Chronicles of Arcania: B/X Homebrew game.

Game Master Peet

Lost in the desert! The party gets separated from a desert caravan during a sandstorm. Parched and starving, they stumble on a ruined city in the middle of the desert. The pyramid at the center of the city seems mostly intact, and they find a secret door leading inside...

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FIRE BEETLE NEST MAP

Initiative: Ana, Brathas.


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Fistep cuts down the lead masked man.
Ana then steps in and cuts down the one in front of Ferrous with her battleaxe.

You can still hear sounds of alarm from the door and the area beyond. Others are definitely coming.

Zynazyr is up. I will wait another 24 hours and then bot him.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Hearing others coming, Zynazyr positions himself so he can see down the hallway. He readies to cast a sleep spell when a group of the men have gathered near the doorway.

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Two men come from further down the corridor, while three emerge from the door to the south.

One of the men coming from the door to the south has a more ornate helm than the others. He begins shouting orders to the others.

"You two! Hold The Doorway! Akos- get Poros out of there!"

One of the men from the back rushes forwards and pulls the sleeping man out of the doorway, who awakes (but is still prone and has no action this round). Two from the room rush to the doorway and attack with their swords. The leader and one other man in the back shoot crossbows past the mob.

Sword vs. Ana: 19 - 1d20 ⇒ 19 - (14) = 51d8 ⇒ 4
Sword vs. Ferrous: 19 - 1d20 ⇒ 19 - (10) = 9
Crossbow vs. Ana: 19 + 3 - 1d20 ⇒ 19 + 3 - (2) = 20
Crossbow (leader) vs. Ferrous: 18 + 2 - 1d20 ⇒ 18 + 2 - (4) = 16

Ana is hit with a sword; the rest of the attacks miss.
Ana: 4 damage.

Zynazyr casts a sleep spell!
2d8 ⇒ (7, 8) = 15 Woot! That will affect them all, potentially.

dice:

save1: 1d20 ⇒ 17
save2: 1d20 ⇒ 17
save3: 1d20 ⇒ 7
save4: 1d20 ⇒ 12
save5: 1d20 ⇒ 12
save6: 1d20 ⇒ 16
save7: 1d20 ⇒ 6
save8: 1d20 ⇒ 15
saveL: 1d20 ⇒ 6

Sparkling sand descends on the group and they stagger. Only four remain standing; the leader is one of the fallen.

The man in the back calls out in despair "Auriga is down!"

Montague is nowhere to be seen.

dice:

Init. Ana: 2d6 + 3 ⇒ (2, 6) + 3 = 11
Init. Ferrous: 2d6 ⇒ (6, 3) = 9
Init. Fistep: 2d6 ⇒ (1, 2) = 3
Init. Montague: 2d6 + 1 ⇒ (2, 6) + 1 = 9
Init. Talikshim: 2d6 + 2 ⇒ (2, 5) + 2 = 9
Init. Zynazyr: 2d6 + 3 ⇒ (4, 2) + 3 = 9
Init. Fineos: 2d6 ⇒ (1, 4) = 5
Init. Men L: 2d6 ⇒ (2, 1) = 3
Init. Men R: 2d6 ⇒ (1, 3) = 4

Round 2 Initiative:
Block 1: Ana, Zynazyr, Fistep
Block 2: Some masked men
Block 3: Ferrous, Talikshim
Block 4: More masked men
Block 5: Montague
Block 6: Yet more masked men

Ferrous and Talikshim are up. All the conscious masked men have acted already this turn; the sleep spell took out all the ones who had yet to act.

Next round everyone Except Fistep will go before the masked men, so you may post actions for the next turn too. This means Ferrous and Talikshim get double actions.

Talikshim, do you still want to summon your spirit?


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous saw the wizard's spell overtake the enemy as each dropped to ground in a deep slumber. Enraged at the masked man whose sword he had just deflected with his shield Ferrous slams his axe in a downward swing.
THAC019: 19 - 1d20 ⇒ 19 - (12) = 7
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

Taklishim stays out of the way, much like using a tree to keep himself safe. He sees the sleep take effect and sees no need to summon the warrior spirit....

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Ferrous' swing glances off the man's chainmail. Talikshim holds back, waiting for an opportunity to act.

