
GM &rew |

I've found there are a few rare and magical places that will relax you, rejuvenate you, and let you talk about anything. The dinner table. A campfire. The Lady Luck Tavern in Daggerford.
Welcome to the tavern! This is the place to interact with the rest of the townsfolk when you're not working or at home. So come on in, pull up a stool or join the bench, order a nice, cold adult beverage and maybe partake of the venison stew or spicy fish chowdah. Abigail over there will take your order in a moment.
Enjoy!

GM &rew |

So two of our group didn't check in and have not yet responded to my PM...so I'm going to reach out to my first two alternates to see if they want to step in. I wanted to start the first adventure tonight, but looks like we need to hold off a day or two until I get a full party...
In the meantime, drinks are on the house ;-)

Portia Rensdottor |

Running in out of breath, a gnome girl carrying a bow just slightly bigger than herself skids to a halt.
"Sorry..sorry...I just received my call-up papers and got here as fast as I could! Sorry for making you all wait! Hi Ulf!"

Brynderie del'Agost |

Tyler isn't a ladies man by any stretch of the imagination.
"A keen self-evaluation, sir," says the young scribe as she enters the tavern. Taking a seat by the fire, Brynderie waves to Abigal, "A glass of port, please." She smiles as the barmaid gives a warm embrace before heading to the cellars. Brynderie sinks deeper into the plush chair and pulls a dusty tome from her backpack.

GM &rew |

Portia, please send me via PM something that one other character knows about you - something from your past, or perhaps a shared experience. This does not need to be tragic or incriminating - but is designed to build the story of this group as you journey towards becoming heroes! You may also suggest who the other person is, but I reserve the right to assign it to someone else in order to cover everyone.
Leon, I also need your secret. You know someone else's secret...but what is in your closet? Thanks!!

Amelleanne |

Sorry I'm late, my duties had my tied up. Amelleanne appears breathless as she carefully takes a seat.
Sorry, on a weekend trip at the moment, so my laptops tethered to my mobile, I'll ad a pretty picture and neaten up my profile when I'm back on Monday

GM &rew |

With a successful Climb check (DC15 for a tree), you can advance up, down, or across a slope, wall, or other steep incline at one-quarter your normal speed. A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.
You need both hands free to climb. While climbing, you can't move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can't use a shield while climbing. Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage.
Accelerated Climbing: You try to climb more quickly than normal. By accepting a –5 penalty, you can move half your speed (instead of one-quarter your speed).
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So from your original position, you were 10' from the nearest tree. 1/4 climb speed is 7.5 feet up. So to move and climb I will say you can make it 5 feet off the ground, enough to get out of the boar's reach. you will not be able to shoot that round, as you would have to sling your bow to climb and then unsling it again.

Leon Primrose |

SO just in case not many people ever use the heal skill. i used my healing kit expending two uses to treat Kyrus and Amelleanne
So. so they both recover 1 hit point per character level for now. after we rest they recover an additional two in the morning. in addition by treating the wounds they can't get diseases, poisoned or infected from those wounds. which i hear having an arrow in the should could do...

Kyrus Leafstrider |

It's the alchemy class feature. The very first thing on the alchemist section. It's an entirely different ability from brew potion.
Alchemy
Alchemists are not only masters of creating mundane alchemical substances such as alchemist's fire and smokesticks, but also of fashioning magical potion-like extracts in which they can store spell effects. In effect, an alchemist prepares his spells by mixing ingredients into a number of extracts, and then “casts” his spells by drinking the extract. When an alchemist creates an extract or bomb, he infuses the concoction with a tiny fraction of his own magical power—this enables the creation of powerful effects, but also binds the effects to the creator. When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.

Tyler Crane |

Tyler is updated.
Took the average for HP.
With the Fast learner feat he got both an extra HP and a skill point.
For his Alchemist's discovery he took Precise bombs, which let him throw them into melee while excluding his team mates.
Skills:
Disable device +1
Heal +1
Knowledge Arcana +1
Knowledge Geography +1
Knowledge Nature +1
Perception +1
Slight of Hand +1
Spellcraft +1
Survival +1
AC improved with the Chain shirt he got from the DUke, unless he's required to return it?

Kyrus Leafstrider |

Kyrus Level 2
HP +7 (Average of 1d10+1)
Fort and Reflex +1
Bonus Combat Feat: Precise Shot
Skills: +1 rank to Acrobatics, Diplomacy, Disable Device, Perception, Stealth, and Survial. Also, realized I forgot my favored class bonus at 1st level, so I put 2 ranks (1 for 1st level, 1 for 2nd) in Sense Motive.

Amelleanne |

Level 2
+7HP
+1Fort/Ref
+1BAB
+Talent: Fast Stealth
+Skills (8 +1favoured class bonus for first level):
1 Acrobatics
+1 Bluff
1 Climb
+1 Diplomacy
+1 Disguise
1 Knowledge (local)
+1 Perception
+1 Sense Motive
+1 Stealth
It looks like profession skill was just 1 free rank, not 1/level, not sure levelling up Profession:servant is a good plan, it just makes income wierd.

Leon Primrose |

Level 2
hp- 4 + 2 con bonus +1 FCB
+1 fort/will
+1BAB
Spells
level 1 - +1 per day
Level 0 - +1 per day
new spell- Mending
Skill ranks 4 ranks + 1 Skilled trait
+1 Handle animal
+1 Swim
+1 Ride
+1 Knowledge nature
+1 Stealth

Kyrus Leafstrider |

Actually, Amelleanne's comment made me think of something. GM, have you taken a look at the Background Skills rules from Pathfinder Unchained? They basically exist to support taking ranks in things like craft or profession without giving up your ability to use adventuring skills.

GM &rew |

I read them once, but like I said in the beginning, I am unfamiliar with Unchained and so didn't want to mess with it.
At some point you may decide you make a better living as an adventurer and leave your old professions behind. Or maybe you keep up with both, or start another craft or profession. Up to you, and just one of the many Skill point decisions we have to make =)