Lost City DM
|
9:20 AM, Day 2
Orocrinos prepares to lead the party down the hallway to the south.
Do you guys want to follow Orocrinos? He is clearly planning to head downstairs. If not, you will have to figure out something.
Also, Orocrinos is walking at normal speed and is not likely to be checking for traps, secret doors, or the like.
| Montague |
Montague watches the situation unfold, his eyes open in amazement. Clearly this guy is Bat guano crazy... but he seems to have lived this long.
"Oh well. Nothing ventured, nothing gained".
Montague begins to follow along behind the man giving him about 10' in front of him.
| Taklishim Nantan |
"Be at ease then Orocrinos, chief of the scarf selectors, I am Taklishim Nantan, the grey wanderer."
"If we are ghosts then coyote has tricked us into belief of life...can we travel with caution perhaps letting a ghost in front to help you avoid danger?."
| Orocrinos NPC |
"Be at ease then Orocrinos, chief of the scarf selectors, I am Taklishim Nantan, the grey wanderer."
"If we are ghosts then coyote has tricked us into belief of life...can we travel with caution perhaps letting a ghost in front to help you avoid danger?."
"A pleasure, Talikshim." Orocrinos sizes Talikshim up. "Would you say Grey is your color? I would have gone with more of a maroon, perhaps with a grey stripe."
"If you wish to precede me, you are welcome to do so, but know that when in danger the change comes over me, and I am nigh invulnerable."
Lost City DM
|
Guys, I am assuming you are good with the plan of following Orocrinos down the stairs. It will take me a little while to get the map ready for the next level. So I will probably have that done tonight.
If you have any other ideas, let me know.
Lost City DM
|
Off we go then... Since Talikshim suggested that the party go ahead of Orocrinos, I put him in the middle of the marching order.
1d4 ⇒ 3
1d6 ⇒ 1
Orocrinos proceeds to lead the party down the stairs.
The stairs consist of three flights that descend about 8 feet each time. The stairs double back under themselves and come out heading south. The hallway narrows briefly and goes through a low arch (as it did upon exiting the central room on the second tier), and then widens out to 10' wide again.
The hallway continues south for 20 feet, turns left, and goes for about 45 feet before turning left again. Now going north, the hallway runs for about 60 feet before narrowing again and through one of the low, narrow passages, which ends after 10 feet with a door.
There is a button beside the door. Orocrinos presses the button. There is a heavy grinding sound that vibrates through the floor and walls, and some of you think you can hear the sound of water flowing through pipes.
"It makes that noise sometimes. Don't worry," Orocrinos says sagely.
The noise stops with a "thud" and Orocrinos pulls on the handle of the door; it slides sideways to the left into a slot in the wall. Beyond the door is revealed another 10' wide hallway. It stretches north for 40' and then ends in another door much like the one you just went through. Unlike the other passages you have gone through, this one is walled with brick, and the barrel vaulted ceiling is only about 10 feet up at its peak.
Beside the door just inside are a series of buttons on the wall, each marked with a strange glyph.
PICTURE
Note: the number shown in the illustration are for reference and are not actually marked on the wall.
"Don't touch those," Orocrinos says. "They take you to another dimension."
There are similar buttons beside the far door. Orocrinos goes to the far door and pulls it open; like the other it slides into the wall.
The passage ahead narrows once again, then widens back out after 10 feet. It stretches off into the darkness. Up ahead, you can see a group of small moving shapes. Moving the light closer you can see that they are enormous rats, perhaps two feet in length, not counting the tail. The rats perk up at the sight of you and begin moving towards you!
Lost City DM
|
9:40 AM, Day 2
The "mice" certainly don't look harmless!
