Fighter 1, hp 13/13, AC 20 (T 13, FF 17), Fort +3, Ref +3, Will +0, Perc. +3, Init. +3
Gender
Female
Size
M
Alignment
Neutral
Languages
Common, Elven, Goblin, Orc
Strength
16
Dexterity
16
Constitution
12
Intelligence
14
Wisdom
10
Charisma
8
About Tessara Faeriss
Tessara is a tall, mercenary-like elf woman, clad in armor and carrying a longsword and a shield.
PFS information:
# 21768-7
XP: 2
Faction: The Exchange
Fame: 4
Prestige points: 2
Scenarios completed:
#5–08: The Confirmation
#4–19: The Night March of Kalkamedes
Female elf fighter 1
N Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +3
DEFENSE
AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield)
hp 13 (1d10+3)
Fort +3, Ref +3, Will +0; +2 vs. enchantments, +2 to resist nonlethal damage from swimming, forced marches, starvation, thirst, and hot and cold environments
Immune sleep
OFFENSE
Speed 20 ft.
Melee masterwork longsword +6 (1d8+3/19-20) or cold iron short sword +4 (1d6+3/19–20) or silver warhammer +4 (1d8+3/x3)
Ranged longbow +4 (1d8/x3)
STATISTICS
Str 16, Dex 16, Con 12, Int 14, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17
Feats Combat Expertise, Weapon Focus (longsword)
Skills Climb +1, Perception +3, Knowledge (geography) +3, Survival +4*; Armor Check Penalty –5
*+6 to avoid becoming lost with the wayfinder Traits fencer, tireless
Languages Common, Elven, Goblin, Orc
SQ elven magic, keen senses, weapon familiarity
Combat Gearpotion of cure light wounds, wand of cure light wounds (48 charges), flask of acid; Other Gear masterwork longsword, cold iron short sword, silver warhammer, longbow with 20 arrows, masterwork breastplate, heavy steel shield, 50 ft. silk rope, grappling hook, traveler's outfit, backpack, sunrod wayfinder, 84 gp, 5 sp
Boons:
Confirmed Field Agent (#5–08: The Confirmation): You receive a wayfinder for free. Furthermore, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate (#5–08: The Confirmation): As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Friend of Janira Gavix (#5–08: The Confirmation): The field agent who oversaw your Confirmation helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
Gift of the Ghaele (#4–19: The Night March of Kalkamedes): You may use one of the following as a spell-like ability once, using your character level as your caster level. After using this boon, cross it off your Chronicle sheet.
You may cast aid, detect thoughts, lesser restoration, or see invisibility.
Guiding Stars (Ritual of Stardust 4715 AR Boon): As a standard action, you can throw the handful of sand into the air, causing the air to sparkle faintly for 1 minute in a 40-foot radius centered on your space. All creatures in the area gain a +2 luck bonus on saving throws against any effects that would give them the confused condition, and any confused creature in the area that would act normally or babble incoherently on its turn receives a new saving throw against the confusion effect; if successful, the creature ends the effect for itself only.