Chronicles of Arcania: B/X Homebrew game.

Game Master Peet

Lost in the desert! The party gets separated from a desert caravan during a sandstorm. Parched and starving, they stumble on a ruined city in the middle of the desert. The pyramid at the center of the city seems mostly intact, and they find a secret door leading inside...

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FIRE BEETLE NEST MAP

Initiative: Ana, Brathas.


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Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

Taklishim is uncertain as he saw Ana blinded, but he did not see it happen....

He shrugs and wonders if the oil can mask magic as well as make normal things seem magic....

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Taklishim Nantan wrote:
Taklishim is uncertain as he saw Ana blinded, but he did not see it happen....

Sorry... that comment was directed at Fistep, who asked if the goblin was not a wizard. Talikshim was not in the room at the time but could find it out through dialogue with the others.

So... What Next?

The way I see it you have a few options:

1. Dig further into the hive - there are definitely still bees in there
2. Investigate the door to the east (where Ana and Talkishim heard voices)
3. Return to the hallway and investigate the other doors on this floor
4. Return to the hallway and head down the stairs
5. Return to camp (I probably wouldn't since you have lots of spells left)
6. Anything else I didn't think of

What will it be?


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

#2 of course

Puts the remaining sleeping bees in the room, outside of the hide, to the sword. He listens at the door to see if he can hear voices. He gestures to Ana and Montague, since he can see them through the other door, to bring the rest of the party forward.


Male Human Priest (Dreamer); HP 32/32; MP 19/19; Dodge 70/35/14

Let's see what's over there behind that door that we heard the voices behind.

Montague takes some cloth and stuffs into his mouth to gag him. I'd permanently stop his wiggling and scheming if everyone else wasn't watching.

Then quietly encourages the others forward to join Fistep.

"We'll come back for that honey in a bit. Better we make sure there are no surprises behind us first".

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Montague wrote:
Montague takes some cloth and stuffs into his mouth to gag him.

Do you mean Fistep? Oh wait, you are talking about the goblin. :)

when I ran this adventure before, one of the characters "accidentally" threw a dagger into the back of the head of their goblin prisoner in the midst of a battle with other creatures.

Montague examines the door.

The door is very sturdy and bound with iron fittings, and there is a closed slot in the door that would allow someone on the other side to look through to this room. There is enough exposed wood that chopping the door down is still an option.

The door does not seem to have a lock, but there is a little bit of light filtering through from the other side, and looking at the cracks you can see that the door is barred from the other side.

Among your thieves' tools is a small saw you could slip between the door jamb and the door to cut the bar. This would be time consuming but doable. It will make noise but if you are careful and patient, not too much. The real question would be how much attention those inside are paying to the door.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

"Maybe we should go back out and go north, instead of down the stairs? Or there is the other door in the room with the three ladders. One or the other might lead to the backside of the room." He pauses, "If we take the bed from the other door, we use it to jam this door so whatever is in the next room can't come back through here."


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Aye Fistep that there be some quick thinking. I'd not have whoever is in there putting swords in our backs. Ferrous says cheerfully as he moves back to the bedroom to grab an end of the bed.
I think ye also may be right about checking the other doors on this floor first.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr stand by quietly as the others come up with a plan. "Yes, I agree that searching the rest of the floor is a good idea. No need to try to break this one down if we can go around." He waits while the fighters re-arrange the furniture.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Goes out and helps Ferrous to move to the bed to block the iron-bound door.

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The furniture shifts into place easily.

Montague has an idea for trying to open the door. Do you want to give that a try now or wait and come back later?


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr waits for the other to finish and considers Montague's idea. "You can try it if you want but if they hear you and open the door, you're going to be in a bad position. I say we go around to see if there is another option. If not, then we can try your idea." He looks around at the others for a consensus.


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

"Aye we can seal the door from this side and prevent those within from coming through."


Male Human Priest (Dreamer); HP 32/32; MP 19/19; Dodge 70/35/14

"Fine".

Montague, stows his length of wire, and turns to follow the others.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Pulls his sword out, adjusts his shield and heads out to the door leading to the hallway to head north.

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Will update tomorrow. What marching order are we using?


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

As a suggestion, to move it along... Me/montague, dwarf/zynazyr, ana/taklishim


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Sounds good to me.

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I believe the consensus was to bring the goblin along, so going with that... you want to leave him somewhere we can retcon it.

