
Dungeon Monkey |

Hamar: 18 Visage6
Ekuur: 13
Blayze: 12 Visage1
Nari: 10 Visage 2
Merle: 9
Justin: 9 Visage 3
Arnav: 4
Karrin: Need reroll Visages 4&5
Visages: 1d20 + 8 ⇒ (2) + 8 = 10
OK. Hamar, Ekuur, Blayze all get attacks first. Post 'em if you gottem.
The masks suddenly have the disembodies spectral arms with wicked talons. They split up and rush the group
"HOLY CRAP!" Shouts Memnon, fleeing for a corner
Visage1: 1d8 ⇒ 3
Visage2: 1d8 ⇒ 4
Visage3: 1d8 ⇒ 6
Visage4: 1d8 ⇒ 8
Visage5: 1d8 ⇒ 8
Visage6: 1d8 ⇒ 1

Hamar of the Hyena Tribe |

Round 1
Hamar does not wait for the creature to come to him. He runs at a wall past its position springing off to get a slice at the thing from an unexpected angle. He then tumbles away from the foe. Hamar utilizes his new Vorpal blade, perhaps he will get lucky and it will shatter that horrible mask...
Essentially a fancy description for Spring Attack.
Vorpal Longsword 1d20 + 13 ⇒ (6) + 13 = 19 - Damage 1d6 + 5 + 2d6 ⇒ (5) + 5 + (5, 6) = 21
Current AC = 20 +1 Skirmish Hamar moved 5' + Dodge Bonus vs. his primary foe.

Blayze |

Her gun snapping up with lightning speed, Blayze unloads a pair of shots at one of the vile monstrosities as it focuses on her.
Ranged Touch/Bludgeoning/Piercing: 1d20 + 14 ⇒ (5) + 14 = 19
1d8 + 1 ⇒ (7) + 1 = 8
Ranged Touch/Bludgeoning/Piercing: 1d20 + 8 ⇒ (8) + 8 = 16
1d8 + 1 ⇒ (7) + 1 = 8

Arnav Longarm |

When it gets around to me.
Arnav strikes out at the nearest mask, chopping deeply at it.
attack: 1d20 + 14 ⇒ (20) + 14 = 34
damage: 2d8 + 18 ⇒ (1, 7) + 18 = 26
confirm: 1d20 + 14 ⇒ (8) + 14 = 22
crit damage: 2d8 + 18 ⇒ (5, 8) + 18 = 31
attack: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 2d8 + 18 ⇒ (6, 7) + 18 = 31
attack: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 2d8 + 18 ⇒ (4, 7) + 18 = 29
Also, I get up to three AoO's on masks passing near him. with combat reflexes, I even get them flat-footed.
attack: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 2d8 + 18 ⇒ (5, 1) + 18 = 24
attack: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 2d8 + 18 ⇒ (5, 8) + 18 = 31
attack: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 2d8 + 18 ⇒ (4, 2) + 18 = 24

Dungeon Monkey |

Hamar: 18 Visage6 [miss]
Ekuur: 13 {casts communal prot from evil}
Blayze: 12 Visage1 [hit, but magic?]
Visages:10 Dominate Person spells
Nari: 10 Visage 2
Merle: 9
Justin: 9 Visage 3
Karrin: 6 Visages 4&5
Arnav: 4
Hamar's new blade just misses the flying horror. Blayze's shots strike the masked creature attacking her...Are these attacks magical in any way or regular? ...
Arnav I'll have to hold your attacks until the visages have gone.
The masks' eyes glow an evil red and the party members feel voices whispering in their minds
These people are your foes. They mean to kill you! Strike first and save yourself!
Everyone with a Visage on them roll me a Will DC 18 save please. The second one on Karrin will attempt it on 1d3 ⇒ 2 Merle. Make sure you take into account Ekuur's CPfE spell. The link is above by his name.

Dungeon Monkey |

Will save
1d20 + 7
So failed but while the protection from evil is up she should be immune to those spells right?
Nope, but you get a second chance roll to see if you make it with a +2. The description of the spell is under the hyperlink by Ekuur's name
EDIT: I misread the spell. Since it was up before the Dominate Persons were cast, you are all indeed immune to the spell. My bad

Ekuur |

Merle Barer wrote:Will save
1d20 + 7
So failed but while the protection from evil is up she should be immune to those spells right?
Nope, but you get a second chance roll to see if you make it with a +2. The description of the spell is under the hyperlink by Ekuur's name
EDIT: I misread the spell. Since it was up before the Dominate Persons were cast, you are all indeed immune to the spell. My bad
It's a sweet spell :-)

Hamar of the Hyena Tribe |

Hamar Will save 1d20 + 5 ⇒ (1) + 5 = 6
Hamar hears the whispers in his mind but before they can take root, the powers of the Cleric banish the compulsion from the weak minded barbarian...

