Chronicles of Arcania: B/X Homebrew game.

Game Master Peet

Lost in the desert! The party gets separated from a desert caravan during a sandstorm. Parched and starving, they stumble on a ruined city in the middle of the desert. The pyramid at the center of the city seems mostly intact, and they find a secret door leading inside...

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FIRE BEETLE NEST MAP

Initiative: Ana, Brathas.


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Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Hearing that the fighters are pulling back, Zynazyr turns and moves up the stairs as fast as he can do he can get past his armored companions.

Triple move straight up the stairs. I'm on my phone so not going to try to move on map.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana turns and runs up the steps. I think I have counted her movement correctly.

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Fistep's shot staggers the gnoll, bit it remains standing. Fistep, Ana, and Zynazyr all fall back up the steps of the pyramid.

Ana, you had exceeded your move by a "half" square. I'll allow you to move half a square upwards rather than rounding down since your move will end up as an odd number. Same goes for Ferrous and Wallia.

Zynazyr: I moved your token the full distance possible but you need not move that far. You could also move laterally as well. If you don't want to move that far then pull your figure back.

The gnolls at the north edge of the camp continue to rush towards the pyramid and up the stairs, including one of the shamans. The ones at the southeast edge of the camp continue to chase fleeing camels, while the gnolls in the centre try to calm the hyaenas in the pen. The gnolls are able to get two of the hyaenas that jumped the fence of the pen back into it.

In the lower left part of the page with the camp map you will see several camels and a couple gnolls off the map. These camels have fled the map and the gnolls have chased them off the map. These creatures are unlikely to return during the combat.

The chief steps away from the shaman to watch the progress of the gnolls as they ascend the stairs, but makes no move to join them.

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Round 5 Initiative
Block 1: Ana, Fistep, Zynazyr
Block 2: Black, Blue
Block 3: Brathas, Ferrous, Wallia
Block 4: White Green, Red
Block 5: Slaves, Camels

Brathas, Ferrous, and Wallia are up!


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Wallia single moves and slings a bullet at the hyena 17 - 1d20 - 1 ⇒ 17 - (17) - 1 = -1 if hits 1d4 ⇒ 4


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

waiting to see if the hyena is downed by that shot. Also mechanically is there a way for Ferrous to pick up and carry Ana further up the pyramid steps?


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas moves more carefully, moving to enter the side of the camp near the slave pen (this is 60' of movement, so a double move). Now that he is is on firmer ground, he can move faster if he needs to.

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Wallia of Winterbourne Stoke wrote:
Wallia single moves and slings a bullet at the hyena 17-1d20-1 if hits 1d4

Wallia's sling stone strikes the hyaena soundly. The canine yelps and shakes its head but continues to charge up the steps.

Wallia, since you can only move at 1/2 speed up the steps, and your move is 15', that is 1.5 squares. I moved your icon back.

Brathas wrote:
(this is 60' of movement, so a double move).

FYI anything more than a single move counts as a run action, if that matters to you.

Ferrous Grimgond wrote:
waiting to see if the hyena is downed by that shot. Also mechanically is there a way for Ferrous to pick up and carry Ana further up the pyramid steps?

The hyaena is still up.

Since Ana is slowed by her plate mail, carrying Ana up the stairs would involve you carrying that load along with the weight of Ana, so this would not be any faster than Ana going up the stairs herself. FYI Ana, Fistep, and Wallia all move at the same speed.

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Round 5 Initiative
Block 1: Ana, Fistep, Zynazyr
Block 2: Black, Blue
Block 3: Ferrous, Brathas, Wallia
Block 4: White Green, Red
Block 5: Slaves, Camels

Ferrous is up!


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Fine, moved back, sticking to a single move so I can hopefully use Stealth and have the hyena lose me. I need the gnolls away from the prisoner cage before I can do anything there anyway.


Ferrousbot takes another shot with his crossbow and then falls back.

crossbow: 17 - 1d20 ⇒ 17 - (17) = 01d10 ⇒ 7

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The bolt strikes the hyaena dead on, and it staggers and yowls in pain, but somehow remains standing!

