Council of Thieves: Dragoncat Edition (Inactive)

Game Master Dragoncat

In-Game Date: Moonday, 1st of Sarenith, 4707 AR

Map of Westcrown


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Hello everyone! It’s been a while since I’ve gotten the urge to start a new campaign on the boards here—and this time around, I opted to pick an Adventure Path that isn’t nearly as popular as the others Paizo has released. I’m committed to completing at least the first book, and if the pace is good and our party comes together well, I hope to see the whole thing through to the end (which, considering it caps at level 13, should at least be easier on me).

To that end, here are the following pieces of information you will need to create a character for this:

Generation: 25 point buy
Race: Core + Planetouched (Aasimar & Tiefling). Variant heritages are allowed for planetouched characters.
Class: Core, Base and Hybrid. Barbarian, Monk, Rogue and Summoner are all Unchained. No Antipaladins, Gunslingers, Vigilantes or Shifters.
Alignment: Nonevil preferred.
Starting Gold: Avg. for class.
Levelling: Milestone Levelling.
HP: 1/2 + 1 + CON, Max at 1st.
Traits: 1 Campaign, 1 Other.
Optional Systems: Background Skills!

I’m hoping to recruit up to 5 players for this.

Recruitment ends July 21st, 2023.


Excellent. Thinking I might go for a halfling mounted on a riding dog. Probably a Hunter or Cavalier, certainly *some* pet class.


I am distinctly interested. My current character concept was an aasimar bard of some sort - an operatic tenor who would fill the traditional bard role of face in social situations and support in combat situations. I'll try to get a character made as soon as possible.


Here will be Philip Gastone. Member of the Order of the Oak. Urban ranger and someone who Has a mission


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dot

For everyone's convenience, the players guide can be gotten HERE.


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Can we take a drawback?


Ouachitonian wrote:
Can we take a drawback?

No. One campaign trait and one other trait of your choice.


Dotting.

GM:

Would it be alright to submit a character that's from a distant branch of House Thrune? If not, that's okay, I've got other concepts I can work with.


As I said, I'm interested!

With that point-buy I can do something really silly and I'm here for it... I've always wanted to just play some really bulky front-liner Barbarian I usually play weird gishes so how to make it spicy...? Going to read up on Council of Thieves and find a way to do it without it being some stereotypical savage rager thing.


Dotting. Got an idea for a thieving cleric, just need to figure out 'how' to make it work. Shelyn, Calistria and Norgorber seem fitting picks, but I'm open to suggestions.


CoT is on my top list of APs I would dearly love to play in(and hopefully complete!).

Could I possibly make a PC who is a minor member of House Arvanxi, who is opposed is opposed to the ranking members of their family and their crappy running of the city?

I've kinda fallen in love with them as a House/Family, and have a whole slew of other PC/NPCs who belong to them. Would love to add another!


Dotting. Planning on creating a lightly armoured, fast on his feet skirmisher. Probably a Dex based Swashbuckler/Investigator of sorts. Tieling seems like a perfect fit for a son of the rebellion :)

Grand Lodge

Fiddling with a couple ideas, either a Unchained Rogue/Magus Puppetmaster Halfling or a Living Grimiore/Preacher Inquisitor of probably Calistra, making them an Elf.


@AdamWarnock: I'd rather not have any relations to House Thrune in this game. Part of the premise of my version of this AP is that House Thrune has written Westcrown off and maintains very little presence in the city, at best.

@Monkeygod: I have no objections to a character from House Arvanxi. Go for it.


Brewing away and I have an idea coming together, a tiefling paladin who has (already) been through hell in some unspecified way.

Checking with the GM - are you ok with the following?
Tortured Crusader Archetype
and
Dead Inside Story Feat

My goal (should the game go past book 1) would be for the character to eventually fall in love, thereby completing the story quest and possibly triggering an archetype change to a 'classic' paladin archetype if it seemed suitable and the GM agrees. :)


@Nikolaus de'Shade: I've never given Story Feats much thought, but after consideration I like the idea.

Dark Archive

Thinking about a human illusionist.


@GM: How open to you are to the Trap Finder Trait from the Mummy's Mask AP? Trying to get Trap Finding on a Barbarian seems to be impossible otherwise sadly.


Hubaris wrote:

As I said, I'm interested!

With that point-buy I can do something really silly and I'm here for it... I've always wanted to just play some really bulky front-liner Barbarian I usually play weird gishes so how to make it spicy...? Going to read up on Council of Thieves and find a way to do it without it being some stereotypical savage rager thing.