Init. Ana: 2d6 + 3 ⇒ (4, 3) + 3 = 10
Init. Ferrous: 2d6 ⇒ (1, 2) = 3
Init. Fistep: 2d6 ⇒ (5, 6) = 11
Init. Montague: 2d6 + 1 ⇒ (3, 3) + 1 = 7
Init. Talikshim: 2d6 + 2 ⇒ (3, 6) + 2 = 11
Init. Zynazyr: 2d6 + 3 ⇒ (6, 2) + 3 = 11
Init. Brats: 2d6 ⇒ (5, 1) = 6
Init. Grats: 2d6 ⇒ (1, 4) = 5
Init. Prats: 2d6 ⇒ (3, 4) = 7
Init. Rrats: 2d6 ⇒ (5, 4) = 9
Init. Orocrinos: 2d6 ⇒ (5, 5) = 10
Round 1 Initiative:
Block 1: Ana, Fistep, Talikshim, Zynazyr
Block 2: Orocrinos, Rats
Block 3: Montague
Block 4: More Rats
Block 5: Ferrous
Note that the rats are small enough that they can enter and move through your figure's space.
Ana, Fistep, Talikshim, and Zynazyr, you are up!
FYI Guys there are two new maps: the TIER 3 MAP and the TACTICAL MAP. The level is too big to put the whole thing as a tactical map.
| Anastoria |
Ana says nothing, but merely unlimbers her bow and tries to put an arrow in one of the lead mice.
THACO 20: 20 - 1d20 ⇒ 20 - (8) = 12
Arrow: 1d6 + 1 ⇒ (4) + 1 = 5
| Zynazyr |
"Oh, don't worry about the mice," Orocrinos says, laughing. "They're quite harmless."
Zynazyr looks at Orocrinos questionably when he sees the size and number of rats. Despite his inclination to attack (or run) he delays to see what their guide will do.
"Are these your pets? I hope you have a way to get rid of them," he says as he prepares to cast a spell.
Are there really 14 of them? If Orocrinos doesn't have a way to neutralize the rats so we may pass, Zynazyr will cast sleep.
| Orocrinos NPC |
"Are these your pets? I hope you have a way to get rid of them,"
"Why would I keep dirty creatures like these as pets? No, just don't provoke them, that's all."
Yes, there really are 14 of the critters. And they look pretty hostile, despite what Orocrinos has said.
Lost City DM
|
Fistep gets ready for the enemy (I'll assume this counts as a readied action to attack a rat that comes within reach). Zynazyr gets a spell ready (again this sounds like a readied action).
Ana and Talikshim both hurl missiles, but only Talikshim's bullet finds a mark. The bullet does not do enough damage to kill the rat, however.
Four of the rats scurry forwards. One is about to attack Fistep, who is ready with his sword...
THAC0 16: 16 - 1d20 ⇒ 16 - (18) = -21d10 + 3 ⇒ (8) + 3 = 11
And cuts the rat cleanly in half.
Zynazyr, seeing the rats attack, casts his spell...
Sleep HD: 2d8 ⇒ (1, 6) = 7
DC 14: 1d20 ⇒ 20
DC 14: 1d20 ⇒ 12
DC 14: 1d20 ⇒ 6
DC 14: 1d20 ⇒ 13
DC 14: 1d20 ⇒ 20
DC 14: 1d20 ⇒ 12
DC 14: 1d20 ⇒ 19
And four of the rats curl up, asleep, including a rat that was about to attack Fistep and another that would have attacked Montague.
Another rat gets through however and attacks Ferrous...
THAC0 20: 20 - 1d20 ⇒ 20 - (17) = 31d3 ⇒ 21d20 ⇒ 13
And manages to bite an unarmored spot. 2 damage. Take them from your Temp HP.
Montague is up.
| Fistep |
Fistep gets ready for the enemy (I'll assume this counts as a readied action to attack a rat that comes within reach). Zynazyr gets a spell ready (again this sounds like a readied action).
Yes, sorry I wasn't more clear...
Lost City DM
|
It's been more than 24 hours so I am botting Montague.
Montague slays the sleeping rat between him and Fistep, and then falls back down the hallway. I am assuming that Montague would want to stay away from the action if possible.
The remaining rats in the hallway that are still awake pour forwards.
