Cartographer Monkey |
Mr Swire |
Perception to search for anything useful downstairs
1d20 + 6
"So what do you guys think?" Merle asks as she starts to rummage "Head for the temple or try and see if we can get throught that blocked door we left further down?"
Uh, can I just use the possibly-unused Perception check from earlier for searching downstairs?
"The temple. Only one who knows the dark about all this is up there. Besides, that's where they keep the good stuff."
Justin Case |
Ack! sorry, got lost. PC at work died, recovering that,... etc etc, and late Happy Halloween! ;)
Justin relaxes visibly as both Ekuur and Karrin seem to agree to disagree, at least for now. He then nods his head at Isaac's words. I seem to be doing that a lot lately! ;P
"SUre, why not? Long as we're here, let's finish up with Toranna's boytoy. CHances are he can tell us how to find this 'Shadowknave'. If he IS a shadowdancer, he's going to be very difficult to get a hold of. Like trying to carry a gallon of water in THIS place with only your bare hands. Difficult, but not impossible,..." Justin mumbles off, brow furrowed in concentration as he begins trying to solve this newest puzzle.
Dungeon Monkey |
Uh, can I just use the possibly-unused Perception check from earlier for searching downstairs?
Sure thing
Mr. Swire:
Dungeon Monkey |
Perception to search for anything useful downstairs
1d20 + 6
"So what do you guys think?" Merle asks as she starts to rummage "Head for the temple or try and see if we can get throught that blocked door we left further down?"
Merle:
Lady Bethany Archaise |
Bethany stands by, watching the various discussions and taking stock of the differences within the party. "I don't care what we do, as long as we do it soon. They definately know we're here and the longer we delay, the longer they have to prepare for our arrival."
She then proceeds to slide her Footbow back into her Quiver and pull out her Sabre. "If we're heading inside my chances of flying are going to be slim, and I don't like my chances of trying to fire down corridors into any fight we're sure to get in, so I think it best to be prepared."
Dungeon Monkey |
Isaac will thoroughly ransack the footlockers in the hopes of finding something of use or some clues as to what's going on.
1d20+13
Issac begins to pull out the simple footlockers and flip them open. They are unlocked, and they seem to hold basic clothing items and a few trinkets. Issac gets the sense that the guards don't live here full time, there's simply not enough stuff for an average berk to own. The few mildly valuable keepsakes in the footlockers weigh about 5 lbs and might be worth 5 GP pawned off in the Lower Ward.
Ekuur |
As Ekuur heads outof the tower towards the temple to the SW, he hears Karrin's words. He briefly calls back, "Perhaps that is how things are done 'in the cage', although I suspect it depends upon whichever inhabitant you are talking to. I remind you, however, we are not currently 'in the cage'. At this point, it no longer matters to me; I am proceeding to investigate the temple."
Unconcerned with jewels or other valuables, Ekuur begins heading to the doors of the temple, although with some caution.
Perception 1d20 + 4 ⇒ (19) + 4 = 23
Dungeon Monkey |
Unconcerned with jewels or other valuables, Ekuur begins heading to the doors of the temple, although with some caution.
Perception 1d20+4
Ekuur strides out the open iron double doors and walks along the red-veined black marble landing. He heads up the wide ramp leading up from the cylindrical building, and heads towards the distant shimmering white temple.
The heat of the atmosphere feels refreshing to him, like a taste of home. The distant hiss and crackle of the flames sing of triumph and vengance.
The temple sits nestled in a crater that seems to be the highest point of the entire blasphemous rock. The ramp he strides upwards on is flanked by the rough crater wall, a rough opening is chisled into the basalt. The red-veined marble walkway leads to a yet another set of iron doors. The temple is surrounded by a portico with large white colums. The lintel of the temple is painted in bright colors showing an embossed sculpted fresco of deities engaged in sport and war.
Ekuur doesn't see any living creature about.
Actions??
Isaac |
Isaac shakes his head with a rueful grin.
"One thing about bein' a sellsword, cutters: no shortage o' moody bashers that got it in their brainboxes they're the first with the 'trig, menacing, intense type' angle. Hells, I'd even venture Uncle Burny out there ain't the only one we got, right?"
He dusts his hands off.
"Well, nothin' in these berks' lockers. I'll go after Ekuur 'fore he frowns somethin' to death."
Isaac heads after Ekuur toward the temple.
For the heck of it: Perception-1d20 + 13 ⇒ (15) + 13 = 28
Dungeon Monkey |
Merle jogs to catch up with Issac and the others she quickly listens to see what she can hear behind the door.
Perception
1d20 + 6
Merle runs up to the iron doors and puts her ear to them. She can hear muted voices within, but can't make out who or what is doing the talking, or what language they are using
Lady Bethany Archaise |
Bethany looks to Isaac. "So how do we proceed? I don't know about the rest of you, but I'm not exactly in the best of shape and I am loathe to walk straight into an ambush."
She c o c k s her head to the side thoughtfully. "Of course fire boy up there is hells bent on charging on in, let's just let him take the brunt of the ambush and then pile on in to take them out once they've sprung it."
Isaac |
Isaac watches the flames in the crater nervously.
"Saw somethin' in those fires, cutters. Somethin' big. We oughtta be careful; find some cover, watch the priest's back. I'll slip round the side, see if there's another way into this case. If yer hurt, now's the time to take care of it. I'll be back in a minute."