More gnolls continue to pour towards the pyramid, yowling and screeching as they come. Many more reach the stairs.

Some other gnolls run off to the east, chasing the fleeing camels, while a few others wrestle camels back to their pens and begin tying them up again. The gnoll to the south looses his hyaena while tying up the camel he has caught. They hyaena runs forward and begins sniffing the ground where Brathas was standing a few seconds ago.

Brathas can see the gnolls in the center of the camp and it is clear that the gnoll king is not committing his whole tribe to the assault of the pyramid. He turns back to the gnolls tending to the wounded nyaenas and continues to bark orders at them. Some of the gnolls head to the tent south of the central "square" and come out gain with damp cloths to soothe the hyaenas' wounds.

The shaman leader continues to talk back to the chief.

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Dice:

Init. Ana: 2d6 + 3 ⇒ (6, 4) + 3 = 13
Init. Brathas: 2d6 + 1 ⇒ (4, 1) + 1 = 6
Init. Ferrous: 2d6 ⇒ (5, 3) = 8
Init. Fistep: 2d6 ⇒ (5, 5) = 10
Init. Wallia: 2d6 ⇒ (6, 3) = 9
Init. Zynazyr: 2d6 + 3 ⇒ (6, 3) + 3 = 12
Init. Black: 2d6 ⇒ (5, 1) = 6
Init. White: 2d6 ⇒ (5, 3) = 8
Init. Red: 2d6 ⇒ (1, 5) = 6
Init. Blue: 2d6 ⇒ (5, 6) = 11
Init. Green: 2d6 ⇒ (5, 5) = 10

Round 6 Initiative
Block 1: Ana, Zynazyr
Block 2: Blue, Green
Block 3: Ferrous, Fistep, Wallia
Block 4: White
Block 5: Brathas
Block 6: Black, Red
Block 7: Slaves, Camels

Ana and Zynazyr are up!


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

As Ferrous clambers up the stairs he shouts Do it now Elf. Before they are on you.

Thanks for the bot. I had a medical procedure yesterday and couldn't get my home internet to work.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

I adjusted my spot to the edge of the stairs. I'll wait for Ana to see who gets paralyzed.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana aims carefully and lets go another blast. I think I've aimed so as to get the most coverage.

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Okay, I'm going to rule that the badly wounded hyaena is not in the AoE. But aside from that there are 11 normal gnolls and 1 hyaena in the AoE.

Dice:

save gnoll 13: 1d20 ⇒ 7
save gnoll 13: 1d20 ⇒ 1
save gnoll 13: 1d20 ⇒ 16
save gnoll 13: 1d20 ⇒ 17
save gnoll 13: 1d20 ⇒ 7

save gnoll 13: 1d20 ⇒ 10
save gnoll 13: 1d20 ⇒ 20
save gnoll 13: 1d20 ⇒ 14
save gnoll 13: 1d20 ⇒ 1
save gnoll 13: 1d20 ⇒ 6

save gnoll 13: 1d20 ⇒ 13
save hyaena 13: 1d20 ⇒ 20

Six more gnolls become rigid and are frozen in place!

Ana can hear the gnoll shamans at the bottom of the pyramid shouting:

"Hämta yalfa! Hämta yalfa!"

Gnoll:
"Get the elf! Get the elf!"

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Round 6 Initiative
Block 1: Ana, Zynazyr (already moved)
Block 2: Blue, Green
Block 3: Ferrous, Fistep, Wallia
Block 4: White
Block 5: Brathas
Block 6: Black, Red
Block 7: Slaves, Camels

Zynazyr is up!


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Sorry for confusion. My small move back to edge of stairs was the adjustment from my full move the previous round.

To move things along, I'll take a shot and either take a 5' step back if holding here or will move 20' up the stairs if holding closer to the hole.

Zynazyr takes a shot at the injured hyena, hoping to finish it off.

THAC0: 17 + 1 - 1d20 ⇒ 17 + 1 - (10) = 8
Damage: 1d6 ⇒ 4


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Six more gnolls become rigid and are frozen in place!

woohoo!


