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Half the skeletons rise from the floor and advance on the group.
The ones that move had to stand so they don't get an attack this round.
One of the skeletons are already within reach of the group when they rise, and it attacks!
Blue Skeleton: 19 - 1d20 ⇒ 19 - (18) = 1
Blue Skeleton Damage: 1d6 ⇒ 4
Brathas: 4 damage.
Ferrous, Fistep, and Wallia are still surprised.
Surprise Round Initiative:
Block 1: Zynazyr
Block 2: Some Skeletons
Block 2: Ana, Brathas
Block 4: More Skeletons
Ana and Brathas are up!
FYI: The skeletons that are sideways are currently prone and need to spend a move getting up. While they remain prone (indicated by them being sideways on the map) you have a +2 to hit them.

Anastoria |

Ana swings at the (red) skeletal horse!
TAHC0 15: 15 - 1d20 ⇒ 15 - (18) = -3 Damage: 1d10 + 5 ⇒ (3) + 5 = 8

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Ana strikes the skeletal horse with her sword, and there is a loud crack! The horse totters as bones fall loose from its frame, but somehow it is still standing.
Ferrous, Fistep, and Wallia are still surprised.
Surprise Round Initiative:
Block 1: Zynazyr
Block 2: Some Skeletons
Block 2: Brathas, Ana
Block 4: More Skeletons
Just waiting for Brathas. The Paizo website was down for most of the day so I'll give a bit more time.
FYI: The skeletons that are sideways are currently prone and need to spend a move getting up. While they remain prone (indicated by them being sideways on the map) you have a +2 to hit them.

Brathas |

Sorry about that.
There are no AOOs in B/X, except for retreating from combat, right? If so, Brathas would like to move to 12:08 and attack the red skeletal horse.
Brathas moves to help Ana, swinging his magic sword.
THAC0 14, +2 to hit: 14 - 1d20 - 2 ⇒ 14 - (5) - 2 = 7
If that hits,
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

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Sorry about that. There are no AOOs in B/X, except for retreating from combat, right? If so, Brathas would like to move to 12:08 and attack the red skeletal horse.
If you are engaged in melee you must use "defensive movement" which is half your normal move. If you move faster than that then enemies get a +2 bonus to hit you. This is an "implied" AoO but nobody gets more than one attack action per round.
Since this is only a 10-foot move it counts as defensive movement.
Brathas runs over and strikes at the skeletal horse with his short sword. He strikes the skeleton's spine, and the horse simply falls apart in a clatter of bones.
The rest of the skeletons begin to rise and advance on the party. Two more skeletons are able to advance into the space once occupied by the horse. Two of the skeletons are already within melee reach and attack!
The second horse rises and rears, attacking both Brathas and Ana from behind! Its hooves both connect! The other skeleton next to Zynazyr rises and swings but fails to strike him.
Ana: 1 damage.
Brathas: 3 more damage.
Horse vs. Brathas: 18 - 1d20 - 2 ⇒ 18 - (18) - 2 = -21d4 ⇒ 3
Skeleton vs. Zynazyr: 19 - 1d20 ⇒ 19 - (4) = 151d6 ⇒ 5
Init. Ana: 2d6 + 3 ⇒ (4, 6) + 3 = 13
Init. Brathas: 2d6 + 1 ⇒ (3, 1) + 1 = 5
Init. Ferrous: 2d6 ⇒ (4, 1) = 5
Init. Fistep: 2d6 ⇒ (3, 2) = 5
Init. Wallia: 2d6 ⇒ (1, 3) = 4
Init. Zynazyr: 2d6 + 3 ⇒ (3, 2) + 3 = 8
Init. Yel-Orng-Black-Purple-Cyan: 2d6 ⇒ (6, 3) = 9
Init. Grn-Pnk-Wht-Blu-Red: 2d6 ⇒ (5, 1) = 6
Round 1 Initiative:
Block 1: Ana
Block 2: Some Skeletons
Block 3: Zynazyr
Block 4: More Skeletons
Block 5: Brathas, Ferrous, Fistep, Wallia
Ana is up! Not a great initiative roll for you guys this time around.
Ana and Brathas: right now you are currently facing west, which means that the horse gets a +2 to hit you guys.