Round 3 Initiative:
Block 1: Ana, Zynazyr, Montague, Ferrous, Talikshim
Block 2: Some masked men
Block 3: Fistep
Block 4: More masked men

Everyone except Fistep is now up. Ferrous may swing again. Ana is down to 5 HP and may want to pull back, or perhaps Talikshim may want to use a healing spell.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Pleased to see his sleep spell work, Zynazyr sends a bolt of energy towards the one that attacked Ana.

Cantrip: 1d6 ⇒ 2

The energy flies between Ana and Ferrous and hits its target. 1 hp damage


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

Taklishim readies his sling and waits to see who he should send the stone hurtling towards....spellcasters specifically....

"If anyone is injured rotate the frontline."

So that I can lay on hands


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Frustrated that his last swing failed to pierce his opponents armor Ferrous made another swing with his axe.
THACO19: 19 - 1d20 ⇒ 19 - (6) = 13
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana takes another swing at the nearest foe to her and then rotates out from the front.

THACO 16: 16 - 1d20 ⇒ 16 - (19) = -3
Damage: 1d10 + 4 ⇒ (1) + 4 = 5

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Zynazyr strikes the man facing Ana with a bolt of magical energy, who is then cut down by Ana. Ferrous then swings at his man and misses.

The man lying on the floor behind the man Ana just downed gets to his feet. He looks around nervously, and kicks the man behind him. "Damned sorcery! Get up, by Thunderbolts!" The man behind wakes. (but does not get an action this turn)

Fistep is now up. Talikshim: you may cast a healing spell on Ana if you wish, but you have already used your lay on hands for the day. Montague: you are out of sight of the others but may post an action if you wish.


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

As Anna comes near him, and having used his lay on hands he inspects her deep cut and decides the scroll could save someone closer to death, he instead staunches the wound carefully packing it with an herbal poultice and wrapping it up....

This will take some time to do properly, not sure how much, but it restores 7 points.....I have one use left that is made, found herbs enough to make 5 more batches....

"Be still you do not want the wound to scar. If you have to fight again use the other side for the weight of the weapon."

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Taklishim Nantan wrote:

As Anna comes near him, and having used his lay on hands he inspects her deep cut and decides the scroll could save someone closer to death, he instead staunches the wound carefully packing it with an herbal poultice and wrapping it up....

This will take some time to do properly, not sure how much, but it restores 7 points.....I have one use left that is made, found herbs enough to make 5 more batches....

Honestly, I have no idea what you are doing. If you are casting a cure light wounds spell it will heal 1d6+4 points because of your Wisdom bonus. The herbal poultice item from the equipment rules cannot practically be applied during combat (as it would take too long), and does not heal any damage - it just improves the saving throws against disease and infection.

EQUIPMENT wrote:
An herbal poultice is used to stave off infection and disease from wounds. Any time a character is wounded by a creature that could cause disease with its attack (such as the bite of a giant rat) a herbal poultice may be applied to the wound after combat. This grants the victim a bonus to his saving throw against disease of to +1 to +4 (+1d4). Diseases vary widely and the ingredients of the poultice may have lesser or greater effect depending on the recipe (hence the effect is random).


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Steps up into the space vacated by Ana. He calls out in as much of a commanding manner as possible Drop your weapons and yield! Your leader is down, let us talk before more bloodshed is split!.

As he shouts, he readies his shield and defense and prepares to strikes at the man in front of him if he doesn't comply.


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

Looks over Ana's wounds...See discussion thread re confusion

Casts cure light wounds 1d6 + 4 ⇒ (4) + 4 = 8

"Bravely done."


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

"Thank you," Ana responds, feeling the healing warmth spread over her.


Fistep wrote:
Drop your weapons and yield! Your leader is down, let us talk before more bloodshed is split!.

"Yes!" Fineos shouts. "If you surrender we will show you the mercy of a quick death! Which is more than you rebels deserve! Resist and you will be flayed alive!"

"Will they dance at the end of a noose?"
"Cut their belly, let their innards loose!"
"Drive red-hot nails into their eyes!"
"The reward for rebellion is such a great prize!"

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morale: 2d6 ⇒ (1, 3) = 4
"Damn you Magi!" the lead man spits at Fistep. "Fall back! Back to the inner room!" The lead man steps back a few feet, weapon ready.

Fistep: since you essentially have a readied action you can step in and swing at the retreating man, but if so he will also swing at you.