Removing one of the slats from the bed frame, you are able to secure Smelldox to the pole and thus carry him more easily. Fistep and Ferrous put the pole over their shoulders, ready to drop the pesky goblin onto the floor (or feed him to a hungry monster) if danger shows up. The goblin is still out cold and shows no sign of waking.

Moving out into the hallway the party sees the hall is quiet. They reach the first door, which they had already passed. The party can hear no sound from the door. The bottom corner is chewed up a fair bit, allowing a roughly 1' hole in the bottom corner of the door. Looking through it is difficult to determine what the room was but the room seems to have been trashed - like the goblin interior decorators have been through. You can make out the approximate dimensions of the room, but see no movement or signs of life within.

The room dimensions have been added to the map. I have gone with the above marching order until otherwise instructed.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous grunts as he shifts the goblin "wizard" from one shoulder to the other. Is the door locked? Just smash it.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Slides his sword away, holding shield out in front tries to open the door.

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The door swings open easily. The latch seems to have been destroyed.

The door to this room is unlocked and clearly at one time has been smashed open. A small statue stands in the southwest corner; though it is clear the statue represents the same winged figure whose statue is on top of the pyramid, the statue has been smashed and its arms and wings lie scattered about the room. Likewise there is a rug in front of the statue which has mystical symbols on it, but the rug and much of the room has dark splashes of what appears to be dried blood. The rug also appears to have been chewed on by rats or other small creatures. In the southeast corner there is the remains of a small writing desk which has been smashed to pieces. A small dented brass brazier is tipped over in the northeast corner.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr waits for Fistep or Ferrous to enter and then inspects the objects trying to detect magic.

"Interesting, it appears to be some sort of ritual room or sanctuary maybe."

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Zynazr looks around the room intently. After a moment, he notices a faint magical signature coming from the center of the rug... probably something underneath.


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

"A most curious place."


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Walks into the room and in doing so draws forth his sword ready for trouble. He waits for Zynazyr to perform his magics, "Find anything good wizard?"


Male Human Priest (Dreamer); HP 32/32; MP 19/19; Dodge 70/35/14

Seeing everyone else enter the room unharmed, Montague heads towards the desk to investigate.

"Well depending upon who tossed this place, they might have overlooked something important in their rage".


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous steps forward until his body fills the door frame. He turns his back to the room as the others search the empty room the dwarf keeps an eye on the hallway for danger.


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

Taklishim does a second take on the surroundings their was something in the other man Montagues words.

Indeed the place was tossed, but it also had been left vacant for a very long time as well.

"How long ago was this place sacked?"

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The party enters the room to look around, except for Ferrous who stands guard in the doorway. Smelldox is dumped unceremoniously in the corner.

Montague indicates to Fistep that something magical might be under the rug. Fistep pulls the rug to one side, and underneath are revealed three giant many-legged bugs, each perhaps a foot long. In the center of the area under the rug is a small hole in the floor where one corner of a flagstone has broken off.

Alertness Saves!
Ana DC 12: 1d20 ⇒ 9
Fistep DC 16: 1d20 ⇒ 17
Talikshim DC 14: 1d20 ⇒ 3
Montague DC 13: 1d20 ⇒ 13
Zynazyr DC 11: 1d20 ⇒ 2

Ana, Talikshim, and Zynazyr are surprised. Fistep and Montague may act normally this round. Ferrous won't be aware of what is happening in the room until next round so he is effectively surprised also.

rolls:

Fistep Initiative: 2d6 ⇒ (5, 6) = 11
Montague Initiative: 2d6 + 1 ⇒ (3, 1) + 1 = 5
Bugs Initiative: 2d6 ⇒ (1, 3) = 4

Initiative, Round 0:
Block 1: Fistep and Montague
Block 2: Bugs
Thirst: Montague, Talikshim, and Zynazyr -1

Fistep and Montague, you're up!
Those of you who don't have an action this round can still roll for initiative for next round and indicate what they plan to do but it won't take effect until round 1. I will roll initiative for you if I don't see a roll from you.

Zynazyr:
The magic aura you sensed is coming from the hole in the floor.

Montague:
The bugs are giant centipedes. They are not overly dangerous but their bite has a venom that can sicken someone to the point of debilitation.

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Taklishim Nantan wrote:
"How long ago was this place sacked?"

