Chillblame's iron gods game (Inactive)

Game Master chillblame

The torch is reignited, but what is next for our heroes

Fort Map

river battle

Genni

Robot Nurse

Fires of creation round up


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Female Orc

I have detailed genni above. She may be useful.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

per: 1d20 + 7 ⇒ (15) + 7 = 22

This was quite the struggle Anody says nervously. Unnerved by the amount of blood. [/b]

Any indication what colour is required?


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek slumps against the wall for a moment as he surveys the scene of the battle. But...no bodies? he wonders. Neither here nor where we met Genni, but people--er, people made of flesh died here, clearly, and presumably there as well?

androften:
Genni? Are there medical or research robots still active that would have collected bodies for study?

...or have the winning faction been taking both their own dead and the other group's...Khonnir's group?...with them?


Female Orc

androften:
these were medical drones. (To anody)These doors will open with black clearance or above


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Criek, could you ask Genni about Khonnair?

Anody tries the closest door with the black card.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

androften:
These... criek surveys the damage again, that were destroyed? ...were the medical drones?

If these were the medical drones, the winning party must have carried off both their own casualties and the later group's?

chillblame wrote:

Creik describes Khonnir to Genni and asks if she has seen him.

She replies that another group came through somewhat later, and what sounded like a fight happened. She thinks the new group was defeated. She could see as her head could not move and was facing the other way.

Was this ^^^ meant to indicate that Genni could neither see the second group enter her area nor see who won the melee? Or just that she did not see the fight? If the first one, did she recognize Khonnir's description?


Female Orc

She heard khonnir's group, you think, and the battle. But she did not see it


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Sorry, I missed that post.


Female Orc

The door opens easily. In front of you is a ten foot wide, thirty foot long corridor. A double door is off to your right, and single door to your left. Another double door is at the corridors end.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

”Well, at least there is less blood in here…”, Sharae remarks as they look to the south. With her starknife ready, she listens carefully at each of the doors.

Sharae, Perception: 1d20 + 4 ⇒ (14) + 4 = 18

If there are no card slots on any of the doors, she will suggest her friends get ready and then open the single door on their left…


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek points to the other double doors in the outer hallway, I can't believe I'm saying this, but should we try these doors first, since it appears the, er, blood trail most likely continues through them? ...Or were you thinking that we should verify these rooms clear before following the trail of the saboteurs?


Female Orc

As criek says this Sharae approaches the single door, which opens on approach.

She sees two circular metal tables and several chairs filling the bulk of the room. Metal cabinets sit against the walls, while to the north
stands a large machine with glowing panels on its surface. The
air feels unusually warm.

No threats are evident.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

perC: 1d20 + 1 ⇒ (2) + 1 = 3


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"What do you think Professor? Maybe Genni could tell us the purpose of this room?"


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

percept: 1d20 + 9 ⇒ (4) + 9 = 13

Criek begins quickly looking through the cabinets along the walls for anything that might be identifiably useful -- and holding up any particularly interesting unidentifiable objects for Anody's inspection.


Female Orc

Anody questions genni, and after a short conversation says, This is a dining room, I think. A place to eat meals and relax.

Creiek finds the lockers unlocked. Inside he finds a large selection of tubes, in many different colours.

Anody says, these are rations, I think. I have heard of these. One of those little tubes is the equivalent of a meal. This is quite a find.

Apart from the food tubes, there is no other loot here, unless you want to take the tables and chairs. It does seem to be a secure place to sleep.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"This sema a safe place for us to rest... Although I fear time is against us now - if we must then we can return here but, for now, shall we move on?"

Responding to Criek's earlier suggestion, "Criek is correct, we should - much as I hate to chase risk - follow those bloodstains to their source. Although, if they are from Khonnir, it is likely that we are too late... Way too late"

Retrace steps to bloodstained corridor and head east (using keycard as appropriate)


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Not fully back, but halfway :)

There are a lot of different agendas at play here it seems like, and they've been running into each other more than they have been running into us. Anody says with concern. Let's see what's in the next room


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla replies to Sharae
"We'll know we are too late if we find the professor dead, as he could be alive and eating those tube things."