The man in the back rushes forwards, and shakes the man that looks like the leader. "Auriga! Wake up!" The leader seems to rouse (but will not get an action until next round).

dice:

Init. Ana: 2d6 + 3 ⇒ (6, 4) + 3 = 13
Init. Ferrous: 2d6 ⇒ (1, 6) = 7
Init. Fistep: 2d6 ⇒ (2, 4) = 6
Init. Montague: 2d6 + 1 ⇒ (4, 6) + 1 = 11
Init. Talikshim: 2d6 + 2 ⇒ (5, 1) + 2 = 8
Init. Zynazyr: 2d6 + 3 ⇒ (2, 4) + 3 = 9
Init. RMen: 2d6 ⇒ (3, 5) = 8
Init. LMen: 2d6 ⇒ (5, 2) = 7

Round 4 Initiative:
Block 1: Ana, Zynazyr, Montague, Talikshim
Block 2: Some masked men
Block 3: Ferrous,
Block 4: More masked men
Block 3: Fistep

Everyone except Fistep and Ferrous is now up. Montague is not in sight of the rest of the party.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Well since the guy spit at me, how rude, I guess i'll have to try and teach some manners

Come Ferrous, my good dwarf, lets teach these miscreants a lesson! he says in an even tone, and steps in to swing at the "human camel".

THACO: 16 - 1d20 ⇒ 16 - (2) = 14
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Initiative: 2d6 ⇒ (2, 1) = 3


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

If no one is blocking the south door they are trying to retreat to, I'll use a cantrip to try to close it.

Seeing the men retreat, Zynazyr tries to slow them down but is unable to get the door to close.

Cantrip(close door): 1d6 ⇒ 5

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Fistep wrote:
Well since the guy spit at me, how rude, I guess i'll have to try and teach some manners

FYI, if it wasn't clear, he spat his words at you. The text describes the dialogue earlier in the sentence.

The masked man takes a swing at Fistep as he closes in.

sword: 19 - 1d20 ⇒ 19 - (6) = 13 Miss

Zynazyr attempts a cantrip and fails.

Round 4 Initiative:
Block 1: Ana, Zynazyr, Montague, Talikshim
Block 2: Some masked men
Block 3: Ferrous,
Block 4: More masked men
Block 3: Fistep

Ana and Talikshim are up.


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

Taklishim sends a stone spinning from his sling into the thugs...
THACO (light and normal weapons): 19 (20 - (DEX + progression))
sling: Damage 1d4 ⇒ 1
THACO 19: 19 - 1d20 ⇒ 19 - (20) = -1


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana raises her bow and looses an arrow at one of the men.

THAC0 20: 20 - 1d20 ⇒ 20 - (18) = 2
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

nice rolling

NAT20:
COMBAT:

* Natural 20: A natural roll of 20 grants a "bonus hit." This allows you to roll again, with one of the following results:
* * A: if your first roll was not a hit, you may add the new roll to your old one to see if you hit.
* * B: if you hit but did not down your target then roll again and another hit does damage to the same target (as in a critical hit).
* * C (melee only): if you hit and down your target then you may make a free attack against another adjacent target (as in the 3.5 version of cleave).


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

Since I doubt the 1 point downed the guy, let me add to it...

Damage 1d4 ⇒ 2


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

need a second attack to hit to do the 2 damage.

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Taklishim Nantan wrote:
Taklishim sends a stone spinning from his sling into the thugs...

Talikshim strikes the masked man with his stone.

Ferrous Grimgond wrote:
need a second attack to hit to do the 2 damage.

Ferrous is correct. To speed things up:

sling: 19 + 2 - 1d20 ⇒ 19 + 2 - (12) = 9 Nope. FYI there are two people in between you and your target so there is a -2 to hit, but your first roll will still hit.

Anastoria wrote:
Ana raises her bow and looses an arrow at one of the men.

Since you didn't declare which enemy you were shooting at, I'll assume it was one of the ones in the front:

1d2 ⇒ 2
Ana's shot downs the man that swung at Fistep.

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19 - 1d20 ⇒ 19 - (8) = 11
The man in front of Fistep takes a swing, but misses.

The man behind him stands, and moves to block the hallway. He kicks the downed man beside him as he passes. "Wake up!"

Map updated. The greyed out men have used their action this turn. The one directly in front of Fistep has taken 1 point of damage.

Round 4 Initiative:
Block 1: Ana, Zynazyr, Montague, Talikshim
Block 2: Some masked men
Block 3: Ferrous
Block 4: More masked men
Block 3: Fistep

Ferrous is now up.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous charges through the doorway with his axe brandished up as he comes next to the foe in front of him he brings it down with a viciously swing and a feral growl.
THAC019: 19 - 1d20 ⇒ 19 - (6) = 13
INIT: 2d6 ⇒ (6, 1) = 7

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Ferrous swings but misses.

