
Tyrrol Radanavich |

Actually, for hilarity sake, I think I will take a level of Barbarian instead, now that Kuva is no longer with us - I think a raging, Welsh-speaking sociopath might be interesting ;-)

Tyrrol Radanavich |

Level 6:
+1 level of Barbarian (Urban Barbarian)
+1 BAB
+2 Fort
+1d12 + 2 ⇒ (12) + 2 = 14 hp
Skills: +1 Climb, +1 Knowledge(Dungeoneering), +1 Knowledge(Local), +1 Perception, +1 Sense Motive
Crowd Control
Controlled Rage

Javell DeLeon |

Okay, that is funny. Someone who is normally even keeled, non-caring about pretty much anything... goes off on a nasty rage just because he now can. That's just greatness. :)
And to top it off, you roll a 12 for hp's! You gotta be kiddin' me. It was obviously meant to be. :P

Tyrrol Radanavich |

Well, I thought the Urban Barbarian would be good in that respect - 'Controlled Rage' means that you can utterly furious, but still clinically detached and in 100% control, which seemed kind of appropriate for Tyrrol :-P

SD DM |

Swapped messages with Ludomancer. He's busy in RL, but still interested. He plans to level his character this weekend.
My Monday post will assume that it is about noon. That you're fully refreshed, respelled, all healed up, and ready to go.

therealthom |

Guys, that was pretty much it. You've got some options for how we actually tie the game up as I explained in the Game thread. I'm willing to RP the AP in a rules-light mode.
I just want to make sure I say this before anyone leaves. It's has been great playing with you all. The characters were really interesting.
Luke -- Tyrrol's build was a killer. Brilliant,
Javell -- Glad to see Lothan finally came into his own in that last fight.
Set -- As stated at the beginning of the game, I have an aversion to evil PCs, but I'm glad you made Mordecai work so well. Great experience for me to see that.
Ludomancer -- I think Lecian did a lot more than it looks in that last fight. The arcane sight picked the enemy caster out early. Lecian's mere presence goaded me into the silence which "wasted" a turn for the caster and was really a huge tactical error. Her next best spell was suggestion which she would have thrown at Lothan except he was in the silence and so invulnerable to it. That led to her trying it on the other "fighter" -- laughable. And waking Mordecai up instead of casting was smart. His channels pretty much guaranteed that the guards were one hit kills for Lothan and Tyrrol.
Happy to chat as much as you guys want.

Javell DeLeon |

Man that was pretty cool for Lothan to shine like that. It's almost like he was some type of "I've got one last card to be played" or some such. That was fun!
Like 2 1/2 years to finish. Man where does the time go. Too fast if you ask me.
Enjoyed it, fellas. Too bad we lost Jelloarm along the way. Kuva was a pretty neat pc.
I'll confess, at one point I sure was hoping Lothan would die.
I hated him. He was boring and lame.
Fortunately, I tried a different approach and it worked. That's when I started joking around with Tyrrol. I thought it would be pretty interesting for some skinny half-elf to joke around with this ogre of one who is the epitome of seriousness.
I had to do something, I was dying with this guy. Man he was the worst.

Tyrrol Radanavich |

@therealthom: Thanks for running it; I had a blast :-)
@Javell: I really enjoyed the interplay between Tyrrol and Lothan, even if *Tyrrol* was somewhat confused by it ;-) I agree that Lothan certainly finished off the campaign with a bang!
@Set: I thought that Mordecai was quite an interesting character, despite the ever-present threat that his goddess would come and claim him (aka abysmal hp rolling).
@Ludomancer: I agree that Lecian probably did not get as much respect as he deserved, but he was still remarkably useful...
As a final note, I would just like to add that I would be happy to game with any or all of you again, in the future - especially if, say, we could con someone into running the next book for us**.
**This is not an attempt to pressure our current GM; just a general observation.

