Chronicles of Daggerford (Inactive)

Game Master Rhanloi Ehlyss

“Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon them.”

Maps / Handouts


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I've found there are a few rare and magical places that will relax you, rejuvenate you, and let you talk about anything. The dinner table. A campfire. The Lady Luck Tavern in Daggerford.

Welcome to the tavern! This is the place to interact with the rest of the townsfolk when you're not working or at home. So come on in, pull up a stool or join the bench, order a nice, cold adult beverage and maybe partake of the venison stew or spicy fish chowdah. Abigail over there will take your order in a moment.

Enjoy!


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

dotting for now


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Dot for the moment.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Oh, for dotting's sake!


So two of our group didn't check in and have not yet responded to my PM...so I'm going to reach out to my first two alternates to see if they want to step in. I wanted to start the first adventure tonight, but looks like we need to hold off a day or two until I get a full party...

In the meantime, drinks are on the house ;-)


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Excellent. Order us up another round while we wait for the rest of our companions to arrive!


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Checking in.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Aye! I've got room for another mead!


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Bit of a sausage fest so far?


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

A little bit, got my wolf but she doesn't really count. not a big deal though


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

True, just a little unusual to have a group with no females.

Which is why I was remarking on it. Tyler isn't a ladies man by any stretch of the imagination.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Brynderie checked in in gameplay, though we haven't heard much from her since.


Female Gnome Female Gnome Fighter 1 | AC 15 | HP 12/12 | Init +3 | Passive Perc 13

Running in out of breath, a gnome girl carrying a bow just slightly bigger than herself skids to a halt.

"Sorry..sorry...I just received my call-up papers and got here as fast as I could! Sorry for making you all wait! Hi Ulf!"


Tyler Crane wrote:
Tyler isn't a ladies man by any stretch of the imagination.

"A keen self-evaluation, sir," says the young scribe as she enters the tavern. Taking a seat by the fire, Brynderie waves to Abigal, "A glass of port, please." She smiles as the barmaid gives a warm embrace before heading to the cellars. Brynderie sinks deeper into the plush chair and pulls a dusty tome from her backpack.


Portia, please send me via PM something that one other character knows about you - something from your past, or perhaps a shared experience. This does not need to be tragic or incriminating - but is designed to build the story of this group as you journey towards becoming heroes! You may also suggest who the other person is, but I reserve the right to assign it to someone else in order to cover everyone.

Leon, I also need your secret. You know someone else's secret...but what is in your closet? Thanks!!


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Sorry I'm late, my duties had my tied up. Amelleanne appears breathless as she carefully takes a seat.

Sorry, on a weekend trip at the moment, so my laptops tethered to my mobile, I'll ad a pretty picture and neaten up my profile when I'm back on Monday


@Amelleanne - OK. I'm glad you made it and didn't just bail...I did find a replacement for you but can run the group with seven players. I'll just bump up the difficulty rating of your maneuvers! Shout out to the Olympics!


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Sorry, should have checked before jumping in.


I'm going out of town tomorrow for my father-in-laws funeral and will be back on Sunday. I'll try to post, but please bot me if you're waiting on me.


Sorry for your loss!


My whole house has been under the weather with a respiratory infection. Hope to be back to normal tomorrow or wednesday.


=( hope you and your family feel better!


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Would it be possible to climb a tree within one round? Like high enough that I can shoot at the boar without it being able to attack?


With a successful Climb check (DC15 for a tree), you can advance up, down, or across a slope, wall, or other steep incline at one-quarter your normal speed. A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

You need both hands free to climb. While climbing, you can't move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can't use a shield while climbing. Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage.

Accelerated Climbing: You try to climb more quickly than normal. By accepting a –5 penalty, you can move half your speed (instead of one-quarter your speed).
=========================
So from your original position, you were 10' from the nearest tree. 1/4 climb speed is 7.5 feet up. So to move and climb I will say you can make it 5 feet off the ground, enough to get out of the boar's reach. you will not be able to shoot that round, as you would have to sling your bow to climb and then unsling it again.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Yeah, I don't have a good enough climb check to take a -5 and get up. I'll just hide behind a tree and take cheap shots.


You may make a Craft or Profession skill check to see what you will earn over the next few weeks until your next duty rotation. Make 6 rolls - this represents 6 weeks of dedicated work in your profession or craft. You earn 1/2 the check result in gp. =)


Now is a good time to role play any between-adventure things if you want. Also, please let me know if you are still interested in my campaign and want to continue, or if you've had enough ;-) I'll start the next adventure Friday!