The "leader" stands up, steps forward, and starts shouting orders. "Fall back to the south! I'll hold them here!"

"I'll never run from goblins!" one of the other men shouts.

"They're not goblins!" the leader responds. "Now move!"

The man in the rear drags his sleeping friend through the door to the south.

Dice:
Init. Ana: 2d6 + 3 ⇒ (5, 4) + 3 = 12
Init. Ferrous: 7 = 7 Pre-Rolled
Init. Fistep: 3 = 3 Pre-Rolled
Init. Montague: 2d6 + 1 ⇒ (2, 3) + 1 = 6
Init. Talikshim: 2d6 + 2 ⇒ (4, 2) + 2 = 8
Init. Zynazyr: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Init. Fineos: 2d6 ⇒ (2, 6) = 8
Init. Men L: 2d6 ⇒ (2, 5) = 7
Init. Men R: 2d6 ⇒ (4, 4) = 8

Round 4 Initiative:
Block 1: Ana, Zynazyr, Montague, Talikshim
Block 2: Some masked men
Block 3: Ferrous
Block 4: More masked men
Block 5: Fistep

Round 5 Initiative:
Block 1: Ana, Fineos, Talikshim
Block 2: Some masked men
Block 3: Ferrous, Zynazyr
Block 4: More masked men
Block 5: Fistep

Fistep, Ana, and Talikshim are up.


Fineos continues to sing in his croaking, out-of-tune voice.

"Yes, you can run but you can't hide,"
"Keep running 'till you're out of breath,"
"But we'll search the world for far and wide,"
"We'll surely find you and give you death!"


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Swings his sword at the masked man in front of him since they apparently won't lay down their swords but he does try again Drop your swords and surrender!

THACO: 16 - 1d20 ⇒ 16 - (15) = 1
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Initiative: 2d6 ⇒ (3, 4) = 7


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

Taklishim launches another stone spinning from his sling into the thugs...
THACO (light and normal weapons): 19 (20 - (DEX + progression))
sling: Damage 1d4 ⇒ 3
THACO 19: 19 - 1d20 ⇒ 19 - (9) = 10


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana targets the leader, muttering "Shut up!" as she looses the arrow.

THAC0 20: 20 - 1d20 ⇒ 20 - (9) = 11
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

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Fistep cuts down another man, while Ana and Talikshim's missiles both miss.

Fistep wrote:
Swings his sword at the masked man in front of him since they apparently won't lay down their swords but he does try again Drop your swords and surrender!

"So you can give us the mercy of a 'quick death?'" the leader snorts. "Not likely."

The leader steps over the body of Fistep's latest kill and strikes back, but his sword glances off Fistep's armor.
18 - 1d20 ⇒ 18 - (14) = 4

Round 5 Initiative:
Block 1: Ana, Fineos, Talikshim
Block 2: Some masked men
Block 3: Ferrous, Zynazyr
Block 4: More masked men
Block 5: Fistep, Montague

Ferrous and Zynazyr are now up.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous growls in frustration as his axe has so far failed to find weakness in the men's armor but undaunted he strikes out at the leader who just stepped forward and attacked his friend Fistep.
THAC019: 19 - 1d20 ⇒ 19 - (8) = 11
Init: 2d6 ⇒ (1, 4) = 5


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

With a wall of fighters in front of him, Zynazyr feels confident enough to step up to the doorway as he tries conjuring magic but fails.

cantrip: 1d6 ⇒ 6

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Hey, guys. Had a busy weekend.

Ferrous' swing fails to connect, and Zynazyr's conjuration fails to appear.

The man lying on the floor gets up, and at the leader's command drags the sleeping man into the south room.

19 - 1d20 ⇒ 19 - (14) = 5

The man beside the leader strikes at Ferrous, though his sword glances off Ferrous' armor. He then shuffles back a few steps.

"I'm not leaving you behind, Sir!"