Anastoria |

Ana swings again, her weapon cutting a deadly arc through the air. (Same target)
THAC0 15: 15 - 1d20 ⇒ 15 - (14) = 1 Damage: 1d10 + 5 ⇒ (8) + 5 = 13

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Ana swings again, her weapon cutting a deadly arc through the air. (Same target)
Your original target is already dead (Brathas finished it off). I'll assume you want to take out the other horse.
Ana turns and smashes at the remaining horse skeleton with her two-handed sword. She strikes it between the shoulder blades, and the whole skeleton comes apart.
Skeleton O: 19 - 1d20 ⇒ 19 - (19) = 01d6 ⇒ 3
Skeleton B: 19 - 1d20 ⇒ 19 - (6) = 13
Skeleton P: 19 - 1d20 ⇒ 19 - (7) = 12
The skeletons begin hacking at the party. But only one is able to successfully land a blow - against Ana, who has her back turned.
Ana: 3 more damage.
Round 1 Initiative:
Block 1: Ana (-4)
Block 2: Some Skeletons
Block 3: Zynazyr
Block 4: More Skeletons
Block 5: Brathas (-7), Ferrous, Fistep, Wallia
Zynazyr is up! The remaining skeletons are just going to attack whoever is on front of them, so the Brathas, Ferrous, Fistep, and Wallia may as well post actions - the skeletons' attacks will simply be resolved first.
Yellow, Orange, Black, and Purple have already acted this round.

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I will wait until Brathas, Ferrous and Fistep act and then turn undead 2d6+3+1
That's going to be a success. You can roll another 2d6+4 to see how many HD you affect. If you don't do it by the time it comes to resolve it I will roll for you.

Ferrous Grimgond |

Ferrous swings his axe at the walking conglomeration of bones by him and Zynazyr. (13.13)
Attack: 17 - 1d20 ⇒ 17 - (2) = 15
Being too distracted as he's mentally searching for the correct word to describe what is before him, he misses his target by a wide margin.
Good old Ferrous

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Zynazyr hits the skeleton with another bolt of electricity.
Green: 19 - 1d20 ⇒ 19 - (6) = 13
Pink: 19 - 1d20 ⇒ 19 - (11) = 8
White: 19 - 1d20 ⇒ 19 - (20) = -11d6 ⇒ 4
Blue: 19 - 1d20 ⇒ 19 - (20) = -11d6 ⇒ 4
Init. Ana: 2d6 + 3 ⇒ (4, 2) + 3 = 9
Init. Brathas: 2d6 + 1 ⇒ (5, 4) + 1 = 10
Init. Ferrous: 2d6 ⇒ (6, 5) = 11
Init. Fistep: 2d6 ⇒ (1, 4) = 5
Init. Wallia: 2d6 ⇒ (2, 4) = 6
Init. Zynazyr: 2d6 + 3 ⇒ (1, 5) + 3 = 9
Init. Yel-Org-Blk-Prp: 2d6 ⇒ (3, 5) = 8
Init. Grn-Pnk-Wht-Blu: 2d6 ⇒ (6, 6) = 12
The skeletons continue slashing at the party. Wallia managed to fend off the skeleton's blows but Fistep are both struck!
Ferrous & Fistep: 4 damage each.
Round 1 Initiative:
Block 1: Ana (-4)
Block 2: Some Skeletons
Block 3: Zynazyr
Block 4: More Skeletons
Block 5: Fistep, Brathas (-7), Ferrous, Wallia
Round 2 Initiative:
Block 1: Some Skeletons
Block 2: Ana (-4), Brathas (-7), Ferrous (-4), Zynazyr
Block 3: More Skeletons
Block 4: Fistep (-4), Wallia
Fistep is now up, and then Wallia's turning attempt will be resolved on the skeletons' next actions.

