Chillblame's iron gods game (Inactive)

Game Master chillblame

The torch is reignited, but what is next for our heroes

Fort Map

river battle

Genni

Robot Nurse

Fires of creation round up


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Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek focuses on the exterminator, throwing a bomb over Valia's shoulder --

bomb, point-blank ranged touch: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
fire damage, point-blank: 2d6 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9

"Fire should work all right -- has so far, right?"


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Yes any sort of energy attacks to get through the thick metal plates of the exterminator! It has incredible armor.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia reaches out with his blade, trying to work the damage on the machine, trying to remove a degree of the plating that hampers his strikes. so... sunder. If that applies, then I provoke an AOO.

atk sunder - using combat expertise: 1d20 + 7 + 1 - 1 ⇒ (17) + 7 + 1 - 1 = 24
+1 dodge AC & atk vs robot attacks from robot slayer. +1 AC from Combat Expertise.
dmg: 1d10 + 4 ⇒ (6) + 4 = 10


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Valia - you can get a second d20 with that (Bit of Luck from Sharae) - worth rolling for a Crit Chance...


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Are you using the +1 from the bard performance also?


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
Sharae of the River wrote:
Valia - you can get a second d20 with that (Bit of Luck from Sharae) - worth rolling for a Crit Chance...

Right, I was just looking up Bit of Luck just now to see if I could save it for the next round. It appears not, so I'll just roll it in this post.

lucky die: 1d20 + 7 + 1 - 1 ⇒ (3) + 7 + 1 - 1 = 10 Not so lucky.

Assumed the bard performance was your personal buff ala a rangerly study. NO, it's not in either original post. It's in there now.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Nope it's very similar to Inspire Courage


Female Orc

normally the executioner would get an aoo, but it is using a ranged weapon...no threat, therefore no aoo. Not certain about a sunder though; interesting approach though. Let me research it a bit.


Female Orc

Ok, sorry about the delay. The armor on robots is generally natural, which is not subject to sundering. So the attack will be converted into a ordinary attack
Reasoning: To sunder an item means to attack the item, doing damage to it. Natural armor is not an item, but is a part of a creature. As such, you can't damage it. I did consider making robots a special case, but decided it would cause problems down the road. Bonus for trying to think outside the box however. You could target its weapons.

Valia strikes to robot, but its tough skin deflects the blow. Creik's flame though burns it though.

androften:
Alert, fire damage received. Targeting priority change. Target small mutant

The doctor tsks and says, little ratfolk nuisance. Have a dart

dart pistol: 1d20 + 6 ⇒ (15) + 6 = 21 applying cover

With a low hiss the dart gun fires, striking the Ratfolk alchemist squarely

damage: 1d4 ⇒ 4

And a DC16 for save (poison)
Fail time to be affected: 1d6 ⇒ 5


Female Orc

Ayla, the chainsword is ready to go


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"Eep!" gasps Criek, as the robot orb turns towards him and the dart bites on.

fort(poison): 1d20 + 4 ⇒ (10) + 4 = 14

what's the 5 you rolled last? 5 rounds until I find out what it means?


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

As the chainsword roars and clatters into life, Sharae tentatively touches Ayla on the shoulder... Even with a light touch, she can feel the power and ferocity of the weapon as it jerks and jumps within the warpriest's hands...

Sharae, Bit of Luck on Ayla: whenever Ayla rolls a d20 in the next round, she may roll twice and take the most favourable result


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Is the nurse standing on ground?


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla goes after the Exterminator

attack: 1d20 + 5 ⇒ (5) + 5 = 10
attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 3d6 + 4 ⇒ (6, 5, 3) + 4 = 18

Thank you for the Luck


Female Orc
Criek Prisil wrote:

"Eep!" gasps Criek, as the robot orb turns towards him and the dart bites on.

