| Corvus SS |
This is Corvus first proper adventure and by coincidence his first likely 'fight.'
For a split second he pauses like a goblin in a dragon's gaze before casting Mage Armour on himself and stepping backwards.
"Best let you more experienced adventuring types handle this one. You all look raring to go and the last thing you'll need is me in the way. I'll chip in and help out where I feel it adds most value."
| DM Wellard |
Revised Initiative taking players rolls into account
Corvus 27..casts Mage Armour
Helga 21 Shoots..
Atzi 17
Dogs 15
Caithen 10
Setebo 8
Helga's shots miss.
Rollo growls low in his throat counterpointed by the pups more youthful growl.The hackles on the back of both dogs necks rise in challenge to the pack
| Atzi |
Whoops I didn't see this update! D: And I thought I was last my bad!
Atzi raises her hands seemingly defensively as she casts a spell to entrance the rabid animals coming at them.
Move: HAve Tlatoc guard me
Cast Animal Trance 2d6=HD worth of int 1-2 animals
affected:: 2d6 ⇒ (2, 3) = 5
She begins to sway rythmically, giving a low chant in polygot as she tries to fascinate the sick animals that were rushing madly towards them.
Tlatoc moves to protect it's new master and gives a savage hiss at the oncoming dogs.
Move: to Atzi's side
Dunno if animals can have readied actions? Snakes kinda do... Upto Wellard lol Readied Action: Bite if Atzi is threatened. :)
Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.
A magical beast, a dire animal, or an animal trained to attack or guard is allowed a saving throw; an animal not trained to attack or guard is not.
| Caithan Kalson |
Caithan looks on not too unimpressed by the druids display. Not entirely sure what to do at this moment he simply moves to the druids side with the dogds. "Well now what?"
Actions: move over to Atzi ready actions to attack any dogs that come within reach for this round.
| Atzi |
Enchantment (Compulsion) [Mind-Affecting, Sonic]
Targets:Animals or magical beasts with Intelligence 1 or 2
Duration:Concentration
Saving Throw:Will negates;
see text
Spell Resistance:Yes
Atzi keeps up her chant and rythmic swaying, unable to intone what she hoped everyone would do. If she broke concentration for even a moment they would rampage once more...
| Atzi |
A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.
[ooc]So the moment we start attacking them the spell will fail, I dunno if Atzi can do anything more to calm them down. As they were already hostile. But the above is the closest thing I could find to answer your question Caithan.[ooc]
| DM Wellard |
As you dither about what to do a hail of crossbow bolts fell the dogs and a guard patrol emerges from a side street.
"You there..get off the streets the Freemen are in revolt and we don't have time to tell the wheat from the Chaff" the Corporal in charge barks at you.
Yeh I know 'Deus ex Machinae' time..but it was not going anywhere at this rate
You move swiftly on towards the warehouse and arrive to find two suspicious looking characters with torches moving towards the rear off the building.
| Atzi |
Sorry :( didn't mean to slow things down, I was assuming the party would off them one by one. Or at least knock them out. Oh well! On with the show!
Perception - to see what these shifty characters are upto...: 1d20 + 9 ⇒ (2) + 9 = 11
If they are about to set a fire
Atzi reacts quickly, pointing and sending Tlatoc off to attack those at the rear of the warehouse. She wasn't about to stand idle and let them start fires in town, such an event would be disastrous...
INitiative: 1d20 + 1 ⇒ (4) + 1 = 5
If not...
She shouts at the men about the danger going on and orders them to get home as soon as possible.
| DM Wellard |
At Atzi's shout the men freeze momentarily then throw clay globes at the building wall..globes that blossom into the familiar orange flame of Alchemists fire.They draw swords and look determined to prevent you from fighting the fire.
Round 1
Corvus 28
Atzi 20
Setebo 12
Arsonists 11
Helga 10
Caithen 10-
| Corvus SS |
Corvus acts without thought, his usual deliberation clearly overruled by the adrenaline of the past few minutes of activity.
He casts a spell and a monstrous black spider appears beside the two men. It rears up onto its back four orange-banded legs and attacks the farthest arsonist with its fangs.