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek frowns and busies himself by handing around a few of the food-tubes to each of his companions, mumbling, In case we decide not to come back here, before looking up at Sharae. If we are too late to help Khonnir, we at least need certainty of that fact? Until we find him and determine his condition, we will not know if we have been too late all this time, or if every minute of haste has mattered. ...And, in the worst case, it would seem his attackers are also responsible for the melt down and the fate of both this place and Torch.


Female Orc

There are 120 food tubes


Female Orc

So you are returning to the bloodstained corridor with checking the other room. OK then

Returning to the bloodstained corridor, the party opens the net door with their white card.

A long table with various unusual stones and dirt samples
heaped on it sits along the southern wall of this room, while to
the north a line of metal desks with glowing panels and buttons
are placed next to a large humming device. The heart of this
device seems to be some sort of flickering sphere of reddish/brown
mud or dirt. Dust covers much of this room, save for a
strangely clean swath between the doors, which leads to the
strange humming device.

It looks like something cleaned up the blood trail, but it can still be followed by following the clean area.

As you enter a voice sounds inside your head.

Odd. Not things. Who are you not things? What is this place?
The voice in your minds is cold, alien. As it speaks a series of images and thoughts flash through your minds, in a blur. Your minds rebel from these.

will save DC 16:
If you fail the constant bombardment of these images impedes your efforts, giving you a -2 to actions. Save negates


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Will: 1d20 + 5 ⇒ (19) + 5 = 24+2 vs Emotion and or Fear

A startled Ayla replies
"Who are you?"


Female Orc

who am I? Who are you? Not things are stupid. I hunger. For knowledge. This place is...blank, tasteless, boring, yes I see that boring is correct. Hmm. Tasty, thoughts and memories, feelings. Who am I, not thing? Tell me now!


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Will: 1d20 + 3 ⇒ (9) + 3 = 12

Uhhh.. Anody reels from the alien images. Genni... Can you tell this... Intelligence what it is and what this room is?


Female Orc

androften:
I am sorry professor, what intelligence do you refer to. This in the geology room. Life forms are studied elsewhere.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Androften:
I think.. the humming machine? It is talking to us and projecting images in our head. Aren't you affected Genni?


Female Orc

androften:
I am sorry Anody, but I do not sense what you are reporting. Information. If this is a telepathic effect, I cannot perceive it.


Female Orc

Hmm.Not thing is making mouthings at thing. Why do that? It is a thing? What are you? Who am I? Answer me! I am hungry! It seems to be becoming agitated.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Any appropriate knowledge roll here?


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

will: 1d20 + 3 ⇒ (1) + 3 = 4


Female Orc

sharae will save: 1d20 + 8 ⇒ (6) + 8 = 14


Female Orc

Sharae staggers as the images overwhealm her as does Valia.
The creature shrieks in your minds

Answer Me! What are you? What am I? Why do I hunger? Answer! Not things are cruel! I hunger!

And with that it shrieks in a blast that ripples through you minds

will DC 17:
If you fail you are nauseated by the shriek 1d4 ⇒ 1 rounds, save negates


Female Orc

initiative

anody: 1d20 + 1 ⇒ (16) + 1 = 17
creik: 1d20 + 3 ⇒ (1) + 3 = 4
valia: 1d20 + 4 ⇒ (13) + 4 = 17
sharee: 1d20 + 2 ⇒ (18) + 2 = 20
ayla: 1d20 + 1 ⇒ (18) + 1 = 19

beastie: 1d20 + 6 ⇒ (12) + 6 = 18

Sorted
Sharae
Ayla
Beastie
Valia
Anody
Creik

Sharae and Ayla are up.


