Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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female Tiefling 12th level Duskblade

Karrin will take a double move as well to keep up with the others.


Human Wiz 12 (Evocation)

Justin Pants as he hustles to keep up with the others. He's not in bad shape, but he's no warrior! Sweat pours prodigiously from his face as his long legs carry him the next ramp, leading with his burning blade,...

I WILL hit somebody with this flaming sword before the spell ends! I swear I will! ;P

Double move to keep up with the others. Karrin can probably reach them if she double moves, her being LArge and all.


Female catfolk sorceror 11

Merle lets the others race ahead whilst she spends a few moments looking over the remains of her handiwork to see if anything of use survived the conflagration.


female elan Psion (Kineticist) 10

Nari follows the others, keeping her bow at the ready, but she hangs back just a little. She is reluctant to kill again no matter how necessary it might be. That said, if it looks like any of these hobgoblins are aiming at her friends, she'll do what she has to.

That's going to be a double move this round if I understand correctly, and she's going to try to stay at the back of the group.


Male Human Rogue 6

Swire dashes forward with the rst, drawing his rapier as he goes.

Double move and drawing my rapier. Any penalties if I'm just holding my hand crossbow in my off hand?


Bribes always welcome
Mr Swire wrote:

Swire dashes forward with the rst, drawing his rapier as he goes.

Double move and drawing my rapier. Any penalties if I'm just holding my hand crossbow in my off hand?

Nah that's cool. No penalties

The party races through the smoke of Merle's holocaust and races up to the assembling hobgoblins above

Lemme get this straightened up today, and we'll get rolling tonite/tomorrow morn. I still need a group initiative.


M Human Witchblade 6{Hexblade 1/Warlock 5(favored)

1d20 ⇒ 20

so 23 for Drazek


Female Avian Harpy Avian Harpy 4 Bard (Arcane Duelist) 2

Flying above and a little behind the others, Bethany lets loose heerr Arrow at one of the Hobgoblins assembling before them.

Dragonsbreath Arrow from Masterwork Footbow: 1d20 + 7 ⇒ (18) + 7 = 25

Damage: 1d6 + 2 ⇒ (6) + 2 = 8 (6) Piercing + 2 Fire Damage. Target must make a DC 15 Reflex Save or catch on Fire


>UPDATED MAP<


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Isaac takes aim at a hobgoblin and tries to fire around the enlarged Karrin.
Shortbow at p29.
1d20 + 7 ⇒ (16) + 7 = 231d6 + 2 ⇒ (3) + 2 = 5


Male Human Rogue 6

Swire waits for an opening...

Delaying until until I've got a better opening for melee without getting in other people's way.


Bribes always welcome

Bethany:

Spoiler:
As Bethany soars higher to get a good hovering spot, she notices that there is a ballista on the flat top of the circular structure on the platform. A group of three humans man it, and they are cranking the siege weapon in her direction. If you want you can send your arrow winging their way ..


Female Avian Harpy Avian Harpy 4 Bard (Arcane Duelist) 2
Dungeon Monkey wrote:

Bethany:

Spoiler:
As Bethany soars higher to get a good hovering spot, she notices that there is a ballista on the flat top of the circular structure on the platform. A group of three humans man it, and they are cranking the siege weapon in her direction. If you want you can send your arrow winging their way ..

Dungeon Monkey:
Yes please, I'll change my target to one of the men cranking the ballista.

Bribes always welcome

Initiatives rd 1 :
Mr. Swire: 28
Merle: 24
Karrin: 23
Justin: 23
Drazek: 23
Ishmael: 23
Naridre: 23
Issac: 23
Bethany: 23
Ekuur: 20
Hobgobbos: 12
Ballista krewe: 7

1st round was moving double, except for Bethany, who can get her shot off.

Bethany sends a flaming arrow winging over the top of the domed structure. The party hears a screech of pain.

Reflex ST: 1d20 + 2 ⇒ (19) + 2 = 21

The party pounds past the smoking wreckage, trying to get to the hobgoblins forming up at the top of the ramp. The hobgoblins set their longbows and send a hail of arrows their way. Most of the arrows seem aimed at Karrin, the rest at Bethany.