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Can Ana move the same round she used the wand?

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Ferrous Grimgond wrote:
Can Ana move the same round she used the wand?

Technically yes, though I should check to see if using a wand requires concentration (which would halve her movement again). But since I don't want this scene to drag more than it already has, we'll consider her turn done.

dice:
hyaena 1: 17 - 1d20 ⇒ 17 - (14) = 31d8 ⇒ 5
hyaena 2: 17 - 1d20 ⇒ 17 - (4) = 13

Zynazyr sends an arrow at the hyaena but it goes wide. He then hesitates, not sure if the rest of the group is prepared to fall back as far as he is.

Zynazyr could move back much more, but since he will outrun everyone this way I'm not sure I see the point.

The gnolls and hyaenas continue to race forwards. Many of the gnolls seem usnsure of what is happening, but the exhortation of the shamans and the chief spurs them on. Two of the hyaenas manage to reach Ana; the wounded one manages to bite through a weak spot in her armor!

Ana: 5 damage.

Back in the camp, the chieftain starts shouting at the gnolls handling the hyaenas. The ones handling the healthy hyaenas pull those animals out of the corral and prepare to send them towards the group.

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Round 6 Initiative
Block 1: Ana (-5), Zynazyr
Block 2: Blue, Green
Block 3: Ferrous, Fistep, Wallia
Block 4: White
Block 5: Brathas
Block 6: Black, Red
Block 7: Slaves, Camels

Ferrous, Fistep, and Wallia are up!


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous throws down his crossbow and rumbles down the steps screaming Karrack Khazad!!! He rushes up to take a position by the side of Ana. Taking out with his axe he makes a hurried slash at the wounded hyena catching the beast in the middle of the stomach and leaving a savage cut.
17 - 1d20 ⇒ 17 - (19) = -2
1d8 + 2 ⇒ (6) + 2 = 8
I'm at your side elf. Just keep the wand pointed towards the ugly dogs. And let's back our way slowly towards the hole.

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Ferrous' blow finishes off the wounded hyaena, who falls to the steps in a gush of blood.

Round 6 Initiative
Block 1: Ana (-5), Zynazyr
Block 2: Blue, Green
Block 3: Ferrous, Fistep, Wallia
Block 4: White
Block 5: Brathas
Block 6: Black, Red
Block 7: Slaves, Camels

Fistep and Wallia are up!


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Wallia moves back towards Zyn and slings at the closest standing gnoll 17 - 1d20 - 1 ⇒ 17 - (2) - 1 = 14 and misses.


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Wallia, Ana was just hit for 5 points of damage. She is now at 8/15. Did you not see that? Only she and Zynazyr can use the scepter, and Zynazyr is even squishier. Can you please try to keep her alive?


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

keep moving back! he shouts, as he shoots at arrow at the nearest target having seen Ferrous take down the hyena.

THAC0: 15 - 1d20 ⇒ 15 - (1) = 14
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous spares a quick glance and smirk over his shoulder as Fistep's arrow flies past the hyena clattering to the steps. Then gritting his teeth against the oncoming assault he mutters Agreed


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Was this counted in the hyena's hit on Ana? One of the reasons for making a stand on the stairs was to use the high ground advantage, after all.

Campaign Info wrote:


Other Modifiers: Attacking a target that has high ground gives a -1 penalty to hit. Attacking from the high ground gives a +1 bonus to hit. Attacking when exhausted gives a -2 penalty to hit, while attacking a target that is exhausted gives a +2 bonus to hit.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Good catch hopefully it was not included as that attack just hit Ana. And good reminder about the +1 bonus to hit. Does that include missile attacks or just melee?

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Brathas wrote:
Was this counted in the hyena's hit on Ana?...

Good catch! I had forgotten about that one. My bad.

Retcon:

The hyaena's jaws snap shut on empty air, narrowly missing her.

Ana: no damage from the hyaena.

Wallia's sling and Fistep's blade are equally unlucky and miss their mark.