[dice=fort(poison)]1d20+4

what's the 5 you rolled last? 5 rounds until I find out what it means?

yes in five rounds your find out what happens


Female Orc
Anody Gearon, Prof. wrote:
Is the nurse standing on ground?

The doctor is standing on the ground


Female Orc

Info
Exterminator
AC 20
flat footed 15.
Touch 10, but after it acts, 15
Has taken 17hp

Doctor Robot
AC 18
Touch 14,
Flat Footed 10, but after it acts, 14

Both are vulnerable to lightning and critical hits

just recapping info

Ayla chainsword bites into the tough skin of the exterminator, triggering an electronic screech (doing 8hp after damage reduction)

androften:
I am impaired! target upgrade! Repair needed!

The doctor twitches at the order, and the voice says What the...lost control. How do I do that remote thingy again


Female Orc

something: 1d20 + 11 ⇒ (10) + 11 = 21

excellent!

androften:
Anody, quickly. Use your card. Order the doctor the refuse all non direct input and then deactivate.
Genni says quickly.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Oh,what? Ah, yes yes of course Anody takes out the black card and waves it at the medical robot.

Androften:
Doctor. Refuse all non direct input! Then deactivate!


Female Orc

the doctor stiffens. What...miserable gnome, I'll rip out your still beating heart and eat it in front of yo...

androften:
Code accepted. Shut down
and the doctor crashes to the ground.


Female Orc

The exterminator fires at Ayla

androften:
Exterminate

sonic blaster: 1d20 + 9 ⇒ (17) + 9 = 26

damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10


Female Orc

Anody, your action was to deactivate the doctor. criek is now up, and valia, sharae and Ayla then in round three.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Wincing at the terrible mess that Ayla’s brutal weapon makes of the robots’ armour – and trying not to think about what it would do to living flesh – Sharae imbues Ayla with yet more of Desna’s fortune.

Sharae, Bit of Luck on Ayla: whenever Ayla rolls a d20 in the next round, she may roll twice and take the most favourable result


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla Hacks at the Exterminator, some more

attack: 1d20 + 5 ⇒ (20) + 5 = 25 Crit
damage: 3d6 + 4 ⇒ (3, 6, 4) + 4 = 17

crit: 1d20 + 5 ⇒ (1) + 5 = 6
crit: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 3d6 + 4 ⇒ (1, 6, 1) + 4 = 12

Thank you for the Luck

Just need 3 aid anothers and I crit it.

Ayla uses Fevor on herself (swift action)
heal: 1d6 ⇒ 2


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Disturbed by the thought of whomever is watching and controlling the attackers from afar, Criek peers about the room, leaving the remaining robot to his allies.

androften:
"Genni -- the 'security cams'? What do they look like? They are mechanical? Not magic?"

percept: 1d20 + 9 ⇒ (10) + 9 = 19

The ratfolk fishes through his pack, first grabbing his thieves' tools -- Though I have proven to have no aptitude for disabling the mechanisms in this place! -- before grabbing his inkpot.

If Criek can spot a camera in the room, he'll attempt to splash ink on it to obscure its sight. Throw splash weapon?

ranged touch, point blank: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Ah, too bad we won't be able to crit the exterminator


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

can't aid another backwards in time, can you? i think it's only "next action"


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

sword attack(/execute_combat_expertise.exe): 1d20 + 7 + 1 - 1 ⇒ (18) + 7 + 1 - 1 = 25
dmg: 1d10 + 4 ⇒ (10) + 4 = 14


Female Orc

The executioner staggers from criek's bomb and alya's savage cross slice.

andraften:
I am impaired! I am impaired!

The Valia steps up and, with a mighty blow, ends the robots existence.

Combat over.

Then...

Criek falls over.


Female Orc

A quick check reveals he is sleeping, but that you cannot wake him.

craft alchemy DC15, Heal DC15, if you do not have technologist feat add 10 to the DC:
Criek is drugged, but does not seem in any immediate danger. If you let him sleep it off, (a nights sleep), he should be OK.


