Chronicles of Daggerford
(Inactive)
Game Master
Rhanloi Ehlyss
“Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon them.”
Maps / Handouts
Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7
i'll donate part, i'm also magicking up my spear. otherwise i'm set
M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7
I have my bombs, so I can donate whatever's needed.
Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7
Magic weapons are 2000 + the price of the weapon. The cost of having it masterwork is included in the price (a pre-requisite for magical enhancements.) So a +1 greataxe would cost 2,020, a +1 longbow would be 2,075.
If you already have a masterwork weapon, I will allow you to have it magically enchanted for only 1,700 gp (the difference in the cost for a +1 weapon and the cost of a masterwork weapon.) Since both Ulf and Kyrus have masterwork weapons already, it's only 1,700 each! That should allow some more of you to have +1 weapons.
Likewise, if you already have masterwork armor and want it enchanted, it would only cost you 850 gp (1,000 + masterwork armor cost.)
Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11
Oh! I have 218 gp left from previous rewards and loot. So with the 1500 we're getting, I don't actually need help :)
Thanks for the offers everyone, but I've got this. I'm assuming there's someone in town who will do the work. The court wizard maybe?
Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7
my armor and weapons are masterworked as well, i have a spell that does it actually.
Masterwork transformation.
Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1
Úlf's greataxe is already masterwork, as well.
Sorry it took me this long to come up with that...so let me know who's getting what enchanted to be +1. Check in when you're ready to head back to Illefarn!
Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11
I can afford to have my bow enchanted all on my own, so I'm getting it done. I'm ready to go once everyone else is set.
Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7
M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7
Tyler is ready to go, if anyone could use 1500gp let me know.
Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7
Did Ulf need a loan, or was he fine by himself?
So it looks like Ulf, Leon and Kyrus are getting +1 weapons...please make the appropriate changes to your character sheets and I'll get us back into the action!
Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11
Already done and ready to roll. Let's go help some dwarves.
Have I lost you guys? Ami, Ulf, and Kyrus posted actions...anyone else?
It seems we've lost half of the group...Bryn, Tyler and Leon are MIA. If they are really gone, then I'll probably just close this game up since you've achieved the primary success condition. Thanks for playing this through!
Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11
Sad to see it go. It was just getting interesting.
M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7
Ummm, I posted my action? We had a little problem with the map remember.
I was waiting on Bryn and Leon's actions.
If we have four, we can make it work. Are you guys up for it?
=)
Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11
M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7
Definitely, I'm still enjoying the game greatly.
What have we got as a party though?
Alchemist.
Ranger.
Slayer.
Fighter.
I do see a need for at least a Cleric or Oracle for healing.
Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7
Ranger gets some cures at 4th, Alchemist has some sort of healing, though is that only for themselves, I haven't get my head around that class yet...
If you think we're desperate and we don't want to go through re-recruitment I can multi-class to Oracle (10 Wis would be a lousy Cleric). I don't have a particular progression in mind at the moment, was considering dipping some sorcerer, but have decided against it thus far.
M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7
Alchemist gets the Cure spells, as potions like all their spells. But Alchemists spells are personal, so I'd have to pour the potion down peoples throats, they stop being magic if I let them go.
With the Infusion Discovery others can hold the potions I make and use them. I can make several cure potions each morning and give them to others to hold for a day.
Still a only a second rate healer though.
I was also thinking of multi classing myself. Wizards and Alchemists share the same attribute demands.
Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1
Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11
My archetype gives up spellcasting, so I can't really get any healing ability. I could in theory take a level or two in cleric, but I'm never going to be a particularly good healer. The best option would probably be just to get our hands on a few wands.
I could also take a level or two of inquisitor just so I have the ability to use healing wands without worrying about a check. That would work with my build a little better.
We could quickly recruit a cleric, I'm sure...then I'd find some convenient way to introduce him/her to the party.
If you're all good with that, and if we have indeed lost Leon and Bryn (neither of whom were clerics, by the by...), I'll recruit a new character to join us by this weekend.
M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7
Sounds good. We had a Druid and a Hunter at the start, both who had some healing. Now we've (maybe) lost the Druid as well we could use some Divine magic.
Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1
That sounds like a good plan to me. Bring on the healing!
Sorry, guys. I've been swamped with work and had little time to play. I don't see that changing for the next month or so.
I've been enjoying the game but can't dedicate time to it right now. Probably best to replace me. If things lighten up at work, I'll check back in.
M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7
Haven't dropped out, just having problems getting to the Campaigns page since the new update.
Some people have told me they're not getting the new post updates, I'm nt getting the page at all?
Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11
Yeah, both errors have been happening for the last day or two. I'm having the same thing going on. I think it should be fixed today based on what they were saying yesterday.
M Human Warpriest 4. AC 17 Touch 11 FF 16. HP 35. Fort +6, Ref +2, Will +8. Init + 2. Perception +5
here is my warpriest character for you to look over. Hello all...looking forward to joining the group!!
Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11
Hello. Good to have you along for the ride.
M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7
Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7
So Liren Keel is a new character from one of the original players who applied to the game - Daniel Stewart! He has agreed to join us in the quest ;-) I will find a good place to introduce him to the party soon.
Welcome, Liren!
Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1
Hey Daniel! Nice to see you again!
M Human Warpriest 4. AC 17 Touch 11 FF 16. HP 35. Fort +6, Ref +2, Will +8. Init + 2. Perception +5
Hi all, and thank you for the letting me join. Hey Ulf! Hope you are being good...lol
Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1
I'm tryin'! Still hoping that one day I can get into a Jade Regent game that gets past book one, though obviously not as Úlf. The campaign holds a special place in my heart since it was the first PbP game I was ever in.
M Human Warpriest 4. AC 17 Touch 11 FF 16. HP 35. Fort +6, Ref +2, Will +8. Init + 2. Perception +5
I wish I could find one as well...most seem to die after the goblins, or on the way north....
Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11
I know your pain. I was in one until recently, but it died right after the goblins too.
Hey guys - I'm heading out on a weekend retreat tomorrow through Sunday with our church confirmation class, so I will be off-line. Enjoy the weekend!
Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11
*whistle*
Okay, that is quite the treasure haul, even if we're sharing. I suggest that Ulf take the gauntlets. He can benefit from the strength boost the most (assuming that they function as a belt of giant strength +2). Anyone can take the helm really, though a melee fighter will probably get more use out of it. I legitimately don't know what the sword does (I don't think quickness got translated to Pathfinder) and the bow isn't really useful unless someone takes Rapid Reload, so we might just want to sell that.
M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7
Under Pathfinder Speed is a +3 enhancement, it gives you an extra attack on a full round action. No mention if it's a melee weapon enhancement only?
No mention of needing Rapid reload either.
Quickness doesn't exist in pathfinder. It might be more workable if you were to tweak the weapons.
Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11
Well if it's a crossbow you'd need to be able to load another bolt as a free action to use a speed enchantment. Kind of hard to fire an extra shot if there's no bolt in the weapon. If it's a different thing from the original module, I don't know what it does, but we have like two people who use crossbows, so they anyone who wants can take it if they think they'll get use out of it.
I found that quickness is an old thing that boosts initiative I think. Not sure how that translates. Maybe +X initiative if you have the weapon drawn?
M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7
Personally I'd love a magic crossbow, I just don't know if a +3 weapon is right at our level. Maybe change it to a +1 with frost or flaming? Then I'd be all over it.
Or, as you suggested, sell it, split the money and buy what I think I need would be better for us all?
Short sword of quickness +2 provides a +5 bonus to initiative.
Crossbow of speed is a heavy crossbow that allows you to reload it as a move action. So it functions like a light crossbow with the range and damage of a heavy one.
The gaunlets of ogre power grant a +2 strength bonus, like a Belt of giant strength +2.
=)
Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11
Nice. So pretty much everything is useful. Well, my suggestions stand, with the addition that anyone who uses a crossbow can get a damage boost and anyone who likes shortswords can get a very nice initiative boost.
M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7
I'll go for the Crossbow then. Anyone else using crossbows?
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