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Dice:

WSham
1d3 ⇒ 11d2 ⇒ 2MM, C Fr
1d6 + 1 ⇒ (3) + 1 = 4

One of the shamans runs toward the stairs, and pulls up behind one of the well-armored gnolls. He waves his arms in the air and conjures an arrow made of red glowing energy. The arrow streaks towards Ana! It strikes her squarely, passing through her armor as if it wasn't even there!

Ana and Zynazyr both recognize the spell as magic missile.

Ana: 4 damage. At least it is not as bad as 5!

Another one of the gnolls by the hyaena pen manages to get a healthy hyaena by a lead and heads towards the pyramid. A couple others continue to try to soothe the remaining hyaenas.

Round 6 Initiative
Block 1: Ana (-4), Zynazyr
Block 2: Blue, Green
Block 3: Ferrous, Fistep, Wallia
Block 4: White
Block 5: Brathas
Block 6: Black, Red
Block 7: Slaves, Camels

Brathas is up!


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas will delay until after Black and Red go.

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Spoiler:
BkSham
1d3 ⇒ 2 slp
1d2 ⇒ 1 cslw

Javelin 1: 20 - 1d20 ⇒ 20 - (13) = 7
Javelin 2: 20 - 1d20 ⇒ 20 - (1) = 19

On the Pyramid map:

Two gnolls (black) run up the stairs and hurl javelins at Ana, but both miss. Two more gnolls (red) reach the stairs and begin climbing up. One shaman skirts the south side of the stairs, climbing up toward the group.

On the Camp map:

More gnolls run northeast towards the pyramid, including the two remaining shamans. One more gnoll "boss" takes one of the less wounded hyaenas from the pen and begins to bring it north towards the pyramid.

The hyaena to the south begins following Brathas' trail. The gnoll's handler calls out, and several other gnolls head to the south to join him.

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Dice:
Init. Ana: 2d6 + 3 ⇒ (6, 6) + 3 = 15
Init. Brathas: 2d6 + 1 ⇒ (3, 1) + 1 = 5
Init. Ferrous: 2d6 ⇒ (3, 2) = 5
Init. Fistep: 2d6 ⇒ (2, 2) = 4
Init. Wallia: 2d6 ⇒ (1, 1) = 2
Init. Zynazyr: 2d6 + 3 ⇒ (4, 2) + 3 = 9
Init. Black: 2d6 ⇒ (3, 2) = 5
Init. White: 2d6 ⇒ (6, 2) = 8
Init. Red: 2d6 ⇒ (4, 3) = 7
Init. Blue: 2d6 ⇒ (1, 1) = 2
Init. Green: 2d6 ⇒ (5, 5) = 10

Round 6 Initiative
Block 1: Ana (-4), Zynazyr
Block 2: Blue, Green
Block 3: Ferrous, Fistep, Wallia
Block 4: White, black, red
Block 5: Brathas
Block 6: Slaves, Camels

Round 7 Initiative
Block 1: Ana (-4)
Block 2: Green, White, Red
Block 3: Brathas, Ferrous, Zynazyr
Block 4: Blue, Black
Block 5: Fistep, Wallia
Block 6: Slaves, Camels

Brathas and Ana are up! Nothing the slaves or camels do will affect Ana's actions.


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Where is the gate to the slave pen? Does Brathas know where the dropped Oil of Smoldering is? And who has the other Oil of Smoldering? Brathas suggested that Walia take it (June 26) but I don't know what came of that.
Should Zynazyr go before White and Red in Round 7 or his initiative penalized for some reason?


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana re-aims (map adjusted) and lets go another blast from the rod. She will also move as far up the steps as possible.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

I moved you back a square and 1/2 Ana. Also so everyone is aware I dropped a crossbow icon where Ferrous dropped his crossbow. If someone needs a missile weapon. Would it be possible for Ferrous to use his shield to cover Ana basically transferring the AC bonus from him to Ana?

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Brathas wrote:
Where is the gate to the slave pen?