Arrow Attacks (1st 7 on Karrin, then 2 on Bethany

Spoiler:
1d20 + 1 ⇒ (15) + 1 = 161d6 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (5) + 1 = 61d20 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (5) + 1 = 61d20 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (17) + 1 = 181d6 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (19) + 1 = 201d6 + 1 ⇒ (1) + 1 = 21d20 + 1 ⇒ (8) + 1 = 91d6 + 1 ⇒ (2) + 1 = 31d20 + 1 ⇒ (14) + 1 = 151d6 + 1 ⇒ (1) + 1 = 21d20 + 1 ⇒ (17) + 1 = 181d6 + 1 ⇒ (2) + 1 = 3

One arrow grazes Karrin's arm, and the two sent Bethany's way find their mark, drawing blood from her side and left wing membrane.

A large arrow comes streaking from the top of the building, heading towards the intrepid flying bard.

Ballista attack 1d20 + 2 ⇒ (5) + 2 = 72d8 ⇒ (2, 4) = 6

Bethany jinks in time, and the cruelly-barbed meter-long shaft hisses by her, vanishing in the inferno below.

Post dem round 2 actions! Issac I'll hold yours over.


Female Avian Harpy Avian Harpy 4 Bard (Arcane Duelist) 2

Screeching in pain from the arrow wounds, Bethany's face hardens in fury and she pulls another Dragonsbreath Arrow from her Quiver and lets fly at the ballista crew.

Dragonsbreath Arrow from Masterwork Footbow: 1d20 + 7 ⇒ (6) + 7 = 13
Probably not a hit, but just in case

Damage: 1d6 + 2 ⇒ (1) + 2 = 3 (1) Piercing + 2 Fire Damage. Target must make a DC 15 Reflex Save or catch on Fire


Female catfolk sorceror 11

Assuming Merle goes before most of the others and she can get past Karrin

Merle moves to within 5ft of the hobgoblins where she draws one of the scrolls of burning hands and unleashes it on as many of the hobgoblins as possible,

dc 14 reflex or 4 damage each


Human Wiz 12 (Evocation)

Justin follows Merle and stops beside her, and reads the same scroll, sending another wave of flame at the nearest group of foes,...

Are teh burning hands scroll first lvl? Or higher? I hope their 5th lvl!


female Tiefling 12th level Duskblade

Karrin had thought she would act as a wall for her spell casting companions but suddenly Merle darts past her.

'Strange,' Karrin thinks, 'Merle darting past me when she gave me so much grief for letting those goons at her last time.'

Karrin will move up to the choke point at the top of the stairs allowing her companions past her as needed. She attacks the closest goon (not hit by a burning hands spell) trying to open up space on the one side to allow her fellow mashers room to advance.

attack, damage, and cold damage: 1d20 + 10 ⇒ (9) + 10 = 19 3d6 + 9 ⇒ (6, 2, 4) + 9 = 21 1d6 ⇒ 5


female elan Psion (Kineticist) 10

Nari will fire her bow at the nearest hobgoblin moving as necessary to get the clearest shot possible.

1d20 + 6 ⇒ (13) + 6 = 19

1d6 + 1 ⇒ (2) + 1 = 3


M Human Witchblade 6{Hexblade 1/Warlock 5(favored)

Drazek charges past his companions, his glaive materializing in his hands to thrust forward at one of the hobgoblins.

Charge ending at O26 attack at hobbo in N28

Ranged touch1d20 + 9 ⇒ (4) + 9 = 13 2d6 + 1 ⇒ (4, 5) + 1 = 10


Bribes always welcome

Initiatives rd 2:
Mr. Swire: 28
Merle: 24 [burning hands]
Karrin: 23 [atk-hit-kill]
Justin: 23 [burning hands]
Drazek: 23 [atk-hit-kill]
Ishmael: 23
Naridre: 23 [atk-hit]
Issac: 23
Bethany: 23 [atk-miss]
Ekuur: 20
Hobgobbos: 12
Ballista krewe: 7

Getting past Karrin will be difficult on the narrow ramp. But she will be moving out of your way quick enough to let you manuver. Burning hands scroll are 4th level. I will adjutate more of this tonight/tomorrow, but I am running out of time ...


