Carpy DM runs Serpent's Skull!

Game Master Wellard


601 to 650 of 955 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

So is there anyone without at least a potion of CLW for emergency healing?


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Helga has wand, potion and spell. If you need healing, she's your babe.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Ok so

Setebo: CLW potion
Helga: Poition (CLW?), Wand (Assuming clw, right?), and spell.
Lady of Blades:??
Captain: CLW Potion
Atzi:???
Amisi:???

Is this it? Any healing out there that I've missed?

So if this is right then (flips coin) Atzi gets the CMW and LOB gets the cure light. Looks like you will have to fend for yourself Amisi, unless you can talk Helga out of a potion.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Helga will give one willingly as she has her wand.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Current known healing & potions.

Setebo: CLW potion
Helga: Wand (Assuming clw, right?), and spell.
Lady of Blades:??
Captain: CLW Potion
Atzi:???
Amisi: CLW potion from Helga

Atzi: 2 lesser restoration
Helga?: 2 lesser restoration

Still needs a home.
1 Remove disease. Probably will not need it but it should have a home.

3 Sunrods. Thinking Captain. LOB and ? Again maybe not needed but if things go wrong....

12 pints of oil less what the camp has used. Does not need to come with but having some might be useful for the murder crew. Setebo has a flask or three already


Male Orc Expert 5

Caithan will grab three flasks of the oil for burning huts.


Natalyah will indeed take one of the potions of cure light wounds. i can take one of the sunrods as well.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

DM Wellard.
Forgive the personal question, and this may just be my last couple of rotten RL days shading my perception, but is everything ok? You seem a tad disengaged. Have I annoyed you? I know I was pushing the planning and gear talk rather hard and thatn king of talk can be deadly dull. Is there anything I can do to help? Or am I just projecting here.
Again please forgive me if this is over a line.

~PWO


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

All: hmmm I am thinking we could have planned this a bit better. If we survive what do we want to change for next time? I somehow doubt this will be our only major battle. Assuming the PBP dosen't fold that is.


Male Orc Expert 5

Better reading and writing.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

TarXT: Forgive my stupidity but I do not understand what you are getting at.


Male Orc Expert 5

It's nothing. I figured we were relatively clear. I'm at least sure NAtalayah got it.

The way I Figured it it was to go like.

1. Darkvision and low light vision crew go in under the cover of dark adn start murdering dudes.

2. Said group would give a signla to larger, slower, less vision enhanced group (this is where we messed up in not establishing what that was but even just an animal noise of some sort would be enough) once they've cleared the actual guards and murdered lots of sleeping dudes.

3. Big group moves in towards tower as good defensive position while makign loads of noise and setting fires.

4. Sniope and murder from tower.

5. ???

6. Victory!


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Understood.

So how can we encourage better organization?
More formal OOC planning? This would mean more posting and careful reading on all of our parts, maybe even some kind of formal sign off on accepted parts of a plan.

If so how do we communicate this IC?

I tried, and failed clearly, to establish some kind of OOC order but Setebo can't do the IC part.

Or am I just over thinking this?

Or is this a problem at all? Are people happy with a looser less detail oriented game? My default setting is stickler for verisimilitude but I can relax things if that is the type of game we are playing.


Haha, i thought i had it wrong :)

I think all we need to do next time is to just put it in a single post, like the one TarkXT posted above. Then everything is golden.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

I agree, a single post detailing the plan makes a lot of sense. Problem is we had a lot of ideas, but not a coordinated plan. I was under the impression we would kill the guards, then start killing people as quietly as we could all together. With the guards down, even a bit of noise wouldn't hurt.


Well the old adage of no plan surviving first contact certainly holds true here..

Frankly I think you guys spend too much time agonising over plans..but that's just me.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1
DM Wellard wrote:

Well the old adage of no plan surviving first contact certainly holds true here..

Frankly I think you guys spend too much time agonizing over plans. But that's just me.

Well you do have the advantage of knowing what we are up against which might have an impact on how you see our planning.

I was also of the idea that the murder crew would be active in the compound for some time before the gate crew activated. In fact I was hoping that we might even have a chance of removing their casters or leadership leaving the gate crew with little more than clean up duty. This is why I was pressing for the southern entrance in previous posts.

But I suppose we can just play it by ear this time. For the future rather than trying to get input on ideas would you all prefer a more complete plan that can be adopted/rejected/used for parts?

