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Did anyone want the sickle-shaped wooden holy symbol?
Opening the door to the west, you see a narrow passage with a low vaulted ceiling, just like the other entrance to the central room.
There is a door 10' ahead, which you already know leads to the central chamber. A wedge of wood has been stuck under the door, jamming it shut. It would be easy to remove the wedge from this side.
So... continue ahead through the central room and then downstairs, or investigate the doors to the east and south first?

Fistep |

Pulls out the wedge of wood and puts it in his pack; never known when it may come in handy. Just back to the way we came down. he says before stepping over to listen first, then open if it sounds clear, the east door his shield at the ready.

Zynazyr |

"I believe our frog friend here said he put it there. Do we want to go into the central room to get the rest of the oil before moving on?" Zynazyr says.

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"I believe our frog friend here said he put it there." Zynazyr says.
Yes, that's correct.
12:20 PM, Day 2
After removing the wedge, the door opens easily.
The room is much as before. However, in this room there had been two fire beetle carcasses which you had left behind after harvesting what meat you could. Aside from a few stains on the floor and bits of chitin there is no evidence that the beetles ever were there.
The dead hobgoblin has likewise been chewed on, though he is relatively intact. Perhaps his dessicated condition makes him less appetizing to whatever scavengers have been through here.
The party collects the remaining oil.
There is enough here for five flasks. Let me know who is taking how many.
All the while Fineos continues to sing and caper around.

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1d6 ⇒ 2
The party moves quickly through the hallway and down the stairs, along the same path that Orocrinos took them earlier.
Now on TIER 3 MAP
Fineos continues to sing and play the concertina as he leads the party.
"We march to restore law and justice/
tweedle-dee tweedle-dum tweedle-ding! etc."
As the party emerges from the narrow passage just south of the stairs, a group of goblins jumps out from behind the corner. It's an ambush!
Alertness (Ana) DC 12: 1d20 ⇒ 16
Alertness (Ferrous) DC 16: 1d20 ⇒ 14
Alertness (Fistep) DC 16: 1d20 ⇒ 13
Alertness (Montague) DC 11: 1d20 ⇒ 4
Alertness (Talikshim) DC 14: 1d20 ⇒ 20
Alertness (Zynazyr) DC 12: 1d20 ⇒ 14
Fineos screams and drops to the floor, cowering. The goblins attack! Armed with shortbows, they shoot a volley of arrows at the group.
Vs. Fistep AC2: 20 - 1d20 ⇒ 20 - (13) = 71d4 ⇒ 3
Vs. Fistep AC2: 21 - 1d20 ⇒ 21 - (2) = 191d4 ⇒ 4
Vs. Montague AC4: 23 - 1d20 ⇒ 23 - (2) = 211d4 ⇒ 1
Vs. Ferrous AC3: 20 - 1d20 ⇒ 20 - (10) = 101d4 ⇒ 3
Vs. Ferrous AC3: 21 - 1d20 ⇒ 21 - (17) = 41d4 ⇒ 3
Vs. Ferrous AC3: 22 - 1d20 ⇒ 22 - (19) = 31d4 ⇒ 1
Ferrous is hit for 1 point of damage. All the other shots miss.
Surprise Round
Block 1: Goblins
Block 2: Ana, Talikshim, Zynazyr
Ana, Talikshim, and Zynazyr may now act. The remaining party members are surprised.
Init. Ana: 2d6 + 3 ⇒ (2, 6) + 3 = 11
Init. Ferrous: 2d6 ⇒ (5, 2) = 7
Init. Fistep: 2d6 ⇒ (1, 3) = 4
Init. Montague: 2d6 + 1 ⇒ (3, 3) + 1 = 7
Init. Talikshim: 2d6 + 2 ⇒ (2, 1) + 2 = 5
Init. Zynazyr: 2d6 + 3 ⇒ (1, 1) + 3 = 5
Init. Goblins A: 2d6 ⇒ (1, 4) = 5
Init. Goblins B: 2d6 ⇒ (1, 1) = 2
Init. Goblins C: 2d6 ⇒ (3, 3) = 6
The following round will have the following initiative, which means that Ana will act twice before any goblins go. Montague and Ferrous may post actions now if they wish though they won't resolve until the surprise round actions are resolved.
Round 1
Block 1: Ana, Ferrous, Montague
Block 2: Some Goblins (C)
Block 3: Talikshim, Zynazyr
Block 4: More Goblins (A)
Block 5: Fistep
Block 6: Even More Goblins (B)

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Ferrous is on vacation and may not be able to post so if he doesn't get the chance he will just charge on his turn.