Bribes always welcome

Initiatives rd 2:
Mr. Swire: 28
Merle: 24 [burning hands]
Karrin: 23 [atk-hit-kill]
Justin: 23 [burning hands]
Drazek: 23 [atk-hit-kill]
Ishmael: 23 [atk-hit-kill]
Naridre: 23 [atk-hit]
Issac: 23 [atk-hit]
Bethany: 23 [atk-miss]
Ekuur: 20
Hobgobbos: 12
Ballista krewe: 7

OK getting map together. Burning Hands off scrolls is a 23 [I'll say 25 to round off] foot spell with 16 HP damage. reflex for 1/2

Karrin's large form piunds up the ramp, moving quickly to the side to allow the others to pass her by. Her blue axe cuts down a foe, but his corpse doesn't freeze much, just a small hint of frost.

Cold damage automatically does just minimum damage here

Merle and Justin spring forward, flame issuing from their outstretched hands. The hobgoblins shreik and catch fire

Reflex

Spoiler:
1d20 + 1 ⇒ (16) + 1 = 171d20 + 1 ⇒ (13) + 1 = 141d20 + 1 ⇒ (18) + 1 = 191d20 + 1 ⇒ (20) + 1 = 211d20 + 1 ⇒ (19) + 1 = 201d20 + 4 ⇒ (15) + 4 = 19

The footsoldier hobgoblins drop and smoulder, their leader is still up but unhappy. Issac and Nari's arrows hit him as he bellows.

Ish darts forward and brings his two blades to bear:

Ish's atk

Spoiler:
1d20 + 5 ⇒ (9) + 5 = 141d8 + 3 ⇒ (3) + 3 = 61d20 + 5 ⇒ (20) + 5 = 251d6 + 3 ⇒ (6) + 3 = 9

His opponent also falls

OK, Ekuur and Swire to go I believe, then the remnants of the foe


>UPDATED MAP<


Male Human (Athasian) Cleric 10

With an entreaty to the Sacred Flame to "Scour the infidels from your burning presence!" Ekuur projects another gout of flame from his outstretched hand. Flame Bolt; if I can reach (60'), I'll target the ballista (not sure of the elevation implications; I'll take a move action to get a little closer, if need be) like before. If not, I'll simply target the nearest hobgoblin still in action.

Flame Bolt rgd touch 1d20 + 3 ⇒ (12) + 3 = 15 damage = 8


Male Human Rogue 6

I'll act before Ekuur.

Swire approaches the last hobgoblin and slashes at him.

Moving to M30 1d20 + 8 ⇒ (20) + 8 = 281d6 + 1 ⇒ (6) + 1 = 7

EDIT: Crit confirmation: 1d20 + 8 ⇒ (8) + 8 = 16


female Tiefling 12th level Duskblade

Next round Karrin will move to the door, taking a swing at the leader when she gets there:

Attack:1d20 + 10 ⇒ (16) + 10 = 26
Damage:3d6 + 9 ⇒ (2, 4, 3) + 9 = 18
plus one cold


Human Wiz 12 (Evocation)

Justin, seeing the effect of his and Merle's combined flame attacks, grins rather smugly. Seeing the leader still up and dangerous, he brings his flaming sword into a guard position, and places one hand on Merle's shoulder.

"Keep the scrolls ready, but wait for it,..." He says, maneuvering to keep Merle behind him and his blade between them and the leader.

"After all, we wouldn't want to deprive Karrin and the others of their fun now, would we?" He adds with a grin as the enlarged Tiefling charges the warrior.

"This should be good,..." He adds softly with a smirk.