I was purposefully avoiding presenting the full plan that I had in mind so as to avoid seeming pushy.

Full plan in brief:

Step one: Full party assault southernmost building by going through or over wall. Knotted rope means a DC 0-5 climb.
Step 2: Gate crew goes back through/over wall to entrance awaiting signal.
Step 3: Murder crew moves over/through plant wall separating south most building from main compound.
Step 4: Helga and LOB stealth to within wand range of tower and sleep occupants. Setebo moves from building to building identifying targets.
Step 5: Helga and LOB move to and climb tower, murder occupants. Setebo continues survey.
Step 6: Helga and LOB descend tower and rejoin Setebo.
Step 7: Acting on Setebo's survey Murder squad removes high value or sleeping targets. Focusing on leadership & casters
Step 8: Signal the gate group using a candle from the tower for clean up and lighthouse assault.

Targets of opportunity:
Gate crew might be able to turn or silently remove the lizard. If so they can enter the compound and choose their battleground.

Murder crew might be able to seal the doors leading to the lighthouse or other large section limiting ability of foe to organize.

Would a post like that be welcome?


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

lol... I was under the impression that if we could take them while they were asleep then all the better besides causing a fire may destroy our light tower lol.

But its too late now, and now we are going to unleash they're guard lizard back on them :)


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Since I apparently didn't see any discussions updates... for some odd reason >.>;

I like your post Setebo, sounds simple.

As for agonizing over plans I will just keep my two cents form now on as I tend to be more argumentative. So long as you don't threate the enviroment and yadda yadda, non-goody twoshoes insert here. I will remain quiet. :P

Grand Lodge

Setebo

I think the whole issue is - one person needs to lead. His job is to be pushy. The others follow.

We didn't have a true leader - at least none I recognised. So suggestions and final plans become a blur. Amisi will speak up if she truly has issues but next time one person has the right to be pushy (just a problem if 2 people suddenly step up).


I now have to make an awful lot of perception checks..and tell me where you are on the f******** map?


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

since I haven't Charged in yet, I will place myself appropriately DM Wellard. Sorry for not stating sooner.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Dm Wellard do you want me to do the rolling for the Shiv Dragon? Just to make it a little easier on you. i'm guessing it has the Monitor Lizard stats. Let me know here though if you want me to do that or not and I will gladly help out. Save you one headache at least. ;)


Please feel free to roll for the dragon..


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Roger that boss! :) glad to help. :)


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

No one is waiting on me I hope? >.>:::


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Sigh. It may be too early to say but I begin to fear Wellard may have lost interest.


Male Orc Expert 5
Setebo wrote:

Sigh. It may be too early to say but I begin to fear Wellard may have lost interest.

I've worked nights before. Give it time his body will acclomate. I expect that eventually he'll get bored as on his off nights he'll have little to do but wondering why we aren't posting at 3am in the morning.

Liberty's Edge

The Explored Lands Downrightamazed

Yeah, night shift blows :P I work 16 hr shifts when I'm at work so i'm always balsted my first couple of days.

Grand Lodge

Give your GM a few days. It isn't an easy job and I know myself that after a year of running my AP here that there are times I just need a day or two of break.

I know - we are waiting eagerly. Especially a situation like now means A LOT of work to get it all sorted out.

We player just poke into the ant hill. The poor GM now needs to decide what each individual ant is doing. Not a post you manage 'inbetween'.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

I've played with Wellard a lot; he sometimes has to take long breaks from posting because of work commitments. Have patience and he'll be back.


Sorry Guys..Tuesday was a dreadful day as they sent my kiddie home from school and I got no Sleep..which meant that I spent a good bit of Wednesday asleep.

Add in the fact that I had to spend ages working out the Perception DC's of various groups of cultists and nothing got done till today.


No problem. I'm having trouble keeping up with the 4 pbp-games i'm involved in as a player so i have no demands that everyone else should do better :)

One thing though, about the perception DC's. If you feel that something is to cumbersome to get right rules wise, i would have no problem with you just winging it (in this situation it would be that something like half of the village wakes up. or onethird or fourfifths). I personally think that Pathfinder get's better the more rules you ignore :)

Cultists? sets meta-game-mind to work.


Some off the groups had Perception DCs off 60+ It would not have been fair to set them on you too early.