Isaac slips off, looking for another entrance.
Stealth:1d20 + 10 ⇒ (5) + 10 = 15
Dungeon Monkey |
Isaac watches the flames in the crater nervously.
"Saw somethin' in those fires, cutters. Somethin' big. We oughtta be careful; find some cover, watch the priest's back. I'll slip round the side, see if there's another way into this case. If yer hurt, now's the time to take care of it. I'll be back in a minute."Isaac slips off, looking for another entrance.
Stealth:1d20+10
The flames actually surround the entire asteroid, not just the crater. The thing you glimpsed is about 1/4 mile from your position straight up
Issac scrambles off the red-veined black marble walkway onto the rough-cut stone of the raw asteroid. The black basalt is covered in rocks and pebbles, as well as nasty ankle-breaking holes which look like small popped lava bubbles.
Roll me a Reflex save Issac. Acrobatics or a relevant dexterity skill will give you a +2 bonus
Issac:
Isaac |
Isaac wrote:Isaac watches the flames in the crater nervously.
"Saw somethin' in those fires, cutters. Somethin' big. We oughtta be careful; find some cover, watch the priest's back. I'll slip round the side, see if there's another way into this case. If yer hurt, now's the time to take care of it. I'll be back in a minute."Isaac slips off, looking for another entrance.
Stealth:1d20+10The flames actually surround the entire asteroid, not just the crater. The thing you glimpsed is about 1/4 mile from your position straight up
Issac scrambles off the red-veined black marble walkway onto the rough-cut stone of the raw asteroid. The black basalt is covered in rocks and pebbles, as well as nasty ankle-breaking holes which look like small popped lava bubbles.
Roll me a Reflex save Issac. Acrobatics or a relevant dexterity skill will give you a +2 bonus
Issac:
** spoiler omitted **
Reflex (with +2 for Acrobatics): 1d20 + 11 ⇒ (6) + 11 = 17
Ekuur |
Ekuur wrote:Unconcerned with jewels or other valuables, Ekuur begins heading to the doors of the temple, although with some caution.
Perception 1d20+4
Ekuur strides out the open iron double doors and walks along the red-veined black marble landing. He heads up the wide ramp leading up from the cylindrical building, and heads towards the distant shimmering white temple.
The heat of the atmosphere feels refreshing to him, like a taste of home. The distant hiss and crackle of the flames sing of triumph and vengance.
The temple sits nestled in a crater that seems to be the highest point of the entire blasphemous rock. The ramp he strides upwards on is flanked by the rough crater wall, a rough opening is chisled into the basalt. The red-veined marble walkway leads to a yet another set of iron doors. The temple is surrounded by a portico with large white colums. The lintel of the temple is painted in bright colors showing an embossed sculpted fresco of deities engaged in sport and war.
Ekuur doesn't see any living creature about.
Actions??
Ekuur notices Isaac try to climb around the sides, and Swire attempting to listen at the door. He figures it wouldn't be a bad idea for several folks to try and discern what's on the other side ...
perception 1d20 + 4 ⇒ (16) + 4 = 20
Justin Case |
Justin watches Isaac creep carefully out of sight around the building, and Merle, Swire, and Ekuur take a careful listen at the door. A small, impish grin creeps onto his face. He cannot help himself, he slowly leans over to Drazek and whispers,...
"So,... A Rogue, a Sorcerer and a Priest walk into the Plane of Fire,..."
So,... tired,... could,... not ,... help,... myself! :)
Dungeon Monkey |
Ekuur notices Isaac try to climb around the sides, and Swire attempting to listen at the door. He figures it wouldn't be a bad idea for several folks to try and discern what's on the other side ...
perception 1d20+4
Ekuur:
Isaac |
Ah, okay. Plane of Fire, we're in a bubble of inhabitable space and this thing is looking down from the inferno outside?
"No other doors. Reckon this place is a bloody death trap: holes to break a berk's ankle and a nasty fall even if yeh were to get out on the side. Peaked 'nother landing with some statue; Power or fiend with tentacles. Anything behind that door?"
Ekuur |
Ah, okay. Plane of Fire, we're in a bubble of inhabitable space and this thing is looking down from the inferno outside?
"No other doors. Reckon this place is a bloody death trap: holes to break a berk's ankle and a nasty fall even if yeh were to get out on the side. Peaked 'nother landing with some statue; Power or fiend with tentacles. Anything behind that door?"
"I heard voices; though I do not know the language, it sounded like what I have heard goblins, and the hobgoblins earlier, speak. My guess is that more are behind the door."
Justin Case |
Justin glances nervously at the flames surrounding the island, as if expecting to see a giant face appear at any time now. He forces himself to turn back to Merle as she speaks.
"True, but we wouldn't need to leave the fog for long, just long enough for a couple of individuals to use it to cover their entrance! Then you could drop it, and we would already have,... whatever is on the other side, surrounded and flanked! What about it Isaac, Swire, will it work?"
Lady Bethany Archaise |
"What about if we drop the fog and then line our backs to the walls on either side of the door, then if they do fire arrows, chances are they will miss us. Then after the initial volley, we charge into the room, weapons drawn and attack anything that looks alive."
Bethany looks from one person to the next, fully expecting everyone to start congratulating her on an excellent plan.