Taklishim Nantan |

Taklishim carefully pours the oil into flasks that he stoppers with wax.....he is about to see who wants to carry some of the oil, when the party keeps going he packs it away in his pouch.....
"At least we know the goblins are not the rebels....."

Zynazyr |

We'll have to play this out, but I think we were planning on finishing the 2nd lvl before going down the stairs. As far as the surprise round, can I cast sleep? If not, I will start to so will finish in Rd 1.
Just as he gets to the doorway after the stairs, Zynazyr is startled by the yell of the goblins, but he is able to duck the volley of arrows. "Hmm, I guess the fireworks didn't help us. Let's finish the group off." He then casts sleep aiming to catch the most as he can.

Anastoria |

Ana returns the favor, firing a volley at the goblins.
THAC0 20: 20 - 1d20 ⇒ 20 - (12) = 8
Damage (arrow): 1d6 ⇒ 3

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wait, what?! when did we decide to go down to level 3?!?!
a) we didn't look at the east door, which I had said I opened.
b) we didn't investigate the trash pile or what lays beyond.
Argh! Okay, my bad. I misunderstood. All the talk about the wedge I thought you were going that way. I have no problem doing a retcon though. The goblin encounter was a wandering monster check and may or may not happen later. If it does the first round will go as above. So rewind to...
After gathering the oil from the central room the party returns to the eastern corridor.

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Examining the door to the east opposite the central chamber, nobody finds any evidence of traps. Ferrous thinks he can hear the same noise as before. The door is not locked.
Ferrous thinks he hears something from the eastern one but it is hard to tell with the racket Fineos is making.
The room contains an old bed, writing table, chair, and a chest. From the looks of the furniture, the quarters have been long abandoned. From behind the bed come scuffling sounds. Suddenly you see the head of a large, pale blue lizard with orange spots burst suddenly into view from behind the bed.
NOTE: You are not actually in combat yet though if you wish to attack those in block 1 can go first. The lizard does not look like it is planning to attack, though it looks quite capable of defending itself.
Init. Ana: 2d6 + 3 ⇒ (5, 4) + 3 = 12
Init. Ferrous: 2d6 ⇒ (5, 1) = 6
Init. Fistep: 2d6 ⇒ (1, 3) = 4
Init. Montague: 2d6 + 1 ⇒ (6, 6) + 1 = 13
Init. Talikshim: 2d6 + 2 ⇒ (6, 5) + 2 = 13
Init. Zynazyr: 2d6 + 3 ⇒ (6, 1) + 3 = 10
Init. Monster: 2d6 ⇒ (6, 4) = 10
Round 1 Initiative:
Block 1: Ana, Montague, Talikshim, Zynazyr
Block 2: Lizard
Block 3: Ferrous, Fistep

Zynazyr |

Zynazyr looks quizzically at the lizard. "How did you get in here? Someone's pet maybe?" He tries to think if he recognizes what type of lizard it is.
He then looks around the room, wondering if there is anything in the desk or chest. "Maybe if we throw some food into the corner it will keep the lizard busy enough for us to check the desk and chest," he suggests to his companions.

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"Such coloration is common among poison creatures, an I have no knowledge of proper dressing for it."
He tries to think if he recognizes what type of lizard it is.
None of you recognize the specific type of giant lizard this is. It does have sharp teeth indicating that it is likely a carnivore, and the coloration would be really lousy camouflage in the desert. It's teeth are pretty even, suggesting that if it is venomous the venom is not delivered through fangs.
"Maybe if we throw some food into the corner it will keep the lizard busy enough for us to check the desk and chest,"
Unless you want to go back and get some rat meat from the camp or dead goblins from the other hallway, the only food you have right now is the preserved food you are saving.