It's hard to tell exactly, but much of the objects in the room have a thick coating of dust, so clearly it did not happen recently.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Being that he's right there, he's swings his sword at the giant many-legged bugs calling out as he does so, "More bugs!".

THACO: 16 - 1d20 ⇒ 16 - (2) = 14
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Initiative: 2d6 ⇒ (3, 1) = 4

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Obviously that's a miss.

Montague, you're up. If I don't get an action from you by around 11AM my time today (about 6.5 hours from this post) then I will bot your action and proceed.

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Lost City DM wrote:
Montague, you're up. If I don't get an action from you by around 11AM my time today (about 6.5 hours from this post) then I will bot your action and proceed.

Montague (who I assume generally travels with his bow out) pulls back and shoots at the nearest bug.

Short Bow: 16 - 1d20 ⇒ 16 - (3) = 131d6 ⇒ 1
Apparently I can't hit with Montague's bow either! :)

The bugs hiss like rattlesnakes as they attack!

Bug vs. Fistep: 20 - 1d20 ⇒ 20 - (20) = 0
Bug vs. Talikshim: 20 - 1d20 ⇒ 20 - (16) = 4
Who does bug #3 attack?: 1d3 ⇒ 2
Bug vs. Ana: 20 - 1d20 ⇒ 20 - (1) = 19

Ana evades the bug's bite, but Fistep and Talikshim are both bitten... yet the damage is only superficial. However, both Fistep and Talikshim begin to feel a little woozy.

Another bug emerges from the hole in the floor.

rolls:

Init. Ana: 2d6 + 3 ⇒ (6, 3) + 3 = 12
Init. Fer: 2d6 + 0 ⇒ (1, 3) + 0 = 4
Init. Fis: 2d6 + 0 ⇒ (1, 3) + 0 = 4
Init. Mon: 2d6 + 1 ⇒ (5, 2) + 1 = 8
Init. Tal: 2d6 + 2 ⇒ (2, 5) + 2 = 9
Init. Zyn: 2d6 + 3 ⇒ (6, 3) + 3 = 12
Bugs A: 2d6 ⇒ (4, 5) = 9
Bugs B: 2d6 ⇒ (1, 3) = 4

Round 1 Initiative!
Block 1: Ana, Zynazyr, Talikshim
Block 2: Two of the Bugs
Block 3: Ferrous, Monague, Fistep
Block 4: The rest of the Bugs

Ana, Zynazyr, and Talikshim are up!

Fistep and Talikshim: both of you will have to make health saves at the end of your next three rounds.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Am I blocking Ferrous from getting in or is he blocking me from getting out of the room?


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

Taklishim tries to shake it off and swat the stinging insect..

Thaco 19: 19 - 1d20 ⇒ 19 - (4) = 15
Baton
1d4 ⇒ 4

"Ware the stings, my head swims..."


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana tries another sleep spell, her last for the day, aiming for the center of the bugs.

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Zynazyr wrote:
Am I blocking Ferrous from getting in or is he blocking me from getting out of the room?

A person does not take up 25 square feet of ground space. So you are able to move through a square with someone else in it, as long as they are not an enemy.

Taklishim Nantan wrote:

Taklishim tries to shake it off and swat the stinging insect..

"Ware the stings, my head swims..."

Obviously a miss. Don't forget to make a health save. Your Health save is 12, which just means that it's a straight 1d20 roll with a DC of 12.

Anastoria wrote:
Ana tries another sleep spell, her last for the day, aiming for the center of the bugs.

Magical dust settles out of the air onto the creatures, and...

Bug Saves:

DC15: 1d20 ⇒ 2
DC15: 1d20 ⇒ 13
DC15: 1d20 ⇒ 17
DC15: 1d20 ⇒ 20

Two of the bugs settle to the floor and seem to enter a torpor-like state.

The bugs that would have acted next are both asleep (marked with 'Z's). So everyone who has not acted this round may go.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

I assume that Zynazyr will be moving out of the door due to his question. Which I will then switch our two icons and he can place Zynazyr where he wanted to get to.
With a grumble Ferrous whirls around and charges at the nearest Buggy thing pushes past Zynazyr as the wizard tries to make an escape from the room of crawling things.
Ferrous brings his axe down with a mighty blow.
THAC019: 19 - 1d20 ⇒ 19 - (10) = 9
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Initiative: 2d6 + 0 ⇒ (1, 5) + 0 = 6

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Ferrous Grimgond wrote:
I assume that Zynazyr will be moving out of the door due to his question. Which I will then switch our two icons and he can place Zynazyr where he wanted to get to.

