Chronicles of Arcania: B/X Homebrew game.

Game Master Peet

Lost in the desert! The party gets separated from a desert caravan during a sandstorm. Parched and starving, they stumble on a ruined city in the middle of the desert. The pyramid at the center of the city seems mostly intact, and they find a secret door leading inside...

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FIRE BEETLE NEST MAP

Initiative: Ana, Brathas.


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Brathas wrote:
Brathas isn't there.

Sorry, my bad. Should have been Wallia. Was still thinking about the previous post.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana clears her throat. "What is the price for membership in your organization, if I qualify. I am a capable warrior, as my friends can testify. What would be required of me?"


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Sorry for my lack of posting. Before the group separates ...

"Could you tell me what becoming a member would entail? What would be required of me?"


Zynazyr wrote:

Sorry for my lack of posting. Before the group separates ...

"Could you tell me what becoming a member would entail? What would be required of me?"

Auriga takes Zynazyr aside and gives him an explanation.

Rather than go over it again, read the spoiler for Brathas in THIS POST.


Anastoria wrote:
Ana clears her throat. "What is the price for membership in your organization, if I qualify. I am a capable warrior, as my friends can testify. What would be required of me?"

"Price?" Pandora sniffs. "This isn't a circus. We don't 'charge admission.' Did the Magi tell you that? Typical."

She shakes her head.

"The price is loyalty. The Warrior Maidens strive against Zargon and mean to destroy him once and for all. Then Cynidicea can be restored to its former glory. We all are dedicated to this goal and will not swerve from it."

"The factions ruled by men are all fools. The Zargonites are evil and corrupt, and they only care about perpetuating their own power and wealth. The Magi fiddle about with books while the city dies. And the Gormites lash out without plan or strategy."

"But we Madaruans realize that there is a cycle in everything. Just as the ancient seasons once governed the surface, going from summer to winter and back again, this dark period can end, but only when all Cynidicea is united together. As things are the men bicker amongst themselves, accomplishing nothing. When our plan is realized even the priests of Zargon must fight against Zargon or perish. We may be warriors, but we are also wise women and see beyond the short term."

"If you would pledge yourself to this worthy goal, you may join our order."

"Your friends, sadly, are men and are barred from our order. But there are many men who recognize the folly of the male factions and have pledged themselves as our allies. If your men wish to make such a pledge, we can give them a token to symbolize this allegiance."


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Without hesitation or even a moment of discussion with her companions, Ana kneels before Pandora. "Then I pledge my blade, my loyalty, and my life to your order. Your quest is my quest."


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Wallia kneels to and says, "I am not a fan of being considered a secondary member but I know in my heart your group is the wisest and most just of the four groups within the pyramid. I humbly beseech admission as an ally. I am a friar and a healer."


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Gads, have you all lot lost your minds? Have you not already forgotten your homes? he exclaims with the shake of his head. Turning to the dwarf You haven't lost your mind too have you?


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr considers the proposition.

To Auriga:
"We have much in common including our quest for knowledge. I consider you an ally and we have a business arrangement to teach me spells. What would change if I became a member as opposed to just an ally?"


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

I have neither lost my mind or my hope of home. I long to return to the mountains of Rockhome. The dwarf answers the human male. I do see value in forming an alliance with these noble warrior women. But at this time without knowing the fullness of their plans I must refrain for anything so formal as taking a pledge of allegiance.

Ferrous takes a few steps backwards until he is behind Fistep and then he says very quietly. Glad to know someone still has their pebbles in tact.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Whispers back, my pebbles are quite large my friend...


Ferrous Grimgond wrote:
...But at this time without knowing the fullness of their plans I must refrain for anything so formal as taking a pledge of allegiance.

Pandora looks puzzled at Ferrous' mention of 'Rockhome.' But she shakes her head.

"You speak fairly. But only those that join our order are required to make any kind of oath. And in ancient times it was decreed that only women could ever enter the service of the goddess."