1d2 ⇒ 1
They seem to ignore Orocrinos but otherwise everyone now has 2 rats attacking them except Ana who has 1 and Montague who is out of range.
vs. Fistep AC2: 20 - 1d20 ⇒ 20 - (19) = 11d3 ⇒ 11d20 ⇒ 3 Hit!
vs. Fistep AC2: 20 - 1d20 ⇒ 20 - (1) = 191d3 ⇒ 21d20 ⇒ 3
vs. Ferrous AC3: 20 - 1d20 ⇒ 20 - (1) = 191d3 ⇒ 31d20 ⇒ 9
vs. Zynazyr AC8: 20 - 1d20 ⇒ 20 - (12) = 81d3 ⇒ 21d20 ⇒ 18 Hit!
vs. Zynazyr AC8: 20 - 1d20 ⇒ 20 - (15) = 51d3 ⇒ 11d20 ⇒ 9 Hit!
vs. Talikshim AC6: 20 - 1d20 ⇒ 20 - (18) = 21d3 ⇒ 11d20 ⇒ 8 Hit!
vs. Talikshim AC6: 20 - 1d20 ⇒ 20 - (4) = 161d3 ⇒ 31d20 ⇒ 8
vs. Ana AC6: 20 - 1d20 ⇒ 20 - (19) = 11d3 ⇒ 31d20 ⇒ 19 Hit!
Damage:
Fistep: 1 damage.
Zynazyr: 3 damage.
Talikshim: 1 damage.
Ana: 3 damage.
Ferrous was not hit this time around but took 2 damage earlier.
All damage can be taken from temporary hit points except for Ana who has none left.
Round 1 Initiative:
Block 1: Ana, Fistep, Talikshim, Zynazyr
Block 2: Orocrinos, Rats
Block 3: Montague
Block 4: More Rats
Block 5: Ferrous
Init. Ana: 2d6 + 3 ⇒ (6, 6) + 3 = 15
Init. Ferrous: 2d6 ⇒ (2, 1) = 3
Init. Fistep: 2d6 ⇒ (3, 4) = 7
Init. Montague: 2d6 + 1 ⇒ (1, 5) + 1 = 7
Init. Talikshim: 2d6 + 2 ⇒ (3, 6) + 2 = 11
Init. Zynazyr: 2d6 + 3 ⇒ (2, 3) + 3 = 8
Init. Brats: 2d6 ⇒ (6, 4) = 10
Init. Grats: 2d6 ⇒ (5, 3) = 8
Init. Prats: 2d6 ⇒ (1, 5) = 6
Init. Rrats: 2d6 ⇒ (2, 3) = 5
Init. Orocrinos: 2d6 ⇒ (1, 1) = 2
Round 2 Initiative:
Block 1: Ana, Talikshim
Block 2: Rats
Block 3: Zynazyr
Block 4: More Rats
Block 5: Fistep, Montague
Block 6: More Rats
Block 7: Ferrous & Orocrinios
Ferrous is up, then the next round. Ana and Talikshim act first in round 2 and may post now.
Zynazyr: you will probably take an attack from 1 rat before your turn but if that doesn't change your action you can post also.
| Ferrous Grimgond |
Ferrous concerned more about the welfare of his companions than a few rat bites whirls around and brings his axe down on the beastie between him and Zynazyr 11,14 Blue Rat
Attack: 19 - 1d20 ⇒ 19 - (13) = 6
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Harmless my arse! The dwarf shouted at the wolfman while realize that the rats did not attack him.
Lost City DM
|
Ferrous easily crushes the rat with his axe, but Talikshim misses.
I will give Ana another 8 hours or so, and then I will bot her. She has stuff going on IIRC.
Round 2 Initiative:
Block 1: Ana, Talikshim
Block 2: Rat
Block 3: Zynazyr
Block 4: More Rats
Block 5: Fistep, Montague
Block 6: More Rats
Block 7: Ferrous & Orocrinos
Lost City DM
|
I will give Ana another 8 hours or so, and then I will bot her. She has stuff going on IIRC.
OK, botting Ana...
Ana pulls out her battle axe and swings at the rat attacking her...
Battleaxe: 16 - 1d20 ⇒ 16 - (11) = 51d10 + 5 ⇒ (6) + 5 = 11
And kills the rat easily.
One of the rats facing Talikshim attacks (the blue one)...
Rat vs AC6: 20 - 1d20 ⇒ 20 - (10) = 101d3 ⇒ 21d20 ⇒ 15
But misses.
