CORE The Confirmation T1 (Inactive)

Game Master Baerlie

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Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

In Draconic We have no need for this caves except for the knowledge they exist and where they lead. Do you know if any of them lead to the surface of do they only go deeper to your land ?

Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri does her best to help Nemrok, nodding at what she hopes is the right time, while looking like she has no long term interest in the cave.

diplomacy aid: 1d20 + 9 ⇒ (3) + 9 = 12

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"This tunnel behind us leads to the surface. This is the tunnel we came in. Is there another entrance?" the kobold asks.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Of course, the one we came in. But the caves on the other side is claimed by another tribe. Nevertheless this river seems a good frontier for both side.
They allowed us safe passage to explore their part of the caves.
Could you do the same ?
asked Nemrok

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"If you are not interested in claiming the caves beyond this tunnel for yourself, you may pass." the kobold says.

The other kobol answers "Why do you do that? Are you the boss? What if they are lying. Do you really think they are not interested in dark passages, rocks and mud? Ther is nothing better on earth!"

After a few minutes of arguing and some hits on their heads from each other they finally step aside and let you pass.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

With a nod of thanks, Hadanka again leads the way.
stealth: 1d20 + 7 ⇒ (3) + 7 = 10 dang, this guy can't sneak worth carp!
perception: 1d20 + 7 ⇒ (15) + 7 = 22

The Exchange

Female Elf Fighter 1, hp 13/13, AC 20 (T 13, FF 17), Fort +3, Ref +3, Will +0, Perc. +3, Init. +3

Tessara follows the others while keeping a suspicious eye on the kobolds.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri also follows with an unusual nod of thanks to the kobolds.

"I hope they are not luring us into a trap..."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The kobolds continue to fight while you slip into the tunnel. They don't follow you. You travel up the tunnel to the east and begin to hear faint sounds of combat and a familiar woman's voice half-shouting and half-reciting. "As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!" Janira Gavix is engaging the minotaur in combat on the surface after failing to lose the unrelenting creature in the wilderness.

The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. You can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds.

After a maze of tunnels you reach a wider passage again, but the passage is blocked by a young gelatinous cube.

1d6 ⇒ 2

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hmm... What do I remember about that creature before us?
knowledge dungeoneering: 1d20 + 6 ⇒ (16) + 6 = 22
knowledge nature: 1d20 + 6 ⇒ (18) + 6 = 24

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"What is that thing?" asks Auri, fingering her sword in a slightly nervous manner.

"It looks like I can cut it... but would that even hurt it.. or just make it twice as active..."

She moves to the front and readies an action to strke it if it comes close.

"Let us learn the lesson from the skeletons. Form up on me, then many of us can strike it together if it comes close... if it can even fit down that passageway."

readied attack: 1d20 + 6 ⇒ (14) + 6 = 20
readied damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

I have no idea ! said Nemrok who stay behind looking in Janira backpack if something could be of use again this strange creature.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Hádanka knows that the creature is a young gelatinous cube. It is immune to electricity and ooze traits. It is able to engulf creatures and if hit by a gelatinous cube you might get paralyzed by its anesthetizing slime. If attacked it can be destroyed like every other creature.

It's a young cube so it's a size smaller than a normal one. I updated the map.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Don't let it touch you, they can paralyze. Don't bother with electricity or mind attacks. Most other things work. Hammer it from range before it gets to us!
sling attack: 1d20 + 5 ⇒ (10) + 5 = 15, if hits sling damage: 1d4 + 2 ⇒ (4) + 2 = 6

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

In Janira's backpack, there is an Alkali flask, it could be usefull against an ooze ! said Nemrok, drawing from the backpack an greenish flask.

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Attack with sling (minus for cover) and damage: 1d20 + 2 - 4 - 4 ⇒ (1) + 2 - 4 - 4 = -51d4 + 4 ⇒ (3) + 4 = 7

The Exchange

Female Elf Fighter 1, hp 13/13, AC 20 (T 13, FF 17), Fort +3, Ref +3, Will +0, Perc. +3, Init. +3

Tessara takes the narrow passage to the south to get closer to the creature. "Hopefully, we will be able to attack it three side by side."

Double move

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

I'd rather not get that close to the thing.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While you take position Galton and Hádanka shoot sling stones at the cube. Only Hádanka's stone hits the transparent creature, you can still see the stone in it.