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Female Orc

A search of the desks against the north wall uncovers several interesting technological devices—most of which are obviously broken

Perception DC 15:
a timeworn radiation detector, a medlance, a
timeworn brown nanite hypogun, two nanite canisters,
and 2 doses of grade I hemochem (Anody and Genni easily Id the above items).
Also strewn within the gear are some ordinary items
A mwk dagger with a K on the hilt,
2 potions. written on the outside is [spoiler=halit]cure light wounds

Three scrolls (scroll of detect radiation, scroll of technomancy, scroll of unseen servant
A wand
spellcraft DC 18:
of magic missile (CL 3rd, 44 charges)

Two vials of acid (2) labeled in Halit
An amulet
spellcraft DC 20:
of natural armor +1

A vial of antitoxin labeled in Halit
A everburning torch
bedroll, cold-weather outfit, flint and steel, mwk backpack with a K embroided on it, rations (5 days), traveler’s outfit (damaged/ as if cut off someone), waterskin, winter blanket, 52 gp, 4 sp, 3 cp

if you know khonnir from before the adventure:
Khonnir always labeled any items he made in Halit, a habit he picked up from his youth


Female Orc

Also a deactivated Robot Doctor

And a dart pistol with some truly effective knockout drops on the darts


Female Orc

A row of beds sits along the southern wall of this well-lit room.
Glowing screens and metal desks sit on the opposite walls, and splatters of blood adorn the floor and several of the beds. To the east, a large metal device that is the size of a large bed hums softly.

From the large metal device the party can hear muffled screams and thumping, as if someone is imprisoned within. On the side of the device is a security card scanner. On the side of the device is written

androften:
Stasis Pod. Black authorisation or higher to open.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25
Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11

I.. I do not know what is wrong with Criek.. Does anyone else? We need to see who is trapped as well... Might be Khonnair...


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Seeing the backpack
"This is Khonnir's, he always had it with him when he goes places."

perception: 1d20 + 6 ⇒ (12) + 6 = 18

"And there is a bunch of stuff over here."


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia lays his sword aside and dashes over to Criek. Deep concern written across his face, the elf looks for wounds, doing a quick blood sweep of the body.


Female Orc

Valia finds a dart embedded in creik's side.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia stabilizes the dart in place and gives Criek an antitoxin.


Female Orc

The banging on the large device grows weaker


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Uh... No time

Anody rushes to the device and waves the black card.

Androffen:
Security authorization. Open this device


Female Orc

With a click, the device reveals itself as a pod as it opens. A figure flings itself out of the pod, collapsing on the floor. The figure is revealed to be Khonnir.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla in surprise
"It's Khonnir, what were they planning on doing with him?"


Female Orc

Khonnir is in a bad way. He clutches at anody, trying to say something.
He looks unhinged. Injury wise he has cuts and bruises. He shows recognition of those he has met before, but seems unable to communicate.

heal DC 15:
he has taken a lot of int damage or drain, to the point of losing language


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Sh.. Sharae.. we need to see what's going on to.. Criek and... Khonnair? Anody's panicking as his breadth of knowledge completely fails him when it comes to the healing arts.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla looks over him
Heal: 1d20 + 2 ⇒ (20) + 2 = 22
"Something has messed with his mind and damaged it, though I can't tell if it is temporary or permanent."


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

And.. Criek? Anody asks Ayla.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Heal: 1d20 + 2 ⇒ (17) + 2 = 19

Need data from GM


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

It's up there, but the DC was 25 so I don't think you made it. :). I think we're stuck until Sharae comes back. Unless...

Uh.. Genni, is there anything here that can help us with both of our friends? Could we reactive the doctor machine and order it to help us and not accept uh... remote overrides.


Female Orc

I am sorry anody, but medical matters are not in my programming. But the doctor has been reduced to default mode. Reactivating it would be safe, provided you instruct it to stay in autistic mode. genni says.

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