GM Baerlie |
If this is the case, Galton did not hit so the skeleton is still there :)
Tessara moves up close to Galton waiting for her chance to strike while Auriferous readies her weapon to hit the first skeleton which comes into her range.
To everybody who readied an action: do you want to keep your readied action or act normally? Or declare a new one?
Round 2
Hadanka readied action
Galton
Dolgrym readied action
Nemrok
-------------
Skelly blue
Skelly red
Skelly pink
Skelly green
-------------
Auriferous readied action
Tessara
PFS CORE - Dolgrym of the Woods |
With the group moving up the bottleneck and facing off the the skeletons near the entrance, the stout dwarf situates himself into a nook and waits for an opportunity to enter the fray.
Seeing his companion in no danger, Gogar lets out a mild "Squaw" and goes about pecking at the floor while waiting the for group to do something interesting.
Galton Core |
Attack and damage: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 11d6 + 4 ⇒ (5) + 4 = 9
"It seems I cannot hit them. Let's see if I can go through them."
Acrobatics check vs Skeleton CMD: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
"Nope, I can't do that either."
Auriferous |
You could 5' step to the south to make some more room...
Auriferous |
"Everyone pull back to where it gets wider.." suggests Auriferous, taking her own advice.
"Then we can go three on one."
GM Baerlie |
Galton tries to move past the skeleton in front of him but the skeleton blocks the way. Dolgrym waits patiently for a chance to swing his weapon against a moving pile of bones. Nemrocks takes one of Janiras' holy water bottles out of her backpack.
AoO against Galton
The skeleton swings it's claws against the monk.
Claws: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Round 2
Hadanka readied action
Galton
Dolgrym delay
Nemrok
-------------
Skelly blue
Skelly red
Skelly pink
Skelly green
-------------
Auriferous readied action
Tessara
PFS CORE - Hádanka |
Tessara, pull back behind the line.
.
If we hold the line it will be 3 of us attacking 1 of them. If someone of us does get injured it will be easier to switch out 1 of 3 with a fresh combatant.
GM Baerlie |
Galton withdraws back into the cave, making space for the rest of the group to attack the skeletons. Hadanka keeps ready for an attack as soon as the skeletons get through the tunnel.
The skeletons start to follow Galton, one after the other. The first skeleton attacks Tessara but misses.
Claws: 1d20 + 2 ⇒ (4) + 2 = 6
Round 2
Hadanka readied action
Galton
Dolgrym delay
Nemrok
-------------
Skelly blue
Skelly red
Skelly pink
Skelly green
-------------
Auriferous readied action
Tessara
Tessara Faeriss |
Tessara bashes at the skeleton in front of her with her shield before moving back behind the line.
Atk heavy shield: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Possible AoO from the skeleton...
PFS CORE - Dolgrym of the Woods |
As the group retreats and the path begins to clear, the dwarven druid tightens his grip about the quarterstaff as he prepares for the oncoming skeletons.
Quarterstaff at the ready, for a readied attack
Readied Attack: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Auriferous |
Tactically we are great now, but PBP this will take an age, one skeleton a round.
Readied attack (15) and damage(13 blunt)
Although if that hits the first skeli, then the second may be able to advance into the empty spot to be attacked by another person.
GM Baerlie |
Aoo skeleton
The skeleton tries to hit Tessara with it's claws but Tessara moves away too fast and dodges the skeleton's hand.
Claws: 1d20 + 2 ⇒ (16) + 2 = 18
Round 3
Hadanka readied action
Galton
Dolgrym readied action
Nemrok
-------------
Skelly blue
Skelly red
Skelly pink
Skelly green
-------------
Auriferous readied action
Tessara
GM Baerlie |
Galton and Nemrok attack the skeleton blocking the tunnel. Galton's stone passes the skeleton between the rips while the bottle hits the cave's wall.
The skeleton in front moves closer to you and tries to hit 1d3 ⇒ 1 Hádanka. But before the skeleton can rise it's claws against the elven ranger Hádanka, Dolgrym and Auriferous swing their weapons against the skeleton party. They are able to defeat three of the four skeletons. Ini order updated
The remaining skeleton raises its claws against 1d3 ⇒ 2 Auriferous but misses.