Attack – bite + poison: 1d20 + 4 ⇒ (7) + 4 = 111d6 ⇒ 3
Round 1 of 6
| Atzi |
Atzi looks on in shock as they start a fire with some sort of alchemical weapon, with a roar of fury she orders Tlatoc to attack. Tlatoc takes great pleasure in attacking the men that infuriated her master. She lunges forward head low and claws scrapping the dirt streets tearing great gouges as she closes the dostance at speed exceeding that of a horse.
Sorry on phone. :(
Atzi order tlatoc forward then move 30ft towards fight
Tlatoc will move 60ft. If she isnt able to reach them with a songle move she will double move to within 40 ft of them. Using her greater speed to her advantage.
If she gets close enough to attack.
tlatoc bite attack-power attack: 1d20 + 4 ⇒ (20) + 4 = 24
tlatoc bite attack: 1d20 + 4 ⇒ (20) + 4 = 24
tlatoc bite attack: 1d20 + 4 ⇒ (15) + 4 = 19
tlatoc bite damage crit: 2d6 + 14 ⇒ (5, 3) + 14 = 22
| Caithan Kalson |
Guess we'll set the hounds on them after they either lee in terror in the meantime. Free action.
"FIRE! FIRE! THIS BUILDING IS ON BLOODY FIRE GET A BUCKET CHAIN GOING!"
fires are no joke when so much in a renaissance era city is so flammable. :/
| Setebo |
*Round 1*
FIRE!
If the arsonists are withing charge range (80")
Seeing the flames Setebo breaks into a flat run, leaping over Taltoc's bleeding victim and bringing his brand new mattock into play with the final arsonist.
Charging if I have a clear path. Then attack with Mattock. AC is
Acrobatics if need to leap over things to keep charge: 1d20 + 13 ⇒ (2) + 13 = 15
Attack,buckler,charge: 1d20 + 8 - 1 + 2 ⇒ (15) + 8 - 1 + 2 = 24, damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10Piercing
If they are too far away.
Seeing the flames Setebo breaks into a flat run drawing a large metal ring from his belt as he moves.
Move 40' closer and draw chakram. Throw chakram: 1d20 + 6 ⇒ (13) + 6 = 19if w/i 30. -2 for every 30 or bit thereafter. Damage, whetstone: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10slashing.
| Setebo |
Actually that was a hit. Nonraging AC w/o shield 17, -2 for charge, 15.
"Owwwrggrrrr!"
And I thought they had swords?
"They draw swords and look determined to prevent you from fighting the fire."
Not that is matters much as this goon has the life expectancy of an ACA repeal bill in the Senate.
| Caithan Kalson |
Rushing forward Caithan doesn't quite have the stomach to kill the man in cold blood and smashes into his face with the side of his razor sharp spear. The dogs follow eager to tear out throats but unwilling to kill without their master's command.
1d20 + 9 + 2 - 4 ⇒ (13) + 9 + 2 - 4 = 20 Charging non-lethal powerattack
1d10 + 6 + 6 ⇒ (10) + 6 + 6 = 22 non-lethal damage
| DM Wellard |
The second Arsonist collapses bonelessly to the ground..however when Caithen looks he sees the man has actually died he's fairly certain no-ones head should sit at that angle..
Ok this is a bit complicated but basically the blow did Non lethal equal to his Hp..this meant the blow staggered him and the 15 points of lethal he had taken took him below his Con Threshold
Rollo sniffs at the body looks up at his Master and whuffs softly as if in disapproval of losing his sport
| Atzi |
Err... I will change the following if needed~
Bite attack: 1d20 + 6 ⇒ (19) + 6 = 25
Bite Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Tlatoc savagely attempts to end the man's life with a crack of his neck and turns on Caithan, his hounds and anyone else who was close with a savage hiss. Before it could strike however Atzi spoke a command in Druidic and firmly restrained her companion. The Human sized Deinonychus hissed one last time before heading back to her side.
Atzi looks then to see how bad the fire is and whether they could stop it...
| Atzi |
Atzi sighs in relief once the fire is out, she then moves to check what else was on these Freemen's bodies. She could only assume these arsonists had something to do with the revolt...
Perception?: 1d20 + 9 ⇒ (5) + 9 = 14
| Corvus SS |
As the two men expire, a monstrous black spider appears beside the two bodies. Corvus looks somewhat apologetic and with a wave of his hand the arachnid is dispelled with a small puff of black smoke.
