Captain Collateral Damage's Iron Gods
(Inactive)
Game Master
Captain collateral damage
Map
Party Treasure
HP: 9/9 Spells Cast: */2 Init +8, AC/T/FF 12/12/10 | F+2 R+2 W+2 | Perception +0
"Or dye. I think I could do that with a spell..." Note to self: See how easy it would be to procure hair dye and/or alter self later.
"I still have a few spells in the tank. We can press forward a touch more and then retreat for rest and proper burials."
Male Human
The wide, circular opening yawns a few feet off the ground, in a wall of smooth dark grey metal.
I've put a treasure sheet up with the stuff you've found, and there's a new map as well.
Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10
"Sounds good. The plan worked well the first time, so if it ai'nt broke I don't plan on fixing it. I'll take a look ahead."
stealth: 1d20 + 8 ⇒ (6) + 8 = 14
perception: 1d20 + 5 ⇒ (7) + 5 = 12
Male Human
The walls, ceiling, and floor are all the same gray metal. There are two other passages, but both are filled with rubble. A non-circular door sits half-open. As you enter the room, panels on the ceiling flicker with light before once again going dark once again.
INACTIVE - GAME DIED
"Curious. This place is so old or so damaged that even its special light is unreliable. Perhaps it is unstable."
Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None
"They are the emergency lights, the power-cells where rated for 10,000 years, seems it must have been a while sence they where serviced."
She says going into the space, she looks at the walls seeking a coms cable link or any form of power other than the lights.
Male Half-Orc Bloodrager (Primalist) 1
"Well maybe need fresh dung to make them good! What´s 10.000 years. World not old 10.000 years. It is known!"
Again the young half-orc is stupified about his more technical comrades.
Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None
She looks at Azmerai a moment puzzled but then the moment is gone and she carries on.
Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10
Moving right along.
Stealth: 1d20 + 8 ⇒ (3) + 8 = 11
perception: 1d20 + 5 ⇒ (13) + 5 = 18
Male Human
The next room appears similar to the first, except that there is another metal creature, similar to the one you fought earlier but less damaged. The light on its head begins glowing and it turns toward you, but makes no other movement.
Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None
She goes over to the drone, and looks at it.
Know. Engineering DC 12 (Technologist) 1d20 + 6 ⇒ (18) + 6 = 24
"Type 5 repair drone and it looks to be in standby wild life mode. Don't touch anything or it will likely attack you, perceiving us as a damage it's allotted maintenance area. Let me see if I can get this thing online with out it attacking. There was a reboot mode setting in them at the back"
Know. Engineering DC 12 (Technologist) takes 10+6= 16 anyone wish to aid?
Male Human
The drone appears to have very little power, and seems to be absorbing power runoff from an unknown source. It likely won't have enough power to be active for a few weeks.
Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10
Well, moving right along while the others continue to look over things.
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Male Android HP (16/23) 1 Galvanic Saboteur (Ranger)
reprogram: 1d20 + 1 ⇒ (16) + 1 = 17 Wild empathy for constructs Vezron steps up to the robot. He reaches out, his circuits glowiing, as he speaks to the machine in a strange code. He attempts to reprogram it to be the groups guide around the area.
While doing that he'll work with Rosa to try and keep it from attacking anyone know (eng) aid: 1d20 + 7 ⇒ (7) + 7 = 14
Male Human
While the robot does not attack Vezron, he is unable to get through its old, deteriorated code enough for it to serve as a guide.
Rosa also recalls that standard repair drones have a shoulder-mounted cannon designed to fire polymer mesh nets, while these nets would liekly be quite valuable, attempting to get them would likely prompt a hostile response from the drone.
Jolkum finds a much larger room, with several cages stacked against the wall. Inside are small piles of bones. In addition, many smaller piles of rubble are scattered throughout the room.
INACTIVE - GAME DIED
Knowledge (nature): 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
"This may be... some kind of animal containment? Like a barnyard? These bones appear to be for a livestock animal, or something like that, but not necessarily common to Golarion," says Darian.
Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None
Waits while Vezron tries to reprogram it.
"Its good to know we have a coder with us. Right lets get this think back to good as new."
She says.
Make hole spell, ninite tech, she will fix that old code and its body. Heal construct 2d6 + 2 ⇒ (2, 5) + 2 = 9
"Try again Vezron it may work this time"
Male Human
Sorry Rosa, make whole is spontaneously cast in place of cure moderate wounds, so you need 2nd level spells. That is a really cool idea, though.
Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None
yep see that now, upps ok she can use channle as well to fix it 1d6 ⇒ 6
Mends 3 points
Male Half-Orc Bloodrager (Primalist) 1
Azmerai is looking around for a club lookalike to use in place of his broken flail.
Perc: 1d20 + 6 ⇒ (19) + 6 = 25
Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10
Stealth: 1d20 + 8 ⇒ (14) + 8 = 22
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
"Let me know if you guys find anything"
Jolkum heads to the smaller door to see what is beyond.
Male Human
Rosa's healing fails to restore the robot's code.
Jolkum finds only an impassable barrier of twisted metal and rubble.
Azmerai finds several items- a pair of silverdisks that glow softly, some sort of technological lockpick, and something resembling blacksmith's tongs. Pictures
Male Android HP (16/23) 1 Galvanic Saboteur (Ranger)
Vezron shakes his head at the sorry state of the robot's code. He waits a moment as Rosa tries to repair it but it becomes quickly apparent that it is beyond either of their current skills.
Seeing Azmerai find some interesting pieces of tech, he inspects them. know (eng): 1d20 + 7 ⇒ (5) + 7 = 12 "These batteries are fully charged."
know (eng): 1d20 + 7 ⇒ (3) + 7 = 10 Vezron inspects the tongs but is unable to identify what they could be used for.
know (eng): 1d20 + 7 ⇒ (15) + 7 = 22
He turns to Rosa. He pockets the e-pick. "I'll need this to access some of the tech around here." He will say to the rest of the party.
HP: 9/9 Spells Cast: */2 Init +8, AC/T/FF 12/12/10 | F+2 R+2 W+2 | Perception +0
"Here's an idea. The thing is off, let's just slit its robotic throat-equivalent? We can fix it afterwards."
Tong thingys: 1d20 + 6 ⇒ (2) + 6 = 8
She has no idea about the tongs either, sadly.
Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None
Takes the tongs,
know (eng): 1d20 + 8 ⇒ (18) + 8 = 26
"They'er tork-grips, used for holding thing in place, and a tool I know how to use. And no lets not brake the Maintenance Bot, this is just old, and down on power, leave it as is and we can take it with us when we go."
INACTIVE - GAME DIED
Darian nods. "This is a useful cache of materials, but we still must keep searching."
Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10
"Nothing to see on this path, though if you would like to check it you can be my guest."
Next door.
stealth: 1d20 + 8 ⇒ (19) + 8 = 27
perception: 1d20 + 5 ⇒ (1) + 5 = 6
Male Human
The next room has two strange machines on either wall. They each have a coil of metal tubes along with several nozzle-like protrusions facing into the room.
Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None
She follows and looks into the room.
Male Half-Orc Bloodrager (Primalist) 1
Looking at Rosa, Azmerai just asks "What? Speak clearly woman?"
Male Human
When you step into the room, a faint, staticy voice speaks in Androffan. You can't quite make out what it says.
Staticy is a word, right? :P
INACTIVE - GAME DIED
Darian nods at Rosa's comment.
To Azmerai he then says, "She thinks these are designed as a sort of... passage between this space and the gray spaces beyond. This is the true entrance to the place where all these sky-tools came from, and perhaps beyond this gate is the true source of the Torch."
Male Half-Orc Bloodrager (Primalist) 1
Looking at Darian totally dumbfolded Azmerai just nods. "Dangerous?"
Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None
Know. Engineering DC20 1d20 + 6 ⇒ (11) + 6 = 17 ist broken beyond her kin to fix
"Its part of a... gate, gate into the sky craft.. ship.. boat.. tower.. and its long broken"
INACTIVE - GAME DIED
"Possibly, since it is old and broken it... could be, like an old alchemist's lab with unknown things in it. Be cautious."
HP: 9/9 Spells Cast: */2 Init +8, AC/T/FF 12/12/10 | F+2 R+2 W+2 | Perception +0
Knowledge Engineering: 1d20 + 6 ⇒ (14) + 6 = 20
Lilet runs a hand over the tubes. "They're decontam machines. No power, but if we can turn them on we should be able to use them to get rid of diseases or the like. We'd just need a power source..."
She turns to the others. "There should be some kind of generator in there somewhere. If we can turn it on or route the power properly, we should be able to get these puppies up and running! Then if we need a disease removed we've got a nice home away from home. On a scale of one to sweet, s'pretty sweet."
Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10
Seeing as it doesn't sound as if this will stop him...
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Male Human
Jolkum opens the door and rounds a bend to find a vast desert valley under a starless night sky. Strange rock formations dot the landscape, including one about 20 feet away that resembles a man-sized egg full of holes.
New Map, treasure sheet updated.
Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10
"Um... I think we have a thing here..."
INACTIVE - GAME DIED
"Fascinating. Some kind of... terrarium? On a very large scale?" says Darian as he surveys the landscape.
Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None
She looks but keeps in the door way.
"Those man-sized egg full of holes, I think something lives in them, small sharp teeth and hunger"
She says.
Male Android HP (16/23) 1 Galvanic Saboteur (Ranger)
Vezron pulls out his sword. "Then there are things that might need dissecting then."
Male Human
As you gaze at the strange desert landscape, movement suddenly catches your attention: Throughout the area, several skeletal creatures with 4 arms and elongated heads rise up to the surface of the sand. Once the nearest skeleton is fully out, its empty eyes begin to glow with an eerie green light.
Initiative: Jolkum, Lelet, Darian, Vezron, Rosa, Azmerai, Skeletons: 1d20 + 10 ⇒ (19) + 10 = 291d20 + 8 ⇒ (7) + 8 = 151d20 + 3 ⇒ (10) + 3 = 131d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (11) + 2 = 131d20 + 8 ⇒ (10) + 8 = 18
Jolkum and Rosa are up.
Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10
"Oh good, now we have undead demon monsters... just what we always needed."
INACTIVE - GAME DIED
"Like other remains we have discovered, these might be the result of changes wrought by the strange energies of this enclosure, or perhaps even creatures brought here when these skymetal rooms crashed to Golarion," says Darian.
Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10
I realise we are in combat, but Jolkum is not charging in to that. Hard to stab bones.
Male Human
It's worth noting that there are quite a few things in this AP that are rather hard to stab, so it might be a good idea to learn more than one way of killing. :)
HP: 9/9 Spells Cast: */2 Init +8, AC/T/FF 12/12/10 | F+2 R+2 W+2 | Perception +0
We should maybe run like hell and buy some clubs.
INACTIVE - GAME DIED
Male Android HP (16/23) 1 Galvanic Saboteur (Ranger)
"Might someone with a bow draw them, possibly one by one, over to the narrow passage we just passed through. Then we can face them one at a time instead of getting surrounded."
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