Justin Case |

Will: 1d20 + 9 ⇒ (19) + 9 = 28
Justin hears the whispers in his mind, but to the towering will (not to mention SLIGHT over self-confidence) of the wizard, they sound like the mental equivalent of a nasty, cold, trail of slimy oil oozing through his mind.
He has no difficulty in ignoring the nasty voice. Then the magical walls of Ekuur's spell take effect and shut them off entirely.
"Yeah. Right." Justin responds with a slight shiver at the mental intrusion.
"Strike first. Save yourself. Good idea! Don't mind if I do!"
Justin swiftly traces a magic sigil in the air, his finger trailing flame. Then he shoves his hand through it and cries; "Fuego Trios!"
Three narrow beams of red-hot magic flash from his outstretched fingers, reaching for the masked demon-ghost heading straight towards him,...
Scorching Ray 3 beams, all at Visage 3:
Beam 1 to Hit (Ranged Touch Att): 1d20 + 8 ⇒ (10) + 8 = 18
Beam 1 Dmg: 4d6 + 5 ⇒ (1, 4, 3, 2) + 5 = 15
Beam 2 Ranged Touch Att: 1d20 + 8 ⇒ (1) + 8 = 9
Beam 2 Dmg: 4d6 ⇒ (6, 4, 2, 3) = 15
Beam 3 Ranged Touch Att: 1d20 + 8 ⇒ (16) + 8 = 24
Beam 3 Dmg: 4d6 ⇒ (5, 2, 5, 4) = 16
Caster Lvl Checks, as I recall? ;P
Beam 1 1d20 + 14 ⇒ (11) + 14 = 25
Beam 2 1d20 + 14 ⇒ (13) + 14 = 27
Beam 3 1d20 + 14 ⇒ (3) + 14 = 17

Dungeon Monkey |

"Strike first. Save yourself. Good idea! Don't mind if I do!"Justin swiftly traces a magic sigil in the air, his finger trailing flame. Then he shoves his hand through it and cries; "Fuego Trios!"
One of Justin's beams hits his foe. One sizzles just above it. A third looks to be on track to strike, but fades as it approaches the mask

Dungeon Monkey |

Nari takes a step back from the mask with a slight "eep", attempting to encase it within a sphere made of ectoplasm.
5 ft step, then manifesting wall of ectoplasm.
Nari gestures and a roiling sphere of translucent material engulfs the mask she faces. Its cermaic features distort into a rictus of rage as its skeletal claws scrabble at the thick material encasing it.

Karrin Kind |

Karrin takes a few chops with her great axe.
first attack: 1d20 + 16 ⇒ (10) + 16 = 26
damage: 1d12 + 8 + 1d6 ⇒ (5) + 8 + (2) = 15
2nd attack: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 1d12 + 8 + 1d6 ⇒ (5) + 8 + (6) = 19
"Do you ghosts know anything about that bell in the other room? We were thinking of taking it with us, I bet we could fit a lot of guacamole in that thing!"

Arnav Longarm |

He will step in to continue slashing at masks. His long arms reach to strike at those near and far.
attack: 1d20 + 14 ⇒ (20) + 14 = 34
damage: 2d8 + 18 ⇒ (5, 4) + 18 = 27
confirm: 1d20 + 14 ⇒ (9) + 14 = 23
crit damage: 2d8 + 18 ⇒ (6, 7) + 18 = 31
attack: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 2d8 + 18 ⇒ (6, 4) + 18 = 28
attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 2d8 + 18 ⇒ (7, 8) + 18 = 33
Once again a strong lead

Justin Case |

One of Justin's beams hits his foe. One sizzles just above it. A third looks to be on track to strike, but fades as it approaches the mask
"Rassin' Frassin' Frickin' Magic Resistant MASKS!" Justin grumbles through clenched teeth.
"That would make a GREAT accessory for the harried adventurer. IF they weren't, you know, POSSESSED and all!"

Justin Case |

Naridre Ro'Arisahshe wrote:Nari takes a step back from the mask with a slight "eep", attempting to encase it within a sphere made of ectoplasm.
5 ft step, then manifesting wall of ectoplasm.Nari gestures and a roiling sphere of translucent material engulfs the mask she faces. Its cermaic features distort into a rictus of rage as its skeletal claws scrabble at the thick material encasing it.
"Good job Nari! Hold it there!" Justin grins as he realizes that Nari is using a variation of one of his own favorite tricks.

