re-emerge in Round 6


Round 6 Go


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Round 6

Lilia takes a 5' step back, to the north and the west near the awful skeleton. She hoped if a mudman struck her, it might jostle the skeleton, bringing him into action against the elemental intruders. "It's working! Keep pulling them back...try to force one into the skeleton! Turn it against them," Lilia calls out, knowing the groups of opponents didn't have the ability to understand her.

She readies an action to use her last magic missile if an opponent threatens her.


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Round 6

Grimly, Cairenn fires again, having no spells left.

Bow vs green mudman: 1d20 + 4 - 4 - 4 ⇒ (2) + 4 - 4 - 4 = -2

Somehow he manages to not shoot himself in the foot. Barely.


I'd help Lilia, but I think that I'm the only one some of the mudmen from Cairenn and Priscilla. Plus, I still have to deal with this one in front of me and I've been cursed with bad rolls so far. I'll make a full post in the morning when I get some time.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

round 5

"Wait, we'll end up separated!"

She sighs and try's another sling attack!

attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d4 ⇒ 2


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

Round 6

With the passage blocked by his fellow companions and the abominations Ronen continues his vigil at the entrance of the tomb.

Unaware of what is happening further down the passage he shouts to Ares Valorn. "The narrow passages will make this difficult. Brother Valorn have the others try to move towards the tomb. We rob ourselves of any advantage facing them like this."

Standard action: Ready action attack any mudmen that enters my range


Round 5 - Mudmen part 1

I know Uurnir is still up first but I will announce this action now because it triggers Ronen's readied action. We will then resolve Uurnir's turn, then the other mudmen. I think it will work out ok.

The first guardian who had fled from Cairenn's magic bursts into the mouth of the tomb behind Ronen, barreling him with a torrent of mud. Ronen is ready to strike the guardian when it emerges but finds it follows his attack with a devastating one of it's own.

Slam: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Confirm: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Crit Damage: 1d6 + 4 ⇒ (4) + 4 = 8
15 damage
Fort Save vs Entrap

Ronen's readied attack is triggered.


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

looking for clarification doesn't my readied action trigger before the mudmen attack?

As the foul creature bursts from the wall Ronen spins and slashes down on it.

AOO: 1d20 + 7 ⇒ (3) + 7 = 10
Temple sword dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Ronen swings high unanticipating the speed at which the creature launches itself.


Round 6

"Stupid beast!" cries Urrnir. She was clearly growing frustrated with trading blows with this same mudman. Fortunately her frustration guides her blow which connects solidly with the creature.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Urrnir: Standard Action Attack v Green Mudman.


Ronen Carst wrote:

looking for clarification doesn't my readied action trigger before the mudmen attack?

Yup, your attack happens first, then the mudman's attack on you happens after that.


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Round 6

Ares tries to keep his footing as the guardian pushes on his shield then breaks free and digs his blade into the elemental. "Indeed, we need to cut a few down to free up sword arms!"

Sword Strike:1d20 + 5 ⇒ (20) + 5 = 25
Damage:1d10 + 3 ⇒ (9) + 3 = 12


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

Sorry forgot to roll my fort save.
Fortitude save: 1d20 + 7 ⇒ (3) + 7 = 10

With the errant swing it leaves his guard as the abomination's muddy tendrils wrap around him.


That looks like a critical threat Ares! Roll to confirm.

Ronen finds himself sheathed in a sleeve of mud that hardens around him into a shell.

Entangled condition.


Are we still waiting for the rest of the mudmen to act in round 6 before posting in round 7


yup that post incoming now


Round 6 - Mudmen

The mudman facing Uurnir tries to shove her back into the tunnels.

Improved Bullrush: 1d20 + 9 ⇒ (16) + 9 = 25 that's 10' pushed back I believe?

Another creature returns to the fray behind Ares, and from either side of Ares they continue pounding him with muddy fists.

Slam: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Slam: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
16 damage and two fort saves

At the mouth of the tomb, the last creature turns from Ronen to pursue Lilia, and the skeletal mage finally takes notice of the disturbance of his tomb.

It raises a bony hand and tendrils of flame lash out to encase the mud guardian.

Scorching ray: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 4d6 ⇒ (2, 3, 1, 2) = 8


Round 7 Go

plus Lilia's readied action


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Round 7

Cairenn throws down his bow in disgust, running forward as he draws his morningstar. "Urrnir! I'll distract it, you hit it!"

He's going to ready an action once Urrnir is back in melee: to aid another's attack. He makes a roll vs DC 10; if he succeeds, Urrnir gets a +2 on an attack vs the mudman.

vs DC 10: 1d20 + 3 ⇒ (10) + 3 = 13 Success. Have a +2 to hit the green mudman, Urrnir


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Round 6 Readied Action

Lilia uses her last spell of the day, as she noticed the Skeleton beside her tossing fire. She blasts the same mud man as the skeleton Mage did.

Magic Missile Damage 2d4 + 2 ⇒ (4, 4) + 2 = 10


Round 7

Urrnir barely catches her footing on the uneven cobblestones of the cavern. The break in combat gave Cairenn the opportunity to move in on the mudman and she follows quickly behind.

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Urrnir: Move Action to map point, Standard Action to attack Green Mudman.


Lilia's magic missile nearly destroys the already flame-blasted guardian before her, but it remains on it's feet. The guardian before Uurnir however is not so lucky. It crumbles into dust and wet mud under her blows.


Round 7 - Lueck

Seeing Lilia and the skeletal mage blasting the guardian in the mouth of the tomb, Lueck steps back and fires off a quick volley of arrows.

Longbow: 1d20 + 7 ⇒ (10) + 7 = 17
Longbow: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 ⇒ 8
Damage: 1d8 ⇒ 3

The guardian, already scorched by magic fire from the skeletal mage, and eldritch energy from Lilia's missile, crumbles as Lueck's arrows pierce it.


Ready for Ares, priscilla, Ronen, Lilia.


I'll roll Ares crit confirmation from friday.

Bastard Sword Crit Confirm: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 not confirmed


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Round 7

"Anyone have a crossbow bolt? I need to reload this thing before I can fire it agin," she asks, as she tries to protect herself.

Total defense action this round.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Round 7

"Well okay lets see what this will do?"Pris says as she whirls another sling bullet down at the mudman facing Ares! She does this after slipping into the alcove with ease.

attack: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d4 ⇒ 2

Attacking the Blue guy

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