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

I'm definitely still interested. I'm curious to see where this orc raiders plot goes and I just got introduced to a plot hook for my character. I can't leave now :)


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Still in for sure


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Liking it a lot, I'm still in.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

I ain't goin' nowhere!


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

I'm still here.


Yes, still interested, of course. And I apologize for the lack of posting. I wasn't getting any updates until today... and now theree is 25 posts!


I'm currently on a trip to mexico and, unfortunately, the internet at our condo is down. I've found a hotspot in town but won't be able to post reliably until I'm back home on Wednesday. Please bot me as necessary.


Got it - thanks for the note!


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

SO just in case not many people ever use the heal skill. i used my healing kit expending two uses to treat Kyrus and Amelleanne

So. so they both recover 1 hit point per character level for now. after we rest they recover an additional two in the morning. in addition by treating the wounds they can't get diseases, poisoned or infected from those wounds. which i hear having an arrow in the should could do...


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Both Tyler's 1st level extracts are now Cure light wounds from now on. So that's 2 more cures a day.


I will be out of town and likely away from internet this weekend. Just wanted to give you some advance notice...


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

It's the alchemy class feature. The very first thing on the alchemist section. It's an entirely different ability from brew potion.

Alchemy
Alchemists are not only masters of creating mundane alchemical substances such as alchemist's fire and smokesticks, but also of fashioning magical potion-like extracts in which they can store spell effects. In effect, an alchemist prepares his spells by mixing ingredients into a number of extracts, and then “casts” his spells by drinking the extract. When an alchemist creates an extract or bomb, he infuses the concoction with a tiny fraction of his own magical power—this enables the creation of powerful effects, but also binds the effects to the creator. When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Still doesn't help with what I rolled. :(


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

True. Unfortunately.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler is updated.

Took the average for HP.

With the Fast learner feat he got both an extra HP and a skill point.

For his Alchemist's discovery he took Precise bombs, which let him throw them into melee while excluding his team mates.

Skills:

Disable device +1
Heal +1
Knowledge Arcana +1
Knowledge Geography +1
Knowledge Nature +1
Perception +1
Slight of Hand +1
Spellcraft +1
Survival +1

AC improved with the Chain shirt he got from the DUke, unless he's required to return it?


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus Level 2
HP +7 (Average of 1d10+1)
Fort and Reflex +1
Bonus Combat Feat: Precise Shot
Skills: +1 rank to Acrobatics, Diplomacy, Disable Device, Perception, Stealth, and Survial. Also, realized I forgot my favored class bonus at 1st level, so I put 2 ranks (1 for 1st level, 1 for 2nd) in Sense Motive.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Level 2
+7HP
+1Fort/Ref
+1BAB
+Talent: Fast Stealth
+Skills (8 +1favoured class bonus for first level):
1 Acrobatics
+1 Bluff
1 Climb
+1 Diplomacy
+1 Disguise
1 Knowledge (local)
+1 Perception
+1 Sense Motive
+1 Stealth

It looks like profession skill was just 1 free rank, not 1/level, not sure levelling up Profession:servant is a good plan, it just makes income wierd.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

I'll level as soon as I get home and have access to HeroLab.


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Level 2

hp- 4 + 2 con bonus +1 FCB

+1 fort/will

+1BAB

Spells

level 1 - +1 per day
Level 0 - +1 per day
new spell- Mending

Skill ranks 4 ranks + 1 Skilled trait

+1 Handle animal
+1 Swim
+1 Ride
+1 Knowledge nature
+1 Stealth


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Level 2

BAB +1
Hp 4 +2
Will +1

Skills
+1 Acrobatics

Feat Weapon focus Bite


You do get to keep equipment, plus you received 50gp each from the duke.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Actually, Amelleanne's comment made me think of something. GM, have you taken a look at the Background Skills rules from Pathfinder Unchained? They basically exist to support taking ranks in things like craft or profession without giving up your ability to use adventuring skills.


I read them once, but like I said in the beginning, I am unfamiliar with Unchained and so didn't want to mess with it.

At some point you may decide you make a better living as an adventurer and leave your old professions behind. Or maybe you keep up with both, or start another craft or profession. Up to you, and just one of the many Skill point decisions we have to make =)

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