Round 2 Initiative:
Block 1: Ana, Talikshim
Block 2: Rat
Block 3: Zynazyr
Block 4: More Rats
Block 5: Fistep, Montague
Block 6: More Rats
Block 7: Ferrous & Orocrinos
7 conscious rats remain.
Zynazyr is now up. Fistep has already posted. Montague can also post; a couple of rats will attack before his action but their behaviour is unlikely to affect him.
| Zynazyr |
"Oh, my," Zynazyr thinks as the swarm of rats overtakes the party. He attempts to stab the nearest one with a dagger. (green 10:14)
Dagger: 18 - 1d20 ⇒ 18 - (15) = 3
Damage: 1d4 ⇒ 2
Lost City DM
|
Zynazyr skewers a rat on his dagger, killing it.
One of the rats facing Fistep attacks him...
Vs. AC 2: 20 - 1d20 ⇒ 20 - (5) = 151d3 ⇒ 31d20 ⇒ 14
...but Fistep sidesteps the attack.
Fistep counters and kills the offending rat with his sword.
He'll toss chunks of debris away from himself and the party to see if that distracts any of the rats.
Okay, this isn't very clear... firstly there isn't any "debris" lying around here so I'm not sure what you classify as debris... maybe your shortbow? :) Also, by "away from yourself and the party" I take it that would have to mean past the party? I'm going with that then.
Montague throws his much hated shortbow down the hall past the party...
16 + 4 - 1d20 ⇒ 16 + 4 - (7) = 13
But fails to get it under the low lintel of the doorway ahead of the party.
DC16: 1d20 ⇒ 1
The shortbow bounces off the wall and lands in square 11:12 next to Fistep. Fortunately this does not wake the sleeping rat.
More rats attack...
Vs. Fistep AC 2: 20 - 1d20 ⇒ 20 - (11) = 91d3 ⇒ 11d20 ⇒ 19
Vs. Ferrous AC 3: 20 - 1d20 ⇒ 20 - (11) = 91d3 ⇒ 21d20 ⇒ 9
Vs. Ferrous AC 3: 20 - 1d20 ⇒ 20 - (6) = 141d3 ⇒ 11d20 ⇒ 11
Vs. Talikshim AC 6: 20 - 1d20 ⇒ 20 - (14) = 61d3 ⇒ 31d20 ⇒ 13
but only Talikshim is hit.
3 damage.
Round 2 Initiative:
Block 1: Ana, Talikshim
Block 2: Rat
Block 3: Zynazyr
Block 4: More Rats
Block 5: Fistep, Montague
Block 6: More Rats
Block 7: Ferrous & Orocrinos
Init. Ana: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Init. Ferrous: 2d6 ⇒ (2, 6) = 8
Init. Fistep: 8 = 8
Init. Montague: 2d6 + 1 ⇒ (3, 3) + 1 = 7
Init. Talikshim: 2d6 + 2 ⇒ (1, 4) + 2 = 7
Init. Zynazyr: 2d6 + 3 ⇒ (1, 4) + 3 = 8
Init. Brats: 2d6 ⇒ (6, 5) = 11
Init. Prats: 2d6 ⇒ (1, 2) = 3
Init. Rrats: 2d6 ⇒ (1, 5) = 6
Init. Orocrinos: 2d6 ⇒ (4, 6) = 10
Round 3 Initiative:
Block 1: Rat
Block 2: Party
Block 3: More Rats
Ferrous is up. After that one rat will attack and the entire party can act in round 3. You can begin posting your round 3 actions now if you like.
| Orocrinos NPC |
Orocrinos' eyes dart around with fear at the sight of the rats attacking his new-found friends.
He begins to shake. His head snaps back and he howls.
"ARRRROOOOOOOOOO!"
He hunches over, and his fingers curl into an impression of claws.
He lunges towards Talikshim (who seems to be in the most trouble), and takes a swipe at one of the rats attacking Talikshim, but his claw grasps nothing but air.
20 - 1d20 ⇒ 20 - (4) = 16
Alertness Ana DC12: 1d20 ⇒ 2
Alertness Ferrous DC16: 1d20 ⇒ 6
Alertness Fistep DC16: 1d20 ⇒ 13
Alertness Montague DC13: 1d20 ⇒ 5
Alertness Talikshim DC14: 1d20 ⇒ 10
Alertness Zynazyr DC11: 1d20 ⇒ 16
| Ferrous Grimgond |
Ferrous seeing that the threats to Zynazyr were removed whirls around to attack a rat between him and Fistep.