Hamar of the Hyena Tribe |

Round 2
Dervish Dance +2 Attacks and Damage, +2 AC while moving and Dervishing AC=20, with Dodge, 21 vs. the one who will be closest to me when I stop moving. Deathless Absorb 10 Damage Negative Energy.
Hamar begins his dance of death moving away from his primary opponent and towards the next masked undead in a round circuit. The Barbarian's dual wielded scimitars work in a spinning vortex above his head clipping the bottom of the essence of these foul spirits.
Acrobatics - Tumble Away from Initial Opponent #1 1d20 + 22 ⇒ (10) + 22 = 32
Attack #1 Scimitar Planar - Flanking Arnav's foe - Keen 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19 - Damage 1d6 + 2d6 + 6 ⇒ (4) + (6, 4) + 6 = 20
Acrobatics - Tumble Away from Opponent #2 1d20 + 22 ⇒ (1) + 22 = 23
Next Hamar charges at the foe troubling Karrin.
Attack #2 Off-Hand Vorpal - Flanking Karrin's foe - 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28 - Damage 1d6 + 8 + 2d6 ⇒ (2) + 8 + (5, 6) = 21
Acrobatics - Tumble Away from Opponent #3 1d20 + 22 ⇒ (7) + 22 = 29
Hamar then picks up speed slashing at the foe that Merle has blasted.
Attack #3 Scimitar Planar - 1d20 + 8 ⇒ (10) + 8 = 18 - Damage 1d6 + 2d6 + 6 ⇒ (6) + (4, 2) + 6 = 18
Acrobatics - Tumble Away from Opponent #4 1d20 + 22 ⇒ (14) + 22 = 36
Hamar then skids across the room and leaps up at the foe that he initially slashed at upon entering the room.
Attack # 4 Off-Hand Vorpal 1d20 + 10 ⇒ (13) + 10 = 23 - - Damage 1d6 + 8 + 2d6 ⇒ (4) + 8 + (5, 2) = 19
Total movement should be 50 or his full 55'
Just realized I have 2 Dervish Dances per day now so using my last one here!

Dungeon Monkey |

Round two Mask Melee
Hamar: 18 Visage6 [hit]
Ekuur: 13
Blayze: 12 Visage1 [hit, but magic?] still need rd 1 confirmation
Visages:10 Attack
Nari: 10 Visage 2
Merle: 9
Justin: 9 Visage 3
Karrin: 6 Visages 4
Arnav: 4 [lots of hits, but holding]
Visage 5 dead
Hamar becomes a whirlwind of steel, careening around the room in a dance of death. He hits four separate masks with his blades
Karrin's big blue axe slices her for greviously. Arnav had destroyed her second foe

Karrin Kind |

Karrin uses power attack on the remaining ghost on her so she can aid her companions.
1st attack: 1d20 + 13 ⇒ (18) + 13 = 31
1d12 + 17 + 1d6 ⇒ (12) + 17 + (5) = 34
2nd attack: 1d20 + 8 ⇒ (19) + 8 = 27
1d12 + 17 + 1d6 ⇒ (4) + 17 + (6) = 27
"Get to Nari if you can Arnav! We need to protect that back line!"

Blayze |

Hamar's new blade just misses the flying horror. Blayze's shots strike the masked creature attacking her...Are these attacks magical in any way or regular? ...
Blayze's gun is +1 magic weapon. The bullet is Adamantine
Eyes aglow with divine wrath, Blayze reloads in a blur of motion, her hand snapping up to relase her next shot with a blast like thunder, the bullet glowing with the divine energy she imparted. "Even here in your domain, YOUR TIME HAS COME!"
Smiting Shot: 1d20 + 14 ⇒ (11) + 14 = 25
Ignores all DR: 1d8 + 16 ⇒ (6) + 16 = 22

Naridre Ro'Arisahshe |

With Visage 2 trapped inside the sphere of ectoplasm for now, Nari turned her attention to the visage attacking Justin. The smell of ozone fills the air as she conjures a bolt of electricity that hits that mask and then arcs off of it to the next closest one. presuming that the next closest one is within 15 feet of the first
Manifesting Energy Current (electricity).
manifester level check to overcome SR: 1d20 + 10 ⇒ (5) + 10 = 15
If that beat their SR then both objects of the power take the same damage. If not, it fizzles for both.
Damage:9d6 ⇒ (3, 2, 2, 5, 5, 2, 6, 3, 5) = 33

Arnav Longarm |

Arnav focuses on protecting the spellcasters and removing the masks from them. Then continues with the other, if any survive this long.
attack: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 2d8 + 18 ⇒ (7, 8) + 18 = 33
confirm: 1d20 + 14 ⇒ (18) + 14 = 32
crit damage: 2d8 + 18 ⇒ (5, 5) + 18 = 28
attack: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 2d8 + 18 ⇒ (6, 3) + 18 = 27
confirm: 1d20 + 14 ⇒ (5) + 14 = 19
crit damage: 2d8 + 18 ⇒ (4, 2) + 18 = 24
attack: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 2d8 + 18 ⇒ (2, 3) + 18 = 23
confirm: 1d20 + 14 ⇒ (15) + 14 = 29
crit damage: 2d8 + 18 ⇒ (6, 3) + 18 = 27
I think the dice roller is trying to tell me something. :)