"The pendant that would mark you as an ally serves to identify you as a friend. You could show this to other Madaruans you might encounter so that they know you are not an enemy, and if you ask them for aid they will help you if they can, though whatever mission they may be on may take priority. You would merely be expected to keep the peace with members of our order and render aid to them if it is possible to do so, as they would with you."

Pandora pauses for a moment.

"As to our plans, they are simple in concept, if not in execution. We seek to intercept the sacrifices that are bound for the maw of Zargon. We send raiding parties to intercept the priests when they go to deliver their sacrifices."

"We hope for two things by doing this. First, releasing those who were prisoners of the cult shows the city that at least one of the old faiths still works for them, so that they may know they are not totally lost to the Zargonites. As long as the city serves the church the power of the cult remains, so we must undermine their support."

"Secondly, Zargon's lair is in a secret chamber far below the pyramid. We have never been able to penetrate that far, and even if we did, the lair cannot be large enough for a concentrated attack. If Zargon goes hungry, he will become angry, and will emerge from his lair to ravage the city. When that happens, all the people must oppose him. Even the church of Zargon would have to fight him if they value their lives. With everyone united against the beast, the creature may finally fall."


Zynazyr:
Quote:
What would change if I became a member as opposed to just an ally?"

Good question! The main benefits of joining really require only one person in the party to join. Early versions of D&D assumed that you needed to train under a more experienced person of your class to advance in level and these guys could do that for you, but we are not using that in this game.

You would get more temporary HP though. I don't know how much you recall about your original dream sequence but some of it might seem connected to the trappings of the Magi.

Auriga shrugs.

"A sense of divine purpose?" he chuckles. "I don't intend to coerce anyone who does not wish to be one of our number. But there is magic I am capable of that allows me to communicate with other members, even at great distances."

"As a member you would be entitled to reside here or in the main temple of the city below, though if you did you would be expected to do the usual chores that are needed for running those places. But I suspect you would prefer to continue your explorations."


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Wallia asks, "Madam, I was wondering, how often do the Zargonese offer their false deity a sacrifice a month?"


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

A sound plan Pandora. I would have no objections to fighting the Zargonite cult alongside the Maduruans. I view you as friends and would hope to avoid any circumstance that would change that.
The dwarf says to the warrior maiden with a slight head nod.


Wallia of Winterbourne Stoke wrote:
Wallia asks, "Madam, I was wondering, how often do the Zargonese offer their false deity a sacrifice a month?"

"I wish I could say for certain. Unlike their public ceremonies, they do not adhere to a set schedule. Not long after we began raiding their sacrificial missions they started to change the times and dates. Which is only rational. It's what I would have done. But now that they do this randomly it gets very hard to predict."

"If we spot such a mission leaving their temple, it is usually too late to mount a raid. They would have a significant head start. We are much more successful if we can lie in wait for them, but it is difficult to do that if we don't know when the sacrifice will happen. We would need to bring a lot of provisions."

"On average I'd say they make these trips every 15 days or so. But it can be as low as 8 or as many as 25. We can never tell when the next one will be. Despite our efforts, the majority of them still get through."


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Wallia says, "Well maybe, you will be able to get that info from the prisoner. We will see each other soon."


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous whispers to Ana. Do you want to tell your sisters in arms about the Gnolls on the surface above?


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

"I was about to," Ana whispers back. "*Ahem* On the surface, there are creatures called gnolls, hyena-like evil humanoids. They will destroy us all, given the opportunity. We have taken measures to prevent them from entering the complex, but the possibility exists that they will find a way in. Be wary of them and do not hesitate to kill any that you encounter."


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Wallia says, "The gnolls can be used as provisions. If you would be willing to help us, we could make enough Gnoll jerky to last months."


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Shakes his head at the last, and just walks away.


"Gnolls? I've not heard that term, but we have seen bizarre creatures with the features of beasts before."

"Still, if they are stuck outside, then they will soon be dead. Nothing can survive outside for long. And if they make it inside, and come here, then we will deal with them."

