![]() About AmisiAMISI CR 2
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
----------------------------------------------------
outdated:
Amisi
DEFENSE
OFFENSE
ABILITIES
Traits Get the Cargo Through, Charming Special Abilities [Spoiler=Inventory]
Containers
Weapons
Special Substances and Items
Scrolls
Miscelanneous
Clothes
Money
Total resources: 370 (70+300) gp
Background:
A bookish first born girl from a wealthy Osirian merchant family - Amisi has so far lived a spoiled life. Her three younger brothers are supposed to one day follow in the footsteps of her father. She has grown up as her fathers favourite amd was pampered. She was allowed to study magic - with the hope that one day she would be a prized young wife of a learned mechant or minor noble who is able to value intelligence. Stats Str 7 Dex 12 Con 10 Int 20 Wis 10 Cha 14 Other Info
-----------------------------
Feats
Eschew Materials:
You can cast many spells without needing to utilize minor material components.
Benefit: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. Persuasive:
You are skilled at swaying attitudes and intimidating others into your way of thinking.
Benefit: You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Scribe Scrolls:
You can create magic scrolls.
Prerequisite: Caster level 1st. Benefit: You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. See the magic item creation rules in Chapter 15 for more information. Traits
Get the Cargo Through:
Sea trade is never safe, even on the highly trafficked waters of the Inner Sea, but the way to Eleder is more perilous still. The ever-present hurricane known as the Eye of Abendego blows hundreds of ships each year off course, into jagged rocks, or directly to the sea f loor. Pirates operating out of the Shackles Isles wait on the other side to take cargo from ships lucky enough to traverse or bypass the storm. Your job is to ensure a precious cargo aboard the Jenivere arrives safely in Eleder—what form this cargo takes and the nature of your relationship to it are up to you and your GM. Your character’s history as a merchant or mercenary has earned her a respectable living, and you begin the campaign with an additional 300 gp in starting wealth. Characters with this trait likely boarded in Magnimar, Corentyn, Ilizmagorti, Port Peril, or Bloodcove.
Charming:
Blessed with good looks, you’ve come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
---
Amisi (Flower in her native language) Human Female Wizard, Enchantment favoured school - Opposed schoold Abjuration, Transmutation (up for discussion) Background:
Strength 7 - Amisi has never needed to do any manual handling - having her servants to do this work for her
Bonded item - Silver MW ring - engraved with her initial - a present from her father when she became 13 years old Languages Common (Taldan) Bonus: Osiriani, Khelish, Ancient Osiriani, Elven, Draconic Feats: Eschew Materials:
You can cast many spells without needing to utilize minor material components.
Benefit: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. Persuasive:
You are skilled at swaying attitudes and intimidating others into your way of thinking.
Benefit: You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one Traits:
Get the Cargo Through:
Sea trade is never safe, even on the highly trafficked waters of the Inner Sea, but the way to Eleder is more perilous still. The ever-present hurricane known as the Eye of Abendego blows hundreds of ships each year off course, into jagged rocks, or directly to the sea f loor. Pirates operating out of the Shackles Isles wait on the other side to take cargo from ships lucky enough to traverse or bypass the storm. Your job is to ensure a precious cargo aboard the Jenivere arrives safely in Eleder—what form this cargo takes and the nature of your relationship to it are up to you and your GM. Your character’s history as a merchant or mercenary has earned her a respectable living, and you begin the campaign with an additional 300 gp in starting wealth. Characters with this trait likely boarded in Magnimar, Corentyn, Ilizmagorti, Port Peril, or Bloodcove.
Actually I had this in the background idea before I read the thread. She will have boarded the ship somewhere in Cheliax - coming from Osirian with another ship. Charming:
Blessed with good looks, you’ve come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
It is weaker as some other traits that would give her diplomacy as class skill - but it just fits her background. Skills Appraise
She is a merchant daughter after all Knowledge
She grew up with books Spells in Spellbook:
Level 1: 3 + 5
Some not fitting the background that well could be with her as scrolls Equipment
Antitoxin (vial) 50 gp —
Explorer’s outfit free 8 lbs.1
Signet ring (MW - bonded item) Perfume (Golarion source book) 10gp (gives you +2 diplomacy against humans - 10 uses - will get exact details) APG:
Fill up with 1st level scrolls / leave approx. 50gp remaining money - might be needed to get a light crossbow soon Scrolls:
Forward looking:
Right now she isn't much of a blaster - it wouldn't fit into the background. But happy to turn her more into this direction as it might be needed more. She should be able to help with diplomacy, knowledge, charming people right now. [/spoiler] |