Bribes always welcome
Ekuur wrote:

With an entreaty to the Sacred Flame to "Scour the infidels from your burning presence!" Ekuur projects another gout of flame from his outstretched hand. Flame Bolt; if I can reach (60'), I'll target the ballista (not sure of the elevation implications; I'll take a move action to get a little closer, if need be) like before. If not, I'll simply target the nearest hobgoblin still in action.

Flame Bolt rgd touch 1d20+3 damage = 8

I don't think you could hit the ballista itself, but you could hit one of the scurrying soldiers around it. There ain't really no hobgobbos left.


Bribes always welcome
Mr Swire wrote:

I'll act before Ekuur.

Swire approaches the last hobgoblin and slashes at him.

Moving to M30 1d20+8;1d6+1

EDIT: Crit confirmation: 1d20+8

Swire's blinding swift cut fells the final hobgoblin. All that are left are the ballista men on the upper terrace

Perceptions please

DC15:

Spoiler:
A flash of movement catches your eye. The domed building sports a stout iron door and several arrow-slit windows. From within these narrow apetures shadows move


Male Human Rogue 6

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Swire kneels down to wipe off his blade before briefly glancing up at the building. "Cutters, we better get into that building fast before that mystery man decides to take a shot at us."


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Perception: 1d20 + 13 ⇒ (2) + 13 = 15


Human Wiz 12 (Evocation)

perception; 1d20 + 5 ⇒ (11) + 5 = 16


M Human Witchblade 6{Hexblade 1/Warlock 5(favored)

Perception 1d20 + 1 ⇒ (7) + 1 = 8


female Tiefling 12th level Duskblade

what the heck:

Perception: 1d20 - 1 ⇒ (7) - 1 = 6


Female catfolk sorceror 11

Perception

1d20 + 6 ⇒ (5) + 6 = 11


Bribes always welcome
Mr Swire wrote:

Perception: 1d20+7

Swire kneels down to wipe off his blade before briefly glancing up at the building. "Cutters, we better get into that building fast before that mystery man decides to take a shot at us."

Kudos to the sharp-eyed Swire! You all wont be surprised by this:

Suddenly three arrows whizz out of the narrow windows

Karrin:

Spoiler:
1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (1) + 1 = 21d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (6) + 1 = 7

Ishmael:

Spoiler:
1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (5) + 1 = 6

One shaft grazes Karrin's forearm

Ekuur, I am assuming you wanted your firebolt to try and hit a crewmember.

Ekuur moves closer to the building, chanting and gesticulating. His fire magic sizzles over the cursing head of one of the ballista crewmembers on the roof. They toss something down on him:

Ekuur(tanglefoot bag): 1d20 + 2 ⇒ (10) + 2 = 12

The pouch explodes, coating Ekuur in a sticky mess that hardens almost immediately

DC 15 Reflex to avoid being pinned to the ground. -2 atk, 1/2 speed, and -4 DEX until you clean up.

New round!


Female catfolk sorceror 11

Merle upon seeing the volley from the windows draws her wand of obscuring mist and casts it to try and block the window slit archers from drawing a target on them.

Use Magic device

1d20 + 9 ⇒ (9) + 9 = 18


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Isaac shouts on his way toward the entrance to the building/temple thing:
"Oi! Let's get in 'fore it starts rainin' shafts!"


female elan Psion (Kineticist) 10

How close to the edge are the guys on the upper level? Thinking about trying to push one off, but I'm not sure how feasible that is.


Human Wiz 12 (Evocation)

Justin ducks instinctively as the arrows fall, although none were aimed at him.

"Hmmph. Well, the cat's out of the bag now!" He says with a smart aleck smirk, and a sideways glance at Merle.

"I'm with Isaac, let's take this party inside!" He cries to the others as he takes his flaming sword in a two-handed grip and holds it over his right shoulder. He then follows Issac at a run.

GO ahead, get between me and the door, I dare you! ;P


Male Human Rogue 6

"He says we should go in, they listen. I say we should go in, they all just stand there waiting to be shot. Bunch of barmies..."

Swire runs to the building with the others, grumbling about something.