Pandora looks around.

"If that is all the chitchat, then Ana and I have some things to discuss."

Pandora gives a signal, and the portcullis is lifted for long enough to pass through to the other side. Pandora turns back to the others. "What we do beyond is sacred and you are not permitted. But return here in an hour or so and we will meet then."

Pandora leads Ana away into the Madaruan Quarters.

Ana:
Pandora takes Ana into a room that looks like a dormitory. A central table seats eight and a number of bunks line the walls. A hearth sits against the east wall.

"All things in the universe are organized into cycles," Pandora explains. "Life has a cycle. All life. Living things are born, they grow, mature, and then wither and die, and decay. But their death makes room for more to be born anew. The cycle is never-ending. Our lady Madarua watches over this cycle, as do we, her chosen. When that cycle becomes out of balance, or breaks, we must intervene."

"We assist those who are with child; our order is the last group to practice the art of the midwife. We also comfort those who are near death, and arrange for the burial of the dead."

"Once, long ago, before the demons destroyed the surface world, water used to fall from the sky in a scattering of drops called rain, that sometimes lasted for hours. I know that's hard to believe, but this water allowed many plants to grow in the light of the sun. And people harvested those plants for food and for other good things. But the waters would come in cycles, called seasons, and the sowing and growing and harvesting of these plants came according to these cycles, based on the position of the sun in the sky which marked time. Madarua watched over these cycles too."

"Though plants don't grow on the surface any more, we do still watch over the planting and harvesting of those things that can grow underground, and we still watch the rising of the sun to mark the seasons, since Madarua's holy days are still based on those times of old."

"We Warrior Women of Madarua hold these virtues the highest: Passion, Vigilance, Patience, and Sacrifice...."

After the bulk of an hour has passed in instruction, Pandora takes Ana along with two acolytes north through another chamber (which has a large vault in the east wall) and to a pentagonal ritual chamber with a statue of Madarua and an altar in the north-east corner.

"Now is the time to make your oath. Take out your sword," Pandora commands. "Cut your finger with it, and wipe the blood on the blade, then place the blade on the altar. Before us and Madarua, you must swear to uphold the honor of Madarua, even with your own blood if necessary."

Assuming you do:

One of the acolytes pulls a brand from a burning brazier. The brand is in the shape of a sickle.

"Hold out your left wrist. The pain will last only a moment."

The acolyte presses the brand onto Ana's writs, and her flesh is burned with the mark of a sickle.

"I now welcome you into the order of the Warrior Women of Madarua." Pandora presents you with a bronze mask in the likeness of Madarua (like the other warrior women wear) and a set of green robes.

You also get to roll 1d3+1. These are temporary HP that work much like the ones you got at the start of the adventure.

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12:20 AM, Day 8

Pandora takes Ana into the halls of the Madaruans, leaving the rest behind. The group looks around and wonders what to do.

You have 40 minutes before Brathas (and maybe Zynazyr) complete their ceremonies with the Magi, and 60 minutes before Ana will be finished with the Madaruans.

Zynazyr: Are you joining the Magi? If I don't hear an answer from you soon I will assume the answer is no.

In the meantime, what do you want to do?
* Just kill time in the corridor until everyone is out again?
* Get some water from the water trap room (since you are nearby)?
* Return to camp for a bit and then come back?
* Something else?


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Wallia says, "We may as well top up the canteens."


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

I think Zynazyr was asking if there was a discount on learning new spells if he joined. The reply he got from the Magi didn't quite address that.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous follows Wallia to the water trap room and returns to camp with some water for the others stationed there. He is still sulking a bit about the fake treasure hoard.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Wallia, seeing Ferrous being a little morose, says, "We can go to the King's tomb and get some real treasure, what do you say?"


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

GM:
Ana does as she is instructed, cutting her finger, bloodying the blade, and taking the oath. She accepts the branding without sound or comment. She takes the robes and places the mask over her face.