GM:

Ini Auriferous: 1d20 + 1 ⇒ (2) + 1 = 3
Ini Galton: 1d20 + 2 ⇒ (4) + 2 = 6
Ini Nemrok: 1d20 + 0 ⇒ (18) + 0 = 18
Ini Dolgrym: 1d20 + 2 ⇒ (12) + 2 = 14
Ini Hadanka: 1d20 + 4 ⇒ (14) + 4 = 18
Ini Tessara: 1d20 + 3 ⇒ (19) + 3 = 22
Ini Cube: 1d20 - 2 ⇒ (17) - 2 = 15

Round 1
Tessara
Hadanka
Nemrok
Cube -6HP
Dolgrym
Galton
Auriferous

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri continues with her readied action to strike the cube should it get close, while allowing those with ranged weapons the chance of driving it off.

Readied attack 20, damage12

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Numeric throw the flask on the creature.

Ranged Touch Attack: 1d20 + 0 - 4 ⇒ (9) + 0 - 4 = 5

The Exchange

Female Elf Fighter 1, hp 13/13, AC 20 (T 13, FF 17), Fort +3, Ref +3, Will +0, Perc. +3, Init. +3

Assuming I can attack from my position:

Tessara stands ready to strike if the gelatinous thing comes within range.

Longsword: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

I use Combat Expertise (+1 to AC)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Auriferous and Tessara ready their attacks while Nemrok throws a flask of Alkali at the cube. Hadanka hurls a sling stone at the creature.
Sling: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d4 + 2 ⇒ (4) + 2 = 6

The cube feels the warmth of your bodies and moves closer. double move Auriferous' and Tessara's readied attacks both hit the cube.

Round 1
Tessara
Hadanka
Nemrok
Cube -33HP
Dolgrym
Galton
Auriferous

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Sorry, didn't realize you were waiting on me. I thought my previous attack was the round 1 attack.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry, I considered the previous attack as surprise round attack :D

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Round 1

Sling attack (minus for armor, cover, melee): 1d20 + 2 - 4 - 4 - 4 ⇒ (6) + 2 - 4 - 4 - 4 = -41d4 + 4 ⇒ (4) + 4 = 8

If I could hit, I'd be dangerous <<grin>>

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri looks at the amount of damage the cube can absorb with horror.

"Are you sure it can die?" she asks, swining her sword again.

attack: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Galton shoots a sling stone at the cube, but the stone explodes at the cave's wall. Auriferous swings her sword again and the cube falls apart, covering the floor with goo and liquid.

combat over

low AC but many HP ;)

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri looks around for something to wipe her sword on.

"Bletch." then takes out her journal and adds a "danger jelly slime creatures" notation to the area. Realising she omitted to include the kobolds, she adds them and the stream as well.

"b]Let us see if the jelly had picked up anything..[/b]" she adds poking through the mass and searching around the area for any signs of treasure.

perception: 1d20 + 1 ⇒ (9) + 1 = 10

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

We've heard Janira outside, I think it's more important to go for her than searching for treasure !

Said Nemrok who moved forward to where the sounds of battle seemed to come.

The Exchange

Female Elf Fighter 1, hp 13/13, AC 20 (T 13, FF 17), Fort +3, Ref +3, Will +0, Perc. +3, Init. +3

"He's right", the elf says while following the half-orc. "Let's go fight that bull thing."

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"Of course you are right. I don't know what came over me" says Auriferous with a little blush. Grasping her sword she takes the lead again, looking for a way back to the surface.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Once you reach the eastern end of this area, they notice a faint light at the end of the tunnel. In addition, the sound of Janira’s oration is close and clear. Reaching the surface involves traversing only another 120 feet of somewhat slick tunnels.

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

You emerge from the caverns into a 40-foot clearing at the base of the Kortos Mounts. The full moon above casts provides dim light over the entire area, bright enough to illuminate even the shaded leaf litter beneath the trees. These patches of woodland are also filled with underbrush that behaves as light undergrowth, creating difficult terrain and concealment. green = light undergrowth, brown = grass and mud

The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west at 30 feet per round. rough water, which requires a DC 15 Swim check to navigate

A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water. crossing it at half speed requires a successful DC 7 Acrobatics check

The slope to the west gradually rises to a height of 20 feet. creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks

Nearly 100 feet from the cave’s entrance, Janira Gavix is locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream. "You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!" Janira shouts.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Janira needs help ! Nemrok cast Shield on himself then moved towards the creature, axe in hand.

The Exchange

Female Elf Fighter 1, hp 13/13, AC 20 (T 13, FF 17), Fort +3, Ref +3, Will +0, Perc. +3, Init. +3

Tessara heads toward the trunk bridge, sword and shield in hands.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hadanka rushes forward. Chew your cud someplace else you fat cow!
He then sends a stone hurling toward the beast.
sling attack: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19, if hits stone damage: 1d4 + 2 ⇒ (3) + 2 = 5

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auriferous also runs forward, her large sword shining in the moonlight.