therealthom |

Excellent, Ludomancer!
So guys, I thought you might be interested in your loot in the final cave. I'm sure you can kill or drive away the orca. And that you can circumvent the broken bridge and the need to reach the high ledge across the cave where the drow cleric started.
Most of the drow guard bodies have a cure moderate wounds potion, masterwork chain shirt, masterwork small steel shield, masterwork rapier, masterwork hand crossbow with ~5 bolts. Those chain shirts might not be so masterwork anymore. =-)
There's a depot for goods stored at area G9c, primarily tools and supplies the drow used to move the meteorite from the crater to this area, to repair the platforms here, and other sundry supplies. The supplies include two block and tackles, 10 square yards of canvas, 50 feet of chain, five crowbars, three fishing nets, six grappling hooks, four hammers, six hooded lanterns, a set of masterwork shipwright’s tools, a set of masterwork carpenter’s tools, a set of masterwork tailor’s tools, a merchant’s scale, seven miner’s picks, 14 pitons, two 10-foot poles, a portable ram, 200 feet of silk rope, 17 empty sacks, and two sledges. Mixed in with all this mundane gear is a crate containing four bottles of 4663-vintage wine from the Terverius Wineries of southern Cheliax. Each bottle is worth 300 gp.
On the main platform (area G9d), The large trunks contain largely food and clothing. A small, unlocked box contains two potions of lesser restoration, three potions of remove paralysis, and a potion of
neutralize poison. All are labeled in Undercommon.
On the cleric's starting ledge (area G9g): Shindiira’s trunk contains more than just the 53 pounds of noqual harvested from the meteorite. This ore creates a rough layer along the bottom of the chest; atop it Shindiira has laid several changes of clothes (including two sets of noble outfits sized for an elven woman and worth 60 gp each) and a set of ostentatious costume jewelry worth 5 gp. Also in the chest is a silver scrolltube worth 150 gp that contains several maps— Devil’s Elbow (before and after the meteorite strike), Riddleport, Celwynvian, western Varisia, and all of Varisia. The map of Celwynvian includes information on several key drow encampments and patrol routes.
Perhaps the greatest treasure in the chests, though, are the three books wrapped in silk and leather and set along the left side of the chest. The first of these books is Tsalkaean’s Bestiary, a book written in Undercommon that grants a +2 circumstance bonus on Knowledge (dungeoneering) checks to identify aberrations and oozes and is worth 200 gp. The second is a well-read book called Thoughts on Varisian
Customs, written in Common and worth 10 gp. The final book is a slender journal, similar in style to the one that Depora kept. Whereas Depora’s journal made no mention of Shindiira, this journal mentions Depora many
times. A character who reads the journal learns first of Shindiira’s excitement at being accepted into House Azrinae, and then eventually her frustration and finally hatred for Depora. Nolveniss is mentioned by name several times as well; Shindiira is quite explicit in the ways in which she plans to use him as her consort once she returns to him in Celwynvian with a large amount of noqual and akatas to show him her
power. The last dozen entries display a dramatic shift in tone, becoming an almost scientific list of observations of the strange meteorological effects that preceded the falling star, the impact itself, and developments afterward. The PCs can use these entries to piece together much of what’s been going on over the past few days on the island. More importantly, the journal mentions several times an ominously titled event or object called an “Armageddon Echo”.

therealthom |

You can spend the next few days holed up in the cave or back at the camp. You can hunt the tentacle dogs (Akatas) and zombies if you like, or not. You guys are officially the baddestassed people on the island.
When the boats come to pick up Clegg's gang, Akron, as CLegg's righthand man, is in a good position to negotiate, especially with you all backing him up. You can get one of the ships to take you all to Magnimar, not Korvosa like Akron told you, he'll correct that lie just before you put into Magnimar. Or you could get one of the ships for yourself. The ordinary pirate crew members are willing to follow anyone who's tough and capable and able to put coin in their pocket and you've shown yourself to be all three.

Darklands Archivist |

I actually wasn't going to bother with a recruit thread, as long as I got enough players from this group.
The others may have to sent PMs. In the meantime, take any discussion here.