Abra Lopati

Fistep's page

650 posts. Alias of thzero.


Full Name

Fistep

Race

Human

Classes/Levels

Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Gender

Male

Size

6'2" 170lbs

Age

18

Alignment

Neutral

Languages

Common

Strength 17
Dexterity 16
Constitution 11
Intelligence 9
Wisdom 10
Charisma 14

About Fistep

THIRST COUNT: .5 (penalty: -x = 0)
HUNGER COUNT: 1 (penalty: -X/3 = 0)
Total Penalty: -TC to hit, -TC to damage, -TC to ability checks, -TC to maximum HP
Male Fighter
Nationality (optional)
Level: 1
XP: 5265 (+10% bonus, next level 3732)
Alignment: Neutral

ABILITIES

Strength: 17 (STR +3)
Intelligence: 9 (INT +0)
Wisdom: 10 (WIS +0)
Dexterity: 16+1AI=17 (DEX +3)
Constitution: 11 (CON +0)
Charisma: 14 (CHA +1)

HP: 17 (1d8+1d4+CONx2)
AC: -1 (9 - [Armour Value + Block Bonus + DEX Bonus])
Progression: +2 (2/3 per level, round up)
Combat Move: 20'

SAVING THROWS
Base: F+4, A+3, C+3, D+5, H+6, W+5

FORCE: 11 20 - (Base + STR + progression)
ALERTNESS: 15 20 - (Base + INT + progression)
CHARM: 15 20 - (Base + WIS + progression)
DODGE: 10 20 - (Base + DEX + progression)
HEALTH: 12 20 - (Base + CON + progression)
WILL: 12 20 - (Base + CHA + progression)

PERCEPTION
Find Traps: 1 in 6
Find Secret Doors: 1 in 6
Hear Noise: 1 in 6

PROFICIENCY
Simple, Axes, Maces, Shields, Short Bows, Spears, Two-Handed Swords

SPECIALIZATION
Swords (1st), Ability Increase (DEX, 3rd)

ATTACKS

THACO (light weapons): 15 (20 - (DEX + progression))
Dagger: Damage 1d4+1
Short bow: Damage 1d6+1

THACO (normal weapons): 15 (20 - (lower of STR or DEX + progression))

THACO (normal weapons, swords, specialized): 14 (20 - (lower of STR or DEX + progression))
Normal Sword: Damage 1d10+3
Specialization grants a +1 to hit with that type of weapon, and increases the damage die type by one type (unless the damage die is already 1d12, in which case specialization adds +1 damage per hit). The bonus to hit also applies to blocking, parrying, and feinting with that weapon. If the weapon is used to block, parry, or feint, the bonuses for these actions increase by +1 (or +2 for clumsy weapons; see advanced rules).

THACO (two-handed weapons): 15 (20 - (STR + progression))

GEAR
Backpack
Normal Rations (1 week)
12 Iron Spikes
Rope (50')
Waterskin
Tinder Box
6 Torches
Bandages (10)
Dagger
Hand Axe
Shortbow
20 arrows in quiver
Studded Leather
Chainmail
Platemail
Wooden Normal Shield
Encumbrance: 55

COIN
GP: 1

Route to city
"If there is one button, just push it. Where there is a selection of eight buttons, it depends on which direction you want to go. The center of this level is a turntable. "

"I've never quite understood why it was built, actually."

Zynazyr wrote:
Do you need to memorize your spells or do they come to you naturally?"
"I prepare them using a spellbook. You?"

Fistep wrote:
What route to do you follow on the laborious task of bringing up supplies from the city? Can you provide us a map?
"The route is very simple. When you return to the main hall, go to the end and take the stairs down. On the next tier, follow the main hall until you get to the stairs down again; wherever it branches keep to the right. The next level down, go to the main temple, and out the main doors. There is a big hall with a spiral staircase in the corner; go down that. You are then in a long sloping passage which goes for about a mile. At the end you find the City."