Base speed 20. Runs for x3=60' movement. 30' takes her to the edge of the open terrain, and then another 15' through the difficult stuff

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

GM:

Ini Auriferous: 1d20 + 1 ⇒ (12) + 1 = 13
Ini Galton: 1d20 + 2 ⇒ (8) + 2 = 10
Ini Nemrok: 1d20 + 0 ⇒ (20) + 0 = 20
Ini Dolgrym: 1d20 + 2 ⇒ (8) + 2 = 10
Ini Hadanka: 1d20 + 4 ⇒ (15) + 4 = 19
Ini Tessara: 1d20 + 3 ⇒ (13) + 3 = 16
Ini Janira: 1d20 + 6 ⇒ (13) + 6 = 19
Ini Minotaur: 1d20 + 0 ⇒ (13) + 0 = 13

While Nemrok, Tessara and Auriferous take position in the area Hádanka hurls a sling stone at the minotaur hitting the beast on the shoulder.

Round 1
Nemrok
Janira
Hádanka
Tessara
Auriferous
Minotaur -12HP
Galton
Dolgrym

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Nemrok drop Janira's bag at his feet and double move to approach as close as possible to the minotaur.

double move at Auriferous' right, on my phone, can't move my character on the map.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auriferous runs south, trying to jump the small stream.

athletics: 1d20 - 3 ⇒ (5) - 3 = 2 Didn't jump used to be based off str not dex. Not that it matters with that roll.

<splash>

She enters the water, luckily it is not over her head.

She tries to wade to the other side.
swim: 1d20 ⇒ 14
But can't quite make it.

Not sure what happens here, does the river move her west for half a round, or by just failing by one does she just sit in the same square?

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Oh my mistake, you're no cow. You're still a calf sucking at momma cow's milk!
sling attack: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17, if hits stone damage: 1d4 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Round 1
Galton double moves toward the log.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Auriferous, you can try to grab a hold with a reflex save DC13. If you succeed you land prone on the trunk, if not you are moved 15ft to the west by the water.

The Exchange

Female Elf Fighter 1, hp 13/13, AC 20 (T 13, FF 17), Fort +3, Ref +3, Will +0, Perc. +3, Init. +3

Tessara continues her move, finally arriving at the log.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Nemrok moves through the overgrowth while Janira throws a tanglefoot bag at the minotaur.
Ranged Touch: 1d20 + 6 ⇒ (20) + 6 = 26
Reflex: 1d20 + 5 ⇒ (14) + 5 = 19 2d4 ⇒ (2, 1) = 3

Hádanka shoots another sling stone at the creature, hitting it again. Tessara moves up to the log, takes a deep breath and concentrates before taking an attempt to move across the river. Auriferous tries to get to the other side but stumbles. The Minotaur tries to hit Janira with his horns but the halfling is fast and doges.
Gore vs. Janira: 1d20 + 4 ⇒ (12) + 4 = 16

Galton also moves closer to the river. Dolgrym follows.

botting Dolgrym, his last post was more than three weeks ago

Round 2
Nemrok
Janira 8HP
Hádanka
Tessara
Auriferous
Minotaur -16HP [entangled, -2Att, -4Dex, half movement] 3R
Galton
Dolgrym

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

reflex: 1d20 + 1 ⇒ (1) + 1 = 2
Auri's bad luck continues as she knocks her head on the tree trunk that would have provided a semi-safe bridge for her.

She tries again to swim to shore.

swim: 1d20 ⇒ 19

And stuggles onto the south bank

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Acrobatics DD10: 1d20 + 0 ⇒ (1) + 0 = 1

Nemrok tried to cross the river but was barely able to put a feet !

<splash!>

Swim DC15: 1d20 + 2 ⇒ (15) + 2 = 17

Fortunately he was able to swim through a get his wet feet on the other side.

acrobatic is not my strong suit...

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

round 2
.
Maybe I've got it wrong and you're just a boar whose tusks grew out his head!
sling attack: 1d20 + 5 ⇒ (2) + 5 = 7, if hits stone damage: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Auriferous and Nemrok make it to the other side of the river while Hádanka shoots another stone at the minotaur but misses this time. The minotaur hers her words and roars in fury.

Round 2
Nemrok
Janira 8HP
Hádanka
Tessara
Auriferous
Minotaur -16HP [entangled, -2Att, -4Dex, half movement] 3R
Galton
Dolgrym

The Exchange

Female Elf Fighter 1, hp 13/13, AC 20 (T 13, FF 17), Fort +3, Ref +3, Will +0, Perc. +3, Init. +3

Tessara walks on the slippery trunk, trying to keep her balance. She manages to cross over the river and moves toward the minotaur.

Acrobatics DC 7: 1d20 - 3 ⇒ (19) - 3 = 16

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