Urban Barbarian? ;)


Ok, at the risk of sounding dumb, or ignorant of the PF Lore (which I mostly am :D), I am having a hard time nailing down a concept for a character (and yes, I have looked at the Player’s Guide for the AP). What is the gist of CoT? Is it about people who believe Cheliax to be a great nation, but ruled by wrong people? Is it mainly around Westcrown rulership specifically? Would an ex-soldier returning home to find it in disarray make sense? Does Cheliax have a standing army? I am looking for a tone to the game, so I can find our where I fit - I have a ton of ‘mechanical’ ideas, but long gone are the days when I was driven by them, so any background/environment info would be helpful :)


I'm interested! I typically prefer support characters and can typically slide into whatever role the party ends up needing.


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Albion, The Eye wrote:
Ok, at the risk of sounding dumb, or ignorant of the PF Lore (which I mostly am :D), I am having a hard time nailing down a concept for a character (and yes, I have looked at the Player’s Guide for the AP). What is the gist of CoT? Is it about people who believe Cheliax to be a great nation, but ruled by wrong people? Is it mainly around Westcrown rulership specifically? Would an ex-soldier returning home to find it in disarray make sense? Does Cheliax have a standing army? I am looking for a tone to the game, so I can find our where I fit - I have a ton of ‘mechanical’ ideas, but long gone are the days when I was driven by them, so any background/environment info would be helpful :)

This is an old AP so the canon wasn't well established when it was written - but as best I can remember...

Westcrown was the capital of Cheliax once upon a time before the death of Aroden and the rise of House Thrune. Now its a backwater, everyone of any significance has long ago left for Egorian and the only people who are left are those who are too poor or stubborn to leave otherwise.

There's a narrow upper crust of aristocracy, mostly nobles on the outs with Thrune for some reason and a few loyalists who believe that Westcrown is still the best city in the world, even if it isn't. Think classical romans when Constantine moved the Imperial Capital to Byzantium - they aren't the centre of the world anymore but they think they should be.

Most recently there's been some sort of curse on the city - shadow beasts appear every night and kill anyone outside. Obviously BAD NEWS. The PC's are recruited by an underground group who want to 'save Westcrown'.

It's quite a small focus AP - it's not Hell's Rebels 'kick Thrune in the teeth' AP. The best case at the end is Westcrown's effective independence - not the end of House Thrune or anything like it. So an old soldier coming home would probably work as long as his loyalty has always been to his home town, rather than more generally to Cheliax/House Thrune.

Does that help?


I was going to prepare a post on the subject, but NdS summarized it better than I could. :)

That being said, my interpretation of Westcrown is that there was always some sort of dark power behind it, and recent events (Aroden's death, Thrune's abandonment of the city) have allowed it more freedom to act.

Since no one in power has any interest in fixing Westcrown's many problems (corrupt aristocracy/police, lots of crime, the shadow monsters running about), the citizens of Westcrown are more or less on their own.


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Presenting Itzi's submission ...

Luluto is just a small halfling in a very big world where lots of people don't notice someone of her stature. Nonetheless, she's noticed that something isn't right and even someone with as little influence as she has should do what they can to make things right.

She was originally a house servant to a family that's now left Westcrown for Egorian to move on and up in the Cheliax mill of intrigue and subterfuge. Somehow, in the chaos and confusion, the unobtrusive little house maid was forgotten.

For two years now Luluto has been surviving on her smile and ability to be both obsequious and invisible ... oh, and perhaps, a little bit of mild thievery.

Crunch-wise, she's a halfling rogue with the Sharper archetype. She's stealthy and nimble, but can function as a face if need be. She has the Conspiracy Hunter campaign trait.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

One of my favorite GMs running one of my favorite APs?! YEEEEESSSS!

I'll get a character assembled: I'm thinking some kind of tiefling, either a Sacred Fist warpriest or maybe a monk/cleric multiclass (multiclassing later, obviously this ain't gestalt) who grew up as part of Westcrown's tiefling underclass before leaving to learn martial arts and Iomedaean doctrine from the Children of the Upper Reach now back to bring some of the Inheritor's justice to the streets of his hometown!


Presenting Niccolo Fiorelli, Mokmurian's submission: an aasimar operatic tenor loosely based on Luciano Pavarotti. Crunch, backstory, etc are in the profile. Role-wise, he's a standard-issue bard, with a face skill array and various combat support abilities.
His campaign trait is Child of Infamy - his name is mostly associated with his late mother, a famous soprano who lived an ostentatious life, but he himself leads a more modest existence.


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Dot, dot, dot,

"The Cat Who Dwells In The Dark" nice handle :)

And a lot of familiar faces, with some very cool ideas.

Let me see if I can come up with something with out stepping on too many friendly toes, I've got a bard from an old Lost Lands game that might fit right in.


Actually, with the background that I had in mind, that would work.

