
Cap'n Voodoo |

Jim and Dingus hear a sharp thwack and a grunt from amidst the huddled hovels some fifty feet away and trudge through the mud to investigate. As Dingus’ light reaches the edge of the building you see a thin hooded figure that whirls toward you hissing.
Meanwhile, Kaul turns away from the hooded man to confront a short figure against the wall that he hadn’t noticed before. The curious creature is draped in a black robe and a veil that hides all its features. Shaking off a feeling of fascination from hearing Beedle’s voice come from this dark dwarf, Kaul smacks the wee man upside the head.
Unfortunately, the blow has little effect other than to knock the veil off revealing the rotting head of a dead Zenj man. Yellowed eyes bore into the half-orc as the jaw gapes open displaying rotting gums and a long flailing tongue that shoots out of the distended mouth. The pale tongue narrowly misses Kaul's throat licking his cheek instead and leaving a trail of stinking saliva.
Round one:
Kaul
Dead guy
Jim
Dingus
Hooded guy
Jim and Dingus up.

James "Madman Jim" Patterson |

Jim charges the hooded figure and attempts to bull rush him, unable to draw his sword and charge attack in the same action.
Bull rush attempt:
1d20 + 3 ⇒ (10) + 3 = 13
Well, maybe....

Dingus Mack |

"Abomination"!Dingus hisses in return, as a bold of pale green energy leaps from his hands to fly unerringly into the Dead Zenj's body.
1d4 + 1 ⇒ (2) + 1 = 3 Magic Missile.
BTW...what is the CL on the wand of magic missiles?

Cap'n Voodoo |

Jim pushes the hooded figure back into Kaul as Dingus releases a bolt of arcane force that weaves through the scrum to strike the dead thing. The hooded figure cackles madly, stepping back toward Jim and with an eldritch word, flames spray from its outstretched claws rolling over Jim and Dingus.
Jim and Dingus- 5 hp fire damage or Reflex save DC 13 for 2 hp.
Round 2. Kaul up.

"Keelhaul" Kaul |

Damn this scrap is getting tasty...
Seeing it has little effect Kaul drops his sap and draws Bess...Cap'n presume I'm now flanking the Deader if Jimmer's in front of him?... bringing the heavy blade to bear with desperate ferocity:
"GRRRRRAARRRGGGHHH! Jus' STAY DEAD ya coffin dodger!"
Bess Attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14*
Falchion Damage: 2d4 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9 + Steak Attack Damage (if flanking): 1d6 ⇒ 4
* Drop the +1 trait damage if not flanking. Know this is probably all for naught as it won't make a dent on the deader but it'll hopefully get his attention away from Kaul's mates...

Cap'n Voodoo |

The short dead man hobbles aside nimbly as Bess cuts close. The whips its tongue around Kaul like a nightmarish squid's tentacle tangling Kaul for a moment before he is able to break free.
Kaul- 7 hp damage.
A map is worth a thousand words, eh?
Kaul- two baddies. you are on Mr. Licky (icon looks like Chunk) and Jim is on Mr. Hoody (icon looks like Gandalf).
Dingus- I put you close so your light spell can actually allow you to target Mr. Licky, but you can maneuver some.

Dingus Mack |

Dingus drops his light source where he stands (Free Action), and fires another MM at his previous target.
1d4 + 1 ⇒ (1) + 1 = 2 Magic Missile
The then retreats to F2, and begins to pull his new wand

James "Madman Jim" Patterson |

Jim draws his sword and takes a stab at the hooded figure.
To hit:
1d20 + 5 ⇒ (6) + 5 = 11
Just in case that hits:
1d6 + 2 ⇒ (6) + 2 = 8
"Why are you following us?"

Cap'n Voodoo |

The hooded figure bobs and weaves laughing and hissing in response like a real madman until the so-called Madman Jim overshoots and receives a claw across the shoulder. -2 hp damage.
Another pale green bolt of energy flies from Dingus to the undead creature, but doesn't appear to phase it much.
Round three:
Kaul
Dead guy
Jim
Dingus
Hooded guy
oooh, post 666. I might take that as an ill omen being the superstitious type.

James "Madman Jim" Patterson |

"Not much for casual conversation, eh?"
Unless something happens between Kaul and the dead guy that'd change Jim's action, he'll try to hit the hooded figure again.
To hit:
1d20 + 5 ⇒ (4) + 5 = 9
Tomorrow, perhaps.