Male Human (Athasian) Cleric 10

Reflex 1d20 + 1 ⇒ (10) + 1 = 11

Ekuur curses loudly as the bag explodes on him, pinning him to the ground.


Bribes always welcome
Merle Barer wrote:

Merle upon seeing the volley from the windows draws her wand of obscuring mist and casts it to try and block the window slit archers from drawing a target on them.

Use Magic device

1d20 + 9

Merle points her wand at the cylindrical building and a thick grey fog springs up in front of the arrow-slit windows. The party can hear a muffled cursing from within.

GM Spoiler on spell effects:

Spoiler:
Range 20 ft.
Effect cloud spreads in 20-ft. radius from you, 20 ft. high
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
A misty vapor arises around you. It is stationary. The vapor
obscures all sight, including darkvision, beyond 5 feet. A
creature 5 feet away has concealment (attacks have a 20%
miss chance). Creatures farther away have total concealment
(50% miss chance, and the attacker cannot use sight to locate
the target).


Bribes always welcome
Naridre Ro'Arisahshe wrote:
How close to the edge are the guys on the upper level? Thinking about trying to push one off, but I'm not sure how feasible that is.

They are about 25' away as the crow flies. Can it reach that far? The effect would have to be able to push them 15' to tip them over the edge.


Bribes always welcome

Initiatives rd 3:
Mr. Swire: 28 [door-?]
Merle: 24 [Obscuring Mist]
Karrin: 23
Justin: 23 [door-?]
Drazek: 23
Ishmael: 23
Naridre: 23 [mind push?]
Issac: 23 [door-?]
Bethany: 23
Ekuur: 20 [stuck fast]
Archers: 15
Ballista krewe: 7

You can reach the door and still have an action. Ekuur is stuck right at the edge of the building.

The door to the cylindrical building is cold iron, decorated with various embossings and finials. It doesn't look as dire as the other one they saw earlier, but it certainly looks solid. As the party advances they are wrapped in Merle's thick fogbank.


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1
Mr Swire wrote:

"He says we should go in, they listen. I say we should go in, they all just stand there waiting to be shot. Bunch of barmies..."

Swire runs to the building with the others, grumbling about something.

I think it's because I bought them beer the previous evening. ;)

I may change my action: is there any way I can run back and help Ekuur get unstuck? Isaac's not the type to leave someone behind.

Isaac stops in mid-stride as Ekuur gets stuck fast; pulling out his short sword, he runs back to the big cleric and starts working at his bonds.
"Not to worry, mate. Ol' Isaac won't leave ya twistin' in the wind."


female Tiefling 12th level Duskblade

Str check: 1d20 + 4 ⇒ (18) + 4 = 22

What we need here is some brute strength. Karrin uses her universal key (i.e. her boot) to attempt to open the door.


female elan Psion (Kineticist) 10
Dungeon Monkey wrote:
Naridre Ro'Arisahshe wrote:
How close to the edge are the guys on the upper level? Thinking about trying to push one off, but I'm not sure how feasible that is.
They are about 25' away as the crow flies. Can it reach that far? The effect would have to be able to push them 15' to tip them over the edge.

Well, within range. It's range medium so less than a hundred feet definitely not a problem. Normally I can't do fifteen feet, but if I use fire and fire effects are maximized...then yes, I can push them fifteen feet if they fail a Strength check. It's five feet plus another five feet for every point of damage taken. Eh, it's worth a shot. :)

Nari's eyes glow gold as she looks up and a blast of flame slams into one of the enemies above.

Using 2 extra pp to augment. Fire damage=3d6+3, so that's 21, Ref DC 17 for half damage, Str check DC 17 to be pushed towards (hopefully over) the edge


Male Human Rogue 6

Swire takes a quick glance at the door before Karrin kicks it down.

Perception, just making sure there aren't any obvious traps or anything. 1d20 + 7 ⇒ (8) + 7 = 15


Human Wiz 12 (Evocation)

Justin reaches the door and, seeing Karrin's big boot raise high, quickly steps to the side with his sword at the ready as the enlarged warrior 'knocks' on the door,...

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