Outline of Titania Olivia Thrune's backstory:

- Daughter of a distant, secret cadet branch of House Thrune. They're all tieflings.
- Was supposed to be a Hellknight with one of the nastier orders, but wound up deserting after seeing the brutality of the Chelish empire and the pain and suffering her family's version of order causes.
- Fled to Westcrown, but doesn't have any idea of where to go.

It's fine if the answer's still no, The name's just for flavor and roleplay opportunities when she gets found out. >:3


@AdamWarnock: Alright, I'll allow it.


@Nikolaus de'Shade and The Cat Who Dwells In The Dark: Thanks for the added details and interpretation!

Grand Lodge

I might go elven arcanist Enchanter School Savant


I'm still adding the BAP sections to the profile, and need to finalize gear, but here's Sanchia, a Mirror & Medium archetype Witch.


It's been brought to my attention that the Infernal Bastard campaign trait is... well, a little superfluous when it comes to prospective Tiefling characters. I'm going to see about reworking it so that it has a unique mechanical benefit for prospective applicants.


Hmm. How about a druid with a doggo? You really can't go wrong adding a cute animal to a group.


"I am here to fulfill a debt, one hundred Thrunite scalps, and I want my scalps!"


I see Ouachitonian is doing a halfling mounted on a dog. I shall pick something other than a doggo for my animal buddy, then!

RPG Superstar 2015 Top 8

The Cat Who Dwells In The Dark wrote:
It's been brought to my attention that the Infernal Bastard campaign trait is... well, a little superfluous when it comes to prospective Tiefling characters. I'm going to see about reworking it so that it has a unique mechanical benefit for prospective applicants.

I noticed the player's guide seems very anxious about tieflings being "too powerful" for a normal PC group, which is not really the case. Given how old the AP is I would guess they might even have started developing it for 3.x before Pathfinder RPG came out proper, and even though they adjusted it for Pathfinder, the anxiety over allowing tieflings didn't get excised and the trait is reflective of that.

(Also, while we're talking about weirdness of the campaign traits, I find odd that none of the traits give you an option of having Knowledge: Planes as a class skill.)

Anyway, throwing my hat in the ring, I think.

I have yearned for ages to play a good old tiefling rogue and the concept just wasn't right for various game opportunities. Despite that many are also jumping on the tiefling bandwagon, this'd still be the best place to try out the idea.


@The Cat Who Dwells in the Dark

I note

Quote:
Class: Core, Base and Hybrid. Barbarian, Monk, Rogue and Summoner are all Unchained. No Antipaladins, Gunslingers, Vigilantes or Shifters.

To be clear: the Occult classes (Kineticist, etc.) are out?


pad300 wrote:

@The Cat Who Dwells in the Dark

I note

Quote:
Class: Core, Base and Hybrid. Barbarian, Monk, Rogue and Summoner are all Unchained. No Antipaladins, Gunslingers, Vigilantes or Shifters.

To be clear: the Occult classes (Kineticist, etc.) are out?

Correct.


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Well Hello Everyone!

The most intriguing aspect of this Thread is those involved...lol. Whomever is chosen would form a great Table to be a part of (also I heard the DM is most excellent).

I will begin researching, as I am intrigued by the initial AP from Paizo?

I really do favor Casters, so most likely along the Full lines....

What a Table!

Thank you for running!

Grand Lodge

sticking to my elven inquisitor of Calistra


Okay, here be Colorfoot's submission: meet Kasem, an insomniac elven druid with a wolf animal companion and a thirst for adventure!

Stats and background in profile. He still needs a little detail work, but all the big stuff is in there.


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After rereading the Player's Guide, I am thinking an aspiring Signifier Hellknight. He would be an Flames Oracle with the Deaf Curse and going into the Hellknight Signifier Prestige class.

I still need to fluff out the actual details, but that is what my brain strung together as I read.

Tiefling or Human most likely.


*Eyes your scalp*


Nice to see you Nik, Itzi.

I've a few ideas brewing. Might build a Standard Bearer (or possibly Daring Champion) Cavalier for this, tho I'd quickly move into Exemplar Brawler, then into the Battle Herald PrC at level 7. As levels rise, the build would grow from being less about melee efficacy and more towards buffing the group thru whatever teamwork feats are most useful in that moment

Also considering an Urban Druid with either the Monkey or Lust domain, but unsure how it would develop late game

I will likely play an aasimar. Would you allow the Variant Abilities table? If so, would you rather we roll or present several options for you to choose from?

Just In Case: 1d100 ⇒ 42

Would be quite apropos for the Cavalier


Hubaris wrote:
@GM: How open to you are to the Trap Finder Trait from the Mummy's Mask AP? Trying to get Trap Finding on a Barbarian seems to be impossible otherwise sadly.