HP: 1d3 + 1 ⇒ (1) + 1 = 2

When Ana returns to her company, she wears a bronze mask like those worn by the other warrior women. Beneath her armor, she wears green robes.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

I think it best to wait for everyone else to return from the joining the local cults. Tell me of your home Wallia? Do you think we will ever see our homes again? Pandora made it sound like the surface was death but I have to believe that there is a way back.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Wallia says, "I meant after we have been reunited. Oh Winterbourne Stoke, that is where my parrish is located. It is a nice wooded place with a lot of farms. From time to time we would have to deal with kobolds and such. Spreading the good word is my calling. What about you brother Ferrous?"


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr considers the proposition further. He wonders if he will ever leave this place and realizes joining the group would be beneficial if that were the case. As his eyes wander around while thinking, they keep coming back to Auriga's stripped robe, and he recalls seeing a similar pattern on the figures in his dream.

Auriga:
"I'm not sure why I didn't recognize this earlier, but just prior to arriving here I had a dream. In it, some figures in stripped robes similar to yours spoke of the stars and how they studied the sky to gain knowledge. Then a shooting star pointed me to your city. Did you reach out to me? Maybe I am called to join your group."

We can continue the dialogue, but to move things along, I will join.


2d6 ⇒ (2, 2) = 4

Zynazyr:
Auriga's eyebrows go up when the tale is recounted.

"Truly? It was not I that sent you that dream; I did not know you existed at that point, and without your membership here I would not be able to touch your mind... perhaps it was Usamigaras himself? Who else would have the power to bring you from the distant past, the time before the world was destroyed, to the present day?"

"Indeed, I take it as a sign that you were meant to join us. What else could it mean?"

He smiles.

"Come, let us begin the initiation."

If you haven't yet, go ahead and read through the experiences of Brathas in the spoilers, and then roll 1d3 which is temporary HP that work like the ones you got when you first arrived.

As far as "discounts" on spell instruction, remember that Auriga also hopes that you will be providing "donations." So it ends up being a wash.

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1:00 PM, Day 8

The group's trip to refill their water supply goes uneventfully. They return to the Magi and are rejoined by Zynazyr and Brathas.


"Hmmm... are we a person short?" Auriga asks the others when they arrive. "Where's your lady friend?"

"Let me give you these rings," Auriga says. He presents Ferrous, Fistep, and Wallia with silver rings, marked with the face of Usamigaras.

"They mark you as friends of the Magi of Usamigaras. I suggest you wear them with the face inwards... not everyone who might see them is a friend of ours. But show them to any Magi you meet to indicate that you are an ally."

The silver rings, being only silver, are worth 2 gp each.

Brathas & Zynazyr: Do you wish to wear your masks of Usamigaras from now on? Do you plan to wear them when visiting the Madaruans?


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Wallia says, "She has something she needs attending to ."


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas intends to wear the Mask of Usamigaras when among the Magi, and the parakeet mask when out exploring the pyramid. No sense having the Magi get blamed for whatever we might do.

He'll try to avoid spending much time around the Warrior Maidens (even moreso if he finds out about their plan).


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Answering Wallia
Sounds peaceful I hail from Rockhome the mighty Dwarven city. I served in the guard for several years. I left to make a fortune that would never come to me in that position. But now after finding one and having it crumble away before me I see that maybe I was in error this whole time. What I wouldn't give to be back home walking the caverns of Rockhome again. But enough sentiment. Let's find our other party members and see what can be done about this Zargon. Who knows our treasure hoard may yet lay below.
Caught up in time.
Ferrous puts the ring on his finger with the head facing towards him. Once out of sight of the Magi he will take the ring off and place it in pouch at his side.
Well Brathas and Zynazyr do you feel different now that you belong to some order of the place? Did the Magi provide any clues on how to defeat Zargon?


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Responding to Ferrous
"Yes, I do. No, they did not; I didn't ask. Perhaps they will learn something from those books we found."


