Chronicles of Arcania: B/X Homebrew game.

Game Master Peet

Lost in the desert! The party gets separated from a desert caravan during a sandstorm. Parched and starving, they stumble on a ruined city in the middle of the desert. The pyramid at the center of the city seems mostly intact, and they find a secret door leading inside...

Tier 1 Map | Tier 2 Map | Tier 3 Map | Tier 4 Map | Tactical Map | Party Loot Spreadsheet
FIRE BEETLE NEST MAP

Initiative: Ana, Brathas.


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Did anyone want the sickle-shaped wooden holy symbol?

Opening the door to the west, you see a narrow passage with a low vaulted ceiling, just like the other entrance to the central room.

There is a door 10' ahead, which you already know leads to the central chamber. A wedge of wood has been stuck under the door, jamming it shut. It would be easy to remove the wedge from this side.

So... continue ahead through the central room and then downstairs, or investigate the doors to the east and south first?


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Pulls out the wedge of wood and puts it in his pack; never known when it may come in handy. Just back to the way we came down. he says before stepping over to listen first, then open if it sounds clear, the east door his shield at the ready.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana will have picked up the holy symbol, if for nothing more than curiosity.


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

"Surely the wedge was a protective measure placed by some intelligent being."

The shaman comments, but does not move to stop any of the exploration...


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Fistep snorts with barely contained laughter, Personally, I thought it was just a random of occurrence of nature that the wedge was there.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

"I believe our frog friend here said he put it there. Do we want to go into the central room to get the rest of the oil before moving on?" Zynazyr says.


Male Human Priest (Dreamer); HP 32/32; MP 19/19; Dodge 70/35/14

"It might be useful".

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Zynazyr wrote:
"I believe our frog friend here said he put it there." Zynazyr says.

Yes, that's correct.

12:20 PM, Day 2

After removing the wedge, the door opens easily.

The room is much as before. However, in this room there had been two fire beetle carcasses which you had left behind after harvesting what meat you could. Aside from a few stains on the floor and bits of chitin there is no evidence that the beetles ever were there.

The dead hobgoblin has likewise been chewed on, though he is relatively intact. Perhaps his dessicated condition makes him less appetizing to whatever scavengers have been through here.

The party collects the remaining oil.

There is enough here for five flasks. Let me know who is taking how many.

All the while Fineos continues to sing and caper around.


"Quake with fear you rebel fools!
bow before Alexander's rule!
You cannot run you cannot hide
your entrails will be boiled or fried!"

Fineos seems to be in a very good mood now that you are moving.

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1d6 ⇒ 2

The party moves quickly through the hallway and down the stairs, along the same path that Orocrinos took them earlier.

Now on TIER 3 MAP

Fineos continues to sing and play the concertina as he leads the party.

Fineos NPC wrote:

"We march to restore law and justice/

tweedle-dee tweedle-dum tweedle-ding! etc."

As the party emerges from the narrow passage just south of the stairs, a group of goblins jumps out from behind the corner. It's an ambush!

Dice:

Alertness (Ana) DC 12: 1d20 ⇒ 16
Alertness (Ferrous) DC 16: 1d20 ⇒ 14
Alertness (Fistep) DC 16: 1d20 ⇒ 13
Alertness (Montague) DC 11: 1d20 ⇒ 4
Alertness (Talikshim) DC 14: 1d20 ⇒ 20
Alertness (Zynazyr) DC 12: 1d20 ⇒ 14

TACTICAL MAP

Fineos screams and drops to the floor, cowering. The goblins attack! Armed with shortbows, they shoot a volley of arrows at the group.