No campaign traits from other APs.

That being said, if you're worried about traps in this AP, there's no need to worry. There will be alternative solutions to traps other than simply setting them off.

The Lobster wrote:
I will likely play an aasimar. Would you allow the Variant Abilities table? If so, would you rather we roll or present several options for you to choose from?

I want to keep things a bit simpler than I usually do. Please stick with the regular abilities for your Aasimar/Tiefling heritage.


Going to throw my hat in the ring.

An excerpt from Everett Radfcliff’s diary:

On the surface Westcrown is a law abiding place, but I’ve learned appearances can be deceiving… My father Paul Radfcliff is an art dealer of minor prominence in these parts and through him and his business partners I’ve heard countless stories of valuable cargoes that just vanished in the night, including many priceless works of art. My father’s life was turned upside down by one such audacious theft. Even art galleries of the rich and famous are not immune, although nobody will ever admit it openly.

As a devotee of Shelyn The Eternal Rose, I feel it is my duty to investigate, even if those who look into such matters tend to disappear as though they never existed. The truth must come out, the art and citizens must be protected! Besides what if the most tantalizing whispers are true and the Council of Thieves somehow survived the purges? What if it is they who in truth rule from the shadows? That would be a story for the ages!

Everett’s biography:

Borne in Westcrown a little over twenty years ago during a solar eclipse, Everett is only child from a long family of artists and art dealers. Most of Everett’s formative years were spent in Almas, his parents having fled Westcrown after a major art deal went sour with the merchandise stolen. Everett’s tutors in Almas described him as a serious yet warm hearted young man, with a flair for painting and fencing who made friends easily. So it came as no surprise when he answered Shelyn’s call. Three years ago, Everett reluctantly followed his family back to Westcrown, his father had worked hard to repay the debts and deemed it safe enough. Besides the family wanted to care for his grandparents in their twilight years.

Having grown up with the freedom of Andoran, moving to infernal Cheliax was quite the challenge for Everett. It took years but eventually he made peace with the realization that there was nothing he could do about House Thrune without getting a great many people killed. Moreover he came to realize his calling was elsewhere, the ordinary folk of Westcrown suffered and he was in a position to do something about it! Something about his new found determination rubbed off on him, and there were whispers that he was destined for greatness.

Description:

Everett is just shy of six foot and reckoned by many to be handsome with a shock of auburn hair, chocolate brown eyes and a ready smile. Unlike many of his peers at the fencing academy, Everett has a wiry build and he moves with the grace of a dancer. A keen painter, Everett is often seen sketching in a folio as he seeks inspiration for his next canvas.

Build:
Everett
Human paladin (virtuous bravo) 1 (Pathfinder Player Companion: Heroes of the High Court 12)
LG Medium humanoid (human)
Init +4; Senses Perception +5
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee rapier +6 (1d6+4/18-20)
Special Attacks smite evil 1/day (+3 attack, +0 AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect evil
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +1; CMD 15
Feats Fencing Grace[UI], Weapon Focus (rapier)
Traits conspiracy hunter, omen
Skills Craft (painting) +2, Diplomacy +7, Intimidate +8, Knowledge (nobility) +4, Knowledge (religion) +4, Perception +5
Languages Common
SQ bravo's finesse
Other Gear chain shirt, buckler, rapier
--------------------
Special Abilities
--------------------
Bravo's Finesse (Ex) Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fencing Grace Use Dexterity on rapier damage rolls
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +0 deflection bonus to AC when used.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

I’ve not spent all of Everett's starting gold, if selected I’ll buy him a few more items.


I see already a lot of applicants, and I am still struggling to find a character concept which pleases me. So I will bow out from this one. Have a great game!


The Cat Who Dwells In The Dark wrote:
@AdamWarnock: Alright, I'll allow it.

Oh, Thanks! I'll work on Tot's character sheet and get that up in the next day or two.


The Cat Who Dwells In The Dark wrote:
Hubaris wrote:
@GM: How open to you are to the Trap Finder Trait from the Mummy's Mask AP? Trying to get Trap Finding on a Barbarian seems to be impossible otherwise sadly.

No campaign traits from other APs.

That being said, if you're worried about traps in this AP, there's no need to worry. There will be alternative solutions to traps other than simply setting them off.

It's actually less about that and more about actually using Trap/Danger Sense in conjunction with it. Everyone always seems to swap it out for DR And use the Human FCB on Superstition instead of it and it feels kind of like one of those weird AD&D things that hung on for years. It's just a weird little ability that drips with flavour.

I just think it's neat but that's no problem. A single Rogue level might suffice anyway.

Thanks for the answer!

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