Fistep |

Looks a bit too big for just being distracted by food, even so probably need a sizable quantity to keep it busy long enough He closes the door, It can't get out unless someone lets it out... and since its not attacking us, shall we let it be for now?

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The lizard watches you warily for a moment, then goes behind the bed again, and you can't see much more than a tail sticking out. But you can hear tearing and crunching sounds - clearly the lizard is eating something not visible behind the bed.

Fistep |

Turns to the trash pile after closing the door. After looking it over, he looks at Fenious, Did you put this here? before looking back to determine how much effort it'd be to move it. And if so, what lays beyond the trash pile down the corridor to the left, oh mighty right hand of the king.

Zynazyr |

Zynazyr wonders what might be in the desk and chest as they shut the door. He then inspects all the various pieces of trash blocking the hallway. "Well, it's either keeping us out or them in," he says pointing past the pile. "Remember there was that barred door by the jail room. I think anyone trying to get past this would alert those on the other side. We might be better off going back to the barred door."

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The trash pile is about 3' to 4' high. It would be easy enough to climb over or move out of the way, but doing so would make a lot of noise.

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Not sure why we go back, how would we open the barred door?
Montague thinks he may be able to raise the bar using a wire, or cut through it with a small saw, either of which he could fit through the crack of the door.
I will be able to post again tonight in about 12 hours.

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Okay, guys, do you want to:
* Go back around to the barred door?
* Go south through/over the trash pile somehow?
* Ignore this area and follow Fineos downstairs?
* Something else?

Taklishim Nantan |

Fine, you the man, you go back and let us know when you have the door unbarred he says with a snort.
"It was not I who claimed such ability at the door, but the heap of mouldering trash seems unworth going through if it can be gone around..It is such places diseases come."

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Fistep wrote:Fine, you the man, you go back and let us know when you have the door unbarred he says with a snort."It was not I who claimed such ability at the door, but the heap of mouldering trash seems unworth going through if it can be gone around..It is such places diseases come."
The trash pile consists of old wooden and metal objects. It does not look like there is any organic waste in there - it's just debris. So disease is probably not a risk.
I thought that we were waiting to see if Tak can open the barred door.
The last time you were at the barred door Montague thought he could get past it if necessary.
You are still in the hallway north of the trash pile until we get a consensus.

Zynazyr |

Zynazyr looks over at the stubborn fighter. "While I would never question your bravery, I don't understand why you would want to announce your presence to whomever is down the hall when there is a possibility that we are able to keep the element of surprise. If Montague is unable to open the door, then we will have no choice to go this way, but I think we should exhaust our other options first."

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I'm going to wait for a decision from more than one person before moving forwards.

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So now we are back in the jail?
It looks like we have the following votes:
Zynazyr: Barred Door
Talikshim: Barred Door
Montague: Barred Door
Fistep: Trash Pile
Ana: Didn't vote but thought we were going to the barred door
Ferrous: Didn't vote
So I will proceed with having the group return to the jail and have Montague try the door.

Fineos NPC |

Fineos continues dancing and singing and playing his concertina as the group moves around and returns to the jail to try and open the barred door.
"We'll smash the rebels, yes we will, oh-ho, oh-ho!
Of their loot we'll take our fill, let's go, let's go!
The King'll reward us yes indeed, all right, all right!
For saving the land in its hour of need, we fight, we fight!"

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12:30 PM, Day 2
The party moves through the various rooms once again.
In the bedroom they can see that the goblin corpses they left here have been chewed on and most of the flesh has been consumed, though the bodies are at least still recognizable as goblins.
Ferrous opens the door to the jail, only to see that there are two more giant bees flying around the room under the nest. The remains of the five dead ones are still on the floor where you left them.
When you were here before you sensed that there were still bees in the hive.
Map updated.
Do you want to enter the room?

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FYI casting sleep will only affect creatures in your line-of-sight and will not affect bees within the hive.
So is this a vote for entering the room?

Fistep |

Shakes his head, pulls out his sword and readies his shield. Montague, use me as a shield to go try and open the door... Ferrous, some help to guard Montague? He nods to the others. He then steps into the room warily watching the giant bees raising his sword into an attack position as he does so.