Vs. Fistep AC2: 20 - 1d20 ⇒ 20 - (13) = 71d4 ⇒ 3
Vs. Fistep AC2: 21 - 1d20 ⇒ 21 - (2) = 191d4 ⇒ 4
Vs. Montague AC4: 23 - 1d20 ⇒ 23 - (2) = 211d4 ⇒ 1
Vs. Ferrous AC3: 20 - 1d20 ⇒ 20 - (10) = 101d4 ⇒ 3
Vs. Ferrous AC3: 21 - 1d20 ⇒ 21 - (17) = 41d4 ⇒ 3
Vs. Ferrous AC3: 22 - 1d20 ⇒ 22 - (19) = 31d4 ⇒ 1

Ferrous is hit for 1 point of damage. All the other shots miss.

Surprise Round
Block 1: Goblins
Block 2: Ana, Talikshim, Zynazyr

Ana, Talikshim, and Zynazyr may now act. The remaining party members are surprised.

More Dice:

Init. Ana: 2d6 + 3 ⇒ (2, 6) + 3 = 11
Init. Ferrous: 2d6 ⇒ (5, 2) = 7
Init. Fistep: 2d6 ⇒ (1, 3) = 4
Init. Montague: 2d6 + 1 ⇒ (3, 3) + 1 = 7
Init. Talikshim: 2d6 + 2 ⇒ (2, 1) + 2 = 5
Init. Zynazyr: 2d6 + 3 ⇒ (1, 1) + 3 = 5
Init. Goblins A: 2d6 ⇒ (1, 4) = 5
Init. Goblins B: 2d6 ⇒ (1, 1) = 2
Init. Goblins C: 2d6 ⇒ (3, 3) = 6

The following round will have the following initiative, which means that Ana will act twice before any goblins go. Montague and Ferrous may post actions now if they wish though they won't resolve until the surprise round actions are resolved.

Round 1
Block 1: Ana, Ferrous, Montague
Block 2: Some Goblins (C)
Block 3: Talikshim, Zynazyr
Block 4: More Goblins (A)
Block 5: Fistep
Block 6: Even More Goblins (B)

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Ferrous is on vacation and may not be able to post so if he doesn't get the chance he will just charge on his turn.


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

Taklishim carefully pours the oil into flasks that he stoppers with wax.....he is about to see who wants to carry some of the oil, when the party keeps going he packs it away in his pouch.....

"At least we know the goblins are not the rebels....."


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

We'll have to play this out, but I think we were planning on finishing the 2nd lvl before going down the stairs. As far as the surprise round, can I cast sleep? If not, I will start to so will finish in Rd 1.

Just as he gets to the doorway after the stairs, Zynazyr is startled by the yell of the goblins, but he is able to duck the volley of arrows. "Hmm, I guess the fireworks didn't help us. Let's finish the group off." He then casts sleep aiming to catch the most as he can.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

wait, what?! when did we decide to go down to level 3?!?!

a) we didn't look at the east door, which I had said I opened.
b) we didn't investigate the trash pile or what lays beyond.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana returns the favor, firing a volley at the goblins.

THAC0 20: 20 - 1d20 ⇒ 20 - (12) = 8
Damage (arrow): 1d6 ⇒ 3

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Fistep wrote:

wait, what?! when did we decide to go down to level 3?!?!

a) we didn't look at the east door, which I had said I opened.
b) we didn't investigate the trash pile or what lays beyond.

Argh! Okay, my bad. I misunderstood. All the talk about the wedge I thought you were going that way. I have no problem doing a retcon though. The goblin encounter was a wandering monster check and may or may not happen later. If it does the first round will go as above. So rewind to...

After gathering the oil from the central room the party returns to the eastern corridor.

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Examining the door to the east opposite the central chamber, nobody finds any evidence of traps. Ferrous thinks he can hear the same noise as before. The door is not locked.

Lost City DM wrote:
Ferrous thinks he hears something from the eastern one but it is hard to tell with the racket Fineos is making.

The room contains an old bed, writing table, chair, and a chest. From the looks of the furniture, the quarters have been long abandoned. From behind the bed come scuffling sounds. Suddenly you see the head of a large, pale blue lizard with orange spots burst suddenly into view from behind the bed.