Round 5 Initiative:
Block 1: Ana, Fineos, Talikshim
Block 2: Some masked men
Block 3: Ferrous, Zynazyr
Block 4: More masked men
Block 5: Fistep, Montague

dice:

Init. Ana: 2d6 + 3 ⇒ (2, 5) + 3 = 10
Init. Ferrous: 5 = 5 Pre-Rolled
Init. Fistep: 7 = 7 Pre-Rolled
Init. Montague: 2d6 + 1 ⇒ (1, 4) + 1 = 6
Init. Talikshim: 2d6 + 2 ⇒ (4, 2) + 2 = 8
Init. Zynazyr: 2d6 + 3 ⇒ (1, 1) + 3 = 5
Init. Fineos: 2d6 ⇒ (2, 6) = 8
Init. Masked Men: 2d6 ⇒ (2, 4) = 6

Round 6 Initiative:
Block 1: Ana, Ferrous, Fineos, Montague, Talikshim
Block 2: Masked men
Block 3: Fistep, Zynazyr

Fistep and Montague are now up (though Montague is out of Line-of-Sight from everyone else). Then next round begins and Ana, Ferrous, Montague, and Talikshim are up. You can post those actions now. This does mean that Fistep and Montague will get to act twice in a row.


Fineos continues to caper with glee.

"See the Gormish Brothers run!"
"We'll slit their noses just for fun!"
"You traitors now feel justice's sting,"
"For now you die, in the name of the King!"


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana launches another arrow, aiming for the leader.

THAC0 20: 20 - 1d20 ⇒ 20 - (4) = 16
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

"Perhaps my stones will knock some sense into you an you will parley the next time we meet rather than try and fight those better at it."

THACO (light and normal weapons): 19 (20 - (DEX + progression))
sling: Damage 1d4 ⇒ 4
THACO 19: 19 - 1d20 ⇒ 19 - (4) = 15

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Ana and Talikshim both miss again.

Taklishim Nantan wrote:
"Perhaps my stones will knock some sense into you an you will parley the next time we meet rather than try and fight those better at it."

Wisdom: 1d20 + 17 ⇒ (5) + 17 = 22

It occurs to Talikshim that bragging about his prowess as a warrior might be more effective if he were to do so after scoring a hit...

It also occurs to Talikshim that at no point has your party requested a parley with these people. You have simply demanded your enemies' unconditional surrender. And at the opening dialogue Ana cast sleep on them before they could respond to your words.

Fistep, Ferrous, and Montague are up. Fistep and Montague may both take double actions.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Swings at the leader twice since he's insistent on a fight to the death.

THACO: 16 - 1d20 ⇒ 16 - (18) = -2
Damage: 1d10 + 3 ⇒ (5) + 3 = 8

THACO: 16 - 1d20 ⇒ 16 - (7) = 9
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Initiative: 2d6 ⇒ (1, 6) = 7


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6
Lost City DM wrote:


It also occurs to Talikshim that at no point has your party requested a parley with these people. You have simply demanded your enemies' unconditional surrender. And at the opening dialogue Ana cast sleep on them before they could respond to your words.

Taklishim believes he was more than abundantly clear that he (and the rest of the group were not on either side and had no desire to fight these.....

Taklishim wrote:
"Enough! Your madness take you all! we are neither kings men nor rebels! We come from lands beyond the wastes and seek water for thirst and nothing else."

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |
Taklishim Nantan wrote:

Taklishim believes he was more than abundantly clear that he (and the rest of the group were not on either side and had no desire to fight these.....

Taklishim wrote:
"Enough! Your madness take you all! we are neither kings men nor rebels! We come from lands beyond the wastes and seek water for thirst and nothing else."

And yet the first thing out of your mouth was to curse them! It's quite clear that whatever you were trying to say here did not register. And then Ana cast the spell on them.

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |
Fistep wrote:
Swings at the leader twice since he's insistent on a fight to the death.

Fistep strikes the man once, for a grievous wound.

"Argh! May thunderbolts take you!" the man says.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Seeing the grievous wound, Drop you weapon, live to fight another day for a better cause!


Male Human Priest (Dreamer); HP 32/32; MP 19/19; Dodge 70/35/14

Montague remains hidden, thinking he can take up with whichever side is victorious.

OK. He's not the most likable or trustworthy character I've ever played :-).


Fistep wrote:
Seeing the grievous wound, Drop you weapon, live to fight another day for a better cause!

"Yes! That's a good trick! If they drop their weapons we can slaughter them all easily!"

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

Round 6 Initiative:
Block 1: Ana, Ferrous, Fineos, Montague, Talikshim
Block 2: Masked men
Block 3: Fistep, Zynazyr

Ferrous is up.

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