THAC019: 19 - 1d20 ⇒ 19 - (1) = 18
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Initiative: 2d6 ⇒ (1, 6) = 7
Lost City DM
|
Ferrous seeing that the threats to Zynazyr were removed whirls around to attack a rat between him and Fistep.
Doesn't matter how great a fighter you are if you roll 1's...
One of the rats (the blue one) attacks Talikshim, but misses.
Rat: 20 - 1d20 ⇒ 20 - (1) = 191d3 ⇒ 11d20 ⇒ 1
Heh... talking about 1's... :). I've rolled snake eyes on a d20 and a d6 before but never three 1's.
Round 3 Initiative:
Block 1: Rat
Block 2: Party
Block 3: More Rats
Everyone is now able to act. Since it's the whole party I'll give it about 48 hours before I bot anyone, except for Ana who has said she won't be around; if she is the last one after 24 hours I will bot her then.
| Zynazyr |
Zynazyr recoils his dagger quickly, somewhat shocked and surprised that he killed the rat. Realizing there is no danger in front of him, he turns to see if anyone else needs help. Shrugging his shoulders as if to say "why not", he attempts to stab the rat between him and Taklishim. (blue)
Dagger: 18 - 1d20 ⇒ 18 - (16) = 2
Damage: 1d4 ⇒ 3
Lost City DM
|
Fistep and Zynazyr both manage to kill another rat each. Talikshim misses again.
Montague continues to watch the combat, ready to rush in... but only if any of his party falls. My master always said, let the experts do what they do.
Admittedly, it does look like things are under control. There are only three conscious rats left.
@ Talikshim: Any particular reason why you are not using your handaxe? It would do more damage (1d6 as opposed to 1d4 for the club).
Ferrous and Ana are up.
| Ferrous Grimgond |
Stones and Scars! Ferrous mutters as his swing misses wildly most likely due to his turn around. Thankfully Fistep brings the rat down seconds later leaving a single new target for Ferrous's pent up frustration and rage.
THAC019: 19 - 1d20 ⇒ 19 - (16) = 3
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Initiative: 2d6 ⇒ (5, 1) = 6
| Anastoria |
If Ana can reach the rat threatening Taklishim, she will attack it with her battleaxe.
THAC0 16: 16 - 1d20 ⇒ 16 - (13) = 3
Damage: 1d10 + 4 ⇒ (8) + 4 = 12
Initiative: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Lost City DM
|
Ferrous easily crushes the rat facing him with his axe.
If Ana can reach the rat threatening Taklishim, she will attack it with her battleaxe.
Sadly, no. Either Talikshim or Orocrinos will have to back away to let someone else melee that particular rat. You could hit it with a ranged weapon with a -1 to hit (for cover). Or you could move up the hallway and attack the rat attacking Fistep (though this would give the sleeping rat you walked past a chance of waking). A third option would be to kill the sleeping rat near Fistep. If I don't hear from you within 6-8 hours I will assume you take the second option.
Lost City DM
|
Ana moves up to the front and kills a sleeping rat.
The two remaining rats attack; the rat facing Talikshim turns and attacks Orocrinos, who just tried to "claw" it; the other.
Against Fistep: 20 - 1d20 ⇒ 20 - (20) = 01d3 ⇒ 21d20 ⇒ 20
Bonus roll: 20 - 1d20 ⇒ 20 - (10) = 101d3 ⇒ 31d20 ⇒ 13 Miss
Against Orocrinos: 20 - 1d20 ⇒ 20 - (13) = 71d3 ⇒ 21d20 ⇒ 2
Fistep is bitten. 2 points of damage.
A rat bites Orocrinos. He stumbles back, and collapses.