NOTE: You are not actually in combat yet though if you wish to attack those in block 1 can go first. The lizard does not look like it is planning to attack, though it looks quite capable of defending itself.

dice:

Init. Ana: 2d6 + 3 ⇒ (5, 4) + 3 = 12
Init. Ferrous: 2d6 ⇒ (5, 1) = 6
Init. Fistep: 2d6 ⇒ (1, 3) = 4
Init. Montague: 2d6 + 1 ⇒ (6, 6) + 1 = 13
Init. Talikshim: 2d6 + 2 ⇒ (6, 5) + 2 = 13
Init. Zynazyr: 2d6 + 3 ⇒ (6, 1) + 3 = 10
Init. Monster: 2d6 ⇒ (6, 4) = 10

Round 1 Initiative:
Block 1: Ana, Montague, Talikshim, Zynazyr
Block 2: Lizard
Block 3: Ferrous, Fistep


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

"Such coloration is common among poison creatures, an I have no knowledge of proper dressing for it."


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr looks quizzically at the lizard. "How did you get in here? Someone's pet maybe?" He tries to think if he recognizes what type of lizard it is.

He then looks around the room, wondering if there is anything in the desk or chest. "Maybe if we throw some food into the corner it will keep the lizard busy enough for us to check the desk and chest," he suggests to his companions.


Zynazyr wrote:
Zynazyr looks quizzically at the lizard. "How did you get in here? Someone's pet maybe?"

"The rebels have let loose all manner of creatures," Fineos says sagely, "in the hopes of spreading chaos. They have no morals."

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Taklishim Nantan wrote:
"Such coloration is common among poison creatures, an I have no knowledge of proper dressing for it."
Zynazyr wrote:
He tries to think if he recognizes what type of lizard it is.

None of you recognize the specific type of giant lizard this is. It does have sharp teeth indicating that it is likely a carnivore, and the coloration would be really lousy camouflage in the desert. It's teeth are pretty even, suggesting that if it is venomous the venom is not delivered through fangs.

Zynazyr wrote:
"Maybe if we throw some food into the corner it will keep the lizard busy enough for us to check the desk and chest,"

Unless you want to go back and get some rat meat from the camp or dead goblins from the other hallway, the only food you have right now is the preserved food you are saving.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Looks a bit too big for just being distracted by food, even so probably need a sizable quantity to keep it busy long enough He closes the door, It can't get out unless someone lets it out... and since its not attacking us, shall we let it be for now?


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

"It seems doubtful that the chest holds food or water. I agree with Fistep. Let it be."


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

"Yes let it be, if we return with a couple dead goblins it should choose the meat. Though the lizard here makes me believe a hole is in the room, floor, wall, or ceiling."

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The lizard watches you warily for a moment, then goes behind the bed again, and you can't see much more than a tail sticking out. But you can hear tearing and crunching sounds - clearly the lizard is eating something not visible behind the bed.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Turns to the trash pile after closing the door. After looking it over, he looks at Fenious, Did you put this here? before looking back to determine how much effort it'd be to move it. And if so, what lays beyond the trash pile down the corridor to the left, oh mighty right hand of the king.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr wonders what might be in the desk and chest as they shut the door. He then inspects all the various pieces of trash blocking the hallway. "Well, it's either keeping us out or them in," he says pointing past the pile. "Remember there was that barred door by the jail room. I think anyone trying to get past this would alert those on the other side. We might be better off going back to the barred door."

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The trash pile is about 3' to 4' high. It would be easy enough to climb over or move out of the way, but doing so would make a lot of noise.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Not sure why we go back, how would we open the barred door?


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

"A bar unguarded can be pried, lifted or shifted to fall away."


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Fine, you the man, you go back and let us know when you have the door unbarred he says with a snort.

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Fistep wrote:
Not sure why we go back, how would we open the barred door?

Montague thinks he may be able to raise the bar using a wire, or cut through it with a small saw, either of which he could fit through the crack of the door.

I will be able to post again tonight in about 12 hours.

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Okay, guys, do you want to:
* Go back around to the barred door?
* Go south through/over the trash pile somehow?
* Ignore this area and follow Fineos downstairs?
* Something else?


