M Dwarf Druid 1 | HP(12/12) | AC 17 / T 12 / FF 15 | F +5 / R +2 / W +5 | Perc +8 / Init +2 | BAB +0 / CMB +2 / CMD 14
Alignment
Neutral
Strength
14
Dexterity
14
Constitution
16
Intelligence
12
Wisdom
17
Charisma
5
About PFS CORE - Dolgrym of the Woods
Gogar (Roc Animal Companion):
GOGAR
Male Roc animal 2
TN medium companion
Init +4; Senses Low-Light Vision, Perception +5,
AC 19, touch 14, flat-footed 15
hp 7 (2HD)
Fort +2, Ref +7, Will +1
Speed 20 ft. (4 squares) Fly 80 ft. (Average)
Melee bite +5 (1d6+1)
Melee talons +5/+5 (1d4+1)
Face 5 ft. by 5 ft. Reach 5 ft.
Base Atk +1; CMB +2; CMD 16
Abilities Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Special Qualities Low-Light Vision,
Feats Weapon Finesse
Skills Acrobatics +4, Climb +1, Escape Artist +4, Fly +8, Perception +5, Stealth +4, Survival +1, Swim +1,
Tricks: Attack, Attack II, Come, Defend, Down, Fetch, Heel
Feat: Weapon Finesse
Dolgrym of the Woods
PFS# 152845-11(CORE)
Race: N Dwarf Druid 1
Faction: The Scarab Sages
Init +2; Senses darkvision 60'; Perception +8
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Defense
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AC 17, touch 12, flat-footed 15
HP 12 (1d8, CON +3, FCB +1)
Fort +5, Ref +2, Will +5
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Offense
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Speed 20 ft. (not reduced by encumbrance)
Melee scimitar +2 (1d6+2) crit 18-20/x2 (S)
Ranged sling +2 (1d4+2) crit x2 (B) (50')
Languages Taldane(Common), Dwarven, Druidic, Goblin
Abilities:
Dwarf Slow and Steady Base speed 20'. Never modified by armor or encumbrance.
Defensive Training +4 dodge bonus to AC against monsters of the giant subtype.
Hardy+2 racial bonus on saving throws vs poison, spells, and spell-like abilities.
Stability +4 racial bonus to CMD when resisting bull rush or trip while standing on the ground.
Greed +2 racial bonus to Appraise price of non-magical goods that contain precious metals/gemstones.
Stonecunning +2 perception (passive, within 10') to notice unusual stonework, such as traps and hidden doors located in stone walls or floors.
Hatred +1 racial bonus on attack rolls vs humanoid creatures, orc or goblinoid subtypes.
Wpn Fam Proficient with battleaxes, heavy picks and warhammers. Any weapon with "dwarven" in its name is martial weapon.
Druid Nature Bond Animal Companion - Roc (Gogar).
Nature Sense +2 Know(nature) and Survival.
Wild Empathy Diplomacy vs animals (INT 1-2) 1d20-2. Can use on magical beasts (INT 1-2) at -4 penalty.
Spell Component Pouch
Holly and Mistletoe
Hide Armor
Buckler
Sling x2
Bullets, Sling (10)
Scimitar
Quarterstaff
Acid
Alchemist Fire
Background:
An outcast introvert dwarf who found refuge in the companionship and mentorship of a wandering druid. When his mentor passed on, Dolgrym took his teacher druid's final advice, and joined the Pathfinder Society, trusting the wisdom in master druid's instructions.