Where Death Travels

Game Master Signore di Fortuna

The Black Carriage Has Come To Collect Some Souls

Combat Map


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Male Human Hunter 2 |18/18 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +7| Animal Focus: 2 mins /day ; Used:

Sounds good to me

Aiden moves to check another of the shelves, setting down his bow.

Take 20 on Perception for 27


Female Human Bard 1

21, here.


Male Human Fighter 1

22 for me.


Most of the books on the shelf are classical literature (probably contemporary in Maynard's time), occult tomes with false or misleading information and several manuals on stone carving.

You do manage to find a dusty journal that details Maynard's endeavors to inscribe every cobblestone in the town with a warding spell. A short passage touches on the Black Carriage. The old cleric speculates that if the specter's true name was known and burned in the sacred censer along with a blend of three herbs that the undead could be banished forever. Maynard mentions that he had the censer sent to the province's record keeper.


F Halfling Cleric/2; HP: 20; AC: 16, FF: 15, T: 12; Init: +1; Fort: +5, Ref: +2, Will: +7, Perception +5

Emma gets an excited look on her face as she reads through the journal and quickly shows it to the others, "It's not everything, but it's more information than we had before. This also explains how this town was spared. Alright, this is coming with us." She 0says, putting the journal in her bag, "Let's do a quick search of the rest of the house and make sure he didn't have any other information pertaining to this hidden somewhere else here. Hopefully, we can put a stop to this for good, but we still need to know how to free the souls that were taken." She says while taking a quick look at the desk for anymore clues.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Male Human Hunter 2 |18/18 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +7| Animal Focus: 2 mins /day ; Used:

"Agreed. Gathering the censer and herbs sounds like the key, hopefully banishing it will restore anybody affected by it." Aiden adds.


F Halfling Cleric/2; HP: 20; AC: 16, FF: 15, T: 12; Init: +1; Fort: +5, Ref: +2, Will: +7, Perception +5

Emma nods, "I really hope so. We also need to find out his real name."


The desk holds no more clues.

Kn(Nature) to learn about the herbs. Kn(History) [pretty difficult] to learn about the record keeper.


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Male Human Hunter 2 |18/18 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +7| Animal Focus: 2 mins /day ; Used:

Before Emma puts the journal away, Aiden takes a detailed read-through, paying close attention to the herbs listed as part of the ritual.

Knowledge Nature: 1d20 + 7 ⇒ (19) + 7 = 26


Aiden is quite familiar with the herbs described. He also knows they grow exclusively in swampy areas.


Female Human Bard 1

I'll give the History check a go, I guess.

History: 1d20 + 6 ⇒ (13) + 6 = 19


While Rosie doesn't know specifics, she's heard of a town where most Ladora's records were once kept before censuses and local recordkeeping became a fixture of modern life.


Female Human Bard 1

"There's a place...somewhere in the province that has old records," Rosie shares. "Thing is...I don't know which town it would be. We should ask for directions before leaving. It might help."


Male Human Hunter 2 |18/18 HP | AC 16 T 13 FF 13 | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +7| Animal Focus: 2 mins /day ; Used:

"That makes sense. In the process if we come across any swampy areas, I can likely find the herbs needed." Aiden replies.


F Halfling Cleric/2; HP: 20; AC: 16, FF: 15, T: 12; Init: +1; Fort: +5, Ref: +2, Will: +7, Perception +5

Sorry it's taken me so long to respond. We'reboth sick now. I'll see if I can help with the history thing too.

Emma tries to think back and see if she can recall any useful information.

Know History: 1d20 + 4 ⇒ (18) + 4 = 22

As she's thinking she suggests, "Let's look quickly through the rest of the house before we go, and make sure we're not missing any helpful bits of information or clues. I don't want to rush out of here and miss something that could be important or useful."

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