Lost City DM
|
Init. Ana: 12 = 12
Init. Ferrous: 6 = 6
Init. Fistep: 9 = 9
Init. Montague: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Init. Talikshim: 2d6 + 2 ⇒ (1, 2) + 2 = 5
Init. Zynazyr: 2d6 + 3 ⇒ (1, 6) + 3 = 10
Init. Prats: 2d6 ⇒ (2, 4) = 6
Round 4 Initiative:
Block 1: Party (except Talikshim)
Block 2: Rats (if they survive)
Block 3: Talikshim
Everyone except Talikshim is up.
| Fistep |
Grunts, Ouch damn rat came back to life and bit me! and he swings at the rat one with -1 next to it with his sword, making sure his shield is positioned for defense.
THACO: 16 - 1d20 ⇒ 16 - (19) = -3
Damage: 1d10 ⇒ 9
Initiative: 2d6 ⇒ (3, 1) = 4
| Ferrous Grimgond |
Ferrous sees out of the corner of his eye the wolf-man collapse. He moves so that he is standing over his unmoving body and makes an attack on the rat threaten the Shaman..
THAC019: 19 - 1d20 ⇒ 19 - (3) = 16
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Initiative: 2d6 ⇒ (6, 4) = 10
| Zynazyr |
Zynazyr looks stunned as he kills another rat. He glances at his dagger wondering if it is somehow enchanted and then looks around to see if anyone else witnessed his success. His excitement is squelched when he sees Orocrinos collapse. "That didn't actually kill him, did it? Maybe he just thinks it did. He's a strange one."
He then tries his luck again with his dagger against the last rat on Talikshim.
Dagger: 18 - 1d20 ⇒ 18 - (12) = 6
Damage: 1d4 ⇒ 3
Lost City DM
|
he swings at the rat one with -1 next to it with his sword, making sure his shield is positioned for defense.
Fistep stabs the rat and kills it easily.
That rat had taken 1 point of damage earlier, which is what the -1 meant. You won't ever get to see the actual HP total of a monster - if it is dead it will be marked with an X or replaced with a blood splat.Ferrous tries to crush the last rat but misses.
He then tries his luck again with his dagger against the last rat on Talikshim.
I am assuming you are throwing the dagger as you cannot get into melee with it. The roll would be the same.
Zynazyr hurls his dagger and skewers the last conscious rat.
Combat Over.
Lost City DM
|
9:50 AM, Day 2
"That didn't actually kill him, did it? Maybe he just thinks it did. He's a strange one."
Zynazyr checks on Orocrinos. He is truly dead.
He only had 1 HP left after being conked on the head by Fistep - Fistep nearly killed him. It wasn't going to take much. You guys will need someone else to pick your scarves for you.
The party kills the two sleeping rats. The rats aren't especially big (though they are big for rats of course), but there are a lot of them. Skinning and cleaning them will provide 28 half-meals. However, Several of you know enough about rats to know they sometimes carry diseases.
Lost City DM
|
The way I see it there are two issues now facing you.
Issue #1: The rats. 28 half-meals is not nothing, but there is some risk in using the rat meat. So you could:
* Decide not to risk it and leave the rat meat behind
* Harvest the rat meat and just count on the cooking process to get rid of the disease
* Try to find some other way of cleansing the meat
Obviously washing in water is not an option. Purify food and drink would work if anyone knew that spell.
Issue #2: Where to go from here.
* Return to the surface with the meat and then go back to exploring the second tier
* Continue along the hallway in the hopes of finding water
* Explore the area around you (you obviously haven't set off any traps but you haven't been checking for secret doors or the like either)
| Taklishim Nantan |
"This meat is plenty, but like the squirrel and the armadillo without caution one risks disease, the squirrel from fleas upon, the armadillo from taint within, these are like both together. My wisdom says much risk to make many meals, but we can obtain fewer meal more safely."
DM
| Ferrous Grimgond |
Ferrous knelt down next to wolf-man and straightening his body leaning it up against a wall. He thought about taking the wolf mask but remembered that in his culture it was rude to appear without one.
Rest well, Mad one. He muttered under his breath. Standing up
he called back to the rest of the group. Harmless he said. Bah! And I would not be up for eating this unless it came down to risking it or dying. But we should leave the choice for those upstairs. They are harder up for food than us. I would have us also look upstairs quickly to make sure there was no more water up there before continuing down here.