Claws: 1d20 + 2 ⇒ (10) + 2 = 12
Round 3
Galton
Nemrok
Skelly blue defeated
Hadanka
Skelly red defeated
Dolgrym
Skelly pink defeated
Auriferous
Skelly green
Tessara
Hopefully I resolved the readied attacks correctly.
PFS CORE - Hádanka |
Hadanka swings his club at the last skeleton.
greatclub attack: 1d20 + 3 ⇒ (19) + 3 = 22, if hits greatclub damage: 1d10 + 3 ⇒ (4) + 3 = 7
if it isn't destroyed Hadanka backs up to give Tessara a chance to destroy it.
Auriferous |
Auriferous advances on the inanimate skeletons and proceeds to smash them into small pices that even a master necromancer would have a hard time animating. Her anger sated she stalks into the room beyond to see what it holds.
"Janira didn't say anything about the unliving."
Nemrok Blacktusk |
Well done comrades ! said Nemrok who cast detect magic in the room.
if the ring and amulet are magical
Spellcraft (ring): 1d20 + 7 ⇒ (17) + 7 = 24
Spellcraft (amulet): 1d20 + 7 ⇒ (20) + 7 = 27
Reading at the note, he added This dhampir was a necromancer, he seems to have been killed by his own creations.
We could tell Uori, that his people will not be killed by this necromancer and that these caves are safer than before.
That's a shame he don't have a spellbook...
Tessara Faeriss |
"So, they were animated gillmen skeletons?" the elf says while mechanically crushing what is left of a tibia. "Strange place."
She then turns to the newly found magic items. "If it can improve my protection, I am not opposed to take one. Let's see if there are any other frontliners interested."
@Baerlie: to be clear, after the completion of the miniature city ritual, we are all granted a +1 insight bonus to AC, is that right?
PFS CORE - Hádanka |
Thanks for the reminder. I had actually forgotten about that.
.
You guys can take the 2 protection items. While I am scouting ahead, I will normally strike then fade back if possible. I held the line this time because it was a situation in which 3 of us could pound on each one of them. We don't usually get setups like that.
Auriferous |
Auri hands the second protective item to Galton.
"My faith is not yet as strong as those whose very touch can heal. I am sorry."
Auriferous |
"I can help with that."
Auriferous takes the wand and taps the wounded monk.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Auriferous |
Auri quietly kneels and prays over the bodies and shards of bone.
Her duty to the bodies of the dead completed, she stands and joins the rest of the group heading back to the main chamber and the other exit.
GM Baerlie |
You return to the gillmen's holy site, Uori has already left this place. The passage leading from the gillmen’s holy site to the west varies from 3 to 6 feet wide and is coated with the omnipresent bioluminescent fungi.
Though you encounter several points where the tunnel branches off in different directions, all of those paths either narrow beyond your abilities to traverse, lead back to this main trail, or are blocked by a cave-ins. Trekking through the twisting passages to this large cavern takes approximately 20 minutes by foot.
The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.
Within the cavern, the dim light fades into darkness to the north and the south. The cavern stretches nearly 100 feet in each direction, but is otherwise unremarkable save for the inlet and outlet of the ancient river responsible for creating this chamber and most of the surrounding tunnels over the centuries. The river through this part of the cavern ranges from 10 to 15 feet wide but is only 1 foot deep, and it flows languidly at an almost imperceptibly slow speed. shallow bog
On the other side of the river two kobolds argue with each other.
Nemrok Blacktusk |
Nemrok moved to be able to be seen by the two arguing kobolds.
in Draconic Hi Friends, I'm Nemork a member of the great tribe of the Pathfinder Society.
We are exploring these caves to know more about them, may be you could be of help ?
Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25
Auriferous |
Auriferous moves up with the others.
"I'm not sure kobolds are known for talking rather than killing..."
Nemrok Blacktusk |
Nemrok responded to the kobolds In Draconic May be we are not friends, but we are certainly not enemies. My tribe is a tribe of sages and savants of the surface and do not dwell in the caves nor have interest at staying in it. They want to know what lays ahead, who or what lives in it, make treaty with his inhabitants to exchange knowledge against weapon or mundane objects they could need.
Auriferous |
"You speak the tongue of dragons?" asks Auriferous in wonder.
"How did you learn that? And could you teach me?"