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Fistep tries to strike the skeleton but it dances out of the way.
Wallia raises his holy symbol, and a burst of light gleams forth. The skeletons shy away, and begin falling back.
All the skeletons are affected though they still move in initiative order, so some have not retreated yet.
BTW this counts as the skeletons fleeing. So you will get a +2 to hit a skeleton that has run away if you can catch up to them.
Round 2 Initiative:
Block 1: Some Skeletons
Block 2: Ana (-4), Brathas (-7), Ferrous (-4), Zynazyr
Block 3: More Skeletons
Block 4: Fistep (-4), Wallia
Ana, Brathas, Ferrous, and Zynazyr are now up. The question is whether you want to delay to allow the rest of the skeletons to flee before going.

Anastoria |

Ana has no intent of letting her prey get away and swings at the nearest (orange) skeleton.
THAC0 15: 15 - 2 - 1d20 ⇒ 15 - 2 - (19) = -6 Damage: 1d10 + 5 ⇒ (4) + 5 = 9

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Ana strikes at another skeleton, and more bones go flying as the skeleton is destroyed!
Init. Brathas: 2d6 + 1 ⇒ (2, 3) + 1 = 6
Init. Ferrous: 2d6 ⇒ (5, 4) = 9
Init. Fistep: 2d6 ⇒ (4, 2) = 6
Init. Wallia: 2d6 ⇒ (3, 1) = 4
Init. Zynazyr: 2d6 + 3 ⇒ (4, 2) + 3 = 9
Init. Yel-Blk-Prp: 2d6 ⇒ (3, 4) = 7
Init. Grn-Pnk-Wht-Blu: 2d6 ⇒ (2, 6) = 8
Round 2 Initiative:
Block 1: Some Skeletons
Block 2: Brathas (-7), Ferrous (-4), Zynazyr, Fistep (-4), Wallia, Ana (-4)
Round 3 Initiative:
Block 1: Ana (-4), Ferrous (-4), Zynazyr
Block 2: All Skeletons
Block 3: Brathas (-7), Fistep (-4), Wallia
Turn Undead has been Broken by Ana's attack. but as per a previous ruling, turning always at least dazes the undead for 1 round. So the remaining undead lose their action this round but won't run away.
Which means that Brathas, Ferrous, Fistep, Wallia and Zynazyr may all go. It also means that Ana may go again and Ferrous and Zynazyr may take two actions in a row.

Ferrous Grimgond |

Ferrous turns away from the wounded skeleton by the uninjured Zynazyr and attacks the walking bones near the cleric. (12,11) if it is still up.
Attack: 17 - 1d20 ⇒ 17 - (18) = -1
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
if it was up it won't be anymore. If it wasn't up then this is on the one Ferrous missed earlier.

Brathas |

Ferrous hits! For a lot of damage!
Brathas moves defensively and attacks Blue. That way, at least, he can hopefully avoid any skeletons stabbing him in the back.
THAC0 14: 14 - 1d20 ⇒ 14 - (14) = 0
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
He manages to land a glancing blow.

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Wallia strikes at a skeleton with his mace, cracking its skull.
Wallia: You rolled 1d6+1 for damage, but you don't have a STR bonus. So it should be just 1d6 damage, meaning you did 3 damage.
Ferrous turns and finishes the skeleton off with his axe. It falls to the floor in a clatter of bones.
Brathas darts backwards and strikes at the skeleton behind him. His sword manages to do some damage, knocking some ribs loose, but the skeleton is still standing.
Fistep: The black skeleton will already be dead by your action (it was finished off by Ferrous). In plate mail you can move 15' so you could reach blue or purple - you can use the same roll. BTW your stat line still says "Move 30'."
Round 2 Initiative:
Block 1: Some Skeletons
Block 2: Zynazyr, Fistep (-4), Ana (-4), Brathas (-7), Ferrous (-4), Wallia,
Round 3 Initiative:
Block 1: Ana (-4), Ferrous (-4), Zynazyr
Block 2: All Skeletons
Block 3: Brathas (-7), Fistep (-4), Wallia
Ana, Ferrous, Fistep and Zynazyr may all go. Zynazyr may take two actions in a row.