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

I thought that we were waiting to see if Tak can open the barred door.


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6
Fistep wrote:
Fine, you the man, you go back and let us know when you have the door unbarred he says with a snort.

"It was not I who claimed such ability at the door, but the heap of mouldering trash seems unworth going through if it can be gone around..It is such places diseases come."

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Taklishim Nantan wrote:
Fistep wrote:
Fine, you the man, you go back and let us know when you have the door unbarred he says with a snort.
"It was not I who claimed such ability at the door, but the heap of mouldering trash seems unworth going through if it can be gone around..It is such places diseases come."

The trash pile consists of old wooden and metal objects. It does not look like there is any organic waste in there - it's just debris. So disease is probably not a risk.

Anastoria wrote:
I thought that we were waiting to see if Tak can open the barred door.

The last time you were at the barred door Montague thought he could get past it if necessary.

You are still in the hallway north of the trash pile until we get a consensus.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr looks over at the stubborn fighter. "While I would never question your bravery, I don't understand why you would want to announce your presence to whomever is down the hall when there is a possibility that we are able to keep the element of surprise. If Montague is unable to open the door, then we will have no choice to go this way, but I think we should exhaust our other options first."

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I'm going to wait for a decision from more than one person before moving forwards.


Fineos provides accompaniment to the discussion.

"Fimbletoe, fumbletoe, which way to go?
Mackaroo, hackaroo, what should we do?
Callago, shallago, how can we know?
Flip a coin in the air, it always speaks true!"


Male Human Priest (Dreamer); HP 32/32; MP 19/19; Dodge 70/35/14

Montague moves to the barred door, and attempts to open it.

"Might as well see whats back here before we move on. Get ready".

Montague will quickly step aside if he is able to unbar the door.

1d20 ⇒ 10 Unbar Door.


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

Taklishim wonders if the song of the man frog is supposed to aid the efforts in some way.....


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

So now we are back in the jail?


Shaman 1 | 7/7 hp (+ 2 temp HP) | AC 6 | F15 A14 C13 D16 H12 W15 | Mv 30' | THAC0 19 | Detect Evil 2 in 6

"At second look the debris pile does not seem so loathsome."

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Fistep wrote:
So now we are back in the jail?

It looks like we have the following votes:

Zynazyr: Barred Door
Talikshim: Barred Door
Montague: Barred Door

Fistep: Trash Pile

Ana: Didn't vote but thought we were going to the barred door
Ferrous: Didn't vote

So I will proceed with having the group return to the jail and have Montague try the door.


Fineos continues dancing and singing and playing his concertina as the group moves around and returns to the jail to try and open the barred door.

"We'll smash the rebels, yes we will, oh-ho, oh-ho!
Of their loot we'll take our fill, let's go, let's go!
The King'll reward us yes indeed, all right, all right!
For saving the land in its hour of need, we fight, we fight!"

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12:30 PM, Day 2

The party moves through the various rooms once again.

In the bedroom they can see that the goblin corpses they left here have been chewed on and most of the flesh has been consumed, though the bodies are at least still recognizable as goblins.

Ferrous opens the door to the jail, only to see that there are two more giant bees flying around the room under the nest. The remains of the five dead ones are still on the floor where you left them.

When you were here before you sensed that there were still bees in the hive.

Map updated.

Do you want to enter the room?


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Buzzing Bees. I say we kill the few of them that are left and see if we can't get their honey.

Ferrous votes for entering the room and killing bees.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

"If we want to eliminate them, I can sleep a number of them again," Ana suggests.

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FYI casting sleep will only affect creatures in your line-of-sight and will not affect bees within the hive.

So is this a vote for entering the room?


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Shakes his head, pulls out his sword and readies his shield. Montague, use me as a shield to go try and open the door... Ferrous, some help to guard Montague? He nods to the others. He then steps into the room warily watching the giant bees raising his sword into an attack position as he does so.

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