Since Zynazyr has not yet moved, rather than allowing a swap of two icons I have moved you in front of Zynazyr's former position. He can back out of the room if he wishes, or he could get behind you to the south.

Ferrous Grimgond wrote:
Ferrous brings his axe down with a mighty blow.

Ferrous easily squashes the bug. Obviously they are AC 9. I am assuming you are aiming for the one next to Ana.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Correct target. And nice squishy bugs!


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Steps up to the remaining bug and swings at it with his sword.

THACO: 16 - 1d20 ⇒ 16 - (8) = 8
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Initiative: 2d6 ⇒ (4, 2) = 6

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The other active bug is cut in half by Fistep.

The remaining party members pause for a moment, only to see yet another bug emerge from the hole in the floor.

Zynazyr and Montague are considered to have delayed, so if any of you want to take a swipe at the new bug as a delayed action, go ahead. You may also attack the sleeping bugs. Attacks on the sleeping bugs will automatically kill them, unless your attack has a STR penalty (I don't think anyone does).

Fistep and Talikshim don't forget to make a health save. If I don't get one by the next initiative roll I will just roll for you.


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

Taklishim puts some tobacco in his mouth and chews it a little to moisten it and puts some upon the sting to remove the poison...

Health save 1d20 ⇒ 1


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana shifts positions slightly and puts another of the sleeping bugs to the sword... ehr... axe.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Health: 1d20 ⇒ 19


Male Human Priest (Dreamer); HP 32/32; MP 19/19; Dodge 70/35/14

Montague once again tosses his warped short bow away. For real this time. I've taken it off my Character profile. and draws his shortsword to stab at the emerging bug.

1d20 ⇒ 1... Really! WTF! Montague is going to switch gods and alignments.

1d8 ⇒ 8

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Zynazyr holds back, not sure what to do. (Delays)
Also moved Montague forward so the bug is in reach of his shortsword.

The remaining bug coils around and snaps at...
1d3 ⇒ 3 Montague!
Bug vs. Montague: 20 - 1d20 ⇒ 20 - (14) = 6
But the montague darts out of the way.

Yet another bug emerges from the hole in the floor. You suspect there may be some kind of nest under there.

Fistep still feels fairly normal, but Talikshim now finds himself becoming uncomfortably dizzy.
Talikshim: you now have a -2 penalty to hit (on top of your thirst penalty) thanks to the poison. This will last longer than the entire combat unless healed (1d6 ⇒ 5 turns).

rolls:

Init. Ana: 2d6 + 3 ⇒ (4, 4) + 3 = 11
Init. Ferrous: 6 = 6 Pre-rolled
Init. Fistep: 6 = 6 Pre-rolled
Init. Montague: 2d6 + 1 ⇒ (6, 2) + 1 = 9
Init. Talikshim: 2d6 + 2 ⇒ (4, 1) + 2 = 7
Init. Zynazyr: 13 = 13 Delayed from last round
Init. Bugs: 2d6 ⇒ (2, 4) = 6

Round 2 Initiative!
Block 1: All PCs
Block 2: Bugs

Ana, you may change your action but if I don't hear from you I will have you move and attack a sleeping bug.

Fistep and Talikshim: both of you will have to make health saves at for the next two rounds (or more if you are bitten again).


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Swings his sword at the bug, "Damn bugs!"

THACO: 16 - 1d20 ⇒ 16 - (12) = 4
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Initiative: 2d6 ⇒ (1, 6) = 7
Health: 1d20 ⇒ 13

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Fistep wrote:
Swings his sword at the bug, "Damn bugs!"

With a swat Fistep knocks a bug into the corner, where it falls, dead.

Fistep still feels a little dizzy but has it under control... for now.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Buggers keep coming up through the floor boards. Good thing the exterminators are here eh Fistep?
The dwarf cheerfully calls out as he steps forward and takes another swing with his axe at the backside of the centipede that just missed Montague.
THAC019: 19 - 1d20 ⇒ 19 - (4) = 15
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Initiative: 2d6 ⇒ (4, 5) = 9

Miss but at least I get to swing wildly first next time with that initiative roll.

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