Ferrous Grimgond |

Trusting his travelling companions to take care of the wounded skeleton by Zynazyr the dwarf charges across the room hurdling the sarcophagus and ending up by the skeleton who was just beginning to turn around again. Ferrous brings his axe down with a heavy blow.
Move to 10.12 and attack white
Attack: 17 - 1d20 ⇒ 17 - (12) = 5
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
I believe a 5 hits. Also HP is now current.

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Ferrous darts over between the sarcophagi, and strikes another skeleton. It's bones go flying...
AND IT MAKES A SOUND LIKE THIS :)
Round 2 Initiative:
Block 1: Some Skeletons
Block 2: Zynazyr, Fistep (-4), Ana (-4), Brathas (-7), Ferrous (-4), Wallia,
Round 3 Initiative:
Block 1: Ana (-4), Zynazyr, Ferrous (-4),
Block 2: All Skeletons
Block 3: Brathas (-7), Fistep (-4), Wallia
Ana, Fistep and Zynazyr may all go. Zynazyr may take two actions in a row.

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Fistep rushes over to Zynazyr's aid and cuts down the skeleton that was menacing the wizard.
The remaining skeletons rush forward again and attack! None of the skeletons manages to land a hit.
B: 19 - 1d20 ⇒ 19 - (1) = 18
G: 19 - 1d20 ⇒ 19 - (1) = 18
P: 19 - 1d20 ⇒ 19 - (18) = 1
Init. Ana: 2d6 + 3 ⇒ (1, 6) + 3 = 10
Init. Brathas: 2d6 + 1 ⇒ (3, 4) + 1 = 8
Init. Ferrous: 2d6 ⇒ (1, 6) = 7
Init. Fistep: 2d6 ⇒ (2, 6) = 8
Init. Wallia: 2d6 ⇒ (2, 3) = 5
Init. Zynazyr: 2d6 + 3 ⇒ (5, 6) + 3 = 14
Init. Monster: 2d6 ⇒ (1, 3) = 4
Round 3 Initiative:
Block 1: Ana (-4), Zynazyr, Ferrous (-4),
Block 2: All Skeletons
Block 3: Brathas (-7), Fistep (-4), Wallia
Round 4 Initiative:
Block 1: Ana (-4), Brathas (-7), Ferrous (-4), Fistep (-4), Wallia, Zynazyr,
Block 2: All Skeletons
Everyone is up! Brathas, Fistep, and Wallia may each take two actions in a row.
Ferrous: the corner of the sarcophagus gives you some cover (-2) from the pink skeleton, but also gives it cover from you. Moving out into the open will negate that if you want.

Wallia of Winterbourne Stoke |

Wallia takes a step back and slings 17 - 1d20 - 1 ⇒ 17 - (11) - 1 = 5 if hits 1d4 + 1 ⇒ (2) + 1 = 3
Wallia slings again 17 - 1d20 - 1 ⇒ 17 - (11) - 1 = 5 if hits 1d4 + 1 ⇒ (4) + 1 = 5 if the skeleton was already down then he slings it at the one on Brathas.

Ferrous Grimgond |

Ferrous steps around the sarcophagus to a flanking position with the elf lady on the skeleton at 11.10.
Attack: 17 - 1d20 ⇒ 17 - (14) = 3
damage: 1d8 + 2 ⇒ (5) + 2 = 7
With a fierce yell Ferrous brings his axe down on a third skeleton.
I can't move my icon Ferrous should be at 10.11