Female Orc

From the dirt and mud on the humming machine a swollen, brain like bulb, encrusted with fungal shelves, emerges. Several rope like tentrils extrude. AS you watch a wide mouth bisects the bulb. A sense of revulsion sweeps through you.

know nature DC 19:
This horrific creature is a Cerebric Fungus

know nature DC24:
It has minor cold resistance and is telepathic

know Nature DC29:
It is vulnerable to sonic effects, and feeds on both flesh and thoughts. It is probably eating you now


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Kn:Nature: 1d20 + 8 ⇒ (7) + 8 = 15
Will: 1d20 + 3 ⇒ (20) + 3 = 23

On my roll is it possible to use the slate to scan the creature and get a +4 on my Knowledge roll to get to 19?


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Will: 1d20 + 5 ⇒ (16) + 5 = 21+2 vs fear and or emotion

Ayla give the thing a good whack

attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d10 + 4 ⇒ (8) + 4 = 12


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Sharae, Will Save: 1d20 + 8 ⇒ (7) + 8 = 15, Will Save Failed

As the noise fills her skull, Sharae doubles over... Tears of pain mingled with tears of sadness run down her cheeks - the tracks of the tears streaking through the butterfly image painted across her face...

Sharae is nauseated, no action this round


Female Orc

anody@yes, but it is a move action to draw, and a standard action to use. You haven't said where you have put it, but it could be in your hand I guess.


Female Orc

BTW we will free form this fight (ie no map) as the beastie doesn't move.


Female Orc

Ayla steps up to the pulsing monstrosity and swings hard, striking the creature hard. It screams, the first noise you have heard from it,

It attacks Ayla

tendril: 1d20 + 3 ⇒ (11) + 3 = 14 touch attack

will save DC 16:
Dazed for 4 rounds. Save negates

tendril: 1d20 + 3 ⇒ (4) + 3 = 7

damage: 1d4 + 2 ⇒ (1) + 2 = 3

bite: 1d20 + 7 ⇒ (16) + 7 = 23

damage: 1d6 + 4 ⇒ (4) + 4 = 8


Female Orc

Creature
AC 18
Hp taken 12

Ayla has taken 8 hp

Sharnae is nauseated

Remember, if you failed the initial save above, attacks are at -2.

Valia, anody and creik are up.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

will save 2.0: 1d20 + 3 ⇒ (2) + 3 = 5
will save 3.0: 1d20 + 3 ⇒ (6) + 3 = 9
...taking minus 2 to all action rolls for this bit from mental business.
...nauseated for one round.
do I need to make another save for the second attack? I guess I may as well.
...Dazed for four rounds. Wish me luck on my saves next round, gang. It's all you guys.

Valia spins around in a circle confused before collapsing onto all fours. He begins vomiting profusely onto the ground.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Will save is for everyone or just Ayla?


Female Orc

only ayla. It was a touch attack with the first tendril


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Good, then I'm only nauseated then.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody digs out the slate from his backpack and uses it to scan the bizarre creature on his turn.

Ah. A cerebric fungus. Should be vulnerable to whatever plants are weak to I think.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla give the thing another good whack

attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d10 + 4 ⇒ (6) + 4 = 10

Will: 1d20 + 5 ⇒ (17) + 5 = 22+2 vs fear and or emotion


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

first will save, dc 16: 1d20 + 2 ⇒ (2) + 2 = 4
second will save, dc 17: 1d20 + 2 ⇒ (16) + 2 = 18
catching up, sorry -> -2 to rolls, but not nauseated

Shaken by the mental onslaught and not trusting his aim with a bomb, Criek loads his sling and fires at the hideous thing --
sling attack, point-blank, -2: 1d20 + 6 + 1 - 2 ⇒ (16) + 6 + 1 - 2 = 21
sling damage: 1d3 ⇒ 3


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

As the ringing in her ears subsides, Sharae calls upon Desna to guide her friends…

Sharae, Bless – all allies gain a +1 morale bonus on attack rolls and on saving throws against fear effects (for 3 minutes).

Sharae has a single Level 1 spell and 2 Channel Energies left.

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