Carrion Crown Blues: Broken Moon

Game Master Kartari


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Game Master -- Carrion Crown (Current Map)

Ascanor Lodge
Afternoon, Starday, 12th of Calistril

PCs: Fulk, Rhia, and Zelda.
NPCs: Christoph and Sookie.

The companions approach the front gates of the lodge. They spot a few armed guards looking back at them through the closed, twin portcullises. They stop their own private conversation. One motions for another to go off and do something, the two remaining guards stand at attention and watch, with growing suspicion, as the companions approach closer.

"HALT!" one of the guards commands them.

Some twenty feet from the twin gates, the guard then questions the companions,

"WHO GOES THERE?!"

The guards appear well armed and armored. Probably combat veterans, not to be trifled with. Possibly they are mercenaries, judging by the lack of uniforms and uniformity of their equipment.

Through the gates, you can spot a few additional, well-dressed individuals deeper in the compound. Their heads turn and look on with curiosity at the twin gates.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Fulk agrees that a direct approach is probably best.

--------------------------------

Fulk stays toward the back of the group. He knows from experience that burly half-orc sorcerers are often not the best choice for diplomatic relations with humans.

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Zelda watches the guards for any sudden actions. ",Greetings, I am Zelda. I bieve you want to see my invitation. I have it right here."
Zelda slowly pulls out her invitation carefully moving so she does not startle or worry the guatds.

perception: 1d20 + 11 ⇒ (10) + 11 = 21
As she gets out her inviatipn Zelda looks around subtly just in.case

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