Cap'n Voodoo |

Hissing in rage, Dingus pulls his newfound wand toy, and points it at the dead guy. "Die again would you"!
1d4+1 MM from Wand {24 charges left)
Ahem, for the third time Dingaroo, it's a wand of MAGIC WEAPON. unless you are going to tap your spear or hanbo and toss it at the dead guy there's no missile about it. i'll pretend I didn't see the last post : P
btw guys- Kaul is looking pretty mashed up. he got quite the licking last round :) you might want to see what he does first.

Dingus Mack |

Must be suffering from Reading comprehension blues...or maybe if I just keep pretending it's a wand of Magic Missile it will become one :-)I'll just use my last Level one spell slot for that MM

"Keelhaul" Kaul |

Kaul grimaces as he realises he's probably bitten off more than he can chew this time;
"Hur... Dingus... take Ferdy an get help... hur... sharpish... or use that damn magic stick... on Jimmer's...hur... blade!"
Whispering a silent prayer to the Drowner Kaul chops a brutal and desperate strike at the Lick gettit? hur-hur.:
Bess Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Falchion Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10
Bess Critical Threat: 1d20 + 3 ⇒ (16) + 3 = 19 [ooc] hurhurhur... please!
Critical Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8

Cap'n Voodoo |

nice crit. That’s one way to get past damage reduction : ). You’re gonna need another one of those to finish it though : (
Kaul’s powerful downward stroke tears open the hobbling corpse’s black robes and its gut as well resulting in a cascade of rotten entrails over Kaul’s feet. The tongue flicks at Kaul’s throat again this time encircling it and crushing his windpipe. uh-oh. 8 hp damage. Correct me if I'm wrong, but no ferocity means Kaul is down.
The scarred and tattooed thug falls heavily allowing the corpse thing to free itself from its torn robes and begin to crawl over Kaul on legs that stop short at the grisly exposed ends of its femurs. . Another arcane blast from Dingus leaves a small hole in its back as it lowers its mouth over Kaul’s mouth.
The hooded figure easily dodges Jim’s frenzied swings cackling wildly and cursing as his claws scratch Jim’s thick leather cuirass. ”Give us the box or he’ll eat your friend’s soul!!!” the madman screams.

James "Madman Jim" Patterson |

The tip of Jim's sword twitches as his hand trembles. Eating souls? Drowner's Cutlass, we're in over our heads and sinking fast. "We don't have your box here. C-call that thing off and we'll deal." Aside: "Dingus, you got any of the healing draughts?"

Cap'n Voodoo |

The tip of Jim's sword twitches as his hand trembles. Eating souls? Drowner's Cutlass, we're in over our heads and sinking fast. "We don't have your box here. C-call that thing off and we'll deal." Aside: "Dingus, you got any of the healing draughts?"
"Where isss it?" the hooded figure asks in an over the top hiss. The dead thing pauses and looks mutely up at the hooded figure. Does it actually eat souls? Well, you are talking to a crazy man, but either way it looks grim for Kaul.
I don't see as anyone has accounted for the potions and box. I'll just suppose the potions were split between Dibbets and Dingus. As for the box, Dingus was the last to inspect it...
**********
Dibbets and the Groom reenter the Broken Mug about mid-night to find the sullen crowd thinned and glancing around anxiously. Dagrit hustles forward to shoo the pair into her office. ”What happened down there? We heard a scream and the customers are getting nervous.”

Dibbets |

With a slight frown as he gets ushered past the bar and into the office, Dibbets slicks back his damp unkempt hair in a half-arsed unsuccessful attempt at looking respectable. "Oh aye, there were a wee scream, but the suited fellow at my left would probably be the better man tae explain"
Dibbs handed over everything magical from Beedles sack to Dingus and didn't take any of it back. Don't think we explicitly said who kept hold of the box though...

James "Madman Jim" Patterson |

"Last I saw, the Groom had it back at the dock." Jim lowers his sword slightly, still alert for any attack. "Here, let us have our friend. He dies now, you lose yer hostage, right?"