* The slave pen doesn't really have a gate, just a very flimsy fence with two horizontal rails. It would be trivially easy to "break out" - the pen mostly just designates where they have to sleep rather than actually keeping them in.

Brathas wrote:
Does Brathas know where the dropped Oil of Smoldering is?

* Approximately, yes. He can't actually see it seeing as it dropped in the sand.

Brathas wrote:
And who has the other Oil of Smoldering? Brathas suggested that Walia take it (June 26) but I don't know what came of that.

* Beats me... but I'm fine with Wallia having it even if it is a retcon.

Brathas wrote:
Should Zynazyr go before White and Red in Round 7 or his initiative penalized for some reason?

* Why do you ask? Were you peeking behind the GM screen? :)

For the record, there were too many initiative blocks so I fudged it to speed things up. Sometimes that fudging has been in your favor. Leave it as it is. But you shouldn't be looking in those spoiler tags.

Ferrous Grimgond wrote:
Would it be possible for Ferrous to use his shield to cover Ana basically transferring the AC bonus from him to Ana?

* Interesting... sure, as long as you are adjacent, she is to your left, and the attack is from the front. That would penalize your AC by 3 and improve hers by 3.

Note though that while you are adjacent diagonally as you are now, the "front" would represent enemies to the southwest.

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Another flash of light engulfs the gnolls ascending the stairs.

dice:

gnoll save 13: 1d20 ⇒ 6
gnoll save 13: 1d20 ⇒ 8
gnoll save 13: 1d20 ⇒ 6
gnoll save 13: 1d20 ⇒ 20
gnoll save 13: 1d20 ⇒ 19
gnoll save 13: 1d20 ⇒ 5
gnoll save 13: 1d20 ⇒ 17
gnoll save 13: 1d20 ⇒ 1
gnoll save 13: 1d20 ⇒ 20
Shaman save 12: 1d20 ⇒ 2
Boss save 12: 1d20 ⇒ 4
Hyaena save 12: 1d20 ⇒ 6

Seven more gnolls, plus the hyaena, are all frozen in place!

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Round 6 Initiative
Block 1: Ana (-4), Zynazyr
Block 2: Blue, Green
Block 3: Ferrous, Fistep, Wallia
Block 4: White, black, red
Block 5: Brathas
Block 6: Slaves, Camels

Round 7 Initiative
Block 1: Ana (-4)
Block 2: Green, White, Red
Block 3: Brathas, Ferrous, Zynazyr
Block 4: Blue, Black
Block 5: Fistep, Wallia
Block 6: Slaves, Camels

Brathas is up! Nothing the slaves or camels do will affect Ana's actions.

I believe the wand has been used 3 times, so it should have 4 charges left.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60
Lost City DM wrote:


Seven more gnolls, plus the hyaena, are all frozen in place!

Awesome news.


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5
Lost City DM wrote:

* Why do you ask? Were you peeking behind the GM screen? :)

For the record, there were too many initiative blocks so I fudged it to speed things up. Sometimes that fudging has been in your favor. Leave it as it is. But you shouldn't be looking in those spoiler tags.

Okay, understood and my apologies. When I GM the dice are 'in the open' but I sometimes spoiler-tag them just to avoid cluttering up the post. So all your 'dice' spoilers are GM only. Will adhere to that in the future.

Brathas shouts to the prisoners, "By Usamigaras, this is your chance! Break out, grab a camel, and ride!"
Then he runs, cutting through the camp and moving faster on the hard ground.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

What are the pink circles on the map? Injured adults?


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Those are the paralyzed ones. Light blue is a paralyzed shaman, light yellow is a paralyzed hyena. That's 19 paralyzed and 3 dead so far.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Just to clarify we are waiting to see if any slaves respond to Brathas's call to run. Then it will be Green White and Red enemies. Then Brathas, Z and me. Priority targets are the Shaman's the can auto hit Ana with MM. This is what Ferrous would shot as soon as it is his turn.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

are the boards working?


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Yes, but the GM is having connection issues. He is in another game with Ana and I and we haven't seen much of him lately there either.

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