The world isn't fair. If the world was fair Natalyah wouldn't be the unpleasant knives out (*giggle*) individual that she is :) If you can cut a corner to make the DM duties easier, cut that corner!


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1
Patrik Ström wrote:
The world isn't fair. If the world was fair Natalyah wouldn't be the unpleasant knives out (*giggle*) individual that she is :) If you can cut a corner to make the DM duties easier, cut that corner!

Hear Hear! Corners exist to be cut!

Sorry to hear about the kiddie. Hope everthing is well. Kids and jobs and sleep all come before games as far as I am concerned. I am impressed that you can work swing/nights, raise a kiddie, and still run some of the best games on the boards. Well done mighty Blue Dwarf!

Sorry if I jumped the gun Setebo was getting antsy, which would explain that itching .....

And I think I double posted for the suprise round as well. Thank you for ignoring the second one. I think I need to switch to decaf....


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Hmmm not sure which of these actions is more 'Setebo like':

A~ Overrun the savage in L,13 hoping to blow past him and open a second front.

B~ Double move around the building to Setebo's south allowing him to open that front and throw pointy things from the darkness.

C~ Fall back one space to form a line at R, 11-13 with Cathain and OLoB to take advantage of the Q, 12-13 bottleneck. Mind you without Setebo the Cap't OLoB and Rollo or maybe the Lizard could form the line just as well.

I am leaning towards B as it isn the least barbarian of the choices and will allow OLoB to accuse Setebo of cowardess while still being a very effective way to sow panic and pointies amongst the ungodly.

Thoughts?


Natalyah will hold her position until she can confirm that the hut she's camping outside it empty or the firepit area gets overflooded and overrun.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

My thoughts? Take them down as fast as possible.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

OOOoooo a stockade. That you have to pass through to reach that southernmost building. Hmmmmmm.......

DM Wellard. Could you describe the fire pit. AS I am right next to it and as it is pumping out a good bit o light I was wondering if tipping the cauldron over would be likely to have any effect? An empty cauldron would not do much but one full of liquid dumped on a fire banked for the night...instant darkness. Cept for all the burning buildings and all.

Oh and are all the remaining buildings, buildings? Anything odd that leaps out like the stockade?


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Atzi and her animal entourage will be engaging as soon as possible as well :)

Sadly though some of our people may get caught in the entangle area. :/ So forgive me if I hit you as well.

Edit Charm Animal/person/Monster always throws me off. I cannot command the Monitor per se but he will at least consider everything I say favorably. The only plus is hes not attacking us for now. I will do some more reading.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1
Atzi wrote:

Atzi and her animal entourage will be engaging as soon as possible as well :)

Sadly though some of our people may get caught in the entangle area. :/ So forgive me if I hit you as well.

Edit Charm Animal/person/Monster always throws me off. I cannot command the Monitor per se but he will at least consider everything I say favorably. The only plus is hes not attacking us for now. I will do some more reading.

I play a Nature Oracle in another game so I have poked at this spell a bit. Without a means to communicate with the beasties it is hard to get them to do what you want. One way that would likely work would be to enter combat. The beast is friendly so it should defend you..

My thoughts anyway.


My take is that the Dragon will sit the fight out unless attacked...it may assist Atzi idf she is in danger but the rest off you will just be ignored.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

That was what I was assuming would happen. ;) Thanks for the clarification boss man and the advice Setebo! :) i need to remember to take speak with animals next time. >.<


I'll wait for a DM update before i post round 3. My initiative should be 11 now, right?

Just wanted to let you know that i'm still here. Caught a bad cold which narrowed my interests down to sniffeling, sneezing and staying in bed. It's better now. Not good, but better.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Aww that sucks. :( Glad to have you back :)

I think my Round three is done for now. >.>; Round 4 is going to be... Painful ^^;


No round 3 is going to be painful..but the Shiv Dragon got into the doorway between you and the Skellies.


Looks like Atzi and Nat are heading for the big bust up soon.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Hehe if Natalyah keeps acting like a little kid Atzi ain't going to hold back. :) I enjoy the character though, at least this isn't real hate. lol :)

At least....

I hope not. >.>;


It's the 7 cha talking :) Natalyah doesn't have any clue how to talk to people. In Natalyah's eyes it's Atzi that's acting irresponsible. Interesting conflicts ahead :)

601 to 650 of 955 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Carpy DM runs Serpent's Skull - Discussion All Messageboards

Want to post a reply? Sign in.