Hamar of the Hyena Tribe |

Round 3
Dervish Dance +2 Attacks and Damage, +2 AC while moving and Dervishing AC=20, with Dodge, 21 vs. the one who will be closest to me when I stop moving. Deathless Absorb 10 Damage Negative Energy.
Hamar continues his dance moving once more away from his primary opponent and towards the next masked undead in another round circuit.
Acrobatics - Tumble Away from Initial Opponent #1 1d20 + 22 ⇒ (20) + 22 = 42
Attack #1 Scimitar Planar - Flanking Arnav's foe - Keen 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 - Damage 1d6 + 2d6 + 6 ⇒ (6) + (2, 5) + 6 = 19
Acrobatics - Tumble Away from Opponent #2 1d20 + 22 ⇒ (9) + 22 = 31
Next Hamar charges at the foe troubling Karrin.
Attack #2 Off-Hand Vorpal - Flanking Karrin's foe - 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25 - Damage 1d6 + 8 + 2d6 ⇒ (2) + 8 + (3, 4) = 17
Acrobatics - Tumble Away from Opponent #3 1d20 + 22 ⇒ (16) + 22 = 38
Hamar then picks up speed slashing at the foe that Merle has blasted.
Attack #3 Scimitar Planar - Keen 1d20 + 8 ⇒ (20) + 8 = 28 - Damage 1d6 + 2d6 + 6 ⇒ (4) + (3, 6) + 6 = 19- Critical? 1d20 + 8 ⇒ (9) + 8 = 17 = 27 damage
Acrobatics - Tumble Away from Opponent #4 1d20 + 22 ⇒ (1) + 22 = 23
Hamar stumbles but gets back to his feet somewhat red faced then crosses back and charges at his "primary" foe with a somersault slash.
Attack # 4 Off-Hand Vorpal 1d20 + 10 ⇒ (12) + 10 = 22 - - Damage 1d6 + 8 + 2d6 ⇒ (5) + 8 + (5, 3) = 21
Total movement should be 50 or his full 55'

Justin Case |

Justin points and shouts "FUEGO!" Sending another ray of flame at the mask still menacing him. A single ray of flame this time, but it seems to burn as hot or hotter than the last 3 rays combined,...
Ray of Flame this time, (Using CL bonuses from Gloves, Ring, & feats) Intensified for +5 max to dice level, so Ranged touch att, 8d6 dmg (if caster lvl check succeeds) + must make ref save vs DC:16 or catch fire, taking 1d6 dmg/rnd until flames are put out (Ref DC:15). +Empowered with amulet for +50% dmg. Here goes;
Ranged Touch Att: 1d20 + 8 ⇒ (4) + 8 = 12
Caster Lvl Check: 1d20 + 16 ⇒ (18) + 16 = 34
Dmg:(8d6) 8d6 ⇒ (2, 6, 1, 3, 1, 6, 5, 4) = 28 PLUS 50% (14pts) equals 42 pts Fire Dmg if the to hit touch att hit
Oi, I remember when Casters were easy to math! ;)

Hamar of the Hyena Tribe |

Once the apparitions vanish, Hamar takes a knee to catch his breath.

Justin Case |

Justin walks over to where Nari has her opponent encapsulated, and taps the bubble lightly with one finger. The contact makes small concentric circles appear and ripple across the ectoplasmic sphere.
"Don't tap the bubble. They HATE that!" He smirks with a wink at Nari.
Justin turns his back to the ghosty-demon and whispers to Nari,
"Um, Nari, how long can you hold it like that? Do your powers drain themselves over time like most spells do? Or can you hold it as long as you concentrate?" He asks the small mind-mage with genuine concern.
<After response>
Justin turns back to the others.
"So, we didn't get much useful information out of the last one we captured. Do we try again? Or do we just,..." Justin draws one finger across his throat while making a silly 'dead guy' face with his tongue hanging out. ",... and move on?" He asks.
Justin had directed his question to Karrin out of habit, but belatedly widens his gaze to include the others as well.

Justin Case |

Justin shrugs, interlaces his gloved fingers, and pops his knuckles.
"You heard them Nari. When we're in position, let it drop." He flashes a brief smile at the quiet lass, and takes a position with the others. Coincidentally standing protectively between the trapped spirit and it's waif-ish captor.
Justin holds his hands in a supposedly mystical position, and conjures a small, bright pinpoint of light, ready to be fired the moment the bubble drops.