Corvus mumbles "Yes, well - I didn't expect the situation to be handled so quickly did I? I mean, I'm a little new to this adventuring and I didn't expect all this..." With his arms he gestures charging at the men and the snapping of jaws and the thrust of a spear.
Macro caws accusingly in his ear and Corvus jumps before swatting the bird off his shoulder. "And who asked you?"
| Atzi |
Atzi shakes her head sadly seeing that her assumption was right. "Violence isn't the way to make others listen..."
She informs the party of what she found and makes sure to remove what they can so no one happens to use the items in a terrible way.
Then she focuses on locating possibly more sites of violence as this uprising was sure to get only worse. She planned on ending it quickly, unleashing the savagery that Tlatoc was capable of to do so and minimize the negative impact the freemen would have on the city and the more peaceful inhabitants that were their brethern.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
At Corvus's words she gives a chuckle, finding a small bit of humor in the odd relationship him and his crow had. "With practice you'll understand how we fight. We like to charge into the thick of it. So to speak." She gives him a smile and taps her serpent skull helm to emphasize her point, knowing that its meaning would be lost on their newest member.
| Caithan Kalson |
Caithan gathers the valuable things and passes them on to setebo (leaving armor and torches behind taking 4 alchemsits fire for meself).
"Blody waste. Let's try and get this out before the proper authorities arrive lads! I've no mind to be explaining myself to any guardsmen today!"
With that Caithan starts to help with the bucket chain.
| DM Wellard |
Caithen may have forgotten but the Expedition is made up of the proper authorities
The Expedition Commander arrives on th scene give a few orders that are essentially meaningless then grunts "carry on" and leaves.
You successfully extinguish the fire and move into the compound to find it in a sort of organised chaos with men pacifying frightened mules..various people run from one place to another seemingly to no real purpose
| DM Wellard |
Gradually it becomes apparent that things are actually under control but that the compound was subjected to more than just the arson attack you repelled. a number of wounded are being treated and the bodies of a substantial number off Freemen are being cleared from one side.
Finally the roll is called and everyone is accounted for..everyone that is apart from Jask.
It appears that the Freemen have kidnapped your friend to what purpose is as yet unknown
| Atzi |
Atzi was outraged, how dare they take their ally Jask. She didn't have time to imagine what nefarious deed they had in store for him she . So she decides to go looking for him. She seeks out the commander with Tlatoc in tow, if unable to find him she looks for anyone else in charge and demands their attention. "Have the Freemen attacked anywhere else! Where do they call home? Tell us quickly!" Tlatoc stared menacingly at whoever Atzi spoke too, emphasizing her point for expedience as she did little to hold Tlatoc back at the moment...
| DM Wellard |
The Commandant doesn't seem very fazed by Atzi's anger..
"As far as we can tell there have been riots all over the city. I have been informed that the insurgents have seized the South Arcadian Whaling Company in New Haliad, where the Brotherhood’s leader Umagro is calling for the slaughter of foreigners and the overthrow of the government. If you want to rescue their friend, you will have to defeat Umagro."
"I can't spare you any help I have enough to do keeping order here and making sure that they don't try any more little tricks like that arson attack."
| Atzi |
Atzi nods to the Commandant turning away the moment he spoke of the Arcadian Whaling Company. Umagro was going to pay if he harmed Jask. Tlatoc hissed at the commander before trailing after Atzi. At Corvus's words she responds in a restrained tone, not wishing to snap at her new companion. "A fellow survivor and a good friend. I'll gut Umagro myself if he harms Jask." The last part was umbled, normally she wasn't so mercurial but these Freemen were getting on her last bit of patience.
At the Commandant's last words she turns, looking to her companions and smiling wickedly. The Freemen were doomed for messing with the Survivors of the Shiv, they were all dead men. "Protect the supplies, we can handle them ourselves." She runs a hand over Tlatoc's muzzle, eliciting a satisfied hiss from the man sized dino before heading out of the warehouse. Purposefully moving towards the South Arcadian Whaling Company in New Haliad.
Survival Track - Smell of dead fish(whale): 1d20 + 10 ⇒ (12) + 10 = 22