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr will wear the mask when with the magi, otherwise, he will not wear a mask.

Temp HP: 1d3 ⇒ 1

Before leaving, Zynazyr reminds Auriga that he will be back in the morning to learn another spell.

At Ferrous' question, Zynazyr rubs the palm of his hand. "Not too much different. Hopefully the sharing of knowledge will help us in the future."


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Wallia says, "INteresting. I would love to see Rockhome someday."

Later, he says, "Ok, lets get Ana and go see what the King's tomb has on offer."


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Stuffs the ring in his backpack.

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1:20 PM, Day 8

1d6 ⇒ 3

The group waits a little while and then returns to the gate of the Warrior Maidens. There Ana awaits the group, only she is now wearing a bronze Madarua mask and a green robe (in addition to her armor).

Ana: Do you want to keep wearing it once you are no longer among the Madaruans?


"Hello again," Pandora says.

"Here, take these," she says, as she thrusts a handful of bronze bracelets at the group. The bracelets are marked with an image of Madarua. "Show these to any of us you meet so they know you are an ally."

She looks around. "Anything else? No? All right then. Good luck out there," she says brusquely as she turns away and the portcullis closes.

Sadly, being made of bronze the Madarua mask is only worth 10 gp and the bracelets are only worth 1 gp.

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2:30 PM, Day 8

4d6 ⇒ (5, 3, 5, 1) = 14

Though it takes some time, the group heads back to the tomb where they believe the king must be buried.

As they pass through the central "false" tomb, the group hears a rattling noise. The various bones scattered around the chamber begin to rise!

If you recall, a number of dead "servants" were buried here to serve the king and queen in the afterlife. Including a pair of horses.

Dice:
Alertness save Ana 10: 1d20 ⇒ 11
Alertness save Brathas 12: 1d20 ⇒ 17
Alertness save Ferrous 15: 1d20 ⇒ 9
Alertness save Fistep 15: 1d20 ⇒ 1
Alertness save Wallia 15: 1d20 ⇒ 7
Alertness save Zynazyr 10: 1d20 ⇒ 12
.
Init. Ana: 2d6 + 3 ⇒ (3, 1) + 3 = 7
Init. Brathas: 2d6 + 1 ⇒ (1, 3) + 1 = 5
Init. Ferrous: 2d6 ⇒ (5, 2) = 7
Init. Fistep: 2d6 ⇒ (1, 6) = 7
Init. Wallia: 2d6 ⇒ (6, 1) = 7
Init. Zynazyr: 2d6 + 3 ⇒ (6, 1) + 3 = 10
Init. Yel-Orng-Black-Purple-Cyan: 2d6 ⇒ (1, 5) = 6
Init. Grn-Pnk-Wht-Blu-Red: 2d6 ⇒ (3, 6) = 9

Ferrous, Fistep, and Wallia are Surprised.

Surprise Round Initiative:
Block 1: Zynazyr
Block 2: Some Skeletons
Block 2: Ana, Brathas
Block 4: More Skeletons

Zynazyr is up!

FYI: The skeletons are all currently prone and need to spend a move getting up. While they remain prone (indicated by them being sideways on the map) you have a +2 to hit them.

TACTICAL MAP UPDATED.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous is wearing the Maduaruan bracelet. Distracted by thoughts of Rockhome he is caught off guard by the dead rising again, this time including some horses.
Just a post to say I am watching and waiting for my turn.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Unless it offends the sensibilities of her companions, then Ana will wear the mask even while away from the Madaruans. If asked to remove it, she will grumble, but comply.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Wallia says on the way to the tomb to Ana, "I must say I would have liked to join their order. They seemed like the most rational group we have seen here."


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana nods, saying nothing, her emotions hidden by the bronze mask.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Was bothering shoving the bracelet into his backpack.


ZynazyrBot darts to the corner of the room, and shoots a tiny bolt of lightning at the skeleton adjacent to him.

1d6 ⇒ 21d3 ⇒ 1

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