Cap'n Voodoo |

"He dies now, you lose yer hostage, right?"
The hooded figure cackles menacingly, "If he dies, he'll still have his usesss..."
How about a stabilize check for Kaul and a bluff for Jim. Actually, as mentioned upon Dingus' inspection, the box has more to do with serpents than seas. I'm going with Dingus having the box at the moment. Just means you'll get the chance to steal it back and hopefully you'll be better prepared for nasty nasty dead thingies. ; )

James "Madman Jim" Patterson |

The hooded figure cackles menacingly, "If he dies, he'll still have his usesss..."
Jim shudders slightly, but tries to keep his game face on. "Not to us, though."
Bluff check:
1d20 + 1 ⇒ (11) + 1 = 12
How about a stabilize check for Kaul and a bluff for Jim. Actually, as mentioned upon Dingus' inspection, the box has more to do with serpents than seas. I'm going with Dingus having the box at the moment. Just means you'll get the chance to steal it back ;)
Where there's life, there's hope. And where there's pirates, there's greed.

"Keelhaul" Kaul |

Alas Cap'n I don't have Orc Ferocity... hindsights a wonderful thing. Lads that "usessss" comment gave me the shivers... don't let them make a skinbag ouuta ol' Keelhaul!
Stability Attempt: 1d20 + 2 ⇒ (9) + 2 = 11
Squeaked it!
Kaul's crumpled body falls into a pattern of slow, drawn breathing; looks like he's down but alive... just.

the Groom |

the Groom gives the brim of his hat a slight tug of respect. "Well Ma'am, you do have a downright spirit down there scaring the gentle folk. I appeased him for the moment, perhaps, but he tasked us a mission to end his suffering. And likely if we don't, he will become more persistent...you see...it ain't human, or dwarf, begging your pardon. It was a Merfolk. And based on his current horrifying condition, he has a grudge against landlubbers. If'n we can't appease him, the thing might get violent."
the Groom looks around at the state of the tavern and office. "This place has been here a while. Is that true for you too? I don't see Merfolk around, but I know that wasn't always the case based on the stories I hear. They were part of a Sea Pact with the Sea Lord, were they not? He has a message for the Sea Lord...or well the last Sea Lord, as it were. But those that murdered him..I will spare you the delicate details of his apparent torture....stole his Sea Pact Ring. I figure it was a symbol of his office so that he received the proper respect. Well, recovery of this ring seems right important to spirit. So anything you might know about the last Sea Lord, the Sea Pact and any rings, or what happened to drive away the Merfolk could be valuable to us putting this persistent floater back down deep were he belongs."

the Groom |

Hey Dibbets! Sounds like the other group is praying for some divine intervention about right now. You know some healing or unlimited attacks against the undead.
I had hoped to be carrying the box, but if it advances the story, and if it is all snaky (did not know that) then sure, Dingus should be carrying (and losing) it. :-)

Cap'n Voodoo |

just looked over the posts and I was mistaken. The Groom never said he gave over the box. So let’s see where we go now.
It turns out crazy people can’t distinguish much about reality let alone the truth. ”Give me the box, you must, or I will be forced to kill you!” the deranged hooded man hisses and beckons the undead thing toward you.
New order:
Kaul (unconscious)
Jim
Dingus
Hooded guy
Dead guy
*********
”Merfolk?” The matronly dwarf looks momentarily confused. ”Huh, yeah, we been here for a while… What? Sea Lord? The last Sea Lord was a nutter. He near bankrupted the city with his bloody lighthouse and then disappeared. Thank Torag the Council did away with Sea Lords! I heard rumors he was involved in some cult, but I don’t know anything about any Sea Pact.”

the Groom |

Sense Motive -> 1d20 + 8 ⇒ (11) + 8 = 19
"The Queen smiles on those who take initiative, like you did." the Groom pauses to adjust the strap on his satchel where it crosses his chest and shoulder. "...the initiative to bring us in to check out your spirit. I mean, your establishment stands but a few mere feet above what should be his quiet watery grave. If ignored long enough, he might have taken to more drastic actions. Who knows what evil mischief that spirit might dredge up down there. He seems to have slipped the Drowner's clutches, who knows what else something like that might find useful to spook your customers. You did well....well, seeing if you can fully appease him, as he seemed quite determined. I mean we could stay on if you wish, try to help it. Figure the quicker we shut it up permanently, the quicker it goes away and doesn't dredge up any more trouble around here."