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Wallia steps back and draws his sling. He slings two bullets at the skeleton, and after the second hit the skeleton collapses.
Wallia: once again you are adding +1 to your damage. I don't know why you are doing that. Your Strength is 10; you do not have a STR bonus.
Ferrous steps out from behind the sarcophagus and cuts down another skeleton with his axe.
Ferrous: your original target was already down so I resolved your attack against Pink.
Round 3 Initiative:
Block 1: Ana (-4), Zynazyr, Ferrous (-4),
Block 2: All Skeletons
Block 3: Brathas (-7), Fistep (-4), Wallia
Round 4 Initiative:
Block 1: Ana (-4), Brathas (-7), Fistep (-4), Zynazyr, Ferrous (-4), Wallia
Block 2: All Skeletons
Ana, Brathas, Fistep, and Zynazyr are up! Brathas and Fistep, may each take two actions in a row.

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I thought I get a dex bonus on damage on my sling.
Dexterity never adds to damage. Not sure where you got that idea.

Brathas |

Brathas strikes at the skeleton in the corner (Blue).
Round 3 Attack: 14 - 1d20 ⇒ 14 - (4) = 10
He misses, but quickly strikes again, scoring a solid hit.
Round 4 Attack: 14 - 1d20 ⇒ 14 - (20) = -6
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Bonus Attack: 14 - 1d20 ⇒ 14 - (13) = 1
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Anastoria |

Ana tries for the (yellow) skeleton. If her attack crushes yellow, she moves over and tries for the remaining skeleton.
THAC0 15: 15 - 1d20 ⇒ 15 - (20) = -5 Damage: 1d10 + 5 ⇒ (5) + 5 = 10
THAC0 15: 15 - 1d20 ⇒ 15 - (1) = 14 Damage: 1d10 + 5 ⇒ (2) + 5 = 7
The dice gods giveth, the dice gods taketh away.

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2:50 PM, Day 8
2d6 ⇒ (1, 4) = 5
After struggling for a moment, Brathas stabs the skeleton deeply with his shortsword. The skeleton collapses, but Brathas can't help but feel that his shortsword would have done even more damage against a living opponent.
FYI you fought them enough times to figure this out: stabbing and piercing weapons only do 1/2 damage against skeletons. Chopping and blunt weapons work normally.
Ana smashes the last skeleton to splinters of bone.
Combat Over.
The party finds little of interest here that they did not find before.
After dressing their wounds, the group chips away at the plaster in the southeast corner of the room where the "hollow sound" was found, and they find a hidden door opposite the other one they already opened.
The passage beyond is a corridor that runs 40' and then turns north, a mirror image of the one to the west. After turning north the passage ends after 30,' and there is a door in the west wall.
No one finds any traps or magic, but Wallia detects a lingering sense of evil beyond the door.
We are not in initiative yet but you can tell me what preparations you wish to make before opening the door.

Brathas |

"If the king too has become a powerful undead, do we all have the necessary weapons? Zynazyr, do you have spells that will harm such a creature? Or your summoned warrior?"
Brathas will again give his magic short sword to Fistep and draw his bow. He had a dozen magic arrows and used two against the wight. We don't have any Oil of Anointing left, and I am unsure about holy water, but we do have a scroll of Protection from Undead.

Brathas |

"Wallia, let's plan this turning thing a little better than we usually do.
Typically you turn the undead, and we all end up attacking anyway, thereby breaking the effect.
Do you want to wait until after we've attacked? Or do you want us to refrain from attacking, and just loot the tomb while you hold it at bay?"
Brathas has become more comfortable with tomb-robbing, after his initial hesitation. It's now clear that the King and Queen will in fact 'curse' those who rob their tombs, but they are undead abominations best destroyed, and the queen did have powerful magic buried with her.

Wallia of Winterbourne Stoke |

Walia takes out his holy symbol waiting for the others to get into position... and he will start the turn undead either when something pops out or the other knocks the lid off the coffin. 2d6 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14 I forgot the second roll before, sweet!

Ferrous Grimgond |

Ferrous backs away slightly to allow Fistep and Ana to form the front lines with their magical weapons when the door opens.
Are there any traps on the door, Brathas? If not do you want to open it Fistep?