Dingus Mack |

Dingus stays back from the battle, looking like he's ready to run at the first opportunity.
"Even if I did have the box, and even if I did hand it over to you, what guarantee do I have that you'd let us go"? You could just take the box and kill us anyway. You let the other two get away...I'll stay here till they're clear, and then I'll see about retrieving the box for you. Any tricks and i'll destroy it. You are messing with forces you don't understand, and I can't think the coin you hope to reap is worth your lives.
1d20 + 8 ⇒ (1) + 8 = 9 Bluff or Intimidate whichever is appropriate. And I must have lapsed into Tian with that roll
BTW I miscalculated. Dingus didn't use grease earlier on the ladder so he has one level 1 spell left

James "Madman Jim" Patterson |

"They may call me Madman, but you're a piece of work." Jim withdraws southwest then south, trying to get the two to follow him so Dingus can get to Kaul. "Clear off, mate! Don't let 'em get near you!"

Cap'n Voodoo |

The hood flicks between Jim and Dingus, obviously confused for a moment. Then deciding on something the stranger points a claw at Jim. ”The Tian is lying. It’s a ruse. Kill the swordsman!” The hooded figure chases after Jim as the corpse awkwardly follows on bloody femure tip dragging rotted entrails behind it.

Cap'n Voodoo |

Kaul you took 15 hp damage total so you should be at -4 hp. remember to subtract that from your stabilization roll. Dingus should heal you up momentarily so it doesn't matter, but keep that in mind.
As Jim dashes into the darkness he hears Beedle's whiny voice behind him, "Where are you going? Is that any way to treat a friend?" Jim- Will save DC 15.

Dingus Mack |

If there is room between Jim and the chasing enemy I will cast Grease on the area they occupy, before going to aid Kaul. If not I will cast my last magic missile on the more fleet of the two, hoping that somehow Jim can escape.
1d4 + 1 ⇒ (3) + 1 = 4 Magic Missile.
If they remain in the range of both fighters I will cast grease next to me, and take off running (Sorry guys...In Freeport to each his own. I'll come back with help if it's not too late.
"Ha"! "I've got the box you morons"! "You'll never catch me however".

Cap'n Voodoo |

Jim stops and returns fascinated by the horrible thing that speaks with Beedle’s voice. A grease slick appears on the mud beneath the hooded man and his undead companion, however they maintain their footing.
As Jim approaches, the hooded figure says a magical word and touches his eyes which then glow violet. ”Nothing! He hass no magic on him. Perhapsss he ssspoke the truth. We must find thisss Groom.” Ignoring Dingus they move around Jim and head south into the darkness. A moment later Jim snaps out of it.

"Keelhaul" Kaul |

Kaul you took 15 hp damage total so you should be at -4 hp. remember to subtract that from your stabilization roll. Dingus should heal you up momentarily so it doesn't matter, but keep that in mind.
Aye-aye skipper. Bit rusty on the old stabilization rules... so my last check would have failed with a -4 penalty. darn it.
Okay give this another shot (will presume I'm at -5 now):
Stabilization Attempt:1d20 + 2 - 5 ⇒ (11) + 2 - 5 = 8
Oh dear... this isn't going well... hur.

James "Madman Jim" Patterson |

Seeing Dingus working on Kaul, Jim replies, "I'll get on that sharpish--they're not exactly light on their feet, so I should be able to get to our mates before the wog and his...friend do. Don't you have a curing potion from Haskins?" With that, Jim is off to the Docks via a route other than that the hostile pair has gone.

Dingus Mack |

I'm not sure what I was left with to be honest...but to save my comrade...Why yes I do... Note to self. Write down items when taken :-)
Dingus remembering the potion he had snagged earlier uncorks it with his teeth while holding the worse bleeding wounds closed with his other...and a liberal use of 'Mage Hand" pours the fishy smelling concoction down the throat of his fallen friend.
I don't trust my dice rolling Kaul...roll it yourself...
Or have Cap't Voodoo roll it. He's shown a propensity for rolling well
Ninja'd

"Keelhaul" Kaul |

Kaul splutters to life after imbibing the potion, brawny arms flailing...
"Whaaaa... Who the feck? Why's me mouth taste o' fish!?! Tell me the deader didn't give me the Drowner's kiss hur..."
Shakily the burly thug stands, leaning on Dingus as he does.
Much abilged Dingus... never 'ade anyone try and save me scarred ol' carcass afore... am in yer debt mate..."
Spitting the last of the salty taste from his mouth, he picks up Bess and mutters "Now... where did I drop me sap..?"
Aye for a pirate